Marvel Teases The Final Battle In New Avengers: Endgame Trailer

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Marvel Teases The Final Battle In New Avengers: Endgame Trailer

With each new day, we are one step closer to the launch of Avengers: Endgame on April 25. Marvel released a new teaser trailer today that shows a glimpse of Iron Man back in action squaring up against some large purple menace that I'm being told is named. . . Thanos?

The battle is shown briefly, and it looks appropriately intense. With over a decade of films, this finale has fans eagerly awaiting any new information. And there should be plenty to uncover as apparently the film is over three hours long. While you continue twiddling your thumbs waiting to see the movie, read some of our theories for the movie or suggest your own.

NetherRealm Is Open To Adding More Custom Moves To Mortal Kombat 11 As DLC

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NetherRealm Is Open To Adding More Custom Moves To Mortal Kombat 11 As DLC

Mortal Kombat 11’s enormous array of skins, gear, and moves should give you several ways to customize your favorite character to your liking, but NetherRealm already has plans to add even more skins and gear to the game post-launch as DLC. Custom moves are a different story, but the developer isn’t ruling them out.

Adding more moves to Mortal Kombat 11 post-launch would prove more difficult than adding a skin or piece of gear. It would require NetherRealm to motion-capture and properly animate each move to make sure it fits in with the rest that character’s moveset. Of course, NetherRealm also has to consider the balance implications each move would have. “You drop in a new special or something like that, then it's like 'well, that special has to work with all specials, not just of that character, it has to work now against all the other characters' stuff,” says lead designer John Edwards. “So it does present unique challenges."

Mortal Kombat 11 Has Limited Tag Team Battles In Single-Player

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Mortal Kombat 11 Has Limited Tag Team Battles In Single-Player

Mortal Kombat 11’s Towers of Time mode features various themed challenges, such as having enemy attacks coming in from offscreen, fights themed around a certain motif, and more. Some towers and fights, however, will harken back to a feature that last appeared in 2011’s Mortal Kombat reboot: Tag-team battles.

Before you get too excited, NetherRealm confirmed the feature won’t return as a standard mode. However, some towers in Towers of Time will be themed around tag battles (designer Derek Kurtzic mentions a “Shaolin Monks” theme as an example). In these towers, you play as two characters you can swap between using the right stick. The swap is quick enough to let you pull off two-character strings, too, which could make it a fun avenue for players who like to put elaborate, unconventional combos together.

There are also group battles, similar to Injustice 2’s guild boss battles (NetherRealm also confirmed there won’t be factions or clans this time around). In these fights, two players take turns fighting a powerful boss, though the player who isn’t actively on the field can help their friend throwing out assist attacks. You can also take on these bosses as a tag team, swapping in and out on the fly.

How Mortal Kombat 11's Custom Variations Will Work In Competitive Play

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How Mortal Kombat 11's Custom Variations Will Work In Competitive Play

Mortal Kombat 11’s biggest new feature is the custom variations system, which lets you change not only the look of your character, but which moves they bring into battle. While this allows players to tweak characters to their liking, that degree of customization creates some issues when it comes to ranked and especially local tournament play, but NetherRealm is planning to scale the feature back for those situations.

In local versus and casual online matches, players can use whatever custom version of a character they’ve created, including augments that provide bonuses like increased damage for certain moves, increased experience from performing fatalities, and more (players can choose to opt out of these augments, however). While being able to create certain “builds” of characters means matches have more variety to them than the average fighting game, not knowing what moves your opponent has going into a match can be an issue, since certain matches could end up being more lopsided than usual. This much variety can also make it difficult for players to internalize all the possible matchups.

May Cover Revealed – Mortal Kombat 11

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May Cover Revealed – Mortal Kombat 11

NetherRealm Studios has a lot of fans to please. Over the years, the developer has found massive success by creating sprawling experiences centered around its unique take on the fighting genre. NetherRealm has found new ways for fans to keep playing its games for hours, whether they just want to get through the bombastic new story mode, run through arcade ladders over and over, or dive deep into its brutal nuances.

