Runbow Developers Announce Double-Cross For Switch And PC

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Runbow Developers Announce Double-Cross For Switch And PC

The developers behind party-platformer Runbow has announced Double-Cross, a grapple-and-throw platformer for Switch and PC.

Double-Cross has players taking on the role of Zahra, an agent of RIFT on a mission to maintain peace and justice between dimensions. An attack on RIFT headquarters sends Zahra out to figure out who is putting her agency on the defensive.

You can check out the reveal trailer for the game below.

Upcoming PlayerUnknown's Battlegrounds Update Adds Killer Spectating

about X hours ago from
Upcoming PlayerUnknown's Battlegrounds Update Adds Killer Spectating

Kill cams have been part of PUBG for a little while now, but the next update to the game will allow you to watch your killer.

In the ongoing PUBG vs. Fortnite war, this has been among the feature Fortnite has been able to claim as its own. Right now this update (along with the game's new map) are live on the game's test servers, but once it is proven to be stable, it will transfer over to the live servers. You can read more about the update here. It's unclear if or when these updates will come to the Xbox One version of the game.

Fore more on PlayerUnknown's Battlegrounds, you can read our review here.

May Cover Revealed – Spider-Man

about X hours ago from
May Cover Revealed – Spider-Man

We played Insomniac Games’ Spider-Man, and we know its release date. The May issue of Game Informer is loaded with new details about the wall crawler's highly anticipated return to video games. Our hands-on impressions reveal what you can expect from the open world – the missions, side activities, collectibles, and more. We also dive deep into the web-swinging controls, combat complexity, and surprisingly deep upgrade paths, which include suit crafting.

We spent two days in Insomniac's studio learning about the development team's vision for Spider-Man on PlayStation 4. The team said the best Spider-Man stories are when Spider-Man and Peter Parker's worlds collide. That's exactly what they want to achieve with this game.

Our 14-page article features new screenshots, concept art, and details from Insomniac’s creative director Brian Intihar, game director Ryan Smith, art director Jacinda Chew, lead writer Jon Paquette, and more. We take you through the opening of the game, the first mission, and plenty of open-world exploration. We also reveal the names of villains you may or may not know.
The issue's cover features custom artwork by famed painter Alex Ross. You can take a closer look at the full cover by clicking the image below:

The 13th Doll Is A Licensed, Fan-Made 7th Guest Successor

about X hours ago from
The 13th Doll Is A Licensed, Fan-Made 7th Guest Successor

The 13th Doll is a fan-created official follow-up to the cult classic, The 7th Guest, and it has a trailer.

It is a fan game, but it does use the 7th Guest license and takes place in The Stauf Mansion. The game is planned for release on October 31. For more on the history of The 7th Guest, head here.

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Chrono Trigger On PC Getting Patch For Original Graphics

about X hours ago from
Chrono Trigger On PC Getting Patch For Original Graphics

Square Enix surprised everyone when it unceremoniously released the PC version of Chrono Trigger in February, but it turned out there was a reason for the muted unveiling – the game wasn't very good.

With its bad U.I. and smoothed pixels, the PC game is a port of the mobile version – not what fans wanted who had comfy memories of the beloved SNES original.

However, Square Enix has announced that the game is receiving numerous patches, the first of which (coming in the first half of April) gives players the option to switch to the title's original graphics.

New Gameplay Today – Minit

about X hours ago from
New Gameplay Today – Minit

Minit is a clever little action adventure game that is played one minute at a time, which is weird, but will make sense after you watch this video.

The game is born from the minds of Jan Willem Nijman, Kitty Calis, Jukio Kallio, and Dominik Johann, who have roots with studios like Guerrilla Games and Vlambeer among other studios. The four worked on it as a side project and the game is being published by Devolver Digital. In the game, you play as an ambiguous pixelated creature, fighting monsters, exploring areas, and solving puzzles, but you only have a minute to make as much progress as possible before dying and returning to your home.

Join Leo Vader, Matt Miller, intern Joey Thurmond, and I (Jeff Cork is on vacation, probably) as we see how far we can get as quickly as possible. It's weird and charming, and we will have a full review on the site, soon.

Owlboy Releasing On PlayStation 4 And Xbox One Next Week

about X hours ago from
Owlboy Releasing On PlayStation 4 And Xbox One Next Week

Owlboy, the 2D pixel art flying platformer, is coming to PlayStation 4 and Xbox One on April 10.

The original intention was for Owlboy to launch on Switch, PS4, and Xbox One at the same time, but small delays got the latter two versions pushed back while the Switch version released in February. The other two consoles are not far behind, however, and are coming out digitally in just a few days.

A physical edition is hitting for Switch and PlayStation 4 on May 29. You can read our review of the PC version of Owlboy right here.

Middle-Earth: Shadow Of War Removes Microtransactions

about X hours ago from
Middle-Earth: Shadow Of War Removes Microtransactions

Six months after release, Middle-Earth: Shadow of War has removed microtransactions and rebalanced Shadow Wars, citing feedback over their use.

In an announcement on their community forums, Monolith confirmed that the ability to buy any and all chests in the game is being removed in a future update. The chests themselves are still in the game, but they can no longer be purchased with the game's virtual currency, gold.

"The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world," the community post reads. "While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we’ll be permanently removing Gold, War Chests and the Market from Shadow of War."

Overwatch's Uprising Event Returns As Overwatch Archives, Diving Into Lore

about X hours ago from
Overwatch's Uprising Event Returns As Overwatch Archives, Diving Into Lore

Blizzard has teased a return of the Overwatch Uprising event, now called Overwatch Archives, as a yearly event that delves into the game's lore before the modern era of Overwatch.

Announced today in part of a developer video with Jeff Kaplan, not much is known about what Archives will entail, but we can look forward to whatever Overwatch Archives: Retribution, a name they let slip, might mean. Last year, Overwatch Uprising told the story of Tracer's first mission against Null Sector and the introduction of rogue omnics.

You can watch the developer update below.

Breakaway From Double-Helix And Amazon Game Studios Officially Cancelled

about X hours ago from
Breakaway From Double-Helix And Amazon Game Studios Officially Cancelled

Breakaway, a competitive multiplayer game made by Killer Instinct and Strider developers Double Helix Games after their acquisition by Amazon, has been officially cancelled.

The game went into indefinite hiatus in October 17 as the team struggled to get the game to come together amidst feedback from the public alpha. Over the weekend, Amazon confirmed that the fantasy-sport title is no more and the team is now moving on to pursue other projects.

"Since our last announcement, we have worked to implement community feedback and iterate on Breakaway's core gameplay," reads a post from the developers on the game's subreddit. "While we have developed many ideas and made a lot of progress, we are also setting a very high bar for ourselves. In spite of our efforts, we didn't achieve the breakthrough that made the game what we all hoped it could be. After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development."