Five Ways Life Is Strange: Before The Storm Changes Things Up

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Five Ways Life Is Strange: Before The Storm Changes Things Up

Before the Storm, a prequel to Dontnod’s Life is Strange, is arriving as soon as next week. The three-episode-long series has a lot of changes by having the player embody Chloe Price, Max’s best friend, three years prior to the events of the first game. It also has a completely different development team behind it – Deck Nine – all the while Dontnod is working on its own Life is Strange follow-up. After seeing an extensive presentation, interviewing the developers, and playing a part of the first episode ourselves, I feel a lot of positive changes are on its way for Life is Strange. Here are five ways the prequel changes things up.

Persuading Characters With Backtalk

Forgoing the time travel powers of the first game, Before the Storm instead introduces a new gameplay mechanic that takes the form of a dialogue puzzle. Each time Chloe is conversing with someone who she hopes to persuade, the option of using Backtalk becomes available. Backtalk has Chloe use her wit to throw insults back at the other character, or cleverly try to change their perspective. 

Latest NHL 18 Trailer Details Franchise Mode Improvements

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Latest NHL 18 Trailer Details Franchise Mode Improvements

We dropped a ton of knowledge about the franchise mode changes coming to EA Sports' hockey title in our 60 Things We Know About NHL 18 feature earlier this year. Today, the dev team shared a trailer that lets you see the expansion draft, mascot creation, mid-season contract extensions, and other changes in action. 

Take a look here:

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Trailer Reveals New Fighters, Beta Sign-Up Open, And Collector's Edition Detailed

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Trailer Reveals New Fighters, Beta Sign-Up Open, And Collector's Edition Detailed

Bandiai Namco released a number of new details about Dragon Ball FighterZ today including a trailer, beta details, and information about the game's collector's edition.

You can check out the trailer below which highlights Androids 16 and 17 and 18, who appear to be a team. The trailer ends with a tease of dark versions of familiar characters, a montage of defeated heroes, and features a fully modeled version of Bulma.

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Overwatch Meets Football In Amazon's Esports Endeavor

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Overwatch Meets Football In Amazon's Esports Endeavor

Breakaway marks Amazon's first true attempt to break into the video game industry as a publisher. We finally spent some time with the multiplayer brawler from Double Helix Studios to see how deep its hooks go.

A match of Breakaway is essentially football but with MOBA character classes thrown in. You start in a mid-sized arena with the goal of pushing a metal orb in the middle of the arena (called a relic) to the opponent's goal. Each team is comprised of five players that everyone chooses from a roster of characters. There are your typical tank characters as well as supports and sharpshooters who are fragile but deal high damage.

If you get hit by anyone while carrying the relic, it bounces off of you, so every enemy attack basically functions as a tackle. However, the game doesn't stop whenever you go down with the ball like it does in football. Instead, the relic remains in play, with characters on both sides trying to grab it. If an entire team is eliminated before anyone on it can re spawn, the opposing team wins, which encourages players not to recklessly throw themselves at the ball but to play strategically.

Hands-On Impressions Of Monster Hunter: World

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Hands-On Impressions Of Monster Hunter: World

The Monster Hunter franchise is coming to Xbox One, PS4, and PC early next year, and after getting a substantial hands-on experience with the title I’m incredibly excited. Longtime franchise fans should be pleased with the adherence to systems, mechanics, and the spirit of the traditional dinosaur hunting jaunts. Newcomers should be even more excited – this is the most accessible title in the franchise, and it doesn’t sacrifice any of its adrenaline-infused adventure to get there.

Selecting one of my old weapon favorites, the heavy bowgun, I glace at my available accessories before the first mission. My options include a variety of defensive upgrades, from stealth enhancements to additional protection. But the most interesting option is a cloak that lets you glide, allowing you to turn jumps into blissful, slow-falling dips perfect for landing directly on top of enemies. If you’re a fan of the “rodeo” style of hopping on these huge creatures and smashing them up on their backs until they fall, this is a perfect choice for your play style. You can also move from posterior to head while you’re on their back, picking your section to score attacks on weak spots or to better hang on while the monster tries to shake you off.

CD Projekt Sheds More Light On Gwent Campaign With New Trailer

about X hours ago from
CD Projekt Sheds More Light On Gwent Campaign With New Trailer

We've known for some time that the standalone Gwent collectible card game would be getting a campaign. Today we learned more about who you'll be playing and what you'll be doing in the Northern Realms story.

