Nintendo Power Returns As A Podcast

about X hours ago from
Nintendo Power Returns As A Podcast

Nintendo announced yesterday that they are reviving Nintendo Power in the form of a podcast hosted by Nintendo of America employees.

The new podcast is hosted by Chris Slate, former editor-in-chief of Nintendo Power, Damon Baker, publisher and developer relations, and Kit Ellis, from the Nintendo Minute. The debut episode sits down with Zelda producer Eiji Aonuma and Breath of the Wild director Hidemaro Fujibayashi. Aonuma does confirm in that episode that there will be no further DLC for Breath of the Wild.

Nintendo Power first started in July of 1988 with news of Super Mario Bros. 2. Nintendo owned the magazine, and exerted editorial control, until 2007 when Future publishing took the magazine over. The final issue published in December 2012, after Nintendo declined to renew their deal with Future. The final issue covered New Super Mario Bros. U.

Nintendo Power Returns As A Podcast

about X hours ago from
Nintendo Power Returns As A Podcast

Nintendo announced yesterday that they are reviving Nintendo Power in the form of a podcast hosted by Nintendo of America employees.

The new podcast is hosted by Chris Slate, former editor-in-chief of Nintendo Power, Damon Baker, publisher and developer relations, and Kit Ellis, from the Nintendo Minute. The debut episode sits down with Zelda producer Eiji Aonuma and Breath of the Wild director Hidemaro Fujibayashi. Aonuma does confirm in that episode that there will be no further DLC for Breath of the Wild.

Nintendo Power first started in July of 1988 with news of Super Mario Bros. 2. Nintendo owned the magazine, and exerted editorial control, until 2007 when Future publishing took the magazine over. The final issue published in December 2012, after Nintendo declined to renew their deal with Future. The final issue covered New Super Mario Bros. U.

Civilization VI Launches On iPad Today

about X hours ago from
Civilization VI Launches On iPad Today

Sid Meier's Civilization VI has been alive and kicking on PC for a year now, but it has been released for newer iPad models today.

The game is free to download with a 60-turn demo, which doesn't really get you a whole lot of game to try out. Purchases are $29.99 for launch and double that price after the launch window. The iPad version does not have any of the DLC and expansions from the PC yet.

The game needs iOS 11 to run. You need any iPad Pro, iPad Air 2, or any 2017 iPad to play the game, so Civilization VI won't run on just anything. It'll only take up about 3.14GB on your tablet, though. You can read our review of the PC version here.

Civilization VI Launches On iPad Today

about X hours ago from
Civilization VI Launches On iPad Today

Sid Meier's Civilization VI has been alive and kicking on PC for a year now, but it has been released for newer iPad models today.

The game is free to download with a 60-turn demo, which doesn't really get you a whole lot of game to try out. Purchases are $29.99 for launch and double that price after the launch window. The iPad version does not have any of the DLC and expansions from the PC yet.

The game needs iOS 11 to run. You need any iPad Pro, iPad Air 2, or any 2017 iPad to play the game, so Civilization VI won't run on just anything. It'll only take up about 3.14GB on your tablet, though. You can read our review of the PC version here.

Psychonauts Sequel Delayed Past 2018

about X hours ago from
Psychonauts Sequel Delayed Past 2018

Psychonauts 2, the story sequel to Double Fine's 2005 psychic platformer, has been delayed past its planned 2018 release, Double Fine confirmed today.

In the newest update video, Double Fine founder Tim Schafer and the game's project lead Zak McClendon talked about finishing the first playable build for the game. After completing the build and realizing the size and scope of the game, McClendon made the determination to delay the game past its original scheduled release timing of late 2018.

No new release date was given, just that the game will no longer be coming out in 2018. “We do know about how long it’s going to take but we don’t want to say anything until we have a firm date for people,” McClendon said. 

Psychonauts Sequel Delayed Past 2018

about X hours ago from
Psychonauts Sequel Delayed Past 2018

Psychonauts 2, the story sequel to Double Fine's 2005 psychic platformer, has been delayed past its planned 2018 release, Double Fine confirmed today.

