What To Watch This Weekend - PAX East, League of Legends, And Street Fighter V

about X hours ago from
What To Watch This Weekend - PAX East, League of Legends, And Street Fighter V

This weekend brings us another PAX, more League of Legends, and some pretty neat events in Asia.

The Northern California Regionals are a major event in many fighting game communities, so you can catch hotly contested events for Street Fighter V, Tekken 7, Dragon Ball FighterZ, Windjammers, and more. (Streams and Schedule)

The League of Legends LCS is getting serious, as we move out of the best-of-one group stage and move into the best-of-five playoffs. This means there are only two matches this weekend (one today and one tomorrow), but the stakes are higher. (Stream / Schedule)

What To Watch This Weekend - PAX East, League of Legends, And Street Fighter V

about X hours ago from
What To Watch This Weekend - PAX East, League of Legends, And Street Fighter V

This weekend brings us another PAX, more League of Legends, and some pretty neat events in Asia.

The Northern California Regionals are a major event in many fighting game communities, so you can catch hotly contested events for Street Fighter V, Tekken 7, Dragon Ball FighterZ, Windjammers, and more. (Streams and Schedule)

The League of Legends LCS is getting serious, as we move out of the best-of-one group stage and move into the best-of-five playoffs. This means there are only two matches this weekend (one today and one tomorrow), but the stakes are higher. (Stream / Schedule)

Sega Releasing The Genesis Mini Worldwide This September

about X hours ago from
Sega Releasing The Genesis Mini Worldwide This September

Remember when miniconsoles were all the rage? Sega remembers. In 2018, the company announced an intention to get into the same miniconsole market that Nintendo reported insane sales with in 2016, 2017, and 2018, and Sony...also participated in last year. Now, the company has finally announced the details of that in what will, at least in the west, likely be called the Genesis Mini.

Sega revealed the console today on stage in Tokyo at the Sega Fes conference, highlighting that the system will come with over 40 games, including titles like Shining Force and Castlevania Bloodlines, though the American branch of the company hasn't said if a U.S. release will have a different game list or not. When the console was revealed last year, Sega announced that it would release in 2018 and be spearheaded by AtGames, infamous for the disappointing variations on the same shelf-size Genesis concept already. Sega eventually gave AtGames the boot and retooled the idea internally to come out with this.

The controller will be designed to mimic the six-button Genesis controller and be the same shape and size, while the console itself will have save states just like the other miniconsoles on the market. In Japan, it will come in different bundles for one controller or two controllers, but no U.S. pricing or bundle details have been announced yet. 

Sega Releasing The Genesis Mini Worldwide This September

about X hours ago from
Sega Releasing The Genesis Mini Worldwide This September

Update 3/30: Sega has announced some of the 40 games that will be included in the system. More games will be announced "over the coming months."

The company also announced a few other details about the system. It's based on the original Model 1 Genesis (which is generally viewed as having better audio than later revisions), comes with all 40 games, two USB Genesis controllers, as well as power and HDMI cables.

The ports of the games on the Genesis Mini are being done by M2, who previously worked with Sega on the Sega Aces and Sega 3D Classics Collection.

All Driveclub Content Will Be Delisted From PSN In August

about X hours ago from
All Driveclub Content Will Be Delisted From PSN In August

When Driveclub released in 2014, a lot of fans took quite a liking to the game's mix of arcade and sim elements for a kind of hybrid experience. It didn't really show in sales, however, and Sony ended up closing down the developer Evolution. Now Sony has announced that all Driveclub content currently on PSN will be delisted by the end of August and the servers will be shutting down.

Revealed on their decommissioned game servers page, Sony explains that single player content will still work, but things like online multiplayer, challenges, or the actual drive clubs will not be available after the August date. At the bottom, Sony also says all content that's currently being sold on PSN for the game, which includes the game itself, bikes DLC, season pass, and standalone PSVR game, will also be removed from sale. If you own them already, you can keep them, but no one new will be able to buy them.

It's an odd choice and either speaks to a licensing agreement that has run out five years later or Sony just no longer being interested in keeping the multiplayer service open and not wanting to deal with PSN refunds for purchasers that expect online multiplayer. Regardless, if you liked Driveclub or wanted to try out the VR game but never got around to getting everything you want, you only have a few more months left on the calendar.

