Exclusive Hands-on With Darksiders III's Latest Demo

about X hours ago from
Exclusive Hands-on With Darksiders III's Latest Demo

From its inception, Darksiders was meant to be a multi-entry franchise. The four biblical horsemen of the apocalypse are its protagonists, after all. Following the release of the second game and the collapse of publisher THQ, the future of the franchise looked apocalyptic, and not in the fun video game way we all appreciate. However, many of the developers of the first two games (though notably not the series’ creator, Joe Madureira) reformed to create Gunfire Games, and that studio is picking up the series where it left off. Gunfire Games will be taking a demo of Darksiders III to Gamescom, but we got a chance to play through it first.

The first Darksiders followed the exploits of the horseman War, Darksiders II followed Death, and the third follows Fury, War’s sister. The final horseman, Strife, makes a shadowy appearance in the demo’s opening cutscene, but whether or not he will be a major factor in the game remains to be seen.

Generation Zero Continues To Impress With A New Gameplay And Open World Trailer

about X hours ago from
Generation Zero Continues To Impress With A New Gameplay And Open World Trailer

Generation Zero, the open-world shooter from Just Cause developer Avalanche Studios, impressed us at E3 2018 a couple months ago. Avalanche has given us glimpses of the gameplay, but now it's ready to show off more of the open world through the latest trailer.

Set in an alternate version of 1980s Sweden, Generation Zero casts you as a vacationer returning home to find your quiet countryside home has been invaded by massive, hostile machines. Your job is to defend your home turf while figuring out why this invasion happened. Generation Zero supports fully customizable characters, seamless cooperative multiplayer for up to four players, and a persistent world where any damage you do to enemies is permanent.

Avalanche Studios released a new trailer for Generation Zero today. The new video shows off how you can use stealth and strategy to your advantage, as well as how looting the scraps of machines you kill can give you the upper hand in battle.

NHL 19 Franchise Mode Interview: Learn The Nitty Gritty Details About The New Scouting System

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NHL 19 Franchise Mode Interview: Learn The Nitty Gritty Details About The New Scouting System

A few months ago, we painted the broad strokes of what franchise mode fans can expect from NHL 19. A completely revamped scouting mode gives users control of up to 20 scouts to gather information on prospects throughout the world, as well as keep tabs on player progression/regression across the NHL. Keeping your player reports up to date will be vital to making savvy trades and free agency acquisition, because if you're using out of date data you may end up spending too much to add a player who is already on the downswing of his career. 

The prospect scouting reports, amateur stats, player comparisons, and central scouting rankings give users more information than they've had in previous years to make smart draft-day decisions, and a dramatically expanded 50-player draft board makes it much easier to outline your plan of attack. You'll want to especially watch out for the gem and bust designations from your scouts; identifying a few late-round gems could turn your struggling franchise into a cup contender down the line.

After playing with the scouting system for a couple hours and going through a draft, I hopped on the phone with producer Gurn Sumal to talk about the vision for this new system and how the scouting affects the rest of the moving pieces in franchise mode. Before we dive in, watch this 16-minute tour of the new features narrated by Sumal.

The Messenger Hopes To Be A Cut Above The Games That Inspired It

about X hours ago from
The Messenger Hopes To Be A Cut Above The Games That Inspired It

If retro-revivals are like trying to recreate a favorite food from memory, The Messenger is trying to recreate food from memory and experiment with the recipe at the same time. In most cases that would be reckless, but The Messenger manages to hit upon the right combination of nostalgia, execution, and a few surprises to make the new parts seem like it could have always been there.

If not for the widescreen aspect ratio, it would be easy to confuse The Messenger for its inspiration Ninja Gaiden. The eponymous Messenger looks like he stepped straight into Ryu Hayabusa’s 2D shoes, and mask, and gi, and the indie title makes no bones about it. Within seconds, you’re jumping and slashing enemies with immediate expertise as you start on your journey and it only goes up from there.

An ancient evil has risen from the underworld and a warrior from the west entrusts a ninja trainee with the important mission of delivering a scroll to prophets at the top of the mountain. As the messenger, you make your way to the top of the mountain using all your ninja skills, which include a lot more than just jumping and swinging your sword at enemies.

The Quiet Man Trailer Is Cryptic And Creepy

about X hours ago from
The Quiet Man Trailer Is Cryptic And Creepy

The Quiet Man's mix of live action sequences with brutal combat is on full display in the title's new trailer, but the footage also poses other questions.

Clearly the game's story involves more than just the kidnapping of jazz lounge singer Lala, and while the action may take place over a single night, for deadly and deaf protagonist Dane the game's events evoke feelings and memories of an entire lifetime.

The Quiet Man is coming soon to PS4 and PC, and is priced at $14.99.

