Sonic Forces Super Sonic DLC Made Free Permanently

about X hours ago from
Sonic Forces Super Sonic DLC Made Free Permanently

The Super Sonic DLC for Sonic Forces, originally only temporarily free, has been made free permanently.

The DLC was released last month as an add-on to Sonic Forces with a free price tag, which was a good price as the game curiously lacked any Super Sonic transformation, uncommon for a Sonic title. Sega's original intention was to start charging for the ability to turn into Super Sonic this week, but has rather decided to keep it free.

It is unclear why they planned to charge for it, regardless, but it is good that they decided not to in the end.

Next Week's Destiny 2 Iron Banner Patch Adds Masterwork Armor, Makes Raids More Rewarding

about X hours ago from
Next Week's Destiny 2 Iron Banner Patch Adds Masterwork Armor, Makes Raids More Rewarding

Next week, Destiny 2 will have its first Iron Banner event, bringing with it a number of new armor ornaments, improvements, and changes.

The Iron Banner event this time around is Control, in which teams hold down capture points to earn more points per kill. The event be the first time players can earn ornaments for the Iron Banner gear by completing specific challenges in the mode. As is a running theme of Season 2, players will be able to directly purchase gear and three different weapons from Saladin instead of having to hope it will drop from the next engram.

This update also includes the addition of Masterwork Armor, which provides the use with a three-percent defensive boost during a super (for a total of 15 percent with five masterwork armors equipped) and can be re-rolled to have a different stat package for one Masterwork core and 10 legendary shards.

Next Week's Destiny 2 Iron Banner Patch Adds Masterwork Armor, Makes Raids More Rewarding

about X hours ago from
Next Week's Destiny 2 Iron Banner Patch Adds Masterwork Armor, Makes Raids More Rewarding

Next week, Destiny 2 will have its first Iron Banner event, bringing with it a number of new armor ornaments, improvements, and changes.

The Iron Banner event this time around is Control, in which teams hold down capture points to earn more points per kill. The event be the first time players can earn ornaments for the Iron Banner gear by completing specific challenges in the mode. As is a running theme of Season 2, players will be able to directly purchase gear and three different weapons from Saladin instead of having to hope it will drop from the next engram.

This update also includes the addition of Masterwork Armor, which provides the use with a three-percent defensive boost during a super (for a total of 15 percent with five masterwork armors equipped) and can be re-rolled to have a different stat package for one Masterwork core and 10 legendary shards.

PlayerUnknown's Battlegrounds Changes Chaotic Pregame Lobbies To Help Performance

about X hours ago from
PlayerUnknown's Battlegrounds Changes Chaotic Pregame Lobbies To Help Performance

PlayerUnknown's Battlegrounds is all about putting 100 people on an island for a no-holds barred fight. It turns out that having all 100 of those people in one tiny area was not itself a good idea.

For those unfamiliar, pregame lobbies would put all the players in a match in a small area with firearms and let them just do whatever while the match loaded. Players could swim, punch each other, shoot guns to test them, or engage in conga lines if they felt the need and cooperative spirit. Now, the developers are changing that up to help game performance.

The new pregame lobbies separate things up, isolating smaller numbers of players in different parts of the island without having everyone out at once and completely removes firearms. According to PUBG Corp., this should improve the network performance during an actual match.

PlayerUnknown's Battlegrounds Changes Chaotic Pregame Lobbies To Help Performance

about X hours ago from
PlayerUnknown's Battlegrounds Changes Chaotic Pregame Lobbies To Help Performance

PlayerUnknown's Battlegrounds is all about putting 100 people on an island for a no-holds barred fight. It turns out that having all 100 of those people in one tiny area was not itself a good idea.

For those unfamiliar, pregame lobbies would put all the players in a match in a small area with firearms and let them just do whatever while the match loaded. Players could swim, punch each other, shoot guns to test them, or engage in conga lines if they felt the need and cooperative spirit. Now, the developers are changing that up to help game performance.

The new pregame lobbies separate things up, isolating smaller numbers of players in different parts of the island without having everyone out at once and completely removes firearms. According to PUBG Corp., this should improve the network performance during an actual match.

