Anthem Increases Drop Rate For Endgame Weapons

about X hours ago from
Anthem Increases Drop Rate For Endgame Weapons

The latest update for Anthem is now live and, thanks to the patch notes, Bioware has confirmed that they have made some changes to the game's criticized loot table to better emphasize endgame weapons when you're actually in the endgame. You might ask why it was different before this update and it seems like Bioware also agrees.

The new update is server-side, which means you don't need to actually download anything for it to take effect. On the grandmaster 2 and 3 difficulty levels, the drop rate for Masterwork & Legendary items has been increased. Masterwork & Legendary drop rates have also been increased for tougher enemies at all difficulty levels in general.

The changes come fairly soon after Bioware community manager Jesse Anderson wrote an extensive and lengthy response on the game's subreddit to player concerns. Anderson explained why Anthem differed between pre-launch and the final product, how reactive Bioware is to feedback, and strongly insisted that "Anthem is here to stay."

Anthem Increases Drop Rate For Endgame Weapons

about X hours ago from
Anthem Increases Drop Rate For Endgame Weapons

The latest update for Anthem is now live and, thanks to the patch notes, Bioware has confirmed that they have made some changes to the game's criticized loot table to better emphasize endgame weapons when you're actually in the endgame. You might ask why it was different before this update and it seems like Bioware also agrees.

The new update is server-side, which means you don't need to actually download anything for it to take effect. On the grandmaster 2 and 3 difficulty levels, the drop rate for Masterwork & Legendary items has been increased. Masterwork & Legendary drop rates have also been increased for tougher enemies at all difficulty levels in general.

The changes come fairly soon after Bioware community manager Jesse Anderson wrote an extensive and lengthy response on the game's subreddit to player concerns. Anderson explained why Anthem differed between pre-launch and the final product, how reactive Bioware is to feedback, and strongly insisted that "Anthem is here to stay."

Uncovering The Mysteries Of Control's The Oldest House

about X hours ago from
Uncovering The Mysteries Of Control's The Oldest House

Control invites players to explore The Oldest House, a mysterious building located in Manhattan. Just because the events of the game take place within a single location doesn’t mean you should expect a lack of diversity in the environments. I not only had the chance to explore a small section of The Oldest House, but also chat with the team at Remedy Entertainment to see what we could learn about Control’s enigmatic setting.

The Oldest House serves as the headquarters for the Federal Bureau of Control (FBC), a government agency that investigates the unexplainable. The Bureau discovered The Oldest House in the 1960s while looking into Altered World Events, different supernatural phenomena they’re tasked with researching. After discovering the shifting Place of Power hidden beneath the New York subway, the Bureau decided to make it its headquarters.

Being a Place of Power means it can hold Objects of Power, items that grant protagonist Jesse Faden additional abilities, but that’s not all. Places of Power have unique logic to them, and they operate under their own rules. The Oldest House shifts and transforms in unexpected ways as you move through it. The Bureau calls The Oldest House home, but an unexplainable threat known as The Hiss has invaded, corrupting or killing employees and infecting The Oldest House.

Uncovering The Mysteries Of Control's The Oldest House

about X hours ago from
Uncovering The Mysteries Of Control's The Oldest House

Control invites players to explore The Oldest House, a mysterious building located in Manhattan. Just because the events of the game take place within a single location doesn’t mean you should expect a lack of diversity in the environments. I not only had the chance to explore a small section of The Oldest House, but also chat with the team at Remedy Entertainment to see what we could learn about Control’s enigmatic setting.

The Oldest House serves as the headquarters for the Federal Bureau of Control (FBC), a government agency that investigates the unexplainable. The Bureau discovered The Oldest House in the 1960s while looking into Altered World Events, different supernatural phenomena they’re tasked with researching. After discovering the shifting Place of Power hidden beneath the New York subway, the Bureau decided to make it its headquarters.

