Get A Long Look At Windbound's Gameplay

about X hours ago from
Get A Long Look At Windbound's Gameplay

Windbound is an upcoming survival game with stylish visuals and exploration-focused gameplay. Ahead of the game's August 28 release, publisher Deep Silver and developer 5 Lives Studios have released a lengthy look at the game in action.

As protagonist Kara, Windbound has players scavenging for resources, fighting creatures, and sailing a ship between islands in a seafaring adventure. By watching the video above, you can learn more about how all of that works, as well as how the game is structured.

Windbound is releasing for PlayStation 4, Xbox One, Switch, and PC.

Shadow Warrior 3 Coming In 2021

about X hours ago from
Shadow Warrior 3 Coming In 2021

With a transition to the next generation of consoles ahead of us, Shadow Warrior may not be on the top of everyone's mind. However, today publisher Devolver Digital and developer Flying Wild Hog are reminding gamers about this FPS series with an announcement trailer revealing that Shadow Warrior 3 is in the works. 

The cinematic trailer (above) is just a teaser, with a look at full gameplay coming on July 11. Shadow Warrior 3 releases in 2021.

Though PC is the only officially announced platform right now, the odds of the game coming to consoles are good.  Shadow Warrior and Shadow Warrior 2 (our review) released on PS4 and Xbox One, so we'll likely hear more about other platforms further down the road.

Cyberpunk 2077's Shades Of Gray

about X hours ago from
Cyberpunk 2077's Shades Of Gray

We recently had the amazing opportunity to go hands-on with Cyberpunk 2077, which you can read about in our full playthrough impressions as well as our biggest takeaways article. We also sat down with some of CD Projekt Red’s talented developers, learning more about their creative process and how they approached this ambitious project. One topic that consistently surfaced was the team's signature shades-of-gray storytelling and how it enhances the experience.

During our four-hour demo, we wrestled with who to trust, never feeling completely confident in our decisions or what the consequences would be. If you played CD Projekt Red’s Witcher series, you know this feeling all too well, but with each passing project, the developers only seem to be getting better at keeping you on your toes and making you second-guess your actions. To learn how much care and thought goes into these interactions, we asked lead quest designer Paweł Sasko for more insight into the complicated process. 

Cyberpunk 2077's Shades Of Gray

about X hours ago from
Cyberpunk 2077's Shades Of Gray

We recently had the amazing opportunity to go hands-on with Cyberpunk 2077, which you can read about in our full playthrough impressions as well as our biggest takeaways article. We also sat down with some of CD Projekt Red’s talented developers, learning more about their creative process and how they approached this ambitious project. One topic that consistently surfaced was the team's signature shades-of-gray storytelling and how it enhances the experience.

During our four-hour demo, we wrestled with who to trust, never feeling completely confident in our decisions or what the consequences would be. If you played CD Projekt Red’s Witcher series, you know this feeling all too well, but with each passing project, the developers only seem to be getting better at keeping you on your toes and making you second-guess your actions. To learn how much care and thought goes into these interactions, we asked lead quest designer Paweł Sasko for more insight into the complicated process. 

Outriders' Structure Explained In New Video

about X hours ago from
Outriders' Structure Explained In New Video

Outriders is the upcoming cooperative shooter/RPG from developer People Can Fly and publisher Square Enix, and the companies are giving eager players a new look at the game in action. The latest video dives into how Outriders' world and quests are structured.

Highlights include some info about your base/truck, a look at some members of your crew, and an explanation about how the hub-and-spoke layout of the map accommodates different sidequests. Get those details and more by watching the footage above.

To learn even more about Outriders, check out our rapid-fire interview, along with our coverage hub full of other exclusive features.

Outriders' Structure Explained In New Video

about X hours ago from
Outriders' Structure Explained In New Video

Outriders is the upcoming cooperative shooter/RPG from developer People Can Fly and publisher Square Enix, and the companies are giving eager players a new look at the game in action. The latest video dives into how Outriders' world and quests are structured.

