Take To The 16-Bit Jungle In The First Teaser Trailer

about X hours ago from
Take To The 16-Bit Jungle In The First Teaser Trailer

The sequel to 2012's Retro City Rampage is Shakedown: Hawaii, and there's a shiny new teaser trailer for it just in time for PSX.

Retro City Rampage was a labor of love for indie developer Brian Provinciano, and the same appears true for his latest project. Shakedown: Hawaii looks like it features similar homage-heavy gameplay to the first game, with an updated look and some Metal Gear and Magnum, P.I. references thrown in for good measure. In fact, even this piece of promotional art may look familiar to longtime Game Informer fans...

If you dig the old-school art style, wait until you see it in action in the trailer below.

Take To The 16-Bit Jungle In The First Teaser Trailer

about X hours ago from
Take To The 16-Bit Jungle In The First Teaser Trailer

The sequel to 2012's Retro City Rampage is Shakedown: Hawaii, and there's a shiny new teaser trailer for it just in time for PSX.

Retro City Rampage was a labor of love for indie developer Brian Provinciano, and the same appears true for his latest project. Shakedown: Hawaii looks like it features similar homage-heavy gameplay to the first game, with an updated look and some Metal Gear and Magnum, P.I. references thrown in for good measure. In fact, even this piece of promotional art may look familiar to longtime Game Informer fans...

If you dig the old-school art style, wait until you see it in action in the trailer below.

The City Builder Is A Little Bit Minecraft, A Little Bit SimCity

about X hours ago from
The City Builder Is A Little Bit Minecraft, A Little Bit SimCity

Developer Lion Shield is made up of Pete Angstadt and Michael Peddicord, who have worked on games like Abzu, Journey, and Spore. The two have banded together to create Kingdoms and Castles, a game that borrows heavily from the Maxis school of city-builder games.

Although the game focuses on having you build up your town house by house, several elements can get in your way. Weather changes with the seasons (Winter can be a rough season), vikings and dragons can attack, and your population can starve. You can watch a trailer for the game showing Pre-Alpha footage below.

(Please visit the site to view this media)

The City Builder Is A Little Bit Minecraft, A Little Bit SimCity

about X hours ago from
The City Builder Is A Little Bit Minecraft, A Little Bit SimCity

Developer Lion Shield is made up of Pete Angstadt and Michael Peddicord, who have worked on games like Abzu, Journey, and Spore. The two have banded together to create Kingdoms and Castles, a game that borrows heavily from the Maxis school of city-builder games.

Although the game focuses on having you build up your town house by house, several elements can get in your way. Weather changes with the seasons (Winter can be a rough season), vikings and dragons can attack, and your population can starve. You can watch a trailer for the game showing Pre-Alpha footage below.

(Please visit the site to view this media)

Now Coming To PS4, New Character Revealed

about X hours ago from
Now Coming To PS4, New Character Revealed

Defiant Development has revealed that Hand Of Fate 2, the sequel to the indie collectible card game/RPG hybrid from 2015, is now coming to PlayStation 4. The game was previously announced for both PC and Xbox One.

Defiant Development also revealed that a new companion character named Estrella Fiore (pictured above):

Captain Estrella Fiore will be a terror at range, and while her interests align with the player's, a fearsome companion. However, should the player find themselves on the wrong side of the Empire, Estrella will have some hard choices to make. On the tabletop, her unwavering persistence will also grant a second attempt during the new Pendulum minigame, designed to test precision and timing. 

Now Coming To PS4, New Character Revealed

about X hours ago from
Now Coming To PS4, New Character Revealed

Defiant Development has revealed that Hand Of Fate 2, the sequel to the indie collectible card game/RPG hybrid from 2015, is now coming to PlayStation 4. The game was previously announced for both PC and Xbox One.

