Ashly Burch To Reprise Her Role As Tiny Tina In Borderlands 3

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Ashly Burch To Reprise Her Role As Tiny Tina In Borderlands 3

Voice actress Ashly Burch is returning to reprise her role of Tiny Tina in Borderlands 3. This was confirmed today on Twitter by Gearbox CEO Randy Pitchford, who replied to a query from a fan.

Yes she has returned.

Tiny Tina is a fan-favorite among many ever since she first appeared in Borderlands 2. Tina also had her own DLC, Tiny Tina’s Assault on Dragon Keep. Burch brought life to Tiny Tina with excellent voice acting that fleshed out the young character's explosive personality.

Telltale Co-Founder On Studio's Crunch: "It Was Trial By Fire"

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Telltale Co-Founder On Studio's Crunch:

According to Telltale co-founder and former CEO Kevin Bruner, who left the company in 2017, working at Telltale was a "trial by fire" because of how quick production cycles were.

While Telltale's episodic nature set it apart, especially early on, but its serialized nature led to game launches in rapid succession. At Telltale, the breakneck speed of the workflow kept crunch rampant through the studio.

It was commonplace for big modifications to be put into a game even just a week before it shipped, and many worked 80-hour work weeks, we were told by ex-Telltale narrative designer Emily Grace Buck. When we asked Bruner about crunch at the studio, he didn't deny it, but instead said that to keep the studio afloat, it was necessary.

Here Are The First Details For The Mandalorian, A Live-Action Star Wars TV Series

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Here Are The First Details For The Mandalorian, A Live-Action Star Wars TV Series

The Mandalorian, a live-action television series set in the Star Wars universe, will debut on Disney's new streaming service, Disney+, on November 12. We were given a brief tease of what to expect from the series during an hour-long panel at this year's Star Wars Celebration.

The panel began with a trio of familiar faces taking the stage to a roaring crowd. Lucasfilm president Kathleen Kennedy, the Mandalorian's creator, writer, and director Jon Favreau, and executive producer and director Dave Filoni came out to discuss their latest project.

"What could be more exciting than Dave Filoni directing live action?" Kennedy said. Filoni is known for his work on Star Wars animated shows like The Clone Wars and Rebels. Filoni and Favreau talked about their first time meeting each other at Skywalker Ranch. Favreau said that he was mixing Iron Man there, and Filoni was the first person to watch it. Filoni then brought in Favreau to be the first person to watch the first episode of The Clone Wars.

God Of War Creators Thank Fans With Free PS4 Dynamic Theme And Avatar Set

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God Of War Creators Thank Fans With Free PS4 Dynamic Theme And Avatar Set

Santa Monica Studio is celebrating God of War's one-year anniversary and thanking its fans by offering a free dynamic PS4 theme and avatar set, both based off the game.

The PS4 theme is available now, whereas the avatar set is coming Wednesday. You can view a preview of the theme below which shows Kratos and Atreus canoeing through the Lake of Nine.

"Like so many in our industry, at Santa Monica Studio we craft games and strive to tell powerful, emotionally connecting stories," writes head of studio Shannon Studstill on the PlayStation Blog. "This year marks 20 years since our studio was founded. If I had to predict the next 20 years of Santa Monica Studio, I can tell you without a shadow of a doubt, we will continue to create games whose art reflects life, life reflects art, with stories we want to resonate for years to come.

"The Way The Studio Was Shut Down Was Horrifying To Me" Says Telltale Co-Founder

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Earlier this week, we published an investigative piece that delved deep into the circumstances leading to last year's closure of Telltale Games. One of the major voices in that story was Kevin Bruner, co-founder and former CEO of Telltale. 

In our interview, Bruner candidly spoke about his thoughts on the shut down, saying he was disappointed and appalled with how it was handled. Bruner left the company in 2017 after being pushed out by board members (he also has a lawsuit against the company for financial damages), so he was not present during the majority studio closure.

