Disintegration Preview: The World, Story, And Gameplay Of The Single-Player Campaign

about X hours ago from
Disintegration Preview: The World, Story, And Gameplay Of The Single-Player Campaign

Each time we hear more about Disintegration, the debut title from V1 Interactive, it's always centered on the multiplayer component. Despite this fact, Disintegration started as a single-player title. After months of wondering about how the single-player campaign plays out, I finally had a chance to see it in action and learn all about the campaign.

As the debut title by a studio founded and fronted by Halo co-creator Marcus Lehto, Disintegration has lofty expectations. Originally starting as a real-time strategy game in the prototyping phase, Lehto wasn't happy with how similar the gameplay was to other RTS titles, so he and his small team began experimenting with ways to turn the typical RTS camera into an active participant in combat. The result is a unique game that combines the formulas of the first-person shooter genre Lehto helped revolutionize while at Bungie with the real-time strategy genre he was initially interested in pursuing.

Disintegration Preview: The World, Story, And Gameplay Of The Single-Player Campaign

about X hours ago from
Disintegration Preview: The World, Story, And Gameplay Of The Single-Player Campaign

Each time we hear more about Disintegration, the debut title from V1 Interactive, it's always centered on the multiplayer component. Despite this fact, Disintegration started as a single-player title. After months of wondering about how the single-player campaign plays out, I finally had a chance to see it in action and learn all about the campaign.

As the debut title by a studio founded and fronted by Halo co-creator Marcus Lehto, Disintegration has lofty expectations. Originally starting as a real-time strategy game in the prototyping phase, Lehto wasn't happy with how similar the gameplay was to other RTS titles, so he and his small team began experimenting with ways to turn the typical RTS camera into an active participant in combat. The result is a unique game that combines the formulas of the first-person shooter genre Lehto helped revolutionize while at Bungie with the real-time strategy genre he was initially interested in pursuing.

Saints Row: The Third Getting Giant Remastered Edition

about X hours ago from
Saints Row: The Third Getting Giant Remastered Edition

Gamers looking for an irreverent and fun open-world experience can look forward to Saints Row: The Third Remastered on May 22 (PS4, Xbox One, and PC) – nine years after the original came out on last-gen consoles.

The Remaster naturally upgrades the look of the entire title to current-gen standards, but it also goes a step further to deliver that same touch (courtesy of developer Sperasoft) to all of the game's extra content. This means Remastered contains all of the title's expansion packs as well as other pieces of DLC.

For more on the game, check out our review of the original.

Saints Row: The Third Getting Giant Remastered Edition

about X hours ago from
Saints Row: The Third Getting Giant Remastered Edition

Gamers looking for an irreverent and fun open-world experience can look forward to Saints Row: The Third Remastered on May 22 (PS4, Xbox One, and PC) – nine years after the original came out on last-gen consoles.

The Remaster naturally upgrades the look of the entire title to current-gen standards, but it also goes a step further to deliver that same touch (courtesy of developer Sperasoft) to all of the game's extra content. This means Remastered contains all of the title's expansion packs as well as other pieces of DLC.

For more on the game, check out our review of the original.

Chucklefish Reveals New Look For Witchbrook

about X hours ago from
Chucklefish Reveals New Look For Witchbrook

Chucklefish has made a name for itself with some high-quality releases, including Starbound and Wargroove, and is also known for having stepped in to complete publishing duties on the wildly popular Stardew Valley. The UK game studio had more recently made waves with its announcement of Witchbrook, which many observers have described as looking like a cross between Stardew Valley and the Harry Potter stories. After a good deal of enthusiasm around the initial announcement, Chucklefish has remained very quiet on the project for some months. The reason for that now seems clearer, as the game has seen a dramatic facelift, and is sporting a new isometric artstyle.

To get a sense of what’s changed, look at this previously released screen, which shows off the old art style.

And now, take a look at these new screenshots, just releasing today.

Chucklefish Reveals New Look For Witchbrook

about X hours ago from
Chucklefish Reveals New Look For Witchbrook

Chucklefish has made a name for itself with some high-quality releases, including Starbound and Wargroove, and is also known for having stepped in to complete publishing duties on the wildly popular Stardew Valley. The UK game studio had more recently made waves with its announcement of Witchbrook, which many observers have described as looking like a cross between Stardew Valley and the Harry Potter stories. After a good deal of enthusiasm around the initial announcement, Chucklefish has remained very quiet on the project for some months. The reason for that now seems clearer, as the game has seen a dramatic facelift, and is sporting a new isometric artstyle.

