E3 Trailer Delivers Trippy Thrills

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E3 Trailer Delivers Trippy Thrills

Focus Home Interactive has shown off another trailer of its upcoming take on Lovecraft's megapopular mythos. You can watch the whole thing here:

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For more on Lovecraft, be sure to check out our article on the author's influence on video games.

The Sequel's Biggest Improvements

about X hours ago from
The Sequel's Biggest Improvements

The original State of Decay amassed a horde of fans thanks to its unique approach to surviving a zombie apocalypse. The unique blend of combat and simulation formed a fantastic core concept – but the game still had room to grow. That gives State of Decay 2 plenty of opportunity to polish old ideas and integrate new ones, that seems to be exactly what the team at Undead Labs is doing. From what I saw during my demo of the sequel at E3 2017, these areas appear to be making the biggest strides when compared to the original.

Scavenging Parties Splitting up and exploring solo is usually a recipe for disaster in the zombie apocalypse, and you don’t need to do it anymore in State of Decay 2. Now you can team up with an A.I. survivor when you want to venture beyond the walls of your community, counting on them to watch your back and provide support. Of course, bringing another person along on a run means that you’re endangering another life, so you should weigh the option carefully.

Bungie's Overtures To The New And Lapsed Player

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Bungie's Overtures To The New And Lapsed Player

Destiny may have launched in 2014, but the player base remains dedicated thanks to weekly resets and new content and events on a regular basis, as well as things like light leveling and the collection of exotic items. However, Destiny also has a large population of players who have lapsed over the years. This could be for any number of reasons, ranging from confusion with the various systems at play to a disenchantment with Bungie's storytelling methods. With Destiny 2, Bungie hopes to pull those players back in through a variety of methods. I played the latest build of Destiny 2 and spoke with executive producer David Allen to find out more.

According to Allen, the team learned many lessons from its time playing the first Destiny and its multiple expansions. "Developing the first Destiny before it came out there were a lot of assumptions we were making about how different pieces were going to fit together, how the action game going to fit with the investment game, what are the types of activities people are going to want to do, what is the frequency they're going to want to do those activities," he says. "We've had the benefit of having our expansions for Destiny 1 that we can learn from as well. We can see things that worked in vanilla and react to those, and see what worked and didn't work in Taken King and react to those."

This Story Mode Isn’t Stupid Enough

about X hours ago from
This Story Mode Isn’t Stupid Enough

As a longtime Marvel fan who rarely plays fighting games, I wondered if Marvel vs. Capcom: Infinite’s story mode was exactly what I needed to get back into this high-flying series. Unfortunately, I walked away from the story mode wanting something more: stuipd fun.

I’m not a complete newcomer to the series. I played a decent amount of MvC 2 on the Dreamcast when it first released, but I’ve never been a huge fighting game fan, so when Marvel vs. Capcom 3: Fate of Two Worlds released in 2011, it passed me by. However, as a giant Marvel Comics fan I really want to like these games.

At the same time, NetherRealm has done some amazing work on rival comic fighter Injustice. Not only are Injustice 1 & 2 solid fighting games, but NetherRealm created a couple bonkers story modes full of over-the-top action and silly character moments that helped drawn in comic fans who rarely pick up a fight stick. I hoped that this new story mode for Marvel vs. Capcom: Infinite would be Capcom’s answer to Injustice, but this early taste didn’t leave me wanting more.

For Those Of Us Who Don't Own A Table

about X hours ago from
For Those Of Us Who Don't Own A Table

From the same developers that brought you No Heroes Allowed: No Puzzles Either comes No Heroes Allowed! VR, a real-time strategy game starring you, the God of Destruction. With Badman and Badmella at your side, you can conquer all corners of the table and control your kingdom named... I want to say, Badkingdom?

Take charge of an army of monsters and use them to invade human strongholds, vanquishing any heroes that dare stand in the way. As the God of Destruction, you need to keep your reign of terror in tip-top shape, so breed and feed your monsters to build an indestructible army. With amusing graphics and the constant chattering from your Badcompanions, this game is sure to bring something new to the table.

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Discussing The Big Changes

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Discussing The Big Changes

After a long cycle of yearly iterations of the Assassin’s Creed franchise, Ubisoft took a year off last year and remained quiet on the time-hopping series. Because of that previous annual release cycle, it feels as if we’ve had an especially long wait to discover what time period and story we’d be tackling next. Assassin’s Creed Origins has now been revealed, in part through our latest Game Informer cover story, and we now have many of those answers. We’ll be headed back in time to the era of Cleopatra, a lush Nile delta, and the mysterious early days of the Assassin order.

Joe Juba and I have a lot of hours of Assassin’s Creed between us, including dozens of distinct written stories and countless hours of playtime. At E3 this year, we both had a chance to sit down and play a full hour of the new adventure, guiding Bayek through battles and exploration. If you, like us, have a long history with the franchise, we’re here to share what’s new, what remains unchanged, and what we still have yet to learn. 

Matt Miller: Joe, you and I sat down next to each other and played the same demo of Assassin’s Creed Origins, but judging by some brief glimpses at your screen, we had very different experiences, wouldn’t you say? 

The First Twenty Minutes Of MachineGames Next Installment Are Bloody Brilliant

about X hours ago from
 The First Twenty Minutes Of MachineGames Next Installment Are Bloody Brilliant

After watching the insane game reveal at the Bethesda Showcase, we already knew many of the broad strokes about Wolfenstein: The New Colossus. Behind closed doors at the Bethesda booth, we got to hop on the sticks ourselves to see how MachineGames' ambitious sequel stacks up. 

The demo begins roughly five months after BJ and the Kreisau Circle successfully raided Deathshead’s fortress.

Laid up in the infirmary of the U-boat Eva’s Hammer, BJ awakens to the cacophony of gunfire. He stands up and looks at himself in the mirror, examining the mortal wounds he received when Deathshead left him a grenade as a parting gift. Losing his balance, Blazko crashes to the ground and eventually crawls over to the wheelchair. BJ rolls over to the door where a Kreisau fighter is returning fire with the Nazi ambushers. “They’re looking for you!” he cries before handing BJ a machinepistole SMG.

New Gameplay Trailer Highlights Dungeon Crawling And Town Building

about X hours ago from
New Gameplay Trailer Highlights Dungeon Crawling And Town Building

Ever Oasis is a new JRPG from Koichi Ishii, who worked on classics like Final Fantasy and Secret of Mana, and it's coming out very soon. For those still looking to learn more about the game, Nintendo released a trailer that gives an overview of many of the game's systems.

The game begins with you establishing the last oasis in a vast desert, and over the course of the game you build it into a vibrant town with many residents and booths. When you aren't managing your oasis, you're in dungeons, battling fierce beasts with a party of residents at your side. 

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