Six Changes That Make NHL 19 The Most Promising Hockey Game Of The Generation

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Six Changes That Make NHL 19 The Most Promising Hockey Game Of The Generation

After starting the console generation in the hole with a handicapped debut, EA’s NHL series has slowly skated back toward relevancy by rebuilding popular modes like EASHL and introducing new ways to play like NHL Threes. But despite incremental changes, the game has never felt truly next gen. Based on our early impressions with NHL 19’s new skating and physics systems, that time could finally be coming. 

In addition to getting hands-on time with the title, we sat down with longtime producer Sean Ramjagsingh and new creative director William Ho, who most recently worked on the Need for Speed franchise, to talk about the big changes coming to NHL 19 both on and off the ice. Here are the standout changes. 

A Revolutionary New Skating System For years, we’ve been asking for dramatically improved player handling to give us more fidelity in moving in small spaces, more agility when making turns so it doesn’t feel like you are steering the Titanic, and better puck pickups. EA Canada thinks it can go three for three on these requests thanks to the integration of the Real Player Motion animation technology and significant changes to how players skate. 

Watch Leon Stalk The Halls Of The Raccoon City Police Department In New Resident Evil 2 Footage

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Watch Leon Stalk The Halls Of The Raccoon City Police Department In New Resident Evil 2 Footage

Resident Evil 2 was revealed during Sony's E3 conference and playable on the show floor. While we got hands on time with the demo, the realities of playing a creeping horror game like Resident Evil 2 around people in a bright room on a convention floor means it's hard to sit back and take the entire game in.

Thankfully, Capcom has released five minutes from the demo containing nothing but the game audio as Leon finds his way in and through the Raccoon City Police Department. You can check out the five minute video below.

Resident Evil 2 releases on January 25 on PlayStation 4, Xbox One, and PC.

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Pokémon Quest was announced a few weeks ago at The Pokémon Company's unveiling of Pokémon Let's Go: Pikachu & Eevee and came out just after the unveiling. At the time, the game was announced for both Switch and mobile platforms, but only Switch has been released so far. That might not be the case for too much longer, according to IGN.

The Japanese Pokémon Twitter account tweeted today that pre-registration for the mobile version begins soon. The Switch version has also been downloaded 2.5 million times so far. IGN discovered an app store listing that says the iOS version of the game, and presumably the Android version as well, will release on June 28.

You can find our review of Pokémon Quest right here, which takes a thorough look at the Switch version of the game.

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Sega has announced that the anticipated sequel to the Valkyria Chronicles series will be arriving on a multitude of platforms on September 25.

The title is the first new Valkyria game to hit western shores since Valkyria Chronicles II on PSP in 2010. The third game in the series never arrived in America and Sega had more or less shut down the series until Valkyria Chronicles Remastered, a HD update of the original PlayStation 3 game, beat expectations on PC and PlayStation 4. 

We recently got hands-on with Valkyria Chronicles 4 and our impressions of the game were fairly glowing. Check out our latest preview here.

about X hours ago from

Sega has announced that the anticipated sequel to the Valkyria Chronicles series will be arriving on a multitude of platforms on September 25.

The title is the first new Valkyria game to hit western shores since Valkyria Chronicles II on PSP in 2010. The third game in the series never arrived in America and Sega had more or less shut down the series until Valkyria Chronicles Remastered, a HD update of the original PlayStation 3 game, beat expectations on PC and PlayStation 4. 

We recently got hands-on with Valkyria Chronicles 4 and our impressions of the game were fairly glowing. Check out our latest preview here.

Breaking Down The Improvements Coming To NBA Live 19

about X hours ago from
Breaking Down The Improvements Coming To NBA Live 19

After nearly a decade of struggling to field a competitive basketball game, last year EA Sports finally put some proper pieces into place that signal a better future for the NBA Live franchise. NBA Live 19 looks to continue the upward trajectory with some needed changes to the on-court action and some interesting additions to The One mode. Here's everything we learned from playing a couple games and chatting with creative director Connor Dougan. 

We still have a lot to learn about how EA Tiburon plans to improve the Ultimate Team and Franchise Mode experieince of NBA Live 19. Stay tuned in the coming months as we dive deeper into the title. 

The free NBA Live 19 demo releases on August 24 on PlayStation 4 and Xbox One. The First Trial starts on September 3 on Xbox One, and final release drops for both consoles on September 7. 

Blowing Bubbles And Bashing Heads In Ninjala

about X hours ago from
Blowing Bubbles And Bashing Heads In Ninjala

The E3 Nintendo Direct presentation largely focused on Super Smash Bros. Ultimate, but it scattered in a few surprises along the way. One such surprise was Ninjala, a new family-friendly ninja game where characters compete in battles involving bubble gum and inflatable weapons. I went hands on with the colorful title and spoke with GungHo CEO Kazuki Morishita about the new title.

Ninjala gives Splatoon vibes from the very first glance. The colorful, young characters with stylish clothes and bright hair look as though they could be a part of the same universe as Nintendo’s inklings. However, despite the team’s affection for Splatoon, they wanted to make a brawler instead of a shooter.

Before you can jump into 8-player action and beat up your opponents, you must inflate your weapon. You do this by blowing a massive bubble using bubblegum and funneling that air into the weapon. Depending on which gum you choose, you get a different weapon. Weapons range from baseball bats and clubs to yo-yos. The bigger the bubble you blow, the bigger the weapon is.

Blowing Bubbles And Bashing Heads In Ninjala

about X hours ago from
Blowing Bubbles And Bashing Heads In Ninjala

The E3 Nintendo Direct presentation largely focused on Super Smash Bros. Ultimate, but it scattered in a few surprises along the way. One such surprise was Ninjala, a new family-friendly ninja game where characters compete in battles involving bubble gum and inflatable weapons. I went hands on with the colorful title and spoke with GungHo CEO Kazuki Morishita about the new title.

Ninjala gives Splatoon vibes from the very first glance. The colorful, young characters with stylish clothes and bright hair look as though they could be a part of the same universe as Nintendo’s inklings. However, despite the team’s affection for Splatoon, they wanted to make a brawler instead of a shooter.

Before you can jump into 8-player action and beat up your opponents, you must inflate your weapon. You do this by blowing a massive bubble using bubblegum and funneling that air into the weapon. Depending on which gum you choose, you get a different weapon. Weapons range from baseball bats and clubs to yo-yos. The bigger the bubble you blow, the bigger the weapon is.

Blowing Bubbles And Bashing Heads In Ninjala

about X hours ago from
Blowing Bubbles And Bashing Heads In Ninjala

The E3 Nintendo Direct presentation largely focused on Super Smash Bros. Ultimate, but it scattered in a few surprises along the way. One such surprise was Ninjala, a new family-friendly ninja game where characters compete in battles involving bubble gum and inflatable weapons. I went hands on with the colorful title and spoke with GungHo CEO Kazuki Morishita about the new title.

Ninjala gives Splatoon vibes from the very first glance. The colorful, young characters with stylish clothes and bright hair look as though they could be a part of the same universe as Nintendo’s inklings. However, despite the team’s affection for Splatoon, they wanted to make a brawler instead of a shooter.

Before you can jump into 8-player action and beat up your opponents, you must inflate your weapon. You do this by blowing a massive bubble using bubblegum and funneling that air into the weapon. Depending on which gum you choose, you get a different weapon. Weapons range from baseball bats and clubs to yo-yos. The bigger the bubble you blow, the bigger the weapon is.