Super Smash Bros. Melee Fans Mod Newest Game To Play Like Melee

about X hours ago from
Super Smash Bros. Melee Fans Mod Newest Game To Play Like Melee

A development team that is well-versed in Super Smash Bros. Melee is trying to transmogrify the newest Smash Bros. for Wii U to play more like the game they love.

The team behind Super Smash Bros. Melee HD, a project designed to bring the gameplay of the 2001 Gamecube game to modern systems, has released a trailer for a mod to Smash Bros. for Wii U to play like Melee. The mod reverts all the movesets of returning characters to their Melee counterparts, adjusts the speed and hitstun to allow for combos, puts back in wavedashing and L-cancelling, and more.

You can see the trailer for the mod below. The competitive Melee community is still trying to figure out long term solutions for needing older TVs and hardware for tournaments, so modernizing the game has become a priority in the Melee development community.

Super Smash Bros. Melee Fans Mod Newest Game To Play Like Melee

about X hours ago from
Super Smash Bros. Melee Fans Mod Newest Game To Play Like Melee

A development team that is well-versed in Super Smash Bros. Melee is trying to transmogrify the newest Smash Bros. for Wii U to play more like the game they love.

The team behind Super Smash Bros. Melee HD, a project designed to bring the gameplay of the 2001 Gamecube game to modern systems, has released a trailer for a mod to Smash Bros. for Wii U to play like Melee. The mod reverts all the movesets of returning characters to their Melee counterparts, adjusts the speed and hitstun to allow for combos, puts back in wavedashing and L-cancelling, and more.

You can see the trailer for the mod below. The competitive Melee community is still trying to figure out long term solutions for needing older TVs and hardware for tournaments, so modernizing the game has become a priority in the Melee development community.

Nintendo Sets Goal Of 20 Million Switch Units By End Of Next Financial Year

about X hours ago from
Nintendo Sets Goal Of 20 Million Switch Units By End Of Next Financial Year

Nintendo president Tatsumi Kimishima is setting a lofty goal for the Switch to hit by April 2019: doubling the current install base.

In a new Japanese interview, Kimishima believes that Nintendo's goal for the next financial year, which runs from April 1 2018 to March 31 2019, should be to hit 20 million Switch units sold. When Kimishima originally set a forecast for ten million units for the Switch's first year and beat that goal handily, already hitting the target install base months ahead of deadline.

As a comparison point, the PlayStation 4 hit 20 million by March 2015 after a November 2013 release, so Kimishima is aiming for roughly the same trajectory as the current market leader.

Nintendo Sets Goal Of 20 Million Switch Units By End Of Next Financial Year

about X hours ago from
Nintendo Sets Goal Of 20 Million Switch Units By End Of Next Financial Year

Nintendo president Tatsumi Kimishima is setting a lofty goal for the Switch to hit by April 2019: doubling the current install base.

In a new Japanese interview, Kimishima believes that Nintendo's goal for the next financial year, which runs from April 1 2018 to March 31 2019, should be to hit 20 million Switch units sold. When Kimishima originally set a forecast for ten million units for the Switch's first year and beat that goal handily, already hitting the target install base months ahead of deadline.

As a comparison point, the PlayStation 4 hit 20 million by March 2015 after a November 2013 release, so Kimishima is aiming for roughly the same trajectory as the current market leader.

Universal Studios Japan Getting Time-Limited Final Fantasy Ride

about X hours ago from
Universal Studios Japan Getting Time-Limited Final Fantasy Ride

Universal Studios Japan is planning a VR experience representing Final Fantasy as a limited time ride until June.

The ride, titled Final Fantasy XR, has you putting on a virtual reality helmet and watching Final Fantasy things as your seat moves and jostles around in reaction to what you're seeing. While we probably won't know what you see without actually trying it out, there is a trailer showing Sephiroth fighting Cloud while the rider spins around Midgar, and traveling through a plain petting Chocobos.

Check out the trailer below and maybe go see the game if you're hanging out around Universal Studios Japan before June 24, when it gets removed.

Universal Studios Japan Getting Time-Limited Final Fantasy Ride

about X hours ago from
Universal Studios Japan Getting Time-Limited Final Fantasy Ride

Universal Studios Japan is planning a VR experience representing Final Fantasy as a limited time ride until June.