Mortal Kombat 11 looks to be the studio’s most ambitious game yet, broadening the scope of its storytelling with a past-meets-present premise and letting players alter their favorite characters into something uniquely theirs. We’ve played a near-final build of the game and talked to its developers to learn how Mortal Kombat has maintained such a massive audience, and how this entry hopes to take things even further.

Along with revealing a new character and diving deep into what Mortal Kombat 11 has to offer across 14 pages, we’ve also dedicated this issue to fighting games themselves. You can check out our list of the 30 best fighting games of all time, 10 surprising new ones on the horizon, and an extensive dive into the new Samurai Shodown. We also visited the set of the Pokémon Detective Pikachu film and talked to the cast, producers, and director to learn how Hollywood is bringing Pokémon to life in a new way.

Paradox Interactive Publishing New Strategy Game IP From Romero Games

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Paradox Interactive Publishing New Strategy Game IP From Romero Games

Paradox Interactive has announced that it will be publishing a new strategy title from Romero Games. Details are scarce at the moment, but the companies say it is based on original IP.

"This has been a project we’ve been wanting to work on for a long time, so it’s especially exciting that we’ll be partnering with Paradox Interactive to fully realize that dream," says Brenda Romero, co-founder of Romero Games. "We can’t wait to tell everyone more, so make sure you watch this space!"

Brenda and John Romero have worked on a variety of well-known games, including Doom, Quake, and Wizardry 8. The two founded Romero games in 2015. 

Atlus Teasing Something New For Persona 5

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Atlus Teasing Something New For Persona 5

Atlus is teasing something Persona 5-related via a Japanese website promising "1 More" on Thursday April 25.

Gemtasu also found a "calling card" mentioning a "new Phantom Thieves that will turn the world's cognition on its head." Atlus' teaser website also mentions Persona Super Live 2019 – an event in Tokyo happening April 24-25.

The use of the "P5S" URL follows Atlus' previous use of "P5R" to tease Persona 5: The Royal (click for a trailer) which will be further unveiled on April 24 at the event.

Everybody's Golf VR Announced For May 21

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Everybody's Golf VR Announced For May 21

The Everybody's Golf/Hot Shots Golf series is synonymous with the three-click swing, but developer Clap Handz is taking things in a new direction with Everybody's Golf VR – out on May 21.

The PlayStation VR title can be played with a single Move controller or a DualShock 4, but the downside is that the game currently only lists three courses plus a new practice mode (from the tee or on the green). That said, Everybody's Golf VR is selling for $29.99.

Being an Everybody's Golf game, naturally, your caddie is part of the experience, and in this VR title they'll give you the normal advice as well as appear between holes in events. Judging by one of the screens in the gallery below, it looks like things might even get dangerous.

Samurai Shodown Unveils Darli, The Series' First New Character In A Long Time

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Samurai Shodown Unveils Darli, The Series' First New Character In A Long Time

During the PAX East panel for SNK over the weekend, the fighting game developer revealed their first major new character for Samurai Shodown. Named Darli Dagger, she makes for not only the first new character for the game, but the first new character in years for the series.

Dagger makes up the first of a trio of new characters for Samurai Shodown, which has already made waves by being greenlit for Evo later this year despite not being released yet. Despite her last name, she wields a giant sawblade, and appears to be influenced by Polynesian pirates around the 18th century. 

Unfortunately, there's no gameplay footage of Dagger yet, but we should see some before too long. You can, however, see footage of us playing a recent build on a New Gameplay Today from last month. Samurai Shodown releases on PlayStation 4 and Xbox One this summer, with a Switch version coming later this year.

Suda51 Teases No More Heroes News At E3

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Suda51 Teases No More Heroes News At E3

Just a few months ago, director Suda51 released Travis Strikes Again, a game set in the No More Heroes universe. While it wasn't the No More Heroes games a lot of series fans wanted, it did hint quite a bit at things to come. With that level of teasing, it stands to reason a new No More Heroes game might be on the way, but we could see it as soon as E3.

When speaking to Siliconera, Suda51 was coy about his next major project. The outlet asked him directly about the ending to Travis Strikes Again, which hints at more No More Heroes in the future.

"I wonder what that was myself. It might be Travis messing around," Suda laughed. "I hope around E3 time I’ll have something cool to announce."