Titled Gwent: Thronebreaker, this campaign follows a queen from two Northern Realms named Meve. When a foreign power threatens invasion, the war veteran must take up arms once again to protect her borders. CD Projekt Red says the campaign allows you to "explore new and never before seen parts of The Witcher world, embark on thought-provoking quests, gather resources, and engage in custom-made story battles, which twist the game’s rules in wildly unexpected ways."

[View:http://www.youtube.com/watch?v=lEzkqDhLIxE:610:343]

Final Fantasy XV Pocket Edition Announced

about X hours ago from
Final Fantasy XV Pocket Edition Announced

A large section of Square Enix's Gamescom booth is dedicated to Final Fantasy XV. In this area, pople at the show can get their hands on Final Fantasy XV's new "Comrades" multiplayer mode, catch lunkers in the PlayStation VR game Monsters of the Deep: Final Fantasy XV, and get a brief taste of Final Fantasy XV Windows Edition, which supports native 4K and 8K resolutions. Square Enix today announced more Final Fantasy XV is on the way, and you'll be able to carry it with you wherever you go.

Final Fantasy XV Pocket Edition is a remake of the console game, coming soon to iOS, Android, and Windows 10 devices. The most noticeable difference is the new chibi-style graphics, but the story will also unfold in a different way across 10 episodes, the first of which is free. All of the episodes will be available on day one, but it sounds like you'll need to buy them to continue your journey. Like almost every phone game ever made, this version features touch controls.

For more on the console game, check out our full review. The only question we have at this point: Where is the Nintendo Switch version, Square?

Dark Souls Inspired Shooter Immortal: Unchained Coming To Consoles, PC

about X hours ago from
Dark Souls Inspired Shooter Immortal: Unchained Coming To Consoles, PC

For years, Game Informer editors have wondered why no one was making a Dark Souls inspired shooter that tests your twitch skills with punishing difficulty. Now, a contender has finally stepped into the ring. 

Today Toadman Interactive announced Immortal: Unchained, a third-person shooter that reinforces its gunplay with a robust action-RPG system. The story setup sounds boilerplate – the world is collapsing due to a cosmic event, and you are the "living weapon" tasked with stopping the cataclysm. Writers Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall, Battlefield: 1) are on board to drive the narrative.

Game designer Sebastian Thorwaldsson says Immortal: Unchained is far from a reflex shooter. "Mobility, attack direction and well-timed dodges are crucial for your survival and victory," he says. "Expect to get shot down a lot; just like its sources of inspiration, this isn’t an easy game. The satisfaction you feel when you evade an enemy attack to fire a burst of hot lead (or plasma, or acid, etc.) into its backside cortex and watch it go up in flames will make it worth it."

Punting Foes and Cars During Our Hands-On

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Punting Foes and Cars During Our Hands-On

Recent delays for the third entry in this super-powered series have bummed out Crackdown fans, as Microsoft announced Crackdown 3 is now due to ship out in 2018.  During Gamescom 2017, I had the chance to spend a little time throwing cars and evildoers around in a slice of Crackdown 3 and while I had a load of fun, I also have some concerns.

The original Crackdown was the forefront of sandbox games that delighted in giving players as much power as possible and then setting them loose upon an open-world to wreak havoc. It was an impressive entry the super-powered strain of open-world games (like Mercenaries, The Saboteur) that followed in the wake of Grand Theft Auto III's revolutionary open-world design. For its time and place, Crackdown wasn't just a great game: it was also an important one.

However, Crackdown was also released in 2005. Better games that utilize its systems and thematic focus have come and gone. This leaves the a huge, lingering question: how does Crackdown 3 set itself apart from the likes of Saints Row, Agents of Mayhem? And the answer after having stomped around Crackdown 3's city for half an hour with my super-powered agent, their arsenal of weapons, and some hand grenades? Well, I'm not quite sure to be honest.

Five Things We Noticed From Our Hands-On With The Xbox One Version

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Five Things We Noticed From Our Hands-On With The Xbox One Version

During Gamescom 2017, we got some hands-on time with the Xbox One version of the smash hit Early Access battle royale game PlayerUnknown's Battlegrounds, playing a full match for more than 30 minutes.  The version of the game we played was on a PC but, according to a Microsoft representative, was "running" the Xbox One version of the game. We also played with the Xbox One Elite controller. With that in mind, here are a few details we noticed during that time.

PUBG Plays Well With A Controller Instead Of A Mouse & KeyboardThe Xbox One controller managed to make all the integral functions of PUBG (going prone, switching views, the item screen) surprisingly easy to handle. Changing your perspective between first-person and third are tied to your shoulder buttons, while action buttons like jumping/reloading are tied to the X/Y/B/A buttons.  As someone who's balked at the idea of playing this game with anything other than a mouse and controller, I didn't find myself missing them during this match.