Get An In-Depth Look At The Civilization VI E3 Presentation

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Get An In-Depth Look At The Civilization VI E3 Presentation

There were 70,000 people at E3 last week, and we know there’s a good chance you weren’t one of them. Thankfully, publishers like 2K are delivering a piece of the show floor directly to you.

Narrated by Game of Thrones’ Sean Bean, the 11-minute presentation takes you through some of the big changes coming to the next installment. From the start, you’ll notice a striking aesthetic change for fog of war. The hand-drawn map slowly peels back as you push the edges of your territory.

You may have heard that cities will start to sprawl in Civilization VI. The video gives an overview of how districts can be used to customize each metropolis.

NHL 17 Celebrates Cover Star With Beta & Gameplay Trailer

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NHL 17 Celebrates Cover Star With Beta & Gameplay Trailer

As the NHL celebrates its season award recipients and announcement that Las Vegas is getting a franchise, NHL 17 has its own fanfare. St. Louis Blues forward Vladimir Tarasenko has been named the game's cover star after a fan vote, and even if you didn't vote for him, there's still something you can look forward to.

Tarasenko won the contest, which featured over six million votes, but perhaps more importantly, the beta – which runs from July 28 through August 4 – features three of the title's game modes: Online Versus, EASHL, and Hockey Ultimate Team. Sign up for the beta starts now and stops on the end of day on July 7.

The beta lets you customize your team and arena, but it's unknown if you'll get to carry over these creations into the final game.

New Cast Of Crime Investigators Introduced In Visual Novel's First Look

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Psycho-Pass: Mandatory Happiness presents an original story set in the world of the popular anime series. The game is coming to PlayStation 4 and Vita on September 16.

The game plays out like a traditional visual novel, where players investigate crime scenes and interrogate suspects in a variety of dangerous situations. There are two playable characters to choose from, and a number of branching paths toward the multiple endings depending on how each case is handled. Get a brief introduction to the story below:

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Free-To-Play Kill Strain Comes To PS4 In July

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Sony San Diego is getting ready to release the second of its three free-to-play PlayStation 4 games. Kill Strain pits two teams of mercenaries against powerful mutants and a ticking clock.

The top-down multiplayer game features a unique mechanic that sees team sizes and allegiances shift throughout the course of the game. Human teams start with four players each, with one or two AI mutants on the map, too.

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The Game Launches Tomorrow, June 22

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Drama Drifters' game Breached is out tomorrow, and ahead of its release we have a launch trailer for the action-puzzle game. Check it out below.

Breached puts players in the role of Corus Valott, who recently woke from a cryogenic sleep to find his base destroyed by an unknown cause. With limited resources, players must manage their time each day, using a drone to gather element samples to synthesize fuel or collect capsules to help replenish your oxygen. While playthroughs generally only last an hour, the game only costs $7. It will be available via Steam.

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Unleash The Dark Side In Short Vignette

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Lego Star Wars: The Force Awakens launches next week, bringing an adaptation of the latest film with the traditional Lego charm. The latest teaser for the game shows off the villainous Kylo Ren in action.

In this footage, we get to see some moments directly from the movie recreated with Lego characters. Kylo Ren is still voiced by Adam Driver, and we see his interrogation of Rey and a humorous twist on his interaction in a village on Jakku. Check out the new footage below.

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Nintendo Details Amiibo Support

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Metroid Prime: Federation Force was viewed as a largely disappointing reveal at last year's E3 by fans who wanted a new entry in the Metroid series that mirrored the games that made the series so great in the first place. While the title was completely absent at this year's E3, the game is nearing the end of its development as it gears up for launch in just under two months. Nintendo has filled us in with new details regarding how its Amiibo figures will augment play in Federation Force.

Much like the Amiibo functionality in games like Yoshi's Woolly World, it seems as though most of the figures provide cosmetic changes to Federation Force. When you scan an Amiibo, your mech sports a paint job similar to that character. While we don't know which Amiibos will work with this function, Nintendo used the examples of Mario (see above) and Bowser (see below) to demonstrate what the mechs look like.

In addition, when you use either of the Samus Amiibos (regular or Zero Suit Samus) on Metroid Prime: Federation Force, you unlock helpful items and in-game upgrades. Nintendo did not detail what those upgrades are, but it did show the new paint jobs you unlock when you tap Samus and Zero Suit Samus on your 3DS.

What's The Same, What's Different In Titanfall 2 Multiplayer

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What's The Same, What's Different In Titanfall 2 Multiplayer

The original Titanfall debuted to high praise, ranking among the best Xbox One games upon release. But in the weeks and months after its launch, the multiplayer focused shooter waned from the spotlight. Though it had strong core community, the title's short progression loop and lack of content outside of the core competitive play didn't compel many who enjoyed it to work Titanfall into their regular play rotation. For the sequel, developer Respawn is going bigger, with a dedicated story campaign, renewed focus on deepening its multiplayer, and plans to expand beyond the Microsoft platforms and onto PS4. 

We sat down with lead multiplayer designer Todd Alderman to ask the Call of Duty 4: Modern Warfare vet how he plans to re-energize the competitive play.

Eight Ways Battlefield 1 Alters The Franchise Formula

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Eight Ways Battlefield 1 Alters The Franchise Formula

While every other shooter seems content to join the sci-fi arms race, DICE's popular military series took the opposite approach, showcasing global conflict rarely seen in modern media. Battlefield 1 transports players back to the Great War.  

Hands-on time confirmed that regardless of the era, Battlefield 1 plays much like its predecessors. Squad-based air, land, and sea battles operate as the centerpiece experience, but within those parameters DICE refining, innovating, and experimenting with new concepts. Here are a few we discussed with senior producer Aleksander Grondal.

Mixing Up The SquadsSquad play is a critical component to the Battlefield experience, so DICE is always analyzing how the different classes work in concert with each other. For Battlefield 1 the team is making some significant changes. Gone is the popular engineer class, which primarily focused on vehicle attacks and repairs. The anti-vehicle weapons are now a part of the assault class' repertoire, and medics now wield the repair tools.

Ubisoft Has Steep Ambitions, But So Far It Misses The Mark

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Ubisoft Has Steep Ambitions, But So Far It Misses The Mark

Ubisoft ended its conference with showing off Steep, an extreme sports game that takes you to the Alps. It boasts gorgeous vistas, adrenaline-pumping sports, and an open world that connects you with other online players similar to The Crew. This time, however, it's much more ambitious. These elements made me eager to try the game out myself, and luckily I was given a half hour hands-on demo at E3 on PlayStation 4.

Steep features four different sports: skiing, snowboarding, soaring with a wingsuit, and paragliding. You begin in what Ubisoft calls "mountain view," a zoomed-out perspective of the overall open world mountain that is filled with challenges, trials scored by tricks you manage to land, races, and more.

Difficulty ranges between each, and as you select one, you are instantaneously transported to the drop zone. Here, you can interchange between all four sports at the touch of a button. The smooth transition from one area to the next is seamless, and it's one of the mechanics that stood out and impressed me. Seeing players around you, as well as have them challenge you, makes the world feel more lively, but unfortunately Steep still feels devoid of personality. From one area to the next, each looks similar, and a lack of precise controls made me tumble down the mountain rather than swiftly maneuver downhill.