Five Reasons Why Hunt: Showdown Could Be The Next Big Survival Hit

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Five Reasons Why Hunt: Showdown Could Be The Next Big Survival Hit

Three years after Crytek originally debuted The Hunt: Horrors of the Guilded Age, the project has re-emerged looking quite different. Now titled Hunt: Showdown, the game retains the gothic-horror-shooter motif, but through many iterations, the game has found a unique niche in the "winner take all" competitive survival genre currently dominated by games like PlayerUnknown's Battlegrounds and H1Z1: King of the Kill. 

Rather than mimic the popular battle royale formula beat for beat, Hunt remixes concepts like Evolve's monster hunting, The Dark Zone's unsteady alliances in The Division, and the horror setting to create a game unlike any we've seen before. Here are five reasons why fans of the survival genre should pay attention to the Crysis creator's new shooter:

The First 20 Minutes Of MachineGames Next Installment Are Bloody Brilliant

about X hours ago from
 The First 20 Minutes Of MachineGames Next Installment Are Bloody Brilliant

After watching the insane game reveal at the Bethesda Showcase, we already knew many of the broad strokes about Wolfenstein: The New Colossus. Behind closed doors at the Bethesda booth, we got to hop on the sticks ourselves to see how MachineGames' ambitious sequel stacks up. 

The demo begins roughly five months after BJ and the Kreisau Circle successfully raided Deathshead’s fortress.

Laid up in the infirmary of the U-boat Eva’s Hammer, BJ awakens to the cacophony of gunfire. He stands up and looks at himself in the mirror, examining the mortal wounds he received when Deathshead left him a grenade as a parting gift. Losing his balance, Blazko crashes to the ground and eventually crawls over to the wheelchair. BJ rolls over to the door where a Kreisau fighter is returning fire with the Nazi ambushers. “They’re looking for you!” he cries before handing BJ a machinepistole SMG.

Filth And Havoc In A Strip Club

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Filth And Havoc In A Strip Club

South Park: The Fractured But Whole has seen several delays, but it's finally coming this October. This follow up to 2014's The Stick of Truth parodies Marvel, where the kids form a superhero group called Coon and Friends that rivals with another group, the Freedom Pals. At E3 2017, Ubisoft showed off more gameplay, and I was able to get my hands on a rather raunchy part of the game.

The demo I played takes place in a strip club. Protagonist the New Kid and Captain Diabetes (also known as Scott Malkinson), sneak into a strip club through a window. The two are in search of a dancer with a crude tattoo, who will help lead them to their next goal. Trying to speak to the stripper, however, becomes an adventure of its own. You begin by having to converse with the different dancers, in search for the right one. As you do so, you can explore the club at your leisure. A lot of amusing interactions occur simply by talking to customers, and you can also get interesting reactions by farting or throwing firecrackers.

The Jump To PS4 Looks Like A Smooth Transition

about X hours ago from
The Jump To PS4 Looks Like A Smooth Transition

When I first played LawBreakers last year, I thought it was a fun shooter that I wasn't certain would hook me over the long-term. I had a chance to play the recently announced PS4 version, and came away more positive on the experience.

I played the Blitzball mode, which is a similar mode to Capture the Flag, but with one flag that teams must fight over. The object is to escort the ball to the enemy spawn point into their goal. If you kill the ball carrier, they drop the ball. It's a simple mode, but when you combine the two teams comprised of the various classes, it's a fun and frantic experience.

I enjoyed the different characters I played, but I gravitated toward the gunslinger class, which gave me two different kinds of pistols (one revolver and one burst-fire gun), as well as a blink ability like Tracer's speedy maneuver in Overwatch. I liked using the right trigger to fire my revolver for precision shots, while using the left to layer on the damage with the burst-fire. When my character's ultimate comes ready, both of his pistols turn into machine guns for a short period, dealing massive damage to anyone in my path.

Watch The First Trailer For This Wacky Title

about X hours ago from
Watch The First Trailer For This Wacky Title

Nintendo had a few surprises up its sleeve at this year's E3, even after their thirty-minute spotlight ended. During their Treehouse livestream, they announced a new 3DS Metroid title, Samus Returns. They also announced Sushi Striker: The Way of Sushido, a game whose look and gameplay look to be as ridiculous as its title.

Developed by indieszero (Electroplankton, NES Remix), the game has players building match three-style combos out of plates of food, then using the plates earned from those combos to attack their opponent. IT also looks to have a single-player mode with light exploration and dialogue.

