Risk Of Rain 2 Roadmap Outlines Early Access Plans Until Launch

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Risk Of Rain 2 Roadmap Outlines Early Access Plans Until Launch

The recently-released sequel to Risk of Rain came out abruptly last month around PAX East, surprising both fans of the first game and curious newcomers alike. Thanks to a surprising early promotion that gave purchasers a free copy to give to friends, Risk of Rain 2 became surprisingly popular. Now the developers at Hopoo Games are detailing how they plan to proceed with the rest of the game's early access period.

In a post on the game's Steam forums, the developers provided this helpful infographic:

As you can see, they plan for new content for each of their seasonal milestones leading up to the game's release in Spring 2020. The content seems to mostly focus on things like survivors, stages, bosses, and items, which are all kind of the bread and butter of this game, so it makes sense to keep those at the top of the priority list. 

Recently Dumped Rare Atari Game Might Have Been Stolen

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Recently Dumped Rare Atari Game Might Have Been Stolen

There have been a lot of video games over the years and, by and large, most of them are preserved somewhere on the internet. Whether they're entirely accurate versions or not is another discussion, but some form is often available. This is not the case with Akka Arrh, an Atari arcade prototype that was its own spin on Missile Command when it was developed in 1982. Despite a release in some test markets, the game was deemed too complicated for players, so the title was shelved and never released in the wild. This means that Akka Arrh is an exceedingly rare game and the few people that did own machines weren't willing to release it online and make the exceedingly rare game decidedly less rare.

But now Akka Arrh is out on the internet and playable in emulators in what might be a vigilante-lead heist.

Mario Tennis Aces Demo Comes With A Free Week Of Switch Online

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Mario Tennis Aces Demo Comes With A Free Week Of Switch Online

Nintendo has announced that, this week on the eShop, you can download and play a free-to-play version of Mario Tennis Aces on the Switch with multiplayer functionality. Downloading it will also give you access to a seven day trial of Nintendo Switch Online, meaning you can find out what all that Tetris 99 hubbub is about.

The Mario Tennis Aces trial starts today and lasts for two days until April 28. Playing the demo lets you earn unlocks that carry over into the main game, as well, like a classic overalls costume for Mario. While the game does have a story mode, the demo pretty much keeps things to multiplayer, which is where that handy trial for Switch Online comes in.

Haven’t hit the courts in #MarioTennis Aces? Now is your chance to take advantage with the Mario Tennis Aces: Special Online Demo, which includes a seven-day free trial for #NintendoSwitchOnline! Download now and play from 4/26, 12pm PT – 4/28, 9pm PT. https://t.co/6NWeQFf3UW pic.twitter.com/pbYXHKL1y6

PlayStation 4 Approaches 100 Million Sales

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PlayStation 4 Approaches 100 Million Sales

Once PlayStation 4's sales momentum got rolling this generation, it became nearly impossible to stop, but I am not sure even Sony foresaw how high the console's install base would rise six years ago when they launched the PS4. Now, as it nears the 100 million mark, the fourth PlayStation is entering a category that few other consoles manage to hit.

The information comes from Sony's consolidated financial year results, reported this week, which peg the PlayStation 4 at 96.8 million consoles sold by Sony. That puts it right against the edge of the 100 million league, which is currently occupied by the PlayStation 2 (155 million), the Nintendo DS (152 million), the Gameboy/Color/Pocket (118 million), the PlayStation 1 (102 million), and the Wii (101 million). Assuming the PlayStation 4 keeps selling at an even declining pace, it should hit the Wii number fairly soon.

Moreover, assuming the PlayStation 4 keeps selling past the release of the PlayStation 5, which is not going to hit any time in the next year, then it might even exceed the original PlayStation. This would make it Sony's second most successful console of all time and put them in a great position to make install base arguments to publishers with their new system, which they probably already can. 

Don't Expect The Next Generation PlayStation Console For At Least Another Year

about X hours ago from
Don't Expect The Next Generation PlayStation Console For At Least Another Year

A couple of weeks ago, Wired broke the story on the next PlayStation by talking with lead systems architect Mark Cerny. The news about the system's ray tracing and solid state drive sent the industry into a frenzy, with gamers talking excitedly about the possibilities of next-generation console gaming. Turns out those folks still have a bit of time to wait before the next generation arrives, at least as far as PlayStation is concerned. 

According to The Wall Street Journal tech reporter Takashi Mochizuki, Sony has revealed during its yearly financial report that the next PlayStation won't be available for at least another year. Sony also says that PS Now's average userbase has grown by 40% since its launch.

