2018 Video Game Release Schedule

about X hours ago from
2018 Video Game Release Schedule

If you're wondering what games are coming up in 2018, we've put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next several months in gaming and beyond.

New additions to the list are in bold.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You'll likely find yourself coming back to this to find out the most recent release schedule for the most anticipated games across PC, consoles, handhelds, and mobile devices. If you notice that we've missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

Ubisoft Responds To Rainbow Six: Siege Veterans' Lootbox Concerns

about X hours ago from
Ubisoft Responds To Rainbow Six: Siege Veterans' Lootbox Concerns

Yesterday, Ubisoft announced new plans for Rainbow Six's upcoming event, Outbreak, the details of which made a lot of longtime fans incredibly unhappy. Today, Ubisoft finds themselves in the position of having to slightly walk back some of their earlier decisions.

In yesterday's blog post, Ubisoft explained how they plan to shepherd the popular multiplayer shooter into its third year of content. Along with these plans, Ubisoft unveiled character items that only drop from lootboxes, which themselves are only attainable through paying money for a virtual currency dubbed R6 Credits. In what appeared to be an attempt to mitigate the issue, the developer assured fans there would be no dupes, so anyone who buys all 50 boxes will get all 50 new, cosmetic items.

Each box, which Ubisoft calls Outbreak Packs, costs 300 R6 Credits, which itself works out to $2.50. That works out to $125 for cosmetic items for the event, which is expensive, but there is no element of gambling for people who want it all.

Ubisoft Responds To Rainbow Six: Siege Veterans' Lootbox Concerns

about X hours ago from
Ubisoft Responds To Rainbow Six: Siege Veterans' Lootbox Concerns

Yesterday, Ubisoft announced new plans for Rainbow Six's upcoming event, Outbreak, the details of which made a lot of longtime fans incredibly unhappy. Today, Ubisoft finds themselves in the position of having to slightly walk back some of their earlier decisions.

In yesterday's blog post, Ubisoft explained how they plan to shepherd the popular multiplayer shooter into its third year of content. Along with these plans, Ubisoft unveiled character items that only drop from lootboxes, which themselves are only attainable through paying money for a virtual currency dubbed R6 Credits. In what appeared to be an attempt to mitigate the issue, the developer assured fans there would be no dupes, so anyone who buys all 50 boxes will get all 50 new, cosmetic items.

Each box, which Ubisoft calls Outbreak Packs, costs 300 R6 Credits, which itself works out to $2.50. That works out to $125 for cosmetic items for the event, which is expensive, but there is no element of gambling for people who want it all.

New Gameplay Today – Sea Of Thieves Beta

about X hours ago from
New Gameplay Today – Sea Of Thieves Beta

You can't write about pirates without using a bunch of lame pirate talk. Rare's game Sea of Thieves features pirates, therefore, yo ho ho and whatnot. Join us for a new episode of New Gameplay Today, where we take a four-man crew of scallywags and walk the plank and what have you. Booty!

This is a rogues gallery of the GI crew. Kyle Hilliard, Ben Reeves, and Jeff Marchiafava join me and Leo as we set sail. Or try to. Look, we're not great at manipulating the sails, or, as Kyle calls them, "the curtains." Watch as we find a treasure and (apparently) lose it. Was it a bug? Was it skullduggery? One thing's for sure: It was probably Kyle's fault.

(Please visit the site to view this media)

Replay – Dragon Ball Z: Chou Saiya Densetsu

about X hours ago from
Replay – Dragon Ball Z: Chou Saiya Densetsu

Last year when I went on a trip to Japan to do this thing, I visited a video game store in Akihabara and bought a copy of Dragon Ball Z: Super Saiya Densetsu for the Super Famicom. This week, we finally play it.

Super Saiya Densetsu never released in North America, but it's a full-length turn-based RPG based on Dragon Ball Z. Its story covers up to the Frieza saga, but features some strange twists and turns. I join Andrew Reiner this week to check out the game, along with Javy Gwaltney, who brute-forced his way through the game as a child despite not knowing how to speak or read Japanese. For the remainder of the episode we look at two more Dragon Ball games, for a small Dragon Ball spectacular.

And for those viewers not interested in Dragon Ball, with Dragon Ball FighterZ releasing today, we promise we will slow down on all the Dragon Ball coverage... maybe.

New Gameplay Today – Sea Of Thieves Beta

about X hours ago from
New Gameplay Today – Sea Of Thieves Beta

You can't write about pirates without using a bunch of lame pirate talk. Rare's game Sea of Thieves features pirates, therefore, yo ho ho and whatnot. Join us for a new episode of New Gameplay Today, where we take a four-man crew of scallywags and walk the plank and what have you. Booty!