"If I were an employee there, I would feel wronged, definitely," he says. "We’ll see what becomes of that. It’s tough now because there’s not much of a Telltale left to right the wrongs."

A.I.-Powered Dota 2 Team Beats World Champions, Now Taking On Challengers

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A.I.-Powered Dota 2 Team Beats World Champions, Now Taking On Challengers

The reigning champions of Dota 2, European team OG, today lost a best-of-three exhibition match against a team of five A.I.-controlled opponents.

The match (which starts around the 45-minute mark in this archive) was a stomp by the comps (for once!), with the set going 2-0 in the A.I.'s favor. The team is powered by tech firm OpenAI, which is researching the technology for multiple purposes, including robotics learning.

The first match was a back-and-forth for most of its duration, while the second was a blowout. The exhibition then featured a co-op match featuring two teams with a mix of human and computer players.

Reader Discussion – Have You Ever Paid To Unlock Content You Could Otherwise Earn?

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Reader Discussion – Have You Ever Paid To Unlock Content You Could Otherwise Earn?

With the recent news of Capcom offering players the chance to simply unlock everything in Resident Evil 2 by paying $5 instead of playing through the game multiple times, it raises the question: How many among us have paid to unlock something we'd otherwise be able to earn ourselves?

I've technically done it. The Street Fighter V character passes have you pay for characters you can otherwise "earn" through fight money get from playing the game itself, and I've paid for those. That approach is more like a free-to-play scheme, where you grind for currency and are then tempted to skip that grind by paying real money. Resident Evil 2's unlock DLC feels different in that you're not skipping a currency grind, but you are paying for the option to skip playing the game multiple times (something you should do with Resident Evil 2, specifically) but it's more or less the same thing, right?

Have you ever done it? Have you paid for that Resident Evil 2 DLC? Or paid to play as a character in League of Legends? Can you think of other games that do something like this (bonus points if they're not free-to-play games)? Let us know in the comments.

Nintendo Used Some Pretty Cool Tricks To Get Mario Kart 64 To Run On The Nintendo 64

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Nintendo Used Some Pretty Cool Tricks To Get Mario Kart 64 To Run On The Nintendo 64

Mario Kart 64 is still one of the Nintendo 64's best games (if you disagree, fight me!). Its set of iconic racing tracks (some of which show up in Mario Kart 8 Deluxe), catchy soundtrack, and strong sense of speed for a mid-'90s racer made it one of the console's standout titles, and many people remember it fondly today. But if you were wondering how Nintendo gave its character models their fidelity while making sure everything else ran smoothly, you can now learn how.

Youtube channel A+Start's latest video breaks down how it all works. Essentially, the technique has Nintendo building 3D models of the character, then "running" them through a flat model, which is what you control on the track. As you're racing, all you see is a single, flat sprite, but those sprites are taken from a 3D model in real-time, giving the effect of your character being 3D as you play. If that's hard to visualize, the full video explains the concept in more depth, and uses visuals, to boot!

Oculus Co-Founder Regrets Accidental 'Easter Egg' Messages Inside Touch Controllers

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Oculus Co-Founder Regrets Accidental 'Easter Egg' Messages Inside Touch Controllers

Oculus co-founder Nate Mitchell has taken to Twitter to state that, "unfortunately," hidden messages not meant for consumers found their way into the guts of Oculus Touch controllers.

As Mitchell states, the messages, which read "This Space For Rent," and "The Masons Were Here," (likely a reference to the Freemasons) on final production hardware, and "Big Brother is Watching You" and "Hi iFixit! We See You!" (a reference to online repair manual website iFixit) on some of the development kits sent out to developers, were not intentional. The messages can be found by opening up the controllers and checking the wiring.

"While I appreciate the easter [sic] eggs, these were inappropriate and should have been removed," Mitchell stated. "The integrity and functionality of the hardware were not compromised, and we've fixed our process so this won't happen again."