A Hands-On Breakdown

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A Hands-On Breakdown

Mario Odyssey is one of Nintendo’s biggest releases this year, which is why we sent, not one, but two editors to play the game and explain what they thought of Mario’s newest platforming adventure.

Ben Reeves: The show has really just begun, but Mario Odyssey already feels like a good contender for Game of the Show, in my book. Obviously there is a lot we could talk about, from the “sandbox” environments to the new hat mechanics, but first, I’d love to get your first impression after playing the game. What were your big takeaways after setting down the controller?

Kyle Hilliard: It’s tough to call out one thing that stood out, but an easy one would be the reassurance that the game felt great. You can still butt-stomp; you can still back-flip; you can still long-jump; and it all feels fluid. The one adjustment I had to make was losing the extra half-jump gained from spinning that you had in Super Mario Galaxy, But even that is accounted for somewhat with a forgiving ledge grab. You can use motion controls to throw your hat and use different physical motions to toss your hat in different ways, but thankfully you don’t have to use motion controls and the game is fully compatible with the Pro Controller.

Head Of Sonic Team Talks Introducing Custom Characters

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Head Of Sonic Team Talks Introducing Custom Characters

While Sonic Mania may be closer to launch and generating more buzz at the moment, Sonic Forces, the next mainline entry in the Sonic the Hedgehog franchise and the next title from the core development group at Sonic Team, also looks promising. After playing a couple of levels as both Modern and Classic Sonic, the gameplay feels smoother than previous games in the series.

Recently, Sonic Team announced that for the first time in a Sonic game, players can create their own custom characters and see them interact with the rest of the cast in the story. These custom characters are able to move nearly as fast as Sonic, but they also have special abilities called Wispons. Much like the Wisps from Sonic Colors, Wispons grant special abilities to the custom character based on their power they choose. I had a chance to play with two of the powers: burst and lightning. Burst can be used like a flamethrower to wipe out enemies, while lightning is used like a whip. In addition, both abilities can be used in platforming, as burst propels you through the air, and lightning pulls your character toward rings on the stage.

Taking On Eggman At The Speed Of Light

about X hours ago from
Taking On Eggman At The Speed Of Light

At a recent pre-E3 event, I was able to play a sampler of Sonic Forces and get my hands on Sega's latest foray into 3D with the speedy blue hedgehog. The first two levels available to me put me in Sonic's trademark red shoes with the third letting me play a custom character created for the event.

The first level had Sonic racing through a city, flipping between third-person perspective and a side-scroller perspective, trying to catch up to Shadow The Hedgehog. I dashed through robots and checkpoints, leaping into the air and speeding toward foes to demolish them before continuing on my way. The demo was satisfying but short, showing off a fairly straightforward level that put emphasis on speed.

New Gameplay Trailer Appears At E3

about X hours ago from
New Gameplay Trailer Appears At E3

A new Crash Bandicoot N. Sane Trilogy gameplay trailer is bringing everyone's favorite marsupial to life.

Crash is back and better than ever in up to 4k resolution and with remastered sound. While the core spinning and running mechanics remain largely unchanged, Vicarious Visions, the team behind Skylanders, has added several new features across all three games, including unified checkpoints, manual and automatic save systems, and time trials. Vehicular mechanics, such as Crash's motorcycle and polar bear companion, take center stage in the new trailer, showing off some of the most exciting levels with revamped graphics.

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Breaking Down The Trailer: 10 Details We Noticed

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Breaking Down The Trailer: 10 Details We Noticed

Yesterday Bethesda revealed a trailer for the upcoming sequel to Wolfenstein: The New Order, Wolfenstein II: The New Colossus. It was a whopper of a trailer too, offering nearly 10 minutes of footage. There's obviously a lot to unpack here in terms of what this means for characters from the original story and the new territory that MachineGames is taking BJ and company into in this nazi-infested alternate future.

As someone who adores both the original game and the series, I've watched the trailer a few times and have broken down what I think are the most noteworthy takeaways. Some of this is pure speculation based on footage while other details have been confirmed by the marketing materials Bethesda has put out for the game. Also, since I'm talking about details from the first game in here, I'm assuming you've played The New Order and The Old Blood to completion. Please do not read this if you're trying to avoid SPOILERS.

