This Story Mode Isn’t Stupid Enough

about X hours ago from
This Story Mode Isn’t Stupid Enough

As a longtime Marvel fan who rarely plays fighting games, I wondered if Marvel vs. Capcom: Infinite’s story mode was exactly what I needed to get back into this high-flying series. Unfortunately, I walked away from the story mode wanting something more: stuipd fun.

I’m not a complete newcomer to the series. I played a decent amount of MvC 2 on the Dreamcast when it first released, but I’ve never been a huge fighting game fan, so when Marvel vs. Capcom 3: Fate of Two Worlds released in 2011, it passed me by. However, as a giant Marvel Comics fan I really want to like these games.

At the same time, NetherRealm has done some amazing work on rival comic fighter Injustice. Not only are Injustice 1 & 2 solid fighting games, but NetherRealm created a couple bonkers story modes full of over-the-top action and silly character moments that helped drawn in comic fans who rarely pick up a fight stick. I hoped that this new story mode for Marvel vs. Capcom: Infinite would be Capcom’s answer to Injustice, but this early taste didn’t leave me wanting more.

For Those Of Us Who Don't Own A Table

about X hours ago from
For Those Of Us Who Don't Own A Table

From the same developers that brought you No Heroes Allowed: No Puzzles Either comes No Heroes Allowed! VR, a real-time strategy game starring you, the God of Destruction. With Badman and Badmella at your side, you can conquer all corners of the table and control your kingdom named... I want to say, Badkingdom?

Take charge of an army of monsters and use them to invade human strongholds, vanquishing any heroes that dare stand in the way. As the God of Destruction, you need to keep your reign of terror in tip-top shape, so breed and feed your monsters to build an indestructible army. With amusing graphics and the constant chattering from your Badcompanions, this game is sure to bring something new to the table.

(Please visit the site to view this media)

Discussing The Big Changes

about X hours ago from
Discussing The Big Changes

After a long cycle of yearly iterations of the Assassin’s Creed franchise, Ubisoft took a year off last year and remained quiet on the time-hopping series. Because of that previous annual release cycle, it feels as if we’ve had an especially long wait to discover what time period and story we’d be tackling next. Assassin’s Creed Origins has now been revealed, in part through our latest Game Informer cover story, and we now have many of those answers. We’ll be headed back in time to the era of Cleopatra, a lush Nile delta, and the mysterious early days of the Assassin order.

Joe Juba and I have a lot of hours of Assassin’s Creed between us, including dozens of distinct written stories and countless hours of playtime. At E3 this year, we both had a chance to sit down and play a full hour of the new adventure, guiding Bayek through battles and exploration. If you, like us, have a long history with the franchise, we’re here to share what’s new, what remains unchanged, and what we still have yet to learn. 

Matt Miller: Joe, you and I sat down next to each other and played the same demo of Assassin’s Creed Origins, but judging by some brief glimpses at your screen, we had very different experiences, wouldn’t you say? 

The First Twenty Minutes Of MachineGames Next Installment Are Bloody Brilliant

about X hours ago from
 The First Twenty Minutes Of MachineGames Next Installment Are Bloody Brilliant

After watching the insane game reveal at the Bethesda Showcase, we already knew many of the broad strokes about Wolfenstein: The New Colossus. Behind closed doors at the Bethesda booth, we got to hop on the sticks ourselves to see how MachineGames' ambitious sequel stacks up. 

The demo begins roughly five months after BJ and the Kreisau Circle successfully raided Deathshead’s fortress.

Laid up in the infirmary of the U-boat Eva’s Hammer, BJ awakens to the cacophony of gunfire. He stands up and looks at himself in the mirror, examining the mortal wounds he received when Deathshead left him a grenade as a parting gift. Losing his balance, Blazko crashes to the ground and eventually crawls over to the wheelchair. BJ rolls over to the door where a Kreisau fighter is returning fire with the Nazi ambushers. “They’re looking for you!” he cries before handing BJ a machinepistole SMG.