New Battlefield V Trailer Shows Off Rotterdam Map, Gives First Glimpse Of Battle Royale

about X hours ago from
New Battlefield V Trailer Shows Off Rotterdam Map, Gives First Glimpse Of Battle Royale

Right before Gamescom kicks off in Cologne, Germany, EA and DICE have released a new Battlefield V trailer. The two-minute clip gives us a good look at the Rotterdam map, which takes place during another early World War II battle that happened before the Americans joined the fray. Known as the Rotterdam Blitz, in 1940 the German Luftwaffe carried out a devastating aerial bombardment, essentially raising the historic center of the Dutch city. 

You can see the Frostbite engine's impressive destructibility at play here as tanks rip through buildings and bombs drop from above. DICE is clearly a big fan of soldiers performing combat rolls after jumping out of windows, as this is the second trailer to showcase these animations for Battlefield V. I'm not sure why EA chose to use a cover of the classic folk ballad "House of the Rising Sun" for the trailer – the song is about New Orleans, after all – but then again I'm not sure why EA marketing makes most of its decisions.

At the 1:38 mark, the trailer transitions to show a closing circle of fire, which we presume is the border DICE plans to use for its version of battle royale. 

New Battlefield V Trailer Shows Off Rotterdam Map, Gives First Glimpse Of Battle Royale

about X hours ago from
New Battlefield V Trailer Shows Off Rotterdam Map, Gives First Glimpse Of Battle Royale

Right before Gamescom kicks off in Cologne, Germany, EA and DICE have released a new Battlefield V trailer. The two-minute clip gives us a good look at the Rotterdam map, which takes place during another early World War II battle that happened before the Americans joined the fray. Known as the Rotterdam Blitz, in 1940 the German Luftwaffe carried out a devastating aerial bombardment, essentially raising the historic center of the Dutch city. 

You can see the Frostbite engine's impressive destructibility at play here as tanks rip through buildings and bombs drop from above. DICE is clearly a big fan of soldiers performing combat rolls after jumping out of windows, as this is the second trailer to showcase these animations for Battlefield V. I'm not sure why EA chose to use a cover of the classic folk ballad "House of the Rising Sun" for the trailer – the song is about New Orleans, after all – but then again I'm not sure why EA marketing makes most of its decisions.

At the 1:38 mark, the trailer transitions to show a closing circle of fire, which we presume is the border DICE plans to use for its version of battle royale. 

New Survival Sim Sends Resource-Gathering To The High Seas

about X hours ago from
New Survival Sim Sends Resource-Gathering To The High Seas

The survival management subgenre generally isn't a cheery place. Recent sims like Frostpunk and This War of Mine drive that home, even with the most effective resource-gathering, some things are simply out of your control.

Flotsam, a new game from developer Pajama Llama, looks to be a lighter take on a still-dire situation. Set on a floating pile of trash, Flotsam tasks players with managing a floating village community as you recycle garbage into new structures, collect fish, and process drinkable water.

The game's colorful art style makes somewhat horrifying concepts – like fish wrapped in humanity's discarded trash – cuter than they have any right to be. 

New Survival Sim Sends Resource-Gathering To The High Seas

about X hours ago from
New Survival Sim Sends Resource-Gathering To The High Seas

The survival management subgenre generally isn't a cheery place. Recent sims like Frostpunk and This War of Mine drive that home, even with the most effective resource-gathering, some things are simply out of your control.

Flotsam, a new game from developer Pajama Llama, looks to be a lighter take on a still-dire situation. Set on a floating pile of trash, Flotsam tasks players with managing a floating village community as you recycle garbage into new structures, collect fish, and process drinkable water.

The game's colorful art style makes somewhat horrifying concepts – like fish wrapped in humanity's discarded trash – cuter than they have any right to be. 

Real Stop-Motion Gets Gamified in Vokabulantis

about X hours ago from
Real Stop-Motion Gets Gamified in Vokabulantis

Although games that use a stop-motion art style have been attempted before, they're exceptionally rare. Every minuscule detail of animation has to be posed and captured in real life and then somehow ported into an engine that can mesh those movements with player input. Harold Halibut is one such game, set to release in 2019. Today, we got a peek behind the curtain of another such title: Vokabulantis.

Blown away by Frej Bengtsson's game animations for WiredFly's stop-motion game VOKABULANTIS. Making-of here: https://t.co/dB7Cg8Prl1 pic.twitter.com/FL5Se5vZO2

Working through the Danish studio WiredFly, Vokabulantis is a puzzle game in which you control two friends that have been thrown into the "World of the Language," an eerie landscape full of imposing towers and deep shadows. A new video shows off the incredibly labor-intensive process of creating the characters, posing them, and then incorporating them into the game's world.