Oculus Rift's New Headset Receives Price And Release Window

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Oculus Rift's New Headset Receives Price And Release Window

During GDC, Oculus revealed that its long-rumored headset is a reality and will be arriving rather soon. Oculus considers its new upcoming headset, The Rift S to new the new standard model going forward for the company. Priced at $399 and due out this Spring, the S brings a bevy of enhancements over the older models.

Among the enhancements over the original Rift, Oculus says that S was developed in partnership with Lenovo in order to make the headset more comfortable. The resolution for the headset has also been raised to 1280×1440 for each eye, and external sensors have been removed in favor of new tracking technology. You can watch the trailer for the device right here:

For more on the Oculus Rift, check out our original review here.

The Teenage Wasteland Comes To Hawkins In Season 3 Trailer For Stranger Things

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The Teenage Wasteland Comes To Hawkins In Season 3 Trailer For Stranger Things

Netflix has finally shown off a significant bit of footage from the long-teased season 3 of Stranger Things in a symphonic trailer set to The Who. We see Dustin, Mike, Eleven, and the rest getting ready to go through the big changes that come alongside adolescence. Also, there are monsters.

You can watch the trailer right here:

For more on Stranger Things, check out our take on the free game based on the popular series.

Florence Started Development As 3D Rubik's Cube Of Human Heads

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Florence Started Development As 3D Rubik's Cube Of Human Heads

One of Game Informer's favorite games from last year was the mobile game Florence. At GDC 2019, Florence's director Ken Wong gave a presentation that shed new light on the emotional game's unexpected path through development. According to Wong, Florence began with the goal of manipulating some sort of 3D object on a screen. The first idea that the team landed on during a 6-month phase of brainstorming was rotating a 3D puzzle of different human heads and sliding their facial features into place like a Rubik's Cube. Eventually Wong and the development team at Mountains realized that doing too many of these puzzles back-to-back got boring.

After brainstorming several different topics to adapt to the puzzle genre, the team landed on "the story of a relationship told through a 3D jigsaw puzzle." Eventually realizing that rotating 3D objects was too awkward, they shifted to cleaner 2D puzzles. From there, they expanded the mechanics beyond base puzzles and embraced their "cross between WarioWare and interactive comic books." The game's two main characters that fall in love during the game were originally more blank slates, with ambiguous ethnicities and personalities. Wong realized that there was was more storytelling potential in getting specific, and then added the very specific familial backgrounds for the characters from people that he knew in real life.

Konami Announces Anniversary Collections Starring Castlevania, Contra, And Arcade Classics

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Konami Announces Anniversary Collections Starring Castlevania, Contra, And Arcade Classics

It's been 50 years since Konami was founded, and to celebrate, the publisher is looking back at the games and franchises it built its reputation on in the '80s and '90s. The Konami Anniversary Collections gather releases from the company's past and brings them to modern platforms through the various digital storefronts.

The first Anniversary Collection is titled Arcade Classics. As the name implies, this brings players with eight titles from Konami's arcade past. According to the site, players will be able to experience these games with modern features. 

The full game list for the Arcade Classics Anniversary Collection:

Castle Crashers Remastered Coming To PS4 And Switch

about X hours ago from
Castle Crashers Remastered Coming To PS4 And Switch

Last week, developer The Behemoth teased a re-release of its flagship title Castle Crashers for PS4 and Switch. Today, the studio confirmed it: Castle Crashers Remastered will come to both platforms sometime this year.

Castle Crashers launched on Xbox 360 in 2008 and has since accrued 20 million downloads across all platforms. A remastered version of the game launched on Xbox One in 2015, which is the version that will hit PS4 and Switch this year.

The game will run at 60 frames per second, as opposed to the original release's 30 frames per second, according to the developer's blog. It'll also include a multiplayer mini-game unique to the remastered version called Back Off Barbarian, as well as all previously released DLC, including characters, weapons, and animal orbs.

Anthem And Jump Force Lead February Sales In U.S.

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Anthem And Jump Force Lead February Sales In U.S.

NPD, the video game industry analysis and sales-tracking group, has posted the results of February retail and download sales in the U.S. for February 2019. Despite a rocky launch in the eyes of many, BioWare's Anthem led the pack, posting the second-strongest sales month for any BioWare-developed game, trailing only Mass Effect 3 in its release month of March 2012.

Shōnen Jump crossover fighting game Jump Force also had an exceptionally strong debut month, giving publisher Bandai Namco Games its third-highest total ever. Square Enix and Disney crossover adventure Kingdom Hearts III posted its second straight month with high-ranking sales after leading the pack in January, solidifying it as the highest-selling game of 2019 to date.

You can see the full top 20 for February 2019 below.

The Elephant Ride In Uncharted: The Lost Legacy Almost Didn’t Happen

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The Elephant Ride In Uncharted: The Lost Legacy Almost Didn’t Happen

Today at the Game Developers conference, Naughty Dog story animator Marianne Hayden, who is currently working on The Last of Us II, went into great detail on the elephant ride in Uncharted: The Lost Legacy. It turns out it took a lot of work to get right and it almost didn’t happen. The elephant ride initially started as a joke at a meeting, but after thinking more about it, the team came around to it. However, it also was one of the biggest challenges in the game.

The scene serves as a big bonding moment for Chloe and Nadine. Originally wasn’t set to happen until later in the game. The team decided to move it sooner to serve as a more important moment in the two’s relationship. What ensues is Chloe and Nadine moving a boulder to save a trapped elephant and the animal returns the favor by taking them for a ride to their next destination. The whole scene is quieter, as both are struggling to work together and trapped on this majestic being. 

Get An Early Preview Of The Spider-Man Comic Based On Insomniac's PS4 Game

about X hours ago from
Get An Early Preview Of The Spider-Man Comic Based On Insomniac's PS4 Game

One of the most exciting aspects of Spider-Man's recent PS4 outing was its excellent storytelling. Peter Parker juggling his responsibilities to job, family, and relationships while also managing bills and, of course, his crime-fighting alter-ego, was central to the game's story. 

Starting tomorrow, the comic adaptation, Spider-Man: City at War #1 releases, and you can get a glimpse of the first four pages of that issue right now thanks to vice president and creative director of Marvel Games Bill Rosemann.

Take a look above and then check out our glowing review of the game.

Get An Early Preview Of The Spider-Man Comic Based On Insomniac's PS4 Game

about X hours ago from
Get An Early Preview Of The Spider-Man Comic Based On Insomniac's PS4 Game

One of the most exciting aspects of Spider-Man's recent PS4 outing was its excellent storytelling. Peter Parker juggling his responsibilities to job, family, and relationships while also managing bills and, of course, his crime-fighting alter-ego, was central to the game's story. 

Starting tomorrow, the comic adaptation, Spider-Man: City at War #1 releases, and you can get a glimpse of the first four pages of that issue right now thanks to vice president and creative director of Marvel Games Bill Rosemann.

Take a look above and then check out our glowing review of the game.