Watch The New Trailer For Call Of Duty: Black Ops 4's Zombie Mode

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Watch The New Trailer For Call Of Duty: Black Ops 4's Zombie Mode

In May, Activision revealed the vision for Call of Duty: Black Ops 4, and it didn't include a single-player campaign. Year after year, Call of Duty made a tradition of delivering three avenues of play: the campaign, multiplayer, and zombies. The emergence of battle royale as the hot avenue of play for shooters likely forced Activision to change direction for this sequel. Even though Black Ops III's story is still partially unresolved (and was left open for the sequel), the third experience players will find in Black Ops 4 is a battle royale mode called Blackout.

That doesn't mean Black Ops 4 won't have any stories to follow. In a lengthy new Zombies trailer released today, story and setting are front and center...and so is an angry, undead tiger. Zombies mode will consist of three episodes seen through the eyes of four characters. The trailer shows one of them: Scarlett Rhodes, who has boarded the Titanic, and is desperately trying to track down her missing father who vanished 15 years ago. The Titanic is the backdrop for an episode called Voyage of Despair. The next episode is called IX, and it takes place in a Roman arena filled with tigers and other crazed critters. The final episode, which isn't in this trailer, is called Blood of the Dead.

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With Hollow Knight now on the Switch, a number of new players are being introduced to the dark Metroidvania game from Team Cherry. However, there's still more content on the way for players who can't wait to revisit the ruins of the abandoned and dead kingdom.

In a blog post, Team Cherry confirmed that the free DLC pack, which they call "the largest yet," will release for free on August 23 for both Switch and PC. While the developers are a bit vague about what will be added in the DLC, it is clear from the trailer that one of the Nailmasters is being introduced as a boss, as well as a host of other new and old boss fights with slight twists.

Team Cherry also said that the DLC will contain a new mode that has been "long requested" by fans. You can check out the announcement trailer below.

My Hero One's Justice Trailer Shows Off Story Mode And More

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My Hero One's Justice Trailer Shows Off Story Mode And More

My Hero One's Justice's latest trailer covers a lot of ground, showcasing more characters and combat. story mode, mission mode, and customization alongside some spoilers for the anime, so watch out if you're not all caught up.

All the characters have different abilities based on their quirks (just like in the manga and anime), stages are destructible, and you can also bring in sidekicks with you into each battle. The story mode looks like it will follow My Hero Academia's familiar story letting players experience the most noteworthy fights. It will also, apparently, show both sides of the conflict. Mission mode will let you earn coins and rewards to unlock customization options. And finally, Endeavor, the number two hero, will be available to those who pre-order the game.

I had a chance to play My Hero One's Justice at E3, and it was... underwhelming. But I am still interesting in checking out the full game when it releases on PS4, Xbox One, and Switch on October 26.

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Getting through the Mega Man X games, especially some of the later ones, can be fairly difficult. If you're someone who gets frustrated by one-hit kills, bosses that seem to track you when short-hopping and take out half your lifebar, or infrequent checkpoints, the games can be hair-pullingly tough to play through with a lack of time.

Mega Man X Collection is thus introducing Rookie Hunter Mode, a difficulty toggle which can be done per game or for every game in the main menu. In Mega Man X 1-3, the mode simply halves the damage you take. In 4-8, it also prevents you from instantly dying to spikes and bottomless pits. Much like Mega Man Legacy Collection's various modifiers, you can simply choose not to use it if you don't need it.

Additionally, the trophy/achievement lists for the collections have come out, hinting at a secret image for players to find. Almost exactly a year ago, Capcom included an image of what turned out to be concept art of Mega Man 11 inside the Mega Man Legacy Collection, so perhaps they are doing something similar again.

about X hours ago from

Getting through the Mega Man X games, especially some of the later ones, can be fairly difficult. If you're someone who gets frustrated by one-hit kills, bosses that seem to track you when short-hopping and take out half your lifebar, or infrequent checkpoints, the games can be hair-pullingly tough to play through with a lack of time.

Mega Man X Collection is thus introducing Rookie Hunter Mode, a difficulty toggle which can be done per game or for every game in the main menu. In Mega Man X 1-3, the mode simply halves the damage you take. In 4-8, it also prevents you from instantly dying to spikes bottomless pits. Much like Mega Man Legacy Collection's various modifiers, you can simply choose not to use it if you don't need it.

