Sega Master System Remaster Lets You Reload Decades-Old Saves

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Sega Master System Remaster Lets You Reload Decades-Old Saves

DotEmu is bringing back a pretty deep cut, with the remastered version of the Sega Master System game Wonder Boy III: The Dragon's Trap. The game, now called Wonder Boy: The Dragon's Trap, features an impressive new hand-drawn art style, but developer Lizardcube is going the extra mile for retro fans. A new trailer shows just how far they're willing to go.

You can swap between the new visuals and the original 8-bit style at the press of a button. The screens above and at bottom show the same level in both formats. Take a look at the clip below for more examples.

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Sail The Seas Of The Deadfire Archipelago

about X hours ago from
Sail The Seas Of The Deadfire Archipelago

After meeting its initial goal of $1.1 million in just a day, Obsidian Entertainment continues to build more content into Pillars of Eternity II: Deadfire through its Fig crowdfunding campaign. 

The most recent addition to the game is a Dyrwoodan sloop called the Defiant. This ship not only acts as players' base of operations to interact with party members, but also allows them to freely navigate and explore the world. Aided by a new world map, players can now enjoy a more open-world experience as they sail around the Deadfire Archipelago, discovering uncharted islands and stumbling onto special ship-related events.

As the trailer shows below, players can also customize and upgrade their ship. Sails can be changed to reflect players' alliances, the Defiant's hull can be repainted, and the cannons can be improved for more power in combat.

New Injustice 2 Trailer Shows Superman's Return And Cyborg In Action

about X hours ago from
New Injustice 2 Trailer Shows Superman's Return And Cyborg In Action

NetherRealm Studios continued its recent string of Injustice 2 reveals with a new trailer showcasing some of the fighting game's cinematic story mode. This trailer is the first major look at the story, and manages to fit an awful lot into its brief runtime.

In the trailer, we see Batman and Robin working together, as well as Batman trying to reason with a newly liberated Superman before inevitably coming to blows. Later, players get their first look at Cyborg battling Blue Beetle in a facility that looks similar to the one Superman is being held in. It's too early to tell for certain, but if his character retains the same allegiance to Superman as in the first game, he could be partially responsible for the Man of Steel's escape. At this time, it's unknown if Cyborg is playable, as only a few moments of gameplay involving him are present here. It wouldn't be the first time NetherRealm has featured a non-playable character in story mode, as Sindel, Baraka, and Rain all made appearances in Mortal Kombat X's narrative and were never made playable. 

You can watch the trailer below.

The Power Of Toilet Paper In Prey

about X hours ago from
The Power Of Toilet Paper In Prey

The ability of some of the aliens in Prey to mimic environmental objects and surprise you is unnerving. But, it's also useful when you learn how to use this power yourself.

The latest trailer for the game showcases how handy this ability is, and some of the objects in the game you can use it on. You may start with teapots and toilet-paper rolls, but later on you'll be mimicking more impressive objects such as turrets and robots.

Prey comes out on May 5 for PS4, Xbox One, and PC.

Squadmates, Fandom, And Mass Effect's Future: The Latest On Andromeda From BioWare

about X hours ago from
Squadmates, Fandom, And Mass Effect's Future: The Latest On Andromeda From BioWare

At a recent preview event hosted by EA and BioWare, we got the chance to play sections of Mass Effect Andromeda. After the play session, we also sat down to chat with producer Mike Gamble about the legacy of the series, the love for its characters, and what fans can expect from (and after) Andromeda.

Game Informer: Mass Effect Andromeda was pitched to the public as a standalone game apart from the trilogy. What have been some of the challenges in breaking away from the first three games to create something that has to stand on its own legs while respecting the legacy of what came before?There have been a few definitely. So moving away from the Unreal engine to Frostbite, there’s been a lot of tech and engineering around that, which took us some time to do. Frostbite allows us to do some cool things, which we couldn’t do before.

In terms of the trilogy itself, we have a lot of fans who love a lot of characters – whether it’s Liara, Javik, Garrus – they’ve grown to love these characters over a decade nearly. Starting out with a new game and introducing new characters, you have to make the characters interesting from day one, make sure they’re fun to romance and get to know. That was a focus for us because we don’t have the inheritance of 10 years of being with these characters.

