10 Exciting Details About Obsidian’s Grounded 

about X hours ago from
10 Exciting Details About Obsidian’s Grounded 

Obsidian Entertainment is best known for its work on RPGs like Pillars of Eternity, Fallout: New Vegas, and The Outer Worlds, but the team has recently been hard at work on something entirely new: a survival game where you are the size of a bug. We spent a day at Obsidian checking out the game and walked away with this list of 10 reasons you should be excited about this offbeat project. 

Grounded is set in an Earth-like environment, but you are bug-sized, so everything looks incredibly different from the ground. Tiny bugs become fearsome beasts, and little pieces of garbage become potential shelters. 

Like most survival games, you begin the game with meager supplies, but as you gather twigs and pebbles you can construct makeshift weapons, huts, and other useful tools. For example, sap can be combined with twigs to create torches, and insect exoskeletons can be used to craft armor. 

10 Exciting Details About Obsidian’s Grounded 

about X hours ago from
10 Exciting Details About Obsidian’s Grounded 

Obsidian Entertainment is best known for its work on RPGs like Pillars of Eternity, Fallout: New Vegas, and The Outer Worlds, but the team has recently been hard at work on something entirely new: a survival game where you are the size of a bug. We spent a day at Obsidian checking out the game and walked away with this list of 10 reasons you should be excited about this offbeat project. 

See the world from a different perspective: Grounded is set in an Earth-like environment, but you are bug-sized, so everything looks incredibly different from the ground. Tiny bugs become fearsome beasts, and little pieces of garbage become potential shelters. 

Build new tech: Like most survival games, you begin the game with meager supplies, but as you gather twigs and pebbles you can construct makeshift weapons, huts, and other useful tools. For example, sap can be combined with twigs to create torches, and insect exoskeletons can be used to craft armor. 

The Culmination Of A Dream In The Indie Scene

about X hours ago from
The Culmination Of A Dream In The Indie Scene

For Red Blue Games co-founders Edward and Lucas Rowe, developing games has always been intertwined with their indescribable bond as twin brothers. 

“We’d make Paper Mario levels on spools of paper,” Lucas recalls with a smile. 

“We would take those spools of paper and get on either end of it and draw until you met in the middle and you have a world,” Edward adds. “We would do battles with stick figures where we’d each draw a picture and you’d fill it in one at a time and sort of fight each other by adding to the drawing.”

The Culmination Of A Dream In The Indie Scene

about X hours ago from
The Culmination Of A Dream In The Indie Scene

For Red Blue Games co-founders Edward and Lucas Rowe, developing games has always been intertwined with their indescribable bond as twin brothers. 

“We’d make Paper Mario levels on spools of paper,” Lucas recalls with a smile. 

“We would take those spools of paper and get on either end of it and draw until you met in the middle and you have a world,” Edward adds. “We would do battles with stick figures where we’d each draw a picture and you’d fill it in one at a time and sort of fight each other by adding to the drawing.”

Expanding On The Show – A Closer Look At The Dark Crystal: Age Of Resistance Tactics

about X hours ago from
Expanding On The Show – A Closer Look At The Dark Crystal: Age Of Resistance Tactics

After years as a cult favorite film, The Dark Crystal franchise has recently experienced a well-deserved resurgence, thanks to the Age of Resistance prequel show on Netflix. The 10-episode project earned broad acclaim upon its release a few months ago, thanks to its rich fantasy storytelling communicated through technical and artistic mastery. The series gains a companion project, in the form of a tactics game that helps to fill in some of the gaps in the show. And while the project looks to borrow from the likes of Final Fantasy Tactics and Fire Emblem, there’s plenty of originality at play.

“The game takes place concurrent to the events of the series and will briefly recap the major events of the series while also delving into some new territory,” says Chris Lee, director of games at Netflix. “This means that, narratively, the game can stand on its own and be enjoyed by players who haven’t necessarily seen the series.”

 The plan is to let the game tackle some of the important events only hinted at in the cinematic show. For instance, at one point the game follows the characters Gurjin, Naia, and Kylan as they set out to unite the Gelfling clans, an essential plot event that was nonetheless handled off-screen within the series.

Expanding On The Show – A Closer Look At The Dark Crystal: Age Of Resistance Tactics

about X hours ago from
Expanding On The Show – A Closer Look At The Dark Crystal: Age Of Resistance Tactics

After years as a cult favorite film, The Dark Crystal franchise has recently experienced a well-deserved resurgence, thanks to the Age of Resistance prequel show on Netflix. The 10-episode project earned broad acclaim upon its release a few months ago, thanks to its rich fantasy storytelling communicated through technical and artistic mastery. The series gains a companion project, in the form of a tactics game that helps to fill in some of the gaps in the show. And while the project looks to borrow from the likes of Final Fantasy Tactics and Fire Emblem, there’s plenty of originality at play.