Ok, with all that in mind: Let's get to it.

Lead Creators Discuss Story Direction

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Lead Creators Discuss Story Direction

I recently had the good fortune to visit Bungie and get an early look at Destiny 2, and I chronicled what I learned in a 10-page feature you can check out in this month’s issue of Game Informer, available today. In addition to plenty of game demos and explanations of the game systems at play in the sequel, I also had a chance to get some insight into the philosophy guiding the storytelling in Destiny 2, direct from game director Luke Smith and project lead Mark Noseworthy. The two discussed plans of how to focus the narrative in the new game, develop a distinct and complex villain, and unfold a comprehensible plot that carries the player through the adventure. They also spoke about the specific aspects of the broader lore that are included – and not included – in this installment of the series. 

Exploring The Hunter Arcstrider

about X hours ago from
Exploring The Hunter Arcstrider

Last month’s big Destiny 2 reveal event offered players a chance to check out the new Warlock Dawnblade, as well as a couple of returning (but evolved) subclasses – the Titan Striker and Hunter Gunslinger. I recently had a chance to dive in and explore another of the brand-new subclasses coming to Destiny 2 when it releases for consoles on September 8 (with a PC release coming later). The Hunter Arcstrider offers a lot of fun options for Hunters looking for a change of pace. 

Even in my first moments of playing with the Arcstrider, the tone of the class is clear. Wielding a staff of pure energy and zipping quickly in and out of battle, the subclass feels like an homage to a classic archetype in action movies, RPGs, and games, but one that goes by many names. In Dungeons & Dragons, it’s a monk. In cinema, it is the kung fu master. No matter the comparative name you apply, the Arcstrider is a physical skill adept, moving fast, striking hard, and slipping away before anyone can hit him or her.  More than any other class I’ve played in Destiny 1 or 2, the class feels optimized for melee-play and short-range dynamism.

Hands On With Star Wars Battlefront II's Multiplayer

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Hands On With Star Wars Battlefront II's Multiplayer

Star Wars Battlefront II's multiplayer didn't debut on a planet Poe Dameron frequents, or a place Jyn Erso calls home. Rather than piggybacking off of the recent success shared by the films Star Wars: The Force Awakens and Rogue One: A Star Wars Story, Battlefront II's first multiplayer map takes gamers to the prequel era, and more specifically to where the gungans roam.

The map is called Assault on Theed, and is set in the heart of the capital city of Naboo, which is also home to Queen Amidala. Don't expect to see gungans saving the day through accidental actions, or even the queen's forces setting up a blockade outside of the throne room. This is not their fight, and it isn't a battle George Lucas dreamed up for The Phantom Menace. We are instead treated to a new conflict that sees the Separatists' robotic forces clashing against the Republic's clone army. If you're trying to work out when this battle takes place in the Star Wars timeline, don't. Darth Maul eventually reveals himself as a threat, as does Boba Fett, and then Rey and Han Solo show up to defeat them. This is not a canonical fight, and is instead a strange, but awesome mishmash of Star Wars eras.

14 Details About NASCAR Heat 2 & Its Two New Racing Series

about X hours ago from
14 Details About NASCAR Heat 2 & Its Two New Racing Series

Last year's NASCAR Heat Evolution was Monster Games' first current-gen NASCAR title, and its return to the sport. The game had its high points, but was overall a pretty basic experience. NASCAR Heat 2 (out September 12 on PS4, Xbox One, and PC) is a more ambitious project, encompassing new features across the board.

Here's a list at some of just some of the things to expect from the title – with more to come this summer.

FORMAT & CAREER MODE 

A New Trailer Shows Off Gameplay, Hints At Story

about X hours ago from
A New Trailer Shows Off Gameplay, Hints At Story

The Kingdom Hearts Orchestra kicked off today in Los Angeles, and a special man was in attendance. After fans came together to hear their favorite Kingdom Hearts melodies, director Tetsuya Nomura took the stage to thank them and reveal a special surprise: a new trailer for Kingdom Hearts III.

The trailer shows off some familiar faces (especially villains), but also offers a good chunk of gameplay. Fans can also pick up on some hints about the story, including an interesting revelation about Roxas. At the end of the footage, it said a new world and trailer will be shown off at Disney's D23 Expo next month.

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