50 Details We Noticed During Our Hands-On Time With The Game

about X hours ago from
50 Details We Noticed During Our Hands-On Time With The Game

I recently had the chance to play three hours of Mass Effect Andromeda. If you want in-depth impressions, you can find those here. However, there were also A LOT of details I noticed as a fan of the series that I thought were worth collecting, so here they are. All 50 of them.

Character Generation

1. Since our protagonist, Ryder, doesn’t have a military background like Commander Shepard, the character creator has a plethora of customization options for face and hair. Want a character with a pink mullet? Go for it.

Five Things We Loved About Our Hands-On Time With BioWare's Space Epic

about X hours ago from
Five Things We Loved About Our Hands-On Time With BioWare's Space Epic

The newest, hotly anticipated Mass Effect game is here in little over a month and I recently had the chance to play a slice of the game. I played through the opening mission and then a section from the middle of the game, where I had almost complete access to my squadmates, powers, and The Tempest, the ship that functions as your base in the game.

I admit that I sat down to play Andromeda with much trepidation. Mass Effect 2 is, after all, my favorite game of all time. Seeing BioWare in the unenviable position of having to carry the series in a new direction while also upholding the legacy of the series had me wondering if the developer could pull it off. Now, with three hours of the game under my belt, I feel pretty excited about Andromeda for a number of reasons.

Let’s get to them, shall we?

Bring A Buddy Cop Along For The Remaster

about X hours ago from
Bring A Buddy Cop Along For The Remaster

Lego  City Undercover was an early Wii U game that, in spite of its many charms, didn't seem to get the shot it deserved. It remains one of TT Fusion's most beloved titles, and now the studio is hoping to share it with more players with a remastered version. In addition to coming to PlayStation and Xbox platforms for the first time, the updated Lego City Undercover delivers a feature that was conspicuously absent the first time around: As a new trailer shows, Chase McCain will be able to clean up the mean streets of Lego City with a buddy by his side.

That's right – Lego City Undercover is getting co-op. Players will be able to tackle the game with a friend, via dynamic split-screen. Take a look at the clip below for a few shots of what it looks like, as well as a few of Chase's many unusual costumes and disguises. 

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Six Ways To Make Murder Seem New Again

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Six Ways To Make Murder Seem New Again

The Danganronpa series has many staples we have come to love. We can expect a group of eclectic ultimate high school students, masters of their respective arts. We can guess they'll be faced with death somehow, usually at the hands of their own classmates. And of course, we can count on their suffering being mocked by the merciless cackle of the one and only Monokuma.

Danganronpa V3: Killing Harmony, the upcoming entry in the series, sticks to this classic formula, but makes it shine with a bevy of brand new features. In my hands-on time with the PS4 import version of Killing Harmony, I discovered plenty of nods to the original titles; the 8-bit Monopad, giving presents and forming social connections, and exploration segments all make a return. But what enthralled me most was the changes that set this game apart from its predecessors. Here’s a look at six differences Danganronpa V3: Killing Harmony brings to the series.

More Crazy Ultimates

Grasshopper Manufacture's First Game Finally Comes To PS4

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Grasshopper Manufacture's First Game Finally Comes To PS4

These days, Suda 51 and his team at Grasshopper Manufacture are known for making games with stylish visuals, surreal storytelling, and resonant themes. Many of the studio's games, like Killer7, No More Heroes, Shadows of the Damned and Flower, Sun, and Rain possess a distinct identity. The company's latest project is an HD remaster of its very first game, The Silver Case, originally released on the Sony PlayStation back in 1999.

While Suda 51 always wanted The Silver Case to see a Western release, it just wasn't in the cards until recently, when localization company Active Gaming Media approached him about taking on the intimidating task of translating the game's vast amounts of text. In addition to traditional localization work, several of the game's puzzles and minigames had to be altered; the original version occasionally relied on specific knowledge of the Japanese language, and those sequences have been changed to be more accessible for a Western audience.

Through it all, however, Suda was always the project's strongest supporter. "It was our debut game, so yes, it is very important to me," he tells us in a recent interview. "I'm so happy that it came out on PC last year and will be coming to PS4 this year. I want people to know that the roots of Grasshopper are here; it's more than just an old-school visual novel."