Being a Place of Power means it can hold Objects of Power, items that grant protagonist Jesse Faden additional abilities, but that’s not all. Places of Power have unique logic to them, and they operate under their own rules. The Oldest House shifts and transforms in unexpected ways as you move through it. The Bureau calls The Oldest House home, but an unexplainable threat known as The Hiss has invaded, corrupting or killing employees and infecting The Oldest House.

Hello Games Announces No Man's Sky Online As An Update

about X hours ago from
Hello Games Announces No Man's Sky Online As An Update

After a bumpy and controversial launch, No Man's Sky has steadily improved over the years, culminating with a massive expansion in the form of No Man's Sky Next last year. Now Hello Games is announcing the next step in No Man's Sky's direction with what they're calling No Man's Sky Beyond. The first part of that that is No Man's Sky Online, which is a massive push for a social online experience.

Check out a very, very short teaser for Beyond below.

In terms of No Man's Sky Online, Hello Games is eager to emphasize the ways people have been playing the game since Next.

Hello Games Announces No Man's Sky Online As An Update

about X hours ago from
Hello Games Announces No Man's Sky Online As An Update

After a bumpy and controversial launch, No Man's Sky has steadily improved over the years, culminating with a massive expansion in the form of No Man's Sky Next last year. Now Hello Games is announcing the next step in No Man's Sky's direction with what they're calling No Man's Sky Beyond. The first part of that that is No Man's Sky Online, which is a massive push for a social online experience.

Check out a very, very short teaser for Beyond below.

In terms of No Man's Sky Online, Hello Games is eager to emphasize the ways people have been playing the game since Next.

Jump Force's DLC Roadmap Announced

about X hours ago from
Jump Force's DLC Roadmap Announced

Bandai Namco has announced Jump Force's slate of DLC through August – featuring nine characters, including Seto Kaiba from Yu-Gi-Oh! – with more to come.

Kaiba and two other characters (TBA) are part of May's paid DLC component, and while three more are coming in August, it looks like the final trio won't come out until some time after that.

These fighters can be bought individually, and they are included in the game's Fighters Pass. The DLC also includes free content such as events, costumes, and a new stage: Valley of the End.

Jump Force's DLC Roadmap Announced

about X hours ago from
Jump Force's DLC Roadmap Announced

Bandai Namco has announced Jump Force's slate of DLC through August – featuring nine characters, including Seto Kaiba from Yu-Gi-Oh! – with more to come.

Kaiba and two other characters (TBA) are part of May's paid DLC component, and while three more are coming in August, it looks like the final trio won't come out until some time after that.

These fighters can be bought individually, and they are included in the game's Fighters Pass. The DLC also includes free content such as events, costumes, and a new stage: Valley of the End.

We Didn't Start The Fire

about X hours ago from
We Didn't Start The Fire

When Battlefield V was first revealed Battlefield V, they announced a new mode called Firestorm, but was ultimately DICE's take on the Battle Royale genre. The studio said they were big fans of the genre and wanted to do one internally, but it couldn't make it in time for launch. Now, five months after launch, and six months from the original intended release, the mode is finally getting an official reveal in the form of a cinematic.

You can check out the reveal trailer for Firestorm below.

There's parts of the trailer that kind of feel like Bad Company, which I'm into, but there's not a lot to glean from it right now. Actual gameplay won't be coming for another week or so, but until then, at least we have a sense of its tone. The full mode will release on March 25.

We Didn't Start The Fire

about X hours ago from
We Didn't Start The Fire

When Battlefield V was first revealed Battlefield V, they announced a new mode called Firestorm, but was ultimately DICE's take on the Battle Royale genre. The studio said they were big fans of the genre and wanted to do one internally, but it couldn't make it in time for launch. Now, five months after launch, and six months from the original intended release, the mode is finally getting an official reveal in the form of a cinematic.

You can check out the reveal trailer for Firestorm below.

There's parts of the trailer that kind of feel like Bad Company, which I'm into, but there's not a lot to gleam from it right now. Actual gameplay won't be coming for another week or so, but until then, at least we have a sense of its tone. The full mode will release on March 25.