This is a rogues gallery of the GI crew. Kyle Hilliard, Ben Reeves, and Jeff Marchiafava join me and Leo as we set sail. Or try to. Look, we're not great at manipulating the sails, or, as Kyle calls them, "the curtains." Watch as we find a treasure and (apparently) lose it. Was it a bug? Was it skullduggery? One thing's for sure: It was probably Kyle's fault.

(Please visit the site to view this media)

Replay – Dragon Ball Z: Chou Saiya Densetsu

about X hours ago from
Replay – Dragon Ball Z: Chou Saiya Densetsu

Last year when I went on a trip to Japan to do this thing, I visited a video game store in Akihabara and bought a copy of Dragon Ball Z: Super Saiya Densetsu for the Super Famicom. This week, we finally play it.

Super Saiya Densetsu never released in North America, but it's a full-length turn-based RPG based on Dragon Ball Z. Its story covers up to the Frieza saga, but features some strange twists and turns. I join Andrew Reiner this week to check out the game, along with Javy Gwaltney, who brute-forced his way through the game as a child despite not knowing how to speak or read Japanese. For the remainder of the episode we look at two more Dragon Ball games, for a small Dragon Ball spectacular.

And for those viewers not interested in Dragon Ball, with Dragon Ball FighterZ releasing today, we promise we will slow down on all the Dragon Ball coverage... maybe.

Weekend Warrior – Hunting Monsters And Kicking BallZ

about X hours ago from
Weekend Warrior – Hunting Monsters And Kicking BallZ

What are we up to this weekend? It's easier to answer the question, "Who isn't playing Monster Hunter?" Some are going to whoop Frieza's butt for (over) the 9,000th time in Dragon Ball FigherZ. Others will hop on Overwatch to try the Blizzard World map and get new cosmetics, but little do they realize they will be disappointed when they get nothing but sprays and voice lines for Hanzo. Let us know what exciting activities you're up to this weekend.

Ben Hanson (@yozetty) – This weekend is all about the GI Game Club for Monster Hunter: World. Next week on the podcast, we're talking about the low-rank hunts, so if you're playing the game please send your feedback and thoughts on the experience so far to podcast@gameinformer.com! Oh, and I'll probably play more Celeste and Dragon Ball FighterZ and Subnautica and stuff ... but, still, Monster Hunter.

Jeff Cork (@gijeff) – This weekend, I'm going to hunt monsters until my brain melts. Now that the Monster Hunter: World servers are online, I'm able to see how well the multiplayer works. It's pretty great to be able to drop into a random player's hunt and help out, or respond to SOS flares. Aside from that, I have no idea what the weekend will bring. Maybe some Overwatch? Yeah, probably some Overwatch.

Weekend Warrior – Hunting Monsters And Kicking BallZ

about X hours ago from
Weekend Warrior – Hunting Monsters And Kicking BallZ

What are we up to this weekend? It's easier to answer the question, "Who isn't playing Monster Hunter?" Some are going to whoop Frieza's butt for (over) the 9,000th time in Dragon Ball FigherZ. Others will hop on Overwatch to try the Blizzard World map and get new cosmetics, but little do they realize they will be disappointed when they get nothing but sprays and voice lines for Hanzo. Let us know what exciting activities you're up to this weekend.

Ben Hanson (@yozetty) – This weekend is all about the GI Game Club for Monster Hunter: World. Next week on the podcast, we're talking about the low-rank hunts, so if you're playing the game please send your feedback and thoughts on the experience so far to podcast@gameinformer.com! Oh, and I'll probably play more Celeste and Dragon Ball FighterZ and Subnautica and stuff ... but, still, Monster Hunter.

Jeff Cork (@gijeff) – This weekend, I'm going to hunt monsters until my brain melts. Now that the Monster Hunter: World servers are online, I'm able to see how well the multiplayer works. It's pretty great to be able to drop into a random player's hunt and help out, or respond to SOS flares. Aside from that, I have no idea what the weekend will bring. Maybe some Overwatch? Yeah, probably some Overwatch.

Facebook Prepping Twitch Competitor For Game Streaming

about X hours ago from
Facebook Prepping Twitch Competitor For Game Streaming

Facebook has announced today that the social media platform is prepping a streaming program for gaming broadcasts as a competitor to Twitch and Youtube Gaming.

Detailed in a blog post, the Gaming Creators pilot program plans to leverage Facebook's existing technology with a lot of what its competitors already do. Of special note is that Facebook wants to use the Oculus as one of its streaming platforms, suggesting using VR for gaming streams.

In terms of monetization, Facebook is exploring options, but is committing to a viable path for people to give money to streamers. "To that end, many gaming creators monetize their videos directly from the support of their passionate fans, and we’re actively exploring ways for fans to back their favorite gaming creators via payments during select livestreams on Facebook.com," the bog post says. "Based on the results of our initial tests, we’ll expand our fan support monetization initiatives to more gaming creators, including participants in our initial pilot program."