New Gameplay Trailer Highlights Dungeon Crawling And Town Building

about X hours ago from
New Gameplay Trailer Highlights Dungeon Crawling And Town Building

Ever Oasis is a new JRPG from Koichi Ishii, who worked on classics like Final Fantasy and Secret of Mana, and it's coming out very soon. For those still looking to learn more about the game, Nintendo released a trailer that gives an overview of many of the game's systems.

The game begins with you establishing the last oasis in a vast desert, and over the course of the game you build it into a vibrant town with many residents and booths. When you aren't managing your oasis, you're in dungeons, battling fierce beasts with a party of residents at your side. 

(Please visit the site to view this media)

Our Three Biggest Takeaways From E3 2017

about X hours ago from
Our Three Biggest Takeaways From E3 2017

What started out as a tech demo named Kira has inspired a full-fledged game: Detroit: Become Human. Detroit takes places about 20 years in the future; technology has evolved to the point where androids have replaced humans in the public and private sector. Everything is going fine until the androids start showing strange behavior, where they’re behaving more like humans with free will. No longer just machines that blindly obey; they’re questioning their place in society. As for what causes their shift in perspective, Quantic Dream is keeping that under wraps for you to uncover. 

We got a detailed look at the game at last year’s E3, which focused on Connor, an android who hunts down deviant androids. At this year’s show, it was Marcus’ time to shine. Marcus, escaped from his master, and is now leading an android uprising. We had the opportunity to see Marcus take on a mission and watch it play out in different ways. We also got to chat with director and writer David Cage to learn more details. Here are our three biggest takeaways.

The Strange Fantasy-Sci Fi RPG Gets A New Gameplay Trailer

about X hours ago from
The Strange Fantasy-Sci Fi RPG Gets A New Gameplay Trailer

Elex is an intriguing new RPG from the makers of Gothic and Risen. What sets it apart is the way in which it combines elements from multiple genres. You may flee from a pack of velociraptors only to find yourself face to face with a mech. 

The gameplay trailer does a good job of showcasing the diversity of the environments you'll explore, the enemies that you'll encounter, and the tools you'll use to defeat them. 

(Please visit the site to view this media)

A Pre-release Beta Is On The Way And More Details

about X hours ago from
A Pre-release Beta Is On The Way And More Details

Bandai Namco didn’t offer a window for when or how it will happen, but players will be able to play Dragon Ball FighterZ before its early 2018 release window.

Along with the beta news, Bandai Namco showed some additional details and shared that Goku, Gohan, Vegeta, Frieza, Cell, and Buu are just the first six fighters “confirmed so far.” It did not offer hints on who or how many additional fighters will be in the game.

Bandai Namco also highlighted some of the game’s mechanics and other details. It’s a three versus three game and will run in 1080p at 60 fps. You will be able to pull of Z-assists which lets you call in someone from your team for help. An example of its use showed Buu stunning Goku, who called in Vegeta to perform an attack while he was trying to recover. You can also use Z-change to change fighters mid-battle and can expect plenty of teleporting and vanishing during battle.

Kicking Off Another Year Of Improvements

about X hours ago from
Kicking Off Another Year Of Improvements

Konami's Pro Evolution Soccer is back for another year of refinement and reiteration. To sports-game fans, the most important thing in every yearly installment is what's new, and PES 18 is touting a plethora of new additions, from gameplay mechanics to visual upgrades.

On the field, players will notice a few new changes. First, the revamped Strategic Dribbling will provide users with more control over the ball. Contextual shielding gives players more protection, and some new control tweaks make juking out defenders easier. Real Touch+ gives users more control over the ball, and will allow different parts of the body like the chest, stomach, and thighs to better handle possessions depending on the scenario. The Free Kick and Penalty Kick systems have also been tweaked in PES 18. A new camera angle gives players a better view of battles for positioning, and the removal of the guideline makes room for greater skill and control during these critical game moments.

Naturally, PES 18 has progressed visually as well. Real-life players' models will have authentic tattoos, and shirt and shorts sizes. Improved animations means players will be more expressive and move realistically. Goalkeepers in particular will handle the ball more authentically and behave more intelligently. Locker rooms have also been recreated for an authentic broadcast simulation.