Marvel Reveals First Hints At Avengers Game Concept With Crystal Dynamics

about X hours ago from
Marvel Reveals First Hints At Avengers Game Concept With Crystal Dynamics

Square-Enix and Marvel have been fairly quiet since announcing their partnership for an Avengers video game, but it seems the team has been assembled to get the game going.

In a news post on the Marvel blog, the Disney-owned comics giant outlined some of the talent brought to Crystal Dynamics to work on the new game.

"This time, the heroes are assembling again behind-the-scenes with award-winning developer Crystal Dynamics adding 15 top industry talent to The Avengers project in January alone," the post reads. "The talent includes Shaun Escayg, former Naughty Dog creative director, and Stephen Barry, a 27 year games vet from EA and Visceral Games."

Weekend Warrior: Super Bowl Edition

about X hours ago from
Weekend Warrior: Super Bowl Edition

It’s Super Bowl weekend, which means it’s a great time to have some friends over, open a few bags of Doritos, and show those friends why Yamcha is the best fighter in DBZ. Oh, and watch some commercials. With Shadow of the Colossus looming on the horizon, who’s ready for the weekend?

Javy Gwaltney (@HurdyIV) – There's going to be a lot of monster hunting this weekend for me as I seek to take down elder dragons in my 60+ hour playthrough of Monster Hunter: World...when I'm not finishing up the beautiful remaster of Shadow of the Colossus.

Weekend Warrior: Super Bowl Edition

about X hours ago from
Weekend Warrior: Super Bowl Edition

It’s Super Bowl weekend, which means it’s a great time to have some friends over, open a few bags of Doritos, and show those friends why Yamcha is the best fighter in DBZ. Oh, and watch some commercials. With Shadow of the Colossus looming on the horizon, who’s ready for the weekend?

Javy Gwaltney (@HurdyIV) – There's going to be a lot of monster hunting this weekend for me as I seek to take down elder dragons in my 60+ hour playthrough of Monster Hunter: World...when I'm not finishing up the beautiful remaster of Shadow of the Colossus.

System-Wide Supersampling Coming To PlayStation 4 Pro

about X hours ago from
System-Wide Supersampling Coming To PlayStation 4 Pro

Sony is currently beta-testing their next major firmware update, 5.50, and testers have found a system-wide option for supersampling in games when using a PS4 Pro.

Supersampling is, essentially, rendering a game at a higher resolution than the display supports, making the image look better and less aliased. So a PS4 Pro that can run a game in 4K doesn't always offer a benefit to someone playing the game on a 1080p TV. This update should allow games to look nicer overall. Not all games offer downsampling built in, so this is a way for owners of 2K sets to get their money out of the Pro.

This is similar to Sony introducing Boost Mode last year, which leveraged the extra power of the Pro to improve performance on older games. When turning on Boost mode, the PS4 mentions that there is a possibility things will perform erratically, as the games were never tested for this specific function. A similar message appears when turning on Supersampling, and suggests turning it off if it causes problems.

System-Wide Supersampling Coming To PlayStation 4 Pro

about X hours ago from
System-Wide Supersampling Coming To PlayStation 4 Pro

Sony is currently beta-testing their next major firmware update, 5.50, and testers have found a system-wide option for supersampling in games when using a PS4 Pro.

Supersampling is, essentially, rendering a game at a higher resolution than the display supports, making the image look better and less aliased. So a PS4 Pro that can run a game in 4K doesn't always offer a benefit to someone playing the game on a 1080p TV. This update should allow games to look nicer overall. Not all games offer downsampling built in, so this is a way for owners of 2K sets to get their money out of the Pro.

This is similar to Sony introducing Boost Mode last year, which leveraged the extra power of the Pro to improve performance on older games. When turning on Boost mode, the PS4 mentions that there is a possibility things will perform erratically, as the games were never tested for this specific function. A similar message appears when turning on Supersampling, and suggests turning it off if it causes problems.

Bahamut Figure Summoned By Square Enix

about X hours ago from
Bahamut Figure Summoned By Square Enix

Square Enix has an odd yet compelling assortment of figures in its Play Arts and Bring Arts series. The latter has a new one coming to the foray with Final Fantasy's iconic Summon Bahamut.

