Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

about X hours ago from
Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

Monster Hunter: World marks a seismic shift for Capcom’s series, which has gained a massive audience in Japan but hasn’t quite broken through in the West. The latest entry heads to PlayStation 4 and Xbox One in January (with a PC version following), and building the game with high-powered consoles in mind gives Capcom the ability to make some significant changes to the game’s core structure. Most notably, the loading times between individual zones are gone, so there aren’t any pauses when exploring maps. That’s not all that’s changing, however, as we learned during nearly 10 hours of hands-on time with the game during a visit to Capcom’s Osaka offices. Here are some of the best ways that Capcom shakes things up.

No Loading ZonesWe’ll just get this one out of the way: Being able to move freely in a map without having to wait for a loading screen to wrap up is great. Some may miss gaming the system by darting between zones to heal up, sharpen their blades, or simply take a moment to catch their breath, but I say good riddance. A certain amount of disbelief has to be suspended in a Monster Hunter game – the whole bit with the monsters, for instance – but leaping down from a platform to surprise a monster was a moment dramatically made less dramatic by the presence of “Now Loading.” 

Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

about X hours ago from
Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

The latest entry in the Marvel cinematic universe, Thor: Ragnarok, is coming to theaters on Friday, November 3. Warner Interactive and TT Games are using the timing to remind everyone about Lego Marvel Super Heroes 2, with the release of a new trailer that features Thor, Hulk, and a bunch of other familiar faces.

In addition to recreating the big beats from the movie's arena trailer, you can see a bunch of other locations from the game – including Asgard – as well as Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, and Maestro.

(Please visit the site to view this media)

Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

about X hours ago from
Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

The latest entry in the Marvel cinematic universe, Thor: Ragnarok, is coming to theaters on Friday, November 3. Warner Interactive and TT Games are using the timing to remind everyone about Lego Marvel Super Heroes 2, with the release of a new trailer that features Thor, Hulk, and a bunch of other familiar faces.

In addition to recreating the big beats from the movie's arena trailer, you can see a bunch of other locations from the game – including Asgard – as well as Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, and Maestro.

(Please visit the site to view this media)

The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

about X hours ago from
The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

The essence of Need for Speed has been something that Marcus Nilsson, executive producer of Need for Speed Payback, has been considering even now a few weeks before the game’s release.

“I think a lot of the DNA just comes down to cars, driving it at 200 miles per hour in the city, you’re drifting through corners, cops are on you, your friends are with you,” Nilsson paused, considering where he was taking the list. “DNA is not the right term for it, I think, but that’s the core of Need for Speed.”

The core he describes does provide an accurate summation for Need for Speed Payback, the first game in the series to heavily feature a single-player campaign since 2011’s Need for Speed: The Run. Within minutes of starting, you’re playing as Tyler, the city’s best street racer, fleeing from the cops at the highest possible speed and doing your best to put them against the wall.

The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

about X hours ago from
The Newest Racer From Ghost Games Boasts A Full Open World Single-Player Campaign

The essence of Need for Speed has been something that Marcus Nilsson, executive producer of Need for Speed Payback, has been considering even now a few weeks before the game’s release.

“I think a lot of the DNA just comes down to cars, driving it at 200 miles per hour in the city, you’re drifting through corners, cops are on you, your friends are with you,” Nilsson paused, considering where he was taking the list. “DNA is not the right term for it, I think, but that’s the core of Need for Speed.”

The core he describes does provide an accurate summation for Need for Speed Payback, the first game in the series to heavily feature a single-player campaign since 2011’s Need for Speed: The Run. Within minutes of starting, you’re playing as Tyler, the city’s best street racer, fleeing from the cops at the highest possible speed and doing your best to put them against the wall.

The Fully Remade Team ICO Game Is As Bleak And Beautiful As Ever

about X hours ago from
The Fully Remade Team ICO Game Is As Bleak And Beautiful As Ever

When a Shadow of the Colossus remake showed up at Sony’s E3 event earlier this year, it made a huge but very brief splash. Since then, details have been sparse. The venerated title has been lauded since its release in 2005, but the idea of a remake is simultaneously exciting and worrying for fans who are cautious that a 2017 release can capture what was great about the original.

