Real Stop-Motion Gets Gamified in Vokabulantis

about X hours ago from
Real Stop-Motion Gets Gamified in Vokabulantis

Although games that use a stop-motion art style have been attempted before, they're exceptionally rare. Every minuscule detail of animation has to be posed and captured in real life and then somehow ported into an engine that can mesh those movements with player input. Harold Halibut is one such game, set to release in 2019. Today, we got a peek behind the curtain of another such title: Vokabulantis.

Blown away by Frej Bengtsson's game animations for WiredFly's stop-motion game VOKABULANTIS. Making-of here: https://t.co/dB7Cg8Prl1 pic.twitter.com/FL5Se5vZO2

Working through the Danish studio WiredFly, Vokabulantis is a puzzle game in which you control two friends that have been thrown into the "World of the Language," an eerie landscape full of imposing towers and deep shadows. A new video shows off the incredibly labor-intensive process of creating the characters, posing them, and then incorporating them into the game's world. 

Five Big Changes Coming To NBA 2K19's MyTeam

about X hours ago from
Five Big Changes Coming To NBA 2K19's MyTeam

Card collection modes are one of the most visited destinations across sports games, and it's no different for NBA 2K. The thrill of building a super team out of cards you either earn or purchase has proven strong over the last decade. For NBA 2K19, Visual Concepts has some big changes in store. Here are the most notable new features coming to the game. 

To spruce up MyTeam, Visual Concept is retiring modes from past games like Pack & Playoffs and SuperMax. One of the new features filling that vacated space is MyTeam Unlimited. Basically, this mode lets you take your 13 best cards to form a super team to compete online in a seasons style format to borrow parlance from the Madden and FIFA games. 

Each season, you play a block of 12 games with the goal of winning as many games as possible. Lose three games, and you have to start from scratch. Rewards scale upward based on how many wins you can accrue before hitting that daunting third loss. Win all 12, and you can look forward to receiving a Player of the Month card. If you can collect all the POTM cards, you will receive a Galaxy Opal Isiah Thomas card, with Galaxy Opal being the new rarest and most powerful type of card available.

Phantom Doctrine Launch Trailer Shows Gameplay Systems And Cold War Style

about X hours ago from
Phantom Doctrine Launch Trailer Shows Gameplay Systems And Cold War Style

Phantom Doctrine, fittingly enough, really snuck up on us. The turn-based strategy game has complex stealth systems, base management, and a good helping of cold war flair. In a recent New Gameplay Today, we did our best to play the game while simultaneously explaining its mechanics – a task that proved very difficult

Thankfully, developer CreativeForge games just released a launch trailer that does all those things quite efficiently. It features the game's fashion options, sneaky knock-outs, and international intrigue, all set to stylish music.

The game is out now on PS4 and PC, with an Xbox One release on August 24. 

Phantom Doctrine Launch Trailer Shows Gameplay Systems And Cold War Style

about X hours ago from
Phantom Doctrine Launch Trailer Shows Gameplay Systems And Cold War Style

Phantom Doctrine, fittingly enough, really snuck up on us. The turn-based strategy game has complex stealth systems, base management, and a good helping of cold war flair. In a recent New Gameplay Today, we did our best to play the game while simultaneously explaining its mechanics – a task that proved very difficult

Thankfully, developer CreativeForge games just released a launch trailer that does all those things quite efficiently. It features the game's fashion options, sneaky knock-outs, and international intrigue, all set to stylish music.

The game is out now on PS4 and PC, with an Xbox One release on August 24. 

New Fallout 76 Teaser Previews The Benefits And Horrors Of Teamwork

about X hours ago from
New Fallout 76 Teaser Previews The Benefits And Horrors Of Teamwork

Bethesda's Fallout previews, with an old-timey narrator and simple animations, are often both adorable and disturbing. The studio's newest trailer for Fallout 76 exhibits both those traits, and shows off several potential situations for multiplayer parties to get themselves embroiled in.