Additionally, the trophy/achievement lists for the collections have come out, hinting at a secret image for players to find. Almost exactly a year ago, Capcom included an image of what turned out to be concept art of Mega Man 11 inside the Mega Man Legacy Collection, so perhaps they are doing something similar again.

New GTFO Footage Shows Off Disturbing New Foes

about X hours ago from
New GTFO Footage Shows Off Disturbing New Foes

Despite the unfortunate name, GTFO is filling an interesting niche in the co-op shooter sphere. Left 4 Dead-style horde waves, but with an Aliens aesthetic and – according to this trailer – disconcerting enemies. 

GTFO comes from the developers of Payday, and it looks like it uses their pedigree for tense cooperation while radically switching tones. The new teaser shows off shadow enemies, which only have shape when defined by an exterior light source. Because of this, they seem to appear out of nowhere, swarming the players and presumably scaring the pants off them.  

GTFO will release at the end of 2018 on Steam, and you can check out our in-depth thoughts on the game here.

Four Things You Should Know About The Bard's Tale IV

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Four Things You Should Know About The Bard's Tale IV

InXile Entertainment’s The Bard’s Tale IV wears its heart on its sleeve: Starting a new game throws you into a full-motion video cutscene of four actual human people – two of them equipped with obviously fake elf ears – sitting in front of what looks like the interior of a hand-painted inn. Three of the actors listen intently as the fourth plays a small harp, introducing them to the story of the game you’re about to play. The whole thing is drenched in a warm sepia tone, and at the cutscene’s close, the actors tense up as if they’re turning back into a still image. It’s weird and awkward, but charming.

Given the series’ old-school roots, it makes sense that The Bard’s Tale IV feels deeply nostalgic. It reminds me of the old computer games I used to play on the chunky Windows PC in my family’s basement work room. Its presentation may be sub-par, but below the surface lies an interesting battle system and intriguing world.

Here are four things I learned from playing the game’s first two and a half hours.

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As most mainstream fighting games aim to complexify their systems while making the basics accessible. Enter Footsies, a fighting game that will show the power of proper timing and spacing the hard way. It's not exactly easy, but it's simple, and will hopefully teach you proper timing and spacing the hard way.

The game is about landing a special move on your opponent to win the round. Special moves can tough to land, so you can cancel a neutral or forward/back attack into them. You also have access to a Shoryuken-style uppercut, though this one can't be canceled into and serves more as a way to capitalize on predicting your opponent's next attack and countering it. You can also dash forward or backward. Block is allowed, but discouraged; you can only block three attacks per round.

This puts an emphasis on moving back and forth on the small field, making sure you not only press the right attack button at the right time, but aren't just mashing buttons and can follow up any stray move into a special and win the round. It's a neat back-to-basics fighting that not only acts as a teaching tool, but could be fun in its own right. You can download the game for free here.

Sega Shows More Shenmue HD Footage In Documentary Form

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Sega Shows More Shenmue HD Footage In Documentary Form

Few locations are as iconic as Shenmue's Dobuita street, if only for as long as you spend as Ryo wandering the streets looking for answers about his father's killer. Ahead of the HD re-releases of Shenmue I and II, Sega is taking you back to Dobuita Street with a short documentary that features new footage of the HD remaster.

Adam Koralik and Imran Yusuf walk you through why Shenmue was so notable for its time and how Dobuita feels like a home away from home.

Shenmue I and II released together on PlayStation 4, Xbox One, and PC on August 21.

We Happy Few Trailer Shows Off Playable Characters, Crafting, And Stealth

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We Happy Few Trailer Shows Off Playable Characters, Crafting, And Stealth

Compulsion Games released a new trailer for We Happy Few, the developer's narrative-driven action-adventure game set in an alternate-history 1960s England. The trailer introduces the game's three playable characters – Arthur, Sally, and Ollie – and gives another look at the game's strange, drug-filled world.

Players begin We Happy Few's story as Arthur, a "British everyman" trying to escape the city of Wellington Wells in order to reunite with his brother. Players will meet the two other protagonists – Sally, a chemist who uses drugs to take out enemies and avoid detection, and Ollie, a "mad Scotsman" and former soldier who shares a mutual dislike with almost everyone in town – and play through their stories sequentially.

The trailer also gave a quick look at the game's weapon crafting mechanics, skill trees, and side quests. We Happy Few has changed quite a bit since its initial existence as a survival-focused experience in early access. To read more about the game's transformation, check out Kyle Hilliard's interview with the developers.