The ride, titled Final Fantasy XR, has you putting on a virtual reality helmet and watching Final Fantasy things as your seat moves and jostles around in reaction to what you're seeing. While we probably won't know what you see without actually trying it out, there is a trailer showing Sephiroth fighting Cloud while the rider spins around Midgar, and traveling through a plain petting Chocobos.

Check out the trailer below and maybe go see the game if you're hanging out around Universal Studios Japan before June 24, when it gets removed.

Some Of Bloodborne's Cut Content Is Accessible Through Chalice Dungeon Codes

about X hours ago from
Some Of Bloodborne's Cut Content Is Accessible Through Chalice Dungeon Codes

The Bloodborne fan community, hacking through Bloodborne's cut content through model viewers and poring over files, has figured out a way to access some of this missing content through chalice dungeons with codes that can be shared with anyone.

Twitter user ShadowedImage who has been using Bloodborne's save editor on PlayStation 4 for a while tweeted out the codes and released the dungeons today. By entering these chalice dungeons, players can meet and fight some of the cut bosses that never made it into the final game, like the Great One Beast.

The first code, sikgc3sm, lets players take on what appears to be a second form of the Moon Presence that didn't end up as the final boss. The second code, arkhv2vs, is the one for the Great One Beast. To enter the codes, players go to an empty chalice gravestone, which are along the winding path next across from and leading to the Hunter's lodge within the dream.

Some Of Bloodborne's Cut Content Is Accessible Through Chalice Dungeon Codes

about X hours ago from
Some Of Bloodborne's Cut Content Is Accessible Through Chalice Dungeon Codes

The Bloodborne fan community, hacking through Bloodborne's cut content through model viewers and poring over files, has figured out a way to access some of this missing content through chalice dungeons with codes that can be shared with anyone.

Twitter user ShadowedImage who has been using Bloodborne's save editor on PlayStation 4 for a while tweeted out the codes and released the dungeons today. By entering these chalice dungeons, players can meet and fight some of the cut bosses that never made it into the final game, like the Great One Beast.

The first code, sikgc3sm, lets players take on what appears to be a second form of the Moon Presence that didn't end up as the final boss. The second code, arkhv2vs, is the one for the Great One Beast. To enter the codes, players go to an empty chalice gravestone, which are along the winding path next across from and leading to the Hunter's lodge within the dream.

Report: Nintendo Delaying Production Of 64GB Switch Carts To 2019

about X hours ago from
Report: Nintendo Delaying Production Of 64GB Switch Carts To 2019

Nintendo is not ready to roll out 64GB Switch carts until 2019, according to a report by the Wall Street Journal.

At the moment, Switch cards have capacities up to 32GB with 8GB and 16GB being more commonly used. Nintendo originally planned to introduce 64GB cards in the latter half of 2018, but WSJ is reporting a delay due to technical issues that are preventing Nintendo from mass producing larger carts.

The Switch, due to its design, requires carts for physical games unlike the high-capacity discs on stationary consoles. Discs also have the benefit of being far, far cheaper to produce than the Switch's cart, which Nintendo handles the production of. When a third party developer wants to publish a Switch game, they contract Nintendo to produce the actual carts, which controls the costs of production.

Report: Nintendo Delaying Production Of 64GB Switch Carts To 2019

about X hours ago from
Report: Nintendo Delaying Production Of 64GB Switch Carts To 2019

Nintendo is not ready to roll out 64GB Switch carts until 2019, according to a report by the Wall Street Journal.

At the moment, Switch cards have capacities up to 32GB with 8GB and 16GB being more commonly used. Nintendo originally planned to introduce 64GB cards in the latter half of 2018, but WSJ is reporting a delay due to technical issues that are preventing Nintendo from mass producing larger carts.

The Switch, due to its design, requires carts for physical games unlike the high-capacity discs on stationary consoles. Discs also have the benefit of being far, far cheaper to produce than the Switch's cart, which Nintendo handles the production of. When a third party developer wants to publish a Switch game, they contract Nintendo to produce the actual carts, which controls the costs of production.