Earlier this week, Bethesda dropped some details on how players would battle each other, but this sneak peek is focused squarely on tenuous cooperation. Though not gameplay footage, the video shows teams of vault-dwellers doing things that will most likely exist in-game. 

The activities shown include:

New Fallout 76 Teaser Previews The Benefits And Horrors Of Teamwork

about X hours ago from
New Fallout 76 Teaser Previews The Benefits And Horrors Of Teamwork

Bethesda's Fallout previews, with an old-timey narrator and simple animations, are often both adorable and disturbing. The studio's newest trailer for Fallout 76 exhibits both those traits, and shows off several potential situations for multiplayer parties to get themselves embroiled in.

Earlier this week, Bethesda dropped some details on how players would battle each other, but this sneak peek is focused squarely on tenuous cooperation. Though not gameplay footage, the video shows teams of vault-dwellers doing things that will most likely exist in-game. 

The activities shown include:

Gris Turns The Personal Into Platforming

about X hours ago from
Gris Turns The Personal Into Platforming

Hardship transforms people, and none more so than the protagonist of Nomada Studio's new title Gris. The Switch/PC title coming in December chronicles a young girl's journey through the pains of life, her emotional growth transforming her own abilities and the world around her.

The game's a platformer filled with puzzles and skill-based challenges, but according to the Barcelona-based developer, does not include "danger, frustration, or death." Regardless, the protagonist's journey is also reflected in her dress, which gifts new abilities to her that lets her explore new areas in the world.

Gris will be playable this month at Gamescom and PAX West, so we'll let you know more about the title if we get our hands on it.

Gris Turns The Personal Into Platforming

about X hours ago from
Gris Turns The Personal Into Platforming

Hardship transforms people, and none more so than the protagonist of Nomada Studio's new title Gris. The Switch/PC title coming in December chronicles a young girl's journey through the pains of life, her emotional growth transforming her own abilities and the world around her.

The game's a platformer filled with puzzles and skill-based challenges, but according to the Barcelona-based developer, does not include "danger, frustration, or death." Regardless, the protagonist's journey is also reflected in her dress, which gifts new abilities to her that lets her explore new areas in the world.

Gris will be playable this month at Gamescom and PAX West, so we'll let you know more about the title if we get our hands on it.

What To Expect From Doom Eternal's Campaign, Multiplayer, And More

about X hours ago from
What To Expect From Doom Eternal's Campaign, Multiplayer, And More

A day after Doom Eternal's extensive gameplay reveal at QuakeCon, I sat down with id Software's Marty Stratton, who serves as the project's game director, and Hugo Martin, creative director, to talk about how the sequel will shake things up for the campaign, combat, multiplayer, and mod scene. Stratton and Martin wouldn't give away every secret, yet but did dive deep into what we can expect from certain aspects of this sequel.

Take me back to the conclusion of Doom. You finished it up and started thinking about the future. What was that aftermath like? What kind of discussions did you have?Marty Stratton: It was quick. We started planning and pre-production right away. We had post-mortem discussions about what we did right and wrong and what we wanted to do better. There was a lot of research on reviews, YouTube, everything. We took it all in, and tried to figure out where to go from there.

Hugo started with the creative team right away; trying to figure out where we would go next.

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We already know Fallout 76 will be an online-oriented game, with a focus on inter-player interactions over branching dialogue trees with NPCs. But what does that mean when comes to player-one-player confrontations? During today's Fallout 76 panel at Quakecon, project lead Jeff Gardiner, game director Todd Howard, and development director Chris Meyer gave us some elucidating details.

Since Fallout games have been mostly single-player affairs up until this point, multiplayer introduces some interesting problems. At the forefront of the team's mind was the question of how the world would deal with griefers - people who might wander the wasteland looking to ruin other people's games by relentlessly attacking them.

Todd Howard's answer to this question was quick. "We turn ass***** into interesting content."