Riding Dragons And Violently Raiding Fortresses In Mordor

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Riding Dragons And Violently Raiding Fortresses In Mordor

Monolith's Middle Earth: Shadow of Mordor was met with praise when it released a few years back. The nemesis system was one of the game's most notable and novel accomplishments, but the game still had issues such as a bleak open world and a lackluster story. With its sequel, Shadow of War, Monolith hopes to tweak those problems, bring in more iconic Lord of the Rings themes, and refine the first game's better elements to make a more engaging entry.

We got a chance to play Shadow of War at Gamescom, and came away impressed and excited for its upcoming release. Shadow of War continues its predecessor's story, where protagonist Talion and the spirit of elf lord Celebrimbor have crafted a new Ring of Power and aim to build an army to defeat Sauron. Monolith teased that the nemesis system and the story would be more connected this time, but didn't give specific details on how. 

New Tag Mechanic Stirs Up Sonic Heroes Memories

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New Tag Mechanic Stirs Up Sonic Heroes Memories

Sega today revealed new gameplay mechanic for Sonic Forces, Sonic Team's upcoming core entry in the franchise. The game, which is scheduled to release later this year, is adding a tag mechanic for select stages.

Tag stages feature Modern Sonic and the custom character that's introduced in Sonic Forces combining their powers to defeat enemies and reach the stage goal. Modern Sonic's speed and homing attack are at your disposal, as well as the custom hero's Wispon abilities (customizable powers that range from a flamethrower to a powerful hammer) and grappling hook.

You can catch a brief look at the tag gameplay below.

Visual Concepts Reveals NBA 2K18 All-Time Rosters For Each NBA Team

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Visual Concepts Reveals NBA 2K18 All-Time Rosters For Each NBA Team

After weeks of teases, today Visual Concepts finally took the veil off the All-Time teams for each NBA franchise coming to NBA 2K18.

As we anticipated, there are some glaring omissions the studio wasn't able to get under contract, like Reggie Miller, Moses Malone, and Charles Barkley. That said, these rosters are deep in talent and should be a blast to play with when NBA 2K19 comes out September 19 for PlayStation 4, Xbox One, PC, and Switch.

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We Take A Deeper Dive Into Destiny 2's New EDZ Screens

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We Take A Deeper Dive Into Destiny 2's New EDZ Screens

Bungie designed Destiny 2 from the ground up without worrying about last gen consoles, and the game looks much better as a result. Destiny 2's European Dead Zone is ripe with unique activities. Here are some of the highlights from our time with the game.

Public events are full of imposing enemies like this one. However, if you can power through the challenge more quickly than normal, the event will click over and become a Heroic event, which is more challenging but offers better rewards.


The original Destiny didn’t have quest givers stationed in play zones, but that changes with Destiny 2. Devrim Kay is a sniper who sets up shop in an derelict church in old Europe. He will give you new missions and offer gear that might come in handy during your adventures.

Watch 90 Minutes Of Gameplay From The New European Dead Zone

about X hours ago from
Watch 90 Minutes Of Gameplay From The New European Dead Zone

Destiny 2 has no shortage of activities: New side missions, NPCs, harder public events, and hidden treasures are all just the tip of the iceburg. Destiny 2's new zones feel more alive and are more interesting to explore, and one of the game's newest playspaces, the European Dead Zone, is a great place to showcase this new content.

But we'll let the game speak for itself. Here's an extended look at the game and its European Dead Zone.

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We Explore The European Dead Zone And New Map System

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We Explore The European Dead Zone And New Map System

Destiny 2’s European Dead Zone is the largest playable space Bungie has ever designed. This new region on Earth is filled with pre-Golden Age ruins and a lot of unique activities that help make the space feel alive.

Ben Reeves and Matt Miller took a brief look at the EDZ and break down how Destiny 2’s new map helps direct players to a swath of great activities.

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Doing Its Own Beautiful Thing

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Doing Its Own Beautiful Thing

Zoink Games' upcoming game Fe turned heads when it was first announced at E3 2016, though it was more of a double take. The game seemed to share an awful lot with Ori and the Blind Forest, including similar color palettes, focus on nature and emotional storytelling, and adorable (though a little weird-looking) titular characters. I got a demo of it today during Gamescom, and I'm glad to say that those similarities are superficial, at best. 

Where Ori and the Blind Forest is a challenging platformer, Fe is more about exploration and learning how to get around in a strange-but-familiar natural world. Players take control of Fe, a creature who serves as a forest guardian. At first, Fe's capabilities are limited to moving and singing – though it's more of a charming warble than anything that resembles music. The world responds to Fe's voice in a number of different ways; grass grows a little in response, flowers open and reveal platforms that can be jumped onto, and animals can be befriended. That last one can be tricky, since the forest's creatures are naturally wary of Fe, as well-intentioned as it might be.

We Take Payback For A Test Drive, On And Off The Road

about X hours ago from
We Take Payback For A Test Drive, On And Off The Road

The Need for Speed series has long been about hot pursuits and narrow escapes, but Need for Speed Payback chases those thrills in some new ways. I got some hands-on time with the game during Gamescom, where I poked a hornet's nest and tested out some of the game's new off-road action.

One of Paybacks new activities comes in the form of bait crates. These are mini-sting operations set up by Fortune Valley's police department to catch thieves. When you hop into a bait-crate mission, your objective is simple: Evade the cops until they lose interest in your speedy butt. The prize – loot contained inside the crate – is sent to your garage. Don't worry; the police in Fortune Valley are in the pocket of a criminal organization known as The House, so you needn't feel guilty about breaking the law.

Marvel Vs. Capcom: Infinite Gameplay From The Dark Dimension

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Marvel Vs. Capcom: Infinite Gameplay From The Dark Dimension

Capcom has released a new trailer for Marvel vs. Capcom: Infinite showing off gameplay battles involving Ghost Rider, Jedah, Firebrand, and Dormammu.

Our own fighting expert Suriel has gotten his hands on the game, and notes tweaks such as Dormammu's special now making it easier to fire Liberation blasts, as well as Ghost Rider's ability to fight up close as well as from a distance.

Marvel vs. Capcom: Infinite comes out on September 19 for PlayStation 4, Xbox One, and PC.

More Than Just A Dragon Ball Fan's Dream Fighter

about X hours ago from
More Than Just A Dragon Ball Fan's Dream Fighter

This past E3, a Cinderalla story started formed around Arc System Works’ Dragon Ball Z fighting game, efficiently named Dragon Ball FighterZ. Comparisons to other fighting games flattered Dragon Ball, but the game is impressive all on its own, and it continues to look and play far better than you would think a licensed fighting game could.

The build I played featured the newly announced Androids 18 and 16, along with Piccolo and Krillin who were announced a few weeks prior but haven’t been playable until now. I kept coming back to the table where FighterZ was set up just to get a few more rounds in.

I can’t say at this point that FighterZ is the best fighting game I have ever played, but it is one of the most fun times I have had playing a fighting game.