The Division 2’s Creative Director Discusses Dark Zone Changes, Weapon Normalization, And Anti-Cheating Plans

about X hours ago from
The Division 2’s Creative Director Discusses Dark Zone Changes, Weapon Normalization, And Anti-Cheating Plans

If you’ve read our extensive preview that launched earlier today, you know that the  developers at Massive and Red Storm have a lot of ambitious plans for evolving the dark zone and PvP experiences in The Division 2. Creating three distinct dark zones, normalizing weapon stats to create an even playing field, and still having one rotating “anything goes” region, where hardcore players can test their min-maxed gear unabated, should give the game its own identity. To explain the rationale behind these sweeping changes, we spoke to Red Storm creative director Terry Spier. 

Let's talk normalization – the community has been discussing the pros and cons of putting weapon damage on an even playing field. Can you explain how exactly you want it to work? 

The Division 2’s Creative Director Discusses Dark Zone Changes, Weapon Normalization, And Anti-Cheating Plans

about X hours ago from
The Division 2’s Creative Director Discusses Dark Zone Changes, Weapon Normalization, And Anti-Cheating Plans

If you’ve read our extensive preview that launched earlier today, you know that the  developers at Massive and Red Storm have a lot of ambitious plans for evolving the dark zone and PvP experiences in The Division 2. Creating three distinct dark zones, normalizing weapon stats to create an even playing field, and still having one rotating “anything goes” region, where hardcore players can test their min-maxed gear unabated, should give the game its own identity. To explain the rationale behind these sweeping changes, we spoke to Red Storm creative director Terry Spier. 

Let's talk normalization – the community has been discussing the pros and cons of putting weapon damage on an even playing field. Can you explain how exactly you want it to work? 

10 Things You Need To Know About The Division 2’s New Dark Zones and Conflict PvP Mode

about X hours ago from
10 Things You Need To Know About The Division 2’s New Dark Zones and Conflict PvP Mode

The Division 2 is quickly barreling toward its March 15 release date, but up to this point Ubisoft and the developers at Massive and Red Storm have still kept many details close to their vests. Some of these dark zones are now receiving the spotlight thanks to a recent event that highlighted how the multiplayer spaces are changing for the sequel. After several hours of hands-on time, we have more than a few answers to our questions. Here is everything you need to know about how the dark zone is evolving in Washington D.C., how the development team hopes to make this element of the game more accessible, and the first look at the new PvP modes. 

In The Division, Manhattan had one large dark zone parked in the middle of the map that players could access from all sides. Rather than replicate this layout in Washington, D.C., Ubisoft took a new approach by creating three smaller dark zones in various parts of the region. Each dark zone has its own origin story, unique biome, and emphasized gameplay style. 

Dark Zone East is located at the Capitol Train Station. This is where the military set up during the green-poison outbreak to shuttle supplies around the city. With long sightlines and open spaces, this region is ripe for mid- to long-range combat. 

10 Things You Need To Know About The Division 2’s New Dark Zones and Conflict PvP Mode

about X hours ago from
10 Things You Need To Know About The Division 2’s New Dark Zones and Conflict PvP Mode

The Division 2 is quickly barreling toward its March 15 release date, but up to this point Ubisoft and the developers at Massive and Red Storm have still kept many details close to their vests. Some of these dark zones are now receiving the spotlight thanks to a recent event that highlighted how the multiplayer spaces are changing for the sequel. After several hours of hands-on time, we have more than a few answers to our questions. Here is everything you need to know about how the dark zone is evolving in Washington D.C., how the development team hopes to make this element of the game more accessible, and the first look at the new PvP modes. 

In The Division, Manhattan had one large dark zone parked in the middle of the map that players could access from all sides. Rather than replicate this layout in Washington, D.C., Ubisoft took a new approach by creating three smaller dark zones in various parts of the region. Each dark zone has its own origin story, unique biome, and emphasized gameplay style. 

Dark Zone East is located at the Capitol Train Station. This is where the military set up during the green-poison outbreak to shuttle supplies around the city. With long sightlines and open spaces, this region is ripe for mid- to long-range combat. 

The Legend Of Heroes: Trails Of Cold Steel III Coming To The PS4 This Fall

about X hours ago from
The Legend Of Heroes: Trails Of Cold Steel III Coming To The PS4 This Fall

NIS America has announced that it is bringing over Nihon Falcom's The Legend of Heroes: Trails of Cold Steel III this fall, taking over as publisher from XSEED, who published the first two Trails of Cold Steel titles here in America.