Cult Horror Game Yume Nikki Being Remade For PC, Coming Next Month

about X hours ago from
Cult Horror Game Yume Nikki Being Remade For PC, Coming Next Month

Originally an obscure PC horror game released in Japan in 2004, Yume Nikki (which translates to "Dream Diary") is being remade with oversight from its original creator, and will be launching next month.

A couple weeks ago, publisher Playism re-released the original PC game, which was released first online outside of major storefronts like Steam. This lead up to the announcement of Yume Nikki: Dream Diary, a remake which takes the game's 2D graphics and maps them to 3D textures. The game is being developed "under supervision and with the full cooperation from" the game's anonymous creator, who goes by "Kikiyama."

The remake will also include characters who were cut from the original release and take influence from "recent indie juggernauts to create something wholly unique." Dream Diary will launch on February 23 on PC.

Rainbow Six: Siege's Year 3 Adds New Event, Replaces $40 Edition With $60 Edition

about X hours ago from
Rainbow Six: Siege's Year 3 Adds New Event, Replaces $40 Edition With $60 Edition

As part of its plans for Year 3 of Rainbow Six Siege, Ubisoft has announced couple of changes the game's pricing structure. This includes removing one edition of the game and replacing it with a more expensive one.

Year 3 will add eight new operators and include a few seasonal events throughout the year. One of those is Outbreak, a four-week event which will have players take on waves of enemies in co-op. Players will be able to purchase Outbreak packs which will include only cosmetic items, and will never drop duplicates.

Year 3 also includes a couple of changes the game's pricing structure. The $15 Starter Edition (which lets players play on every map for free but makes unlocking operators take longer) will remain the same. However, the $40 Standard edition (which lets players shorten the unlock time for operators) has been replaced with a $60 Advanced Edition, which offers is identical save for 600 Rainbow Six credits and offering 10 Outbreak Collection packs. Finally, the Gold and Complete editions have been updated to reflect the change to Year 3.

KOEI Tecmo's President On Western Success, Adapting Dark Source Material, And His Dream Warriors Game

about X hours ago from
KOEI Tecmo's President On Western Success, Adapting Dark Source Material, And His Dream Warriors Game

At a recent event, we spoke with KOEI Tecmo president and chief operating officer, Hisashi Koinuma. Koinuma oversees a number of the publisher's Warriors projects, including Hyrule Warriors and the upcoming Attack on Titan 2, two very different kinds of games within the same Warriors genre. One of his biggest responsibilities has been going to license holders and making the deals for partnerships with KOEI Tecmo for those games, trying to keep the brand fresh with new IPs and make the genre more popular internationally.

Warriors games have become more popular over the last couple of years in the west. What do you attribute that to? Why has the genre started selling better in America?

Koinuma: This is probably because we were able to handle Zelda (Hyrule Warriors) for Nintendo. Alongside that, Japanese games are now being revisited by gamers in the U.S. and Europe and they are finding value in Japanese games. So new players are probably looking at Warriors games and finding the fun of those games. Those are the factors making contributions to Warriors games becoming popular.

For Honor's Fifth Season Brings Dedicated Servers, New Training Features

about X hours ago from
For Honor's Fifth Season Brings Dedicated Servers, New Training Features

As the anniversary of For Honor approaches, Ubisoft Montreal has released a development trailer announcing the game's fifth season, dubbed Age of Wolves. Along with new gear, weapons, emotes, executions, and character balancing, one of the biggest changes Age of Wolves will bring is the addition of dedicated servers. 

According to the post announcing Season Five, "Age of Wolves will also herald the implementation of a dedicated server infrastructure. By changing the way you connect to For Honor matches, the development team is doing away with resyncing, session migrations, and NAT requirements in order to deliver stable connectivity on all platforms."

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Kentucky Route Zero Interlude Suddenly Released

about X hours ago from
Kentucky Route Zero Interlude Suddenly Released

Cardboard Computer has surprise released a short interlude to Kentucky Route Zero.

Un Pueblo De Nada, which translates to “A Village of Nothing,” is free to download for PC, Mac, and Linux. Cardboard also put out a free 30-minute companion video for Un Pueblo from the fictional station WEVP-TV. You can watch that here.

Kentucky Route Zero’s first four acts are available to download now from various PC services. Act five will release sometime this year. A console iteration, Kentucky Route Zero: TV Edition, comes with all five acts and is will be available on PlayStation 4, Xbox One, and Switch this year.