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Five Things You Need To Know About Dishonored: Death of the Outsider

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Five Things You Need To Know About Dishonored: Death of the Outsider

Rather than trickling out a series of smaller downloadable mission packs as it did with Dishonored, Arkane Studios is thinking bigger for expanded content for Dishonored 2. Death of the Outsider is a standalone adventure placing players in the shoes of Billie Lurk (a.k.a. Meagan Foster), the apprentice to Empress slayer Daud. The duo is attempting something many believe to be impossible – to assassinate the meddlesome deity who originally bestowed Daud, Corvo, Emily, and Delilah with supernatural powers. We spoke with Arkane co-founder Harvey Smith about how this expansion differentiates itself from its predecessors. Here are the biggest takeaways.

You Do Not Play As DaudGiven that the last game featured two playable protagonists, many speculated or assumed that Daud would join Billie as a playable character in Death of the Outsider. This is not the case – this is Billie's mission. Daud still plays a critical role in the tale, but he's more of a mission giver.  

Lessons Learned From I Am Setsuna

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Lessons Learned From I Am Setsuna

Tokyo RPG Factory is a studio devoted to creating new titles in the style of the classic role-playing games of the ‘90s. The company’s first project, I am Setsuna, was an interesting first step toward capturing the essence of games like Chrono Trigger. However, as I noted in my review, some elements of the formula could use some adjustment.

The Lost Sphear is the next game from Tokyo RPG Factory, and from what I could tell during my demo at E3 (and a conversation with director Atsushi Hashimoto), the studio has clearly heard the feedback from players. It still looks and plays a lot like I am Setsuna, but with some important improvements. These are the areas of concern from the last game that The Lost Sphear appears to be addressing directly.

Combat Positioning Certain combat skills have a defined target area or trajectory, but if you can’t control your characters’ positions, you can’t optimize those attacks to land where you’d like. The Lost Sphear fixes this problem, letting you manually maneuver your characters around the battlefield. For example, if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike as many enemies as possible. This should eliminate the frustration stemming from moments where your characters are just a few pixels shy of landing a big attack.

PES 2018 Feels Like A Different Game, And That's Good

about X hours ago from
PES 2018 Feels Like A Different Game, And That's Good

Pro Evolution Soccer has been improving since a slow start to this console generation. Last year's game was superb, but the development team at Konami is not taking anything for granted. For example, PES 2018 does not feel like 2017. Considering the quality of that game, this is no small risk in the name of progress. So far the team's desire to push forward feels like the right move.

There is still more news to come for PES 2018 – including what licenses are being added – but for now, there's quite enough to contemplate and get excited about regarding its gameplay. Here are a few things I noticed.

Dribbling & Feel 

How The World Reacts To Your Actions

about X hours ago from
How The World Reacts To Your Actions

Actor Terry Crews headlined Crackdown 3's showing at Microsoft's press conference (he will also play a character within the game), but star power isn't the biggest thing that this open-world game has going for it. Freedom is front and center, since Crackdown 3 gives players a variety of weapons and skills, then places them in a world that rewards their choices. During my demo of Crackdown 3, I saw how the game responds to what you do, but in ways that can vary from one player to the next.

Gangs Fight Back The gangs of New Providence don’t take kindly to being systematically weakened and killed. As you destroy their infrastructure and shoot your way through their hierarchy, they generally respond in one of two ways. First, they might go on the attack, sending strike forces after you that can result in intense firefights at just about any location across the city. Second, they might fortify their existing strongholds, which would naturally amp up the game’s difficulty as your progress. These events don’t happen after every single thing you do, but still give you something to consider as you prepare an offensive push.

Striding Past Its Predecessor

about X hours ago from
Striding Past Its Predecessor

I was left disappointed with the ending of Shadow of Mordor when I played it at launch in 2014. After a promising start to that game, the final hours of the adventure felt rushed and sometimes ill-conceived, and the early excitement of the Nemesis system didn’t pan out into the meaningful encounters I had hoped to find. 

A lengthy demo of Shadow of War isn’t enough to lift all the concerns left behind by the prior game’s issues, but it went a long way to reigniting my enthusiasm for Talion’s adventures beyond the Black Gate. 

No system seems untouched when compared to Shadow of War’s predecessor. Every moment-to-moment gameplay mechanic is revamped or has seen improvements, from more responsive melee to a traversal and travel system that is faster and more responsive.