All Driveclub Content Will Be Delisted From PSN In August

about X hours ago from
All Driveclub Content Will Be Delisted From PSN In August

When Driveclub released in 2014, a lot of fans took quite a liking to the game's mix of arcade and sim elements for a kind of hybrid experience. It didn't really show in sales, however, and Sony ended up closing down the developer Evolution. Now Sony has announced that all Driveclub content currently on PSN will be delisted by the end of August and the servers will be shutting down.

Revealed on their decommissioned game servers page, Sony explains that single player content will still work, but things like online multiplayer, challenges, or the actual drive clubs will not be available after the August date. At the bottom, Sony also says all content that's currently being sold on PSN for the game, which includes the game itself, bikes DLC, season pass, and standalone PSVR game, will also be removed from sale. If you own them already, you can keep them, but no one new will be able to buy them.

It's an odd choice and either speaks to a licensing agreement that has run out five years later or Sony just no longer being interested in keeping the multiplayer service open and not wanting to deal with PSN refunds for purchasers that expect online multiplayer. Regardless, if you liked Driveclub or wanted to try out the VR game but never got around to getting everything you want, you only have a few more months left on the calendar.

Valve Teases VR Headset Called Index

about X hours ago from
Valve Teases VR Headset Called Index

Valve has long been said to be working on its own VR headset, which the company has not been particularly secretive about. The Half-Life developer has been openly hired a virtual reality hardware team to put out their own headset and rely less on the HTC Vive as their primary partner for VR. Now, thanks to a teaser image, it looks like Valve is getting to announce their own headset within the next two months.

The teaser page is for a headset which has the words "Valve Index" emblazoned on the plastic shell, revealing at least a name and very few other details. The shape matches prototype images received by UploadVR last year, which at the time boasted a fairly large field of view relative to competitors Vive and Rift.

The UploadVR story also suggested that Valve intends to support the headset with at least one piece of killer-app software: a Half-Life title.

Valve Teases VR Headset Called Index

about X hours ago from
Valve Teases VR Headset Called Index

Valve has long been said to be working on its own VR headset, which the company has not been particularly secretive about. The Half-Life developer has been openly hired a virtual reality hardware team to put out their own headset and rely less on the HTC Vive as their primary partner for VR. Now, thanks to a teaser image, it looks like Valve is getting to announce their own headset within the next two months.

The teaser page is for a headset which has the words "Valve Index" emblazoned on the plastic shell, revealing at least a name and very few other details. The shape matches prototype images received by UploadVR last year, which at the time boasted a fairly large field of view relative to competitors Vive and Rift.

The UploadVR story also suggested that Valve intends to support the headset with at least one piece of killer-app software: a Half-Life title.

Weekend Warrior – Sekiro Continues To Kick Our Butts

about X hours ago from
Weekend Warrior – Sekiro Continues To Kick Our Butts

The Division 2 and Sekiro are hot right now at the Game Informer office. Some of us are still in The Division 2's early hours, while others are grinding for gear in the endgame. Our office masochists, meanwhile, are tackling the unforgiving Sekiro, learning that the journey of a thousand miles begins with a single step. And also a thousand deaths. And maybe swearing.

What are you playing this weekend? Drop into the comments and tell us your plans!

Javy Gwaltney — my weekend is comprised of pupsitting my partner’s shiba, watching Ingmar Bergman movies, and slashing my way through Sekiro.

Valve Acknowledges 'Deep-Rooted' Issue With Artifact, Working On Major Fixes

about X hours ago from
Valve Acknowledges 'Deep-Rooted' Issue With Artifact, Working On Major Fixes

Valve has broken its silence on the future of Artifact by announcing it is now working to address the card game's larger issues instead of implementing smaller updates.

Although we liked it at the time of release, right now Artifact's biggest issue is its playerbase. Since it launched in November of last year, it's bled most of its userbase. As for this writing, the game's most recent 24-hour peak was just over 350 concurrent players, down from over the 60,740 concurrents it had at launch, according to stat-tracking site Steamcharts.

The reasons for that drop-off are up for debate, but most will point to some easily identifiable issues with Artifact: its $20 price tag in a genre littered with free-to-play alternatives; relatively long matches compared to its competition; a reliance on a number of random factors and card effects to increase the variety in matches; a relatively barren client without much room for socialization within the game itself.