Steven Universe Is Getting A New Villain With Hessonite

about X hours ago from
Steven Universe Is Getting A New Villain With Hessonite

Steven Universe: Save the Light, the upcoming RPG sequel based on the show, is adding a new villain to the canon.

Hessonite was created in collaboration with the show's creator, Rebecca Sugar, who is also heavily involved in the game. Their backstory and motivations are still a mystery – you will have to play the game to learn about those – but you can learn a little bit about her by checking out the game's launch trailer below.

(Please visit the site to view this media)

Steven Universe Is Getting A New Villain With Hessonite

about X hours ago from
Steven Universe Is Getting A New Villain With Hessonite

Steven Universe: Save the Light, the upcoming RPG sequel based on the show, is adding a new villain to the canon.

Hessonite was created in collaboration with the show's creator, Rebecca Sugar, who is also heavily involved in the game. Their backstory and motivations are still a mystery – you will have to play the game to learn about those – but you can learn a little bit about her by checking out the game's launch trailer below.

(Please visit the site to view this media)

New Screens Show Off Captain Ginyu, Nappa, And Story Details

about X hours ago from
New Screens Show Off Captain Ginyu, Nappa, And Story Details

Bandai Namco offered up a huge collection of Dragon Ball FighterZ screens this morning showing off new characters, online modes, story details, and more.

We've divided up the collection images into different sections of the story so follow the links for Captain Ginyu screens, Nappa screens, and story screens. First up, is Cpatain Ginyu.

Here is Captain Ginyu on his own.

New Screens Show Off Captain Ginyu, Nappa, And Story Details

about X hours ago from
New Screens Show Off Captain Ginyu, Nappa, And Story Details

Bandai Namco offered up a huge collection of Dragon Ball FighterZ screens this morning showing off new characters, online modes, story details, and more.

We've divided up the collection images into different sections of the story so follow the links for Captain Ginyu screens, Nappa screens, and story screens. First up, is Cpatain Ginyu.

Here is Captain Ginyu on his own.

The Promising Multiplayer Is Held Back By An Uninspiring Setting

about X hours ago from
The Promising Multiplayer Is Held Back By An Uninspiring Setting

Game of Thrones is getting in on the mobile craze with Conquest, the newest in the ever-growing lineup of Game of War-style games. 

If you haven’t played Game of War, the concept is simple: Start a castle (a ‘house,’ in Conquest), build and upgrade military and resource plots (ad infinitum), build military units, create or join an allegiance, and pillage those weaker than your allegiance until they flee or join your side. While this sounds exciting on paper, in both Game of War and Conquest this is all done through an often boring system of clicking and waiting. Upgrading buildings takes a few minutes in the beginning of the game, but upgrades soon take hours to complete. If you want to attack your neighbor, you click attack on their keep, select which units you want to attack with, then wait. Then, if you damaged their wall and kept most of your soldiers, you can attack again. Repeat until their wall is destroyed and pillage their resources.

The Promising Multiplayer Is Held Back By An Uninspiring Setting

about X hours ago from
The Promising Multiplayer Is Held Back By An Uninspiring Setting

Game of Thrones is getting in on the mobile craze with Conquest, the newest in the ever-growing lineup of Game of War-style games. 

If you haven’t played Game of War, the concept is simple: Start a castle (a ‘house,’ in Conquest), build and upgrade military and resource plots (ad infinitum), build military units, create or join an allegiance, and pillage those weaker than your allegiance until they flee or join your side. While this sounds exciting on paper, in both Game of War and Conquest this is all done through an often boring system of clicking and waiting. Upgrading buildings takes a few minutes in the beginning of the game, but upgrades soon take hours to complete. If you want to attack your neighbor, you click attack on their keep, select which units you want to attack with, then wait. Then, if you damaged their wall and kept most of your soldiers, you can attack again. Repeat until their wall is destroyed and pillage their resources.