The game takes place a year-and-half after Cold Steel II, following the continuing exploits of Rean Schwarzer.

NIS' involvement is not without reservation. The publisher handled the localization of Ys VIII after XSEED, and NIS did not do a great job.

The Legend Of Heroes: Trails Of Cold Steel III Coming To The PS4 This Fall

about X hours ago from
The Legend Of Heroes: Trails Of Cold Steel III Coming To The PS4 This Fall

NIS America has announced that it is bringing over Nihon Falcom's The Legend of Heroes: Trails of Cold Steel III this fall, taking over as publisher from XSEED, who published the first two Trails of Cold Steel titles here in America.

The game takes place a year-and-half after Cold Steel II, following the continuing exploits of Rean Schwarzer.

NIS' involvement is not without reservation. The publisher handled the localization of Ys VIII after XSEED, and NIS did not do a great job.

Long Division

about X hours ago from
Long Division

The countdown to Ubisoft's next big game release in The Division 2. The freshly post-apocalyptic multiplayer shooter takes players from the wintry New York City to the contrasting greenery of Washington D.C. But why are you at the nation's capitol and what are going to be doing there? Ubisoft has answered those questions in small bullet points, but we get a better look at the story with the latest trailer.

Check out the story trailer for The Division 2 below.

The video also gives a good look at the kind of weaponry you will be using in The Division 2. You can do what every post-apocalyptic video game does and equip a crossbow. Presumably it will have bows that never deteriorate despite shooting them through people.

Long Division

about X hours ago from
Long Division

The countdown to Ubisoft's next big game release in The Division 2. The freshly post-apocalyptic multiplayer shooter takes players from the wintry New York City to the contrasting greenery of Washington D.C. But why are you at the nation's capitol and what are going to be doing there? Ubisoft has answered those questions in small bullet points, but we get a better look at the story with the latest trailer.

Check out the story trailer for The Division 2 below.

The video also gives a good look at the kind of weaponry you will be using in The Division 2. You can do what every post-apocalyptic video game does and equip a crossbow. Presumably it will have bows that never deteriorate despite shooting them through people.

How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice

about X hours ago from
How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice

Set in the waning years of Sengoku-era Japan, Sekiro: Shadows Die Twice features a brighter, more colorful world than we’ve seen out of From Software. This lets them create environments with a different air about them than either Bloodborne or Dark Souls, as the developer tries to both elicit and play with the beauty of Japan during the Warring States period. The change in locale has also prompted From Software to make some key changes to how it tells stories, but it’s not shying away from the key methods fans have come to love.

For starters, don’t let the brighter environments in Sekiro fool you into thinking this will be a cheerier tale. “Of course, this being a From title, there’s beauty and there’s death and decay to contrast that,” says From manager of marketing and communications Yasuhiro Kitao. When choosing a time period for Sekiro, From chose the earlier Sengoku era over the more modern Edo period as its setting specifically because it fit the studio’s style. “Edo is more like Japan coming back from the brink, and really kind of revitalizing itself, and everything’s a lot more early-modern [stuff],” Kitao says. “Sengoku is much like Dark Souls and such, more medieval Japan, and allows us to play with those medieval concepts and those more mystical concepts.”

How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice

about X hours ago from
How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice

Set in the waning years of Sengoku-era Japan, Sekiro: Shadows Die Twice features a brighter, more colorful world than we’ve seen out of From Software. This lets them create environments with a different air about them than either Bloodborne or Dark Souls, as the developer tries to both elicit and play with the beauty of Japan during the Warring States period. The change in locale has also prompted From Software to make some key changes to how it tells stories, but it’s not shying away from the key methods fans have come to love.

For starters, don’t let the brighter environments in Sekiro fool you into thinking this will be a cheerier tale. “Of course, this being a From title, there’s beauty and there’s death and decay to contrast that,” says From manager of marketing and communications Yasuhiro Kitao. When choosing a time period for Sekiro, From chose the earlier Sengoku era over the more modern Edo period as its setting specifically because it fit the studio’s style. “Edo is more like Japan coming back from the brink, and really kind of revitalizing itself, and everything’s a lot more early-modern [stuff],” Kitao says. “Sengoku is much like Dark Souls and such, more medieval Japan, and allows us to play with those medieval concepts and those more mystical concepts.”