In the newest update video, Double Fine founder Tim Schafer and the game's project lead Zak McClendon talked about finishing the first playable build for the game. After completing the build and realizing the size and scope of the game, McClendon made the determination to delay the game past its original scheduled release timing of late 2018.

No new release date was given, just that the game will no longer be coming out in 2018. “We do know about how long it’s going to take but we don’t want to say anything until we have a firm date for people,” McClendon said. 

Licensed Activision Games Disappearing From Digital Stores, Including Platinum Games Titles

about X hours ago from
Licensed Activision Games Disappearing From Digital Stores, Including Platinum Games Titles

People on the forum ResetEra noticed today that Transformers games are suddenly not available on PlayStation Network and Steam. It was then noticed the the licensed Legend of Korra game made by Platinum also disappeared, without warning.

The missing titles include Transformers: War for Cybertron, Transformers: Fall of Cybertron, Transformers: Rise of the Dark Spark, Transformers: Devastation, and The Legend of Korra. For whatever reason, the games are still available on Xbox Live  on a deep discount that was not given to either PSN or Steam stores before their delisting.

While it is likely that Activision's licenses for these games necessitated they pull it from digital stores, it is exceedingly unlikely the date just snuck up on them, and it is rare for non-Activision publishers to delist games without warnings or sales. The Deadpool game was delisted six months after release in 2014, then came back, and then got delisted again last month. Last year, Platinum Games' Teenage Mutant Ninja Turtles: Mutants in Manhattan, was pulled eight months after release. For many of these games, there is no physical release to pick up if a digital copy has been removed.

Licensed Activision Games Disappearing From Digital Stores, Including Platinum Games Titles

about X hours ago from
Licensed Activision Games Disappearing From Digital Stores, Including Platinum Games Titles

People on the forum ResetEra noticed today that Transformers games are suddenly not available on PlayStation Network and Steam. It was then noticed the the licensed Legend of Korra game made by Platinum also disappeared, without warning.

The missing titles include Transformers: War for Cybertron, Transformers: Fall of Cybertron, Transformers: Rise of the Dark Spark, Transformers: Devastation, and The Legend of Korra. For whatever reason, the games are still available on Xbox Live  on a deep discount that was not given to either PSN or Steam stores before their delisting.

While it is likely that Activision's licenses for these games necessitated they pull it from digital stores, it is exceedingly unlikely the date just snuck up on them, and it is rare for non-Activision publishers to delist games without warnings or sales. The Deadpool game was delisted six months after release in 2014, then came back, and then got delisted again last month. Last year, Platinum Games' Teenage Mutant Ninja Turtles: Mutants in Manhattan, was pulled eight months after release. For many of these games, there is no physical release to pick up if a digital copy has been removed.

Team Versus Mode Comes To Street Fighter V: Arcade Edition

about X hours ago from
Team Versus Mode Comes To Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition continues to add the modes and features that should have launched with the original game as Team Versus Mode gets added to the revision.

Team Versus Mode lets teams of players engage in 1v1 matches to reach an eventual winner. Street Fighter V: Arcade Edition's version has a host of custom options, however, including how much life a winner regains, whether to continue fighting after a winner has been determined, randomizing order, and more. The mode is local only.

Since Arcade Edition has multiple V-Triggers, players choose their character's V-Trigger as the match begins, allowing players to change strategy depending on who they're facing. Know your friend doesn't react well to Ryu's original V-Trigger? Make a quick change at the beginning of the match to best deal with them.

Team Versus Mode Comes To Street Fighter V: Arcade Edition

about X hours ago from
Team Versus Mode Comes To Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition continues to add the modes and features that should have launched with the original game as Team Versus Mode gets added to the revision.

Team Versus Mode lets teams of players engage in 1v1 matches to reach an eventual winner. Street Fighter V: Arcade Edition's version has a host of custom options, however, including how much life a winner regains, whether to continue fighting after a winner has been determined, randomizing order, and more. The mode is local only.

Since Arcade Edition has multiple V-Triggers, players choose their character's V-Trigger as the match begins, allowing players to change strategy depending on who they're facing. Know your friend doesn't react well to Ryu's original V-Trigger? Make a quick change at the beginning of the match to best deal with them.