To get a sense of what’s changed, look at this previously released screen, which shows off the old art style.

And now, take a look at these new screenshots, just releasing today.

Marvel Strike Force Developers Talk Adding PvP, The Reemergence Of Thanos, And What Year Three Holds

about X hours ago from
Marvel Strike Force Developers Talk Adding PvP, The Reemergence Of Thanos, And What Year Three Holds

Marvel Strike Force launched on iOS and Android two years ago, and while it has evolved in myriad ways since launch, every mode features similar gameplay where you take on A.I.-controlled teams.

For the third year of FoxNext's licensed RPG, the studio is implementing player-versus-player combat through VS. Battle mode. I spoke with creative director Jason Bender and game director Jonathan Durr to learn more about this new feature, as well as what to expect in the coming year of Marvel Strike Force.

Up to this point in the lifecycle of Marvel Strike Force, players have only had the option to take on A.I.-controlled opponents. While this has been a serviceable option so far, the A.I. in Marvel Strike Force always operates in patterned ways, simply choosing the most powerful attack available to the character at that time (with few exceptions), and often not focusing or coordinating on a single target.

FoxNext Talks Adding PvP To Marvel Strike Force, The Reemergence Of Thanos, And What Year Three Holds

about X hours ago from
FoxNext Talks Adding PvP To Marvel Strike Force, The Reemergence Of Thanos, And What Year Three Holds

Marvel Strike Force launched on iOS and Android two years ago, and while it has evolved in myriad ways since launch, every mode features similar gameplay where you take on A.I.-controlled teams.

For the third year of FoxNext's licensed RPG, the studio is implementing player-versus-player combat through VS. Battle mode. I spoke with creative director Jason Bender and game director Jonathan Durr to learn more about this new feature, as well as what to expect in the coming year of Marvel Strike Force.

Up to this point in the lifecycle of Marvel Strike Force, players have only had the option to take on A.I.-controlled opponents. While this has been a serviceable option so far, the A.I. in Marvel Strike Force always operates in patterned ways, simply choosing the most powerful attack available to the character at that time (with few exceptions), and often not focusing or coordinating on a single target.

Marvel Strike Force Developers Talk Adding PvP, The Reemergence Of Thanos, And What Year Three Holds

about X hours ago from
Marvel Strike Force Developers Talk Adding PvP, The Reemergence Of Thanos, And What Year Three Holds

Marvel Strike Force launched on iOS and Android two years ago, and while it has evolved in myriad ways since launch, every mode features similar gameplay where you take on A.I.-controlled teams.

For the third year of FoxNext's licensed RPG, the studio is implementing player-versus-player combat through VS. Battle mode. I spoke with creative director Jason Bender and game director Jonathan Durr to learn more about this new feature, as well as what to expect in the coming year of Marvel Strike Force.

Up to this point in the lifecycle of Marvel Strike Force, players have only had the option to take on A.I.-controlled opponents. While this has been a serviceable option so far, the A.I. in Marvel Strike Force always operates in patterned ways, simply choosing the most powerful attack available to the character at that time (with few exceptions), and often not focusing or coordinating on a single target.

Why You Shouldn’t Sleep On Resident Evil 3’s Resistance Mode

about X hours ago from
Why You Shouldn’t Sleep On Resident Evil 3’s Resistance Mode

Resident Evil has traditionally been a survival-horror franchise with a focus on moody isolation, which runs counter to the idea of online multiplayer modes. However, Resident Evil 3 includes an online asymmetrical 4v1 mode called Resistance that actually does a stellar job capturing the horror inherent in the series. In Resistance, a group of four survivors works together to escape the sadistic tests set up by the Machiavellian Umbrella corporation. Meanwhile, a single player-controlled mastermind works from the shadows to keep you in line and destroy your morale. It's more fun than I suspected and might be worth your time. 

Each match is split into three stages where survivors work to complete various goals. In the first stage, you scour the environments for keys to unlock the next area. In the next stage, you hack a series of computers while avoiding monsters. And in the final stage, you race across the map and work to destroy a number of experimental equipment. As players take down roaming zombies and other enemies they earn Umbrella cash that can be used to buy new weapons, herbs, and other tools at the beginning of each round.