Sony: -No next-gen PlayStation launch over next 12 months
-PS Now has been ave. 40% annual growth since launch, now 700,000 users
-Much of Y31.1 billion (difference between past fy op vs this fy op outlook) to be invested to develop next PlayStation console

Hideo Kojima Says Death Stranding Emphasizes Connection, More Might Be Shown In A Month

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Hideo Kojima Says Death Stranding Emphasizes Connection, More Might Be Shown In A Month

Today at the Tribeca Film Festival, Hideo Kojima, Norman Reedus, and Geoff Keighley were on site to hold a panel talking about their merger of traditional film and video game design, Death Stranding. The upcoming PlayStation 4 exclusive (though maybe PlayStation 5 as well) is often a showpiece for Sony at trade shows, but not a lot of information has actually gotten out there about the game. At the panel today, Kojima spoke a little more about the game.

According to an attendee at the panel today on the video game forum ResetEra, Kojima emphasized the game's theme of connection. While you're playing in solitude, connecting to the environment and the world and the characters are all crucially important. He also wants players to connect the game to their world, citing personal experiences with dating that happen in your life or European politics.

When talking about why he uses so many actors for his games, Kojima explained that using CG would achieve the same level of realism, but it would be a performance of his making that came from his mind. Experienced actors can surprise him and do things with the characters even he didn't expect.

How Madden 20 Is Addressing Past Gameplay Issues

about X hours ago from
How Madden 20 Is Addressing Past Gameplay Issues

EA Sports and developer EA Tiburon have just announced Madden NFL 20 (out August 2nd), and while there are some sweet-sounding new features like superstar players and Face of the Franchise mode, fans want to know that the underlying gameplay is fixed. Last year's title was not only buggy at launch and beyond, but there were also plenty of complaints about key aspects like the running game, blocking, and catching.

Although the developer hasn't started talking about specific gameplay changes for Madden 20, creative director Mike Young said, "There is probably going to be a laundry list of things the community would get excited about... I think we did a lot with animations. It's a cleaner and a more bug-free game."

One of the structural things the team did to improve the game this time around was to address bugs and tune gameplay as they went along instead of trying to do it all at the end of development. Young says the game was playable earlier than ever and this has helped them fixed more bugs than previous years.

Madden 20's New Ability System Spotlights The League's Superstars

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Madden 20's New Ability System Spotlights The League's Superstars

The NFL loves its superstars, from team-lifting QBs like Tom Brady to game-changing wide receivers like Antonio Brown, and QB-crunching monsters like Aaron Donald. But Madden hasn't always been able to highlight these kinds of players in ways that not only make them powerful but like they perform in real life.

This year's new Superstar X-Factor feature hopes to address this fact and not only make these players feel like the stars they are, but also influence Madden across its many modes.

"The NFL last year felt like a star-driven league," says creative director Mike Young, "appointment viewing-based TV because you had to see the Rams-Chiefs. You had to see Donald play. You had to see Khalil Mack play."

Chiefs QB Patrick Mahomes Named Madden NFL 20 Cover Star

about X hours ago from
Chiefs QB Patrick Mahomes Named Madden NFL 20 Cover Star

In his first year as a starter, Kansas City Chiefs quarterback Patrick Mahomes tore up the league, taking the Chiefs to the AFC Conference Championships and earning MVP and Offensive Player of the Year honors in the process. Now he's the Madden NFL 20 cover star, with the game coming to PS4, Xbox One, and PC on August 2.

The new, main features this year are a "career campaign" mode called Face of the Franchise: QB1 and a player abilities system called Superstar X-Factor (click the links for more on these features). Face of the Franchise lets you create/customize your own QB, start in college in the National Championship playoffs, and continue to the NFL. Your draft spot is determined by how you do in the Combine drills and team interviews, and from here you transition into Connected Franchise mode. The difference from previous years is that the new Scenario Engine presents your player with realistic situations to respond to that affect your player and team, creating dynamic storylines.

How Madden NFL 20 Is Addressing Past Gameplay Issues

about X hours ago from
How Madden NFL 20 Is Addressing Past Gameplay Issues

EA Sports and developer EA Tiburon have just announced Madden NFL 20 (out August 2nd), and while there are some sweet-sounding new features like superstar players and Face of the Franchise mode, fans want to know that the underlying gameplay is fixed. Last year's title was not only buggy at launch and beyond, but there were also plenty of complaints about key aspects like the running game, blocking, and catching.

Although the developer hasn't started talking about specific gameplay changes for Madden 20, creative director Mike Young said, "There is probably going to be a laundry list of things the community would get excited about... I think we did a lot with animations. It's a cleaner and a more bug-free game."

One of the structural things the team did to improve the game this time around was to address bugs and tune gameplay as they went along instead of trying to do it all at the end of development. Young says the game was playable earlier than ever and this has helped them fixed more bugs than previous years.