This particular iteration of the godlike beast resembles his Final Fantasy VIII appearance the most. Standing at 10 inches tall with a wingspan nearly twice as long, the figure is fully articulated and is painted in different ways to give a "luminous" effect to the scales and "luminous" appearance to the talons and horns. An attractive display stand gives the impression of Bahamut summoning crystals from the earth. The figure is currently available for pre-order on Square Enix's website for $134.99 and has a tentative release for July. You can check out a couple official shots below or click here to view them all.

[Source: Square Enix via Toyark]

Bahamut Figure Summoned By Square Enix

about X hours ago from
Bahamut Figure Summoned By Square Enix

Square Enix has an odd yet compelling assortment of figures in its Play Arts and Bring Arts series. The latter has a new one coming to the foray with Final Fantasy's iconic Summon Bahamut.

This particular iteration of the godlike beast resembles his Final Fantasy VIII appearance the most. Standing at 10 inches tall with a wingspan nearly twice as long, the figure is fully articulated and is painted in different ways to give a "luminous" effect to the scales and "luminous" appearance to the talons and horns. An attractive display stand gives the impression of Bahamut summoning crystals from the earth. The figure is currently available for pre-order on Square Enix's website for $134.99 and has a tentative release for July. You can check out a couple official shots below or click here to view them all.

[Source: Square Enix via Toyark]

King Of Kong Billy Mitchell's Top Donkey Kong Records Removed For Misleading Hardware Use

about X hours ago from
King Of Kong Billy Mitchell's Top Donkey Kong Records Removed For Misleading Hardware Use

The Donkey Kong high-score scene is famous enough to have a documentary about it, starring high-score veteran and hot sauce maven Billy Mitchell. Mitchell's scores are being called into question for using different hardware than originally thought.

The post explaining the removal goes into long technical detail with gifs that explain the difference between hardware, but essentially it has been alleged that Mitchell is using an emulator called MAME while playing Donkey Kong versus actual hardware, creating an uneven playing field on some of his highest scores.

"In summary, these GIFs show that each of the Donkey Kong world record direct feed recordings presented by Billy Mitchell and verified by TG were generated in MAME and not by original Donkey Kong hardware," wrote dispute settler Jeremy Young on TwinGalaxies, the site that tracks and verifies high scores. "These scores are: 1,047,200 (the King of Kong "tape"), 1,050,200 (the Mortgage Brokers score), and 1,062,800 (the Boomers score). In order to demonstrate this, it's necessary to understand how DK images are generated by MAME versus an original PCB."

King of Kong Billy Mitchell's Top Donkey Kong Records Removed For Misleading Hardware Use

about X hours ago from
King of Kong Billy Mitchell's Top Donkey Kong Records Removed For Misleading Hardware Use

The Donkey Kong high-score scene is famous enough to have a documentary about it, starring high-score veteran and hot sauce maven Billy Mitchell. Mitchell's scores are being called into question for using different hardware than originally thought.

The post explaining the removal goes into long technical detail with gifs that explain the difference between hardware, but essentially it has been alleged that Mitchell is using an emulator called MAME while playing Donkey Kong versus actual hardware, creating an uneven playing field on some of his highest scores.

"In summary, these GIFs show that each of the Donkey Kong world record direct feed recordings presented by Billy Mitchell and verified by TG were generated in MAME and not by original Donkey Kong hardware," wrote dispute settler Jeremy Young on TwinGalaxies, the site that tracks and verifies high scores. "These scores are: 1,047,200 (the King of Kong "tape"), 1,050,200 (the Mortgage Brokers score), and 1,062,800 (the Boomers score). In order to demonstrate this, it's necessary to understand how DK images are generated by MAME versus an original PCB."

Speedrunner 'Beats' Super Mario World Within A Minute

about X hours ago from
Speedrunner 'Beats' Super Mario World Within A Minute

Not even warp pipes can help players beat Super Mario World in under a minute, a feat one speedrunner has now completed.

Speedrunner SethBling on Tuesday "finished" the classic SNES title in 54 seconds, 56 milliseconds using a method known as "arbitrary code execution." In short, the player does certain actions in the game to manipulate the game's memory to make it bring up the end credits.

With certain buttons pressed down on four controllers via two multitap accessories, Sethbling manipulates the memory with the controllers' inputs to execute a specific code. From using an item-swap glitch to jumping on certain koopa troopers and replicating Yoshi blocks, he executes pixel-precise moves to trigger the end credits. SethBling explains the trick in great detail on a Google Doc and in his YouTube video below.