Weekend Warrior – Getting All Caught Up

about X hours ago from
Weekend Warrior – Getting All Caught Up

If this weekend was a condiment then it would be "catch up." Many of us at Game Informer are finishing the rounds on some recent games this weekend. Others will venture to other galaxies – whether they're far, far away or in the middle of Knowhere. We're also on a one-way trip to the top of hyping hills for God of War next week. Oh, and Kyle is playing Picross or something.

Jon Bowman (@MrGameAndWrite) - A couple of friends from back home recently got Xbox One's, so we're celebrating with a good ol' fashioned night of Hording. They're insisting on playing some Gears of War 4, and I'm okay with giving it another chance with my friends before I try to convince them that we should play Gears of War 3 horde for old times' sake. Regardless, I'm happy to reconnect with them by revving up some chainsaws. Other than that, I have a soft goal to play through Life is Strange: Before the Storm, before the God of War storm comes in next week. Also, Fortnite will probably be thrown in there at some point because reasons.

What To Watch This Weekend: Halo 5, World Of WarCraft, And Street Fighter V

about X hours ago from
What To Watch This Weekend: Halo 5, World Of WarCraft, And Street Fighter V

Get your taxes done this weekend, America! Find a place that'll do them for you on the weekend, or do them yourself! It's probably too late. Let's hope not. Esports!

The Halo 5: Guardians World Championships hit this week, so while we wait for the next Halo game to get announced, we can watch the world's best players see who's the bestest at the current game. (Stream)

The big Street Fighter V tournament this week is Fighters Spirit, which has major tournament players battling out for Capcom Pro Tour points in Seoul. (Stream / Schedule) You can also catch more local action in SFV, Dragon Ball FighterZ, Tekken 7, and more at Michigan Masters. (Streams and Schedule)

Shenmue I And II Coming To Console And PC

about X hours ago from
Shenmue I And II Coming To Console And PC

Sega has announced that versions of the first two Shenmue games are coming physically and digitally to Xbox One, PlayStation 4, and PC.

Both games still retain their Dreamcast aesthetics but with higher resolutions, improved textures, graphical options on PC, and an updated user interface. Players can also choose between modern and classic control settings, as well as English or Japanese dubs. The physical and digital releases are priced at $29.99.

Regarding a Switch release, Sega says, "We are focusing on the console and PC versions only right now," meaning there's a possibility it could come to the Nintendo platform.

Shenmue I And II Coming To Console And PC

about X hours ago from
Shenmue I And II Coming To Console And PC

Sega has announced that versions of the first two Shenmue games are coming physically and digitally to Xbox One, PlayStation 4, and PC.

Both games still retain their Dreamcast aesthetics but with higher resolutions, improved textures, graphical options on PC, and an updated user interface. Players can also choose between modern and classic control settings, as well as English or Japanese dubs. The physical and digital releases are priced at $29.99.

Regarding a Switch release, Sega says, "We are focusing on the console and PC versions only right now," meaning there's a possibility it could come to the Nintendo platform.

God Of War Creative Director Cory Barlog Wants To Helm A New Project Next

about X hours ago from
God Of War Creative Director Cory Barlog Wants To Helm A New Project Next

In an impromptu interview with God of War's Cory Barlog, Ralph from the YouTube channel Skill Up got to casually chat with the creative director. He gauges the creative director's reactions to the press' praises for the game and how Barlog pressed forward with development, but one of the most interesting pieces of information is near the tail end of the video.

Barlog says that he plans to take a long sabbatical with his family after all of the press events die down, but as for his next steps in the industry, he hopes to create an IP from scratch as a creative director once again. "I'd love to create something of my own. Something that is truly coming from my original vision," he said. "That would be awesome. We'll have to see if I can convince Sony of that one."

(Please visit the site to view this media)

God of War Creative Director Cory Barlog Wants To Helm A New Project Next

about X hours ago from
God of War Creative Director Cory Barlog Wants To Helm A New Project Next

In an impromptu interview with God of War's Cory Barlog, Ralph from the YouTube channel Skill Up got to casually chat with the creative director. He gauges the creative director's reactions to the press' praises for the game and how Barlog pressed forward with development, but one of the most interesting pieces of information is near the tail end of the video.

Barlog says that he plans to take a long sabbatical with his family after all of the press events die down, but as for his next steps in the industry, he hopes to create an IP from scratch as a creative director once again. "I'd love to create something of my own. Something that is truly coming from my original vision," he said. "That would be awesome. We'll have to see if I can convince Sony of that one."

(Please visit the site to view this media)

Rare Charts Content Plans For Sea Of Thieves

about X hours ago from
Rare Charts Content Plans For Sea Of Thieves

One of Microsoft's exclusives, Sea of Thieves has been a stress point for the publisher to promote, and the sales and player numbers show how much of that has proved effective. However, its initial novelty has proven to be a sore point for its players to remain invested in its world, and developer Rare is attempting to correct course as executive producer Joe Neate and design director Mike Chapman outline in a video update detailing Sea of Thieves' future.

The pair discusses how the next month will be focused on addressing major fan feedback first, which informs how the team broaches new content down the line. Some of these design philosophies include offering more goals and rewards for exploration, more emergent events taking place during PvP and PvE, and expanding the ways players can become Pirate Legends and what they can do beyond that status.

Rare Charts Content Plans For Sea Of Thieves

about X hours ago from
Rare Charts Content Plans For Sea Of Thieves

One of Microsoft's exclusives, Sea of Thieves has been a stress point for the publisher to promote, and the sales and player numbers show how much of that has proved effective. However, its initial novelty has proven to be a sore point for its players to remain invested in its world, and developer Rare is attempting to correct course as executive producer Joe Neate and design director Mike Chapman outline in a video update detailing Sea of Thieves' future.

The pair discusses how the next month will be focused on addressing major fan feedback first, which informs how the team broaches new content down the line. Some of these design philosophies include offering more goals and rewards for exploration, more emergent events taking place during PvP and PvE, and expanding the ways players can become Pirate Legends and what they can do beyond that status.