Highlights include some info about your base/truck, a look at some members of your crew, and an explanation about how the hub-and-spoke layout of the map accommodates different sidequests. Get those details and more by watching the footage above.

To learn even more about Outriders, check out our rapid-fire interview, along with our coverage hub full of other exclusive features.

Hyper Scape - Battle Like Everyone's Watching

about X hours ago from
Hyper Scape - Battle Like Everyone's Watching

The battle royale arena always has new contenders entering, taking shots at the big players in the genre. Today, Ubisoft showed off its latest first-person foray into the battle royale ring, Hyper Scape. With 100 players, three-person squads, and some mechanics that change things up for longtime fans of the "where we dropping?" genre, Ubisoft is betting heavily on another element to power its boisterous bash: the viewers. Tapping into the world of streaming integration, Hyper Scape allows viewers to engage with the players in important ways, like voting on in-game events to change the shape of the game. Hyper Scape is free-to-play and coming to Xbox One, PlayStation 4, and PC.

The game begins in a familiar fashion. In a waiting room, players wander around and size each other up as the player count ticks up. Then, it's drop time! Pods fly down from the sky (no fall damage) and allow you to pick and prioritize your landing zone. The major landmarks contain significantly more loot than the smaller ones, but as is the standard, you'll probably have to blast your way out of an early conflict to walk away with the gear.

Hyper Scape - Battle Like Everyone's Watching

about X hours ago from
Hyper Scape - Battle Like Everyone's Watching

The battle royale arena always has new contenders entering, taking shots at the big players in the genre. Today, Ubisoft showed off its latest first-person foray into the battle royale ring, Hyper Scape. With 100 players, three-person squads, and some mechanics that change things up for longtime fans of the "where we dropping?" genre, Ubisoft is betting heavily on another element to power its boisterous bash: the viewers. Tapping into the world of streaming integration, Hyper Scape allows viewers to engage with the players in important ways, like voting on in-game events to change the shape of the game. Hyper Scape is free-to-play and coming to Xbox One, PlayStation 4, and PC.

The game begins in a familiar fashion. In a waiting room, players wander around and size each other up as the player count ticks up. Then, it's drop time! Pods fly down from the sky (no fall damage) and allow you to pick and prioritize your landing zone. The major landmarks contain significantly more loot than the smaller ones, but as is the standard, you'll probably have to blast your way out of an early conflict to walk away with the gear.

Furi Creators Bringing Co-Op RPG Haven To PS5, PS4

about X hours ago from
Furi Creators Bringing Co-Op RPG Haven To PS5, PS4

Developers The Game Bakers are taking a different approach for Haven compared to the studio's last title, action game Furi. Haven is designed as a simpler, less-frantic PS5/PS4 co-op action/RPG.

Creative director Emeric Thoa says he was inspired by the game Flower and its chill gameplay. Although Haven has standard elements like crafting, different approaches to combat, and much more, the aim was to make things as simple and un-confusing as possible, doing away with complex skill trees, crafting systems, and UI overload.

Instead, Haven wants you to focus on controlling Yu and Kay as they explore the world – including enabling seamless drop-in co-op – and becoming invested in the couple's story.

Furi Creators Bringing Co-Op RPG Haven To PS5, PS4

about X hours ago from
Furi Creators Bringing Co-Op RPG Haven To PS5, PS4

Developers The Game Bakers are taking a different approach for Haven compared to the studio's last title, action game Furi. Haven is designed as a simpler, less-frantic PS5/PS4 co-op action/RPG.

Creative director Emeric Thoa says he was inspired by the game Flower and its chill gameplay. Although Haven has standard elements like crafting, different approaches to combat, and much more, the aim was to make things as simple and un-confusing as possible, doing away with complex skill trees, crafting systems, and UI overload.

Instead, Haven wants you to focus on controlling Yu and Kay as they explore the world – including enabling seamless drop-in co-op – and becoming invested in the couple's story.