“The game takes place concurrent to the events of the series and will briefly recap the major events of the series while also delving into some new territory,” says Chris Lee, director of games at Netflix. “This means that, narratively, the game can stand on its own and be enjoyed by players who haven’t necessarily seen the series.”

 The plan is to let the game tackle some of the important events only hinted at in the cinematic show. For instance, at one point the game follows the characters Gurjin, Naia, and Kylan as they set out to unite the Gelfling clans, an essential plot event that was nonetheless handled off-screen within the series.

World of Warcraft Enters The Afterlife With Shadowlands Expansion

about X hours ago from
World of Warcraft Enters The Afterlife With Shadowlands Expansion

While celebrating the 15-year anniversary of World of Warcraft today at BlizzCon 2019, the company also unveiled World of Warcraft: Shadowlands, an expansion coming in 2020 (the game can be pre-purchased now).

Dead souls are no longer going to their appropriate resting place in the Shadowlands, but are instead being fed into The Maw thanks to Sylvanas Windrunner, who has breached the veil separating Azeroth and the realm.

The Shadowlands features five zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw. The first four are overseen by Covenants corresponding to specific kinds of souls. The Kyrian (Bastian) watch over souls from the mortal realm. The Night Fae (Ardenweald) defend nature spirits. The Venthyr are gothic masters. The Necrolords forge undead warriors for the Shadowlands. Players will create a bond with one of the Covenants, completing their campaign and getting class-specific abilities and more.

Blizzard Reveals Diablo IV In Gruesome Cinematic, Lengthy Gameplay Clip

about X hours ago from
Blizzard Reveals Diablo IV In Gruesome Cinematic, Lengthy Gameplay Clip

Blizzard kicked off BlizzCon 2019 with a bang, or possibly more accurately the stone-on-stone grinding of an ancient door opening. The company started its presentation, revealing something we've long since suspected was coming: Diablo IV. In addition to the teaser cinematic, game director Luis Barriga showed off a gameplay trailer that squashes rumors that the game would be scrapping the traditional isometric action.

The cinematic shows several adventurers who have been lured to their doom by a mysterious priest. The goal? Bringing back one of Diablo lore's most influential figures: Lilith. The creator of Sanctuary, the world that Diablo takes place in, has long been exiled, and her return is bound to have major consequences.

This is all in service to the actual game. Barriga introduced three of the classes, which are all returning from various entries. So far, we know about the barbarian, sorceress, and druid – the latter of which inspired a big cheer from the attendees. After seeing the shapeshifting hero in action in the clip below, we can understand the enthusiasm. There's a lot to parse in the clip, including the introduction of mounts, but overall it looks like the series is getting back to its darker roots. That's something fans have been clamoring for.

Blizzard Reveals Diablo IV In Gruesome Cinematic, Lengthy Gameplay Clip

about X hours ago from
Blizzard Reveals Diablo IV In Gruesome Cinematic, Lengthy Gameplay Clip

Blizzard kicked off BlizzCon 2019 with a bang, or possibly more accurately the stone-on-stone grinding of an ancient door opening. The company started its presentation, revealing something we've long since suspected was coming: Diablo IV. In addition to the teaser cinematic, game director Luis Barriga showed off a gameplay trailer that squashes rumors that the game would be scrapping the traditional isometric action.

The cinematic shows several adventurers who have been lured to their doom by a mysterious priest. The goal? Bringing back one of Diablo lore's most influential figures: Lilith. The creator of Sanctuary, the world that Diablo takes place in, has long been exiled, and her return is bound to have major consequences.

This is all in service to the actual game. Barriga introduced three of the classes, which are all returning from various entries. So far, we know about the barbarian, sorceress, and druid – the latter of which inspired a big cheer from the attendees. After seeing the shapeshifting hero in action in the clip below, we can understand the enthusiasm. There's a lot to parse in the clip, including the introduction of mounts, but overall it looks like the series is getting back to its darker roots. That's something fans have been clamoring for.

World of Warcraft Enters The Afterlife With Shadowlands Expansion

about X hours ago from
World of Warcraft Enters The Afterlife With Shadowlands Expansion

While celebrating the 15-year anniversary of World of Warcraft today at BlizzCon 2019, the company also unveiled World of Warcraft: Shadowlands, an expansion coming in 2020 (the game can be pre-purchased now).

Dead souls are no longer going to their appropriate resting place in the Shadowlands, but are instead being fed into The Maw thanks to Sylvanas Windrunner, who has breached the veil separating Azeroth and the realm.

The Shadowlands features five zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw. The first four are overseen by Covenants corresponding to specific kinds of souls. The Kyrian (Bastian) watch over souls from the mortal realm. The Night Fae (Ardenweald) defend nature spirits. The Venthyr are gothic masters. The Necrolords forge undead warriors for the Shadowlands. Players will create a bond with one of the Covenants, completing their campaign and getting class-specific abilities and more.