How Crossplay Works

about X hours ago from
How Crossplay Works

A hot topic in the conversation surrounding Call of Duty: Modern Warfare to this point has been how Infinity Ward will handle crossplay. The team has said the highly anticipated shooter will feature full crossplay between platforms, but further details have been scarce. Today, we learned a lot more about how the feature works.

First and foremost, anybody playing Call of Duty: Modern Warfare needs to have a Call of Duty account. You can go here to create one using your PSN, Xbox Live, Steam, Activision, or Battle.net account. Once you get you get your hands on the game, you choose to opt in or opt out of crossplay. Choosing to enable crossplay means players can play with others on PlayStation 4, Xbox One, and PC. Once you have your Call of Duty account and you enable crossplay, you can create cross-platform friends lists and parties comprised of players from PS4, Xbox One, and PC.

The Surge 2 As Seen Through A Violent Music Video

about X hours ago from
The Surge 2 As Seen Through A Violent Music Video

Developer Deck 13 Interactive promises plenty of violence and a brutal challenge in The Surge 2, which launches on Xbox One, PlayStation 4, and PC next Tuesday (September 24). You've seen plenty of Surge 2 videos that show heads flying, and you'll see that aspect of the game again in this short video, but this time it's a little different.

The violence is set to a cover of the song 'The End of the World,' which was originally penned by Skeeter Davis in 1963. The cover is done by Sharon Van Etten in what Deck 13 is calling the "Symphony of Violence" trailer.

Hideo Kojima Answers Our Questions About Death Stranding

about X hours ago from
Hideo Kojima Answers Our Questions About Death Stranding

The last week has been a busy one for Hideo Kojima. Even with Death Stranding in the final stretch approaching release, the legendary creator took the stage at Tokyo Game Show for two separate live presentations showing off his unique and difficult-to-explain project. While we learned a lot from watching those demonstrations, they also raised many questions about how Death Stranding works and what it tries to convey. What is the goal behind the asynchronous multiplayer? What do "likes" do? How has the game changed since its inception? To get the answers to these questions and more, we visited the Kojima Productions studio in Tokyo for an interview with Hideo Kojima himself. 

Of all the new features that you revealed at the first TGS live show, what was the one you were most excited to finally talk about?

Hideo Kojima Answers Our Questions About Death Stranding

about X hours ago from
Hideo Kojima Answers Our Questions About Death Stranding

The last week has been a busy one for Hideo Kojima. Even with Death Stranding in the final stretch approaching release, the legendary creator took the stage at Tokyo Game Show for two separate live presentations showing off his unique and difficult-to-explain project. While we learned a lot from watching those demonstrations, they also raised many questions about how Death Stranding works and what it tries to convey. What is the goal behind the asynchronous multiplayer? What do "likes" do? How has the game changed since its inception? To get the answers to these questions and more, we visited the Kojima Productions studio in Tokyo for an interview with Hideo Kojima himself. 

Of all the new features that you revealed at the first TGS live show, what was the one you were most excited to finally talk about?

Bandai Namco Shares More On The Characters And World

about X hours ago from
Bandai Namco Shares More On The Characters And World

Outside of a few basic beats, Bandai Namco has been keeping details about Tales of Arise under wraps. This TGS marks the first time we've had new information, thanks to a new trailer and stage show. 

We learned more about how the two main characters, Alphen and Shionne, will be connected. The pair come from two very different worlds. You see the story through the eyes of Alphen who is from Dahna. He crosses paths with Shionne, who is from Rena, which Bandai Namco referred to as "a land of the righteous and divine." Shionne's land of Rena has ruled over Alphen's Dahna for the past 300 years, and it hasn't been pretty. Rena, with its advanced technology, has depleted Dahna of its natural resources, keeping them subservient and miserable. 

It still hasn't been divulged exactly why, but Shionne, who has thorns growing all over body that hurt anyone who touches her, is being chased by her Renan cohorts when she meets Alphen. Her encounter with Alphen leads him to take the torch flame sword and work to free the people of Dahna. Apparently, she has "secret motivations" for turning on her people and helping Alphen and the people Dahna gain their freedom. The game begins with both Alphen and Shionne looking to change their fate and create a new future. 

Bandai Namco Shares More On The Characters And World

about X hours ago from
Bandai Namco Shares More On The Characters And World

Outside of a few basic beats, Bandai Namco has been keeping details about Tales of Arise under wraps. This TGS marks the first time we've had new information, thanks to a new trailer and stage show. 

