Dead Cells Slashing Its Way To Consoles This Year

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Dead Cells Slashing Its Way To Consoles This Year

Dead Cells, a rogue-lite, metroidvania action-platformer, is coming to consoles in 2018.

The title from developer and publisher Motion Twin boasts a visual style that blends cel-shading with pixel art. It features fast-paced permadeath, with new levels that unlock with each death. The title is currently available to download as an early access game on Steam, and is coming to PlayStation 4, Xbox One, and Switch this year.

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Gran Turismo Sport Gets Fueled Up With Free Content

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Gran Turismo Sport Gets Fueled Up With Free Content

Polyphony Digital's president Kazunori Yamauchi shared that the latest update for Gran Turismo Sport will be coming to the PlayStation 4 on January 26 with patch 1.18.

Eight new cars will be added to the game's roster with the likes of the Dodge Viper GTS, Ferrari 330 P4, and Lamborghini Diablo GT. One track, the Monza Circuit (or Autodromo Nazionale Monza), is also coming with eight different layouts. It's the world's third oldest track and resides near Milan, Italy. Since the location has such a storied history in racing as the host of the Formula One Italian Grand Prix since 1950, it's more than fitting that it make its digital debut. Additional GT League Events are on the way as well to challenge players.

There will apparently be "other various features, improvements and fixes," but as to what they are has not been disclosed yet. More updates with similar content are in the works for the future.

Shadow Of The Colossus' Soundtrack Rerecorded, Receiving Vinyl Release

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Shadow Of The Colossus' Soundtrack Rerecorded, Receiving Vinyl Release

We'd wager Bluepoint Games is living up to its remastering reputation with Shadow of the Colossus. Considering the studio is building everything from the ground up as discussed in Ben Hanson's interview with the developer, it's no wonder the grand soundtrack is receiving the same careful treatment along with a vinyl release from iam8bit.

Priced at $40, the score will be housed on two translucent LP vinyls with spiffy colossi icons at their centers. The album case can also be spread out to reveal custom illustrations by Nimit Malavia, giving his previous artwork on The Last Guardian vinyl a run for its money. You can watch the time lapse of crafting his latest work by clicking here. Pre-orders have already commenced for the vinyl release with a tentative release this spring. If you're interested in the art along or other illustrations, prints are available for purchase and pre-order here.

In addition, an insightful interview has been published featuring Shadow of the Colossus' composer Kow Otani. He talks about how he now has the chance to expand rather than alter the score with additional strings. You can find out more about his inspirations and intentions behind the music from the interview below.

February Xbox Games With Gold Includes Crazy Taxi, Shadow Warrior

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February Xbox Games With Gold Includes Crazy Taxi, Shadow Warrior

Microsoft has released the list of free games available to Xbox Live subscribers for the month of February. The list includes Shadow Warrior and Assassin's Creed Chronicles: India for Xbox One while Split/Second and Crazy Taxi are available via backwards compatibility. Shadow Warrior and Assassin's Creed Chronicles: India will get a month of availability on February 1 and 16, respectively, while Split/Second and Crazy Taxi will be available for two weeks starting on February 1 and 16.

To claim these games, make sure your Xbox Live Gold subscription is active and find them in the Gold section of your Xbox's home page.

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Pillars Of Eternity II: Deadfire Launching On PC In April, Special Editions Announced

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Pillars Of Eternity II: Deadfire Launching On PC In April, Special Editions Announced

The sequel to the Kickstarter-backed RPG success story Pillars of Eternity (which we liked) will be hitting sooner than you might have thought. Pillars of Eternity II: Deadfire will release on April 3 for PC, Mac, and Linux. No release date for consoles has been announced.

Fans who pre-order the game will receive three special in-game goodies: St. Drogga's Skull (a weapon), Beakhead, the Hawk (a pet), and The Black Flag (a black flag, for your ship).

Developer Obsidian Entertainment also announced a few special editions to go along with the regular one. The regular edition will cost $50, but for an extra $10 players can get the Deluxe edition, which has an official soundtrack, another in-game item, a pen-and-paper RPG starter guide, a digital map of the game's world, and a digital guide book.

Monster Hunter & Street Fighter V: Arcade Edition's Crossover Costumes

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Monster Hunter & Street Fighter V: Arcade Edition's Crossover Costumes

Capcom is creating a crossover between the Monster Hunter and Street Fighter franchises, allowing fans to obtain Rathalos, Zinogre, and Kirin Monster Hunter armor for Ken, R. Mika, and Ibuki, respectively, in Street Fighter V: Arcade Edition.

These Monster Hunter-inspired costumes are available in SF V: Arcade Edition in the game's Extra Battle mode, with each one spread out over four challenges to complete a single costume set.

Here's how you get them in the mode (text from Capcom):

Xbox One Now Boasts 4 Million PUBG Players, Bonus Battle Points On The Way

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Xbox One Now Boasts 4 Million PUBG Players, Bonus Battle Points On The Way

Microsoft has announced that the Xbox One version of PlayerUnknown's Battlegrounds has hit a player-count milestone. The battle-royale game is now home to more than four million players, according to the company. As a way of saying thanks, Microsoft is giving players who download the game before January 31 a battle-point windfall.

Your account will be 30,000 BP heavier after February 1, provided you bought the Xbox Game Preview release before January 31 at 12 a.m. Pacific and created a character. Points can be used to purchase cosmetic crates, which give your character – you guessed it – cosmetic items.

Our TakeI haven't been especially impressed with the performance of the Xbox One version of the game, which is pretty chunky even on the Xbox One X. Still, I'll happily take the points, provided they're not all filled with brown loafers. I think I'm set in the PUBG footwear department.

Star Wars: Battlefront II Revamping Progression System With Further Updates

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Star Wars: Battlefront II Revamping Progression System With Further Updates

EA and DICE have announced further updates to Star Wars: Battlefront II to take place over the coming weeks and months.

The most important bit of news is that the studio is working on a revamped progression system for the game. The existing system was the basis for the game's fairly rough critical reception and, while a pre-launch update removed the ability to pay for crystals to speed progression along, a lot of players resented the grind that paywall was circumventing.

In the blog post, DICE does not give any details about what the new progression system will look like, promising further details in March.

Nintendo's First Phone App Miitomo Ending Support On May 9

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Nintendo's First Phone App Miitomo Ending Support On May 9

Miitomo, Nintendo's first attempt at a smartphone app after announcing its venture into the mobile world, is shutting down on May 9, according to a post on the company's website.

The freemium social app was released by Nintendo in March 2016, confounding fans who expected something a bit more traditional after the company stated its intentions to develop smartphone apps. Miitomo had players take Miis and answer Nintendo-made questions from friends, with answers being broadcast within the social circle. 

It was commonly criticized for little practical use and poor optimization, forcing excessive loading screens whenever the app was opened.

Report: Bioware's Anthem Set For 2019

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Report: Bioware's Anthem Set For 2019

Bioware's ambitious multiplayer co-op shooter Anthem is now set for 2019, according to a report from Kotaku.

The changed date comes in the midst of a deep dive report on the new game from the venerated studio. The article talks about the immense pressure the developers are under to properly deliver the game, which is apparently Bioware's most ambitious project in the studio's history.

The game started in pre-production when Mass Effect director Casey Hudson was heading the title before leaving in 2014, returning last year to lead the studio as a whole.