As a PlayStation 2 game, Shadow of the Colossus stretched that hardware as far as it could go. The massive bosses and vast, open environments forced the framerate into near-unplayable states at times. The filmic look was a visual treat, but could end up really chugging in a way that stressed the extent to which the game was coded to the metal. A lot of these issues were fixed in an HD remaster on the PlayStation 3 made by Bluepoint, the same developers working on this version, but was not the full remake fans were hoping for.

The Shadow of the Colossus remake for PlayStation 4 looks incredible, and can hold its own as a modern-looking title against others made from the ground up for the console. Every texture is new, every effect freshly crafted, the world of Shadow of the Colossus has never looked better. The new graphics even retain a level of dirt and grime that helped make said world feel bleak and lonely.

The Fully Remade Team ICO Game Is As Bleak And Beautiful As Ever

about X hours ago from
The Fully Remade Team ICO Game Is As Bleak And Beautiful As Ever

When a Shadow of the Colossus remake showed up at Sony’s E3 event earlier this year, it made a huge but very brief splash. Since then, details have been sparse. The venerated title has been lauded since its release in 2005, but the idea of a remake is simultaneously exciting and worrying for fans who are cautious that a 2017 release can capture what was great about the original.

As a PlayStation 2 game, Shadow of the Colossus stretched that hardware as far as it could go. The massive bosses and vast, open environments forced the framerate into near-unplayable states at times. The filmic look was a visual treat, but could end up really chugging in a way that stressed the extent to which the game was coded to the metal. A lot of these issues were fixed in an HD remaster on the PlayStation 3 made by Bluepoint, the same developers working on this version, but was not the full remake fans were hoping for.

The Shadow of the Colossus remake for PlayStation 4 looks incredible, and can hold its own as a modern-looking title against other titles made from the ground up for the console. Every texture is new, every effect freshly crafted, the world of Shadow of the Colossus has never looked better. The new graphics even retain a level of dirt and grime that helped make said world feel bleak and lonely.

A Dissidia Final Fantasy NT Battle Primer

about X hours ago from
A Dissidia Final Fantasy NT Battle Primer

If you're wondering how combat in a three v. three Final Fantasy team battle title works, Square Enix's new trailer for Dissidia Final Fantasy NT gives you the rundown.

The trailer shows off gameplay as well as explains the different kinds of attacks, classes (including which ones have the edge in the rock-paper-scissors battle), EX Skills, team-enhancing summons, and more.

Dissidia Final Fantasy NT for the PS4 comes out on January 30.

A Dissidia Final Fantasy NT Battle Primer

about X hours ago from
A Dissidia Final Fantasy NT Battle Primer

If you're wondering how combat in a three v. three Final Fantasy team battle title works, Square Enix's new trailer for Dissidia Final Fantasy NT gives you the rundown.

The trailer shows off gameplay as well as explains the different kinds of attacks, classes (including which ones have the edge in the rock-paper-scissors battle), EX Skills, team-enhancing summons, and more.

Dissidia Final Fantasy NT for the PS4 comes out on January 30.

Sucker Punch Gives Players More Freedom In Its Japanese Open World

about X hours ago from
Sucker Punch Gives Players More Freedom In Its Japanese Open World

Who doesn’t want to play as a samurai? That’s Sucker Punch's philosophy, based on a behind the scenes video for its new stealth action game Ghost of Tsushima, which debuted at Sony’s Paris Games Week presentation.

When Sucker Punch decided to move away from Infamous three-and-a-half-years-ago, the team knew it had to have a strong idea that would capture players’ imaginations. According to creative director Nate Fox, the fantasy of playing as a samurai in feudal Japan was too exciting to pass up. "We came upon this game idea, which is awesomely simple," Fox said. "Who doesn't want to go to feudal Japan? Who doesn't want to be a samurai with a katana on their hip?"

The behind the scenes video doesn’t show off any new gameplay, but it does provide a better sense of Sucker Punch’s approach to the game’s open world and the history the creative team is pulling from.