We learned more about how the two main characters, Alphen and Shionne, will be connected. The pair come from two very different worlds. You see the story through the eyes of Alphen who is from Dahna. He crosses paths with Shionne, who is from Rena, which Bandai Namco referred to as "a land of the righteous and divine." Shionne's land of Rena has ruled over Alphen's Dahna for the past 300 years, and it hasn't been pretty. Rena, with its advanced technology, has depleted Dahna of its natural resources, keeping them subservient and miserable. 

It still hasn't been divulged exactly why, but Shionne, who has thorns growing all over body that hurt anyone who touches her, is being chased by her Renan cohorts when she meets Alphen. Her encounter with Alphen leads him to take the torch flame sword and work to free the people of Dahna. Apparently, she has "secret motivations" for turning on her people and helping Alphen and the people Dahna gain their freedom. The game begins with both Alphen and Shionne looking to change their fate and create a new future. 

Gust Is Making A Game Based On The Popular Anime, Here’s What You Need To Know

about X hours ago from
Gust Is Making A Game Based On The Popular Anime, Here’s What You Need To Know

Fairy Tail, a long-running manga and anime, is receiving the video game treatment. Koei Tecmo and Gust made the announcement ahead of Tokyo Game Show and held a stage show there today to showcase more about the game based on creator Hiro Mashima’s work. The game is being created under Mashima’s supervision to make sure our journey to the continent of Fiore is as close to the true experience as possible. For those not in the know, Fairy Tail places you in a world of mages and wizards. It follows the exploits of a mage guild, taking jobs to earn their keep and learning more about the world’s mysteries. We were on hand at Tokyo Game Show to learn more about the RPG, which is taking plenty of cues from Gust’s flagship franchise, Atelier. 

Gust Is Making A Game Based On The Popular Anime, Here’s What You Need To Know

about X hours ago from
Gust Is Making A Game Based On The Popular Anime, Here’s What You Need To Know

Fairy Tail, a long-running manga and anime, is receiving the video game treatment. Koei Tecmo and Gust made the announcement ahead of Tokyo Game Show and held a stage show there today to showcase more about the game based on creator Hiro Mashima’s work. The game is being created under Mashima’s supervision to make sure our journey to the continent of Fiore is as close to the true experience as possible. For those not in the know, Fairy Tail places you in a world of mages and wizards. It follows the exploits of a mage guild, taking jobs to earn their keep and learning more about the world’s mysteries. We were on hand at Tokyo Game Show to learn more about how the game, which is taking plenty of cues from Gust’s flagship franchise, Atelier. 

Going Turn-Based, And Other New Highlights

about X hours ago from
Going Turn-Based, And Other New Highlights

Square Enix already released a new trailer for Final Fantasy VII Remake, but that isn't all the information the company had for fans at Tokyo Game Show. During a live stage presentation at the PlayStation booth, Final Fantasy VII Remake producer Yoshinori Kitase showcased a variety of additional features and moments that we haven't seen yet.

You can see the whole presentation in the footage below. However, since it was all in Japanese, the official Final Fantasy VII Remake Twitter account followed up with a series of helpful explanations to shine a spotlight on the most interesting parts. 

The most surprising announcement came in the form of the "classic" battle option. Final Fantasy VII Remake reinvents the original battle system and focuses on action, but players who want an experience closer to the original can turn on the classic option. This creates a more traditional turn-based feeling in combat.

Going Turn-Based, And Other New Highlights

about X hours ago from
Going Turn-Based, And Other New Highlights

Square Enix already released a new trailer for Final Fantasy VII Remake, but that isn't all the information the company had for fans at Tokyo Game Show. During a live stage presentation at the PlayStation booth, Final Fantasy VII Remake producer Yoshinori Kitase showcased a variety of additional features and moments that we haven't seen yet.

You can see the whole presentation in the footage below. However, since it was all in Japanese, the official Final Fantasy VII Remake Twitter account followed up with a series of helpful explanations to shine a spotlight on the most interesting parts. 

The most surprising announcement came in the form of the "classic" battle option. Final Fantasy VII Remake reinvents the original battle system and focuses on action, but players who want an experience closer to the original can turn on the classic option. This creates a more traditional turn-based feeling in combat.