Hands-On With Star Wars Battlefront II's Single-Player Campaign

about X hours ago from
Hands-On With Star Wars Battlefront II's Single-Player Campaign

Few series have lineages as storied as Star Wars, which can be a burden for every new project that attempts to pull from its universe. For decades, Star Wars games have tried to retell the stories from the movies or diversify and explore the outside periphery of the galaxy far, far away. The story campaign of Star Wars Battlefront II charts a middle ground between the two, teetering on the edge of the movies we know and love without being directly involved.

The last Battlefront game that released in 2015 alongside The Force Awakens was a multiplayer-only affair that focused on back-and-forth battles across Star Wars history. However, one of the major complaints from fans was the lack of a single-player campaign, prompting EA to bring a high-budget campaign for the sequel.

Developed by EA Motive, the studio headed by former Assassin’s Creed producer Jade Raymond, the campaign puts the player in the shoes of Iden Versio. As a lifelong servant of the Empire, she has dedicated to the cause of wiping out the Rebel Alliance as commander of the Inferno Team. When the game starts, Iden is captured by the enemy and has to remotely control her backpack droid to free her. From there, she’s one blaster rifle and a hundred Rebels away from escaping the ship.

Hands-On With Battlefront II's Single-Player Campaign

about X hours ago from
Hands-On With Battlefront II's Single-Player Campaign

Few series have lineages as storied as Star Wars, which can be a burden for every new project that attempts to pull from its universe. For decades, Star Wars games have tried to retell the stories from the movies or diversify and explore the outside periphery of the galaxy far, far away. The story campaign of Star Wars: Battlefront II charts a middle ground between the two, teetering on the edge of the movies we know and love without being directly involved.

The last Battlefront game that released in 2015 alongside The Force Awakens was a multiplayer-only affair that focused on back-and-forth battles across Star Wars history. However, one of the major complaints from fans was the lack of a single-player campaign, prompting EA to bring a high-budget campaign for the sequel.

Developed by EA Motive, the studio headed by former Assassin’s Creed producer Jade Raymond, the campaign puts the player in the shoes of Iden Versio. As a lifelong servant of the Empire, she has dedicated to the cause of wiping out the Rebel Alliance as commander of the Inferno Team. When the game starts, Iden is captured by the enemy and has to remotely control her backpack droid to free her. From there, she’s one blaster rifle and a hundred Rebels away from escaping the ship.

Hands-On With Star Wars Battlefront II's Single-Player Campaign

about X hours ago from
Hands-On With Star Wars Battlefront II's Single-Player Campaign

Few series have lineages as storied as Star Wars, which can be a burden for every new project that attempts to pull from its universe. For decades, Star Wars games have tried to retell the stories from the movies or diversify and explore the outside periphery of the galaxy far, far away. The story campaign of Star Wars Battlefront II charts a middle ground between the two, teetering on the edge of the movies we know and love without being directly involved.

The last Battlefront game that released in 2015 alongside The Force Awakens was a multiplayer-only affair that focused on back-and-forth battles across Star Wars history. However, one of the major complaints from fans was the lack of a single-player campaign, prompting EA to bring a high-budget campaign for the sequel.

Developed by EA Motive, the studio headed by former Assassin’s Creed producer Jade Raymond, the campaign puts the player in the shoes of Iden Versio. As a lifelong servant of the Empire, she has dedicated to the cause of wiping out the Rebel Alliance as commander of the Inferno Team. When the game starts, Iden is captured by the enemy and has to remotely control her backpack droid to free her. From there, she’s one blaster rifle and a hundred Rebels away from escaping the ship.

Join The Resistance In The Launch Trailer For Wolfenstein II: The New Colossus

about X hours ago from
Join The Resistance In The Launch Trailer For Wolfenstein II: The New Colossus

The launch trailer for Wolfenstein II: The New Colossus is out, presenting the option "German...or else!" We'll take the latter, thank you very much, and so will many others.

The trailer's Nazi killing looks like a fun proposition, and be sure to stick around until the end when Hitler himself presents himself as an attractive target.

The game comes out on October 27 for PS4, Xbox One, and PC.