Defiant Development also revealed that a new companion character named Estrella Fiore (pictured above):

Captain Estrella Fiore will be a terror at range, and while her interests align with the player's, a fearsome companion. However, should the player find themselves on the wrong side of the Empire, Estrella will have some hard choices to make. On the tabletop, her unwavering persistence will also grant a second attempt during the new Pendulum minigame, designed to test precision and timing. 

Building Levels Brick By Brick

about X hours ago from
Building Levels Brick By Brick

When Super Mario Maker was first teased, it seemed like a dream come true. Players could finally make their own platforming levels using aesthetics from four quintessential Mario games. The game wasn't anchored to the ruleset of those original titles, allowing for creations that bordered on bizarre or frighteningly difficult.

This smash hit is finally going portable on the 3DS. I got to play a few levels of this port, which played just as smoothly as they did on the Wii U, even if a few features from the console version didn't make the cut.

The big draw here is new challenge levels Nintendo has cooked up for this port. These new courses come with medal objectives that, if met, allow you to customize the level you just beat. This seems like a great stepping stone for those who want to dip their toes into making their own courses rather than jumping in with a blank slate. All the features from the post-release Wii U patches that added checkpoints and keys are available, so players can create complex levels easily.

Building Levels Brick By Brick

about X hours ago from
Building Levels Brick By Brick

When Super Mario Maker was first teased, it seemed like a dream come true. Players could finally make their own platforming levels using aesthetics from four quintessential Mario games. The game wasn't anchored to the ruleset of those original titles, allowing for creations that bordered on bizarre or frighteningly difficult.

This smash hit is finally going portable on the 3DS. I got to play a few levels of this port, which played just as smoothly as they did on the Wii U, even if a few features from the console version didn't make the cut.

The big draw here is new challenge levels Nintendo has cooked up for this port. These new courses come with medal objectives that, if met, allow you to customize the level you just beat. This seems like a great stepping stone for those who want to dip their toes into making their own courses rather than jumping in with a blank slate. All the features from the post-release Wii U patches that added checkpoints and keys are available, so players can create complex levels easily.

How A Chameleon And A Bat Have Learned From Rare's Past

about X hours ago from
How A Chameleon And A Bat Have Learned From Rare's Past

It’s hard to mention Yooka-Laylee without referencing Banjo-Kazooie. The creative talent at Playtonic Games is composed of many team members that made Rare’s classic N64 platformers. Yooka-Laylee has the difficult task with recalling the nostalgia of Banjo-Kazooie, while establishing a new identity in the modern gaming world. From the hour and a half we spent with the game, Yooka-Laylee channels those tingly feelings of yesteryear without feeling like a stale clone.

How it is like Banjo-KazooieJust look at it and listen to it. The vivid, colorful art style evokes the same feeling of joy Mumbo’s Mountain had, albeit with the power of modern technology. It’s a prettier version of what we remember from 1998. The tone and playful spirit from Banjo hasn’t been lost in the transition to the high-definition era. The music is similarly whimsical and lighthearted, calling back all the right tunes and tones of Banjo-Kazooie.

How A Chameleon And A Bat Have Learned From Rare's Past

about X hours ago from
How A Chameleon And A Bat Have Learned From Rare's Past

It’s hard to mention Yooka-Laylee without referencing Banjo-Kazooie. The creative talent at Playtonic Games is composed of many team members that made Rare’s classic N64 platformers. Yooka-Laylee has the difficult task with recalling the nostalgia of Banjo-Kazooie, while establishing a new identity in the modern gaming world. From the hour and a half we spent with the game, Yooka-Laylee channels those tingly feelings of yesteryear without feeling like a stale clone.

How it is like Banjo-KazooieJust look at it and listen to it. The vivid, colorful art style evokes the same feeling of joy Mumbo’s Mountain had, albeit with the power of modern technology. It’s a prettier version of what we remember from 1998. The tone and playful spirit from Banjo hasn’t been lost in the transition to the high-definition era. The music is similarly whimsical and lighthearted, calling back all the right tunes and tones of Banjo-Kazooie.