Someone Made Their Own Classic Edition-Sized GameCube, And It's Pretty Cool

about X hours ago from
Someone Made Their Own Classic Edition-Sized GameCube, And It's Pretty Cool

With classic editions of the NES and SNES under its belt, Nintendo might be looking to give its other consoles the mini "remaster" treatment. There might be issues with the games themselves as the game sizes and controller counts get higher, but Youtuber Nintendrew has proven it can be done, but it's not cheap.

In his latest video, he's taken the miniature Up Squared board (a relatively miniature PC board), installed Windows and an emulator on it, and built a nice little shell around the unit. The console even has four controller ports, though they're USB instead of classic Gamecube ports. The UP Squared is a bit on the expensive side compared to other miniature PC boards, which means, when answering the question of whether Nintendo itself could mass-produce a unit similar to this, Nintendrew isn't too optimistic about it. "In order to accurately emulate a console like the Gamecube, you would probably need a system almost as powerful as the Nintendo Switch," he says.

It's possible, however, that Nintendo may be able to pull a few strings in a few years to get the costs low enough to produce the units en masse. Either way, it's a fun little project to watch unfold.

Did You Know Gaming Revisits The History Of Retro's Donkey Kong Games

about X hours ago from
Did You Know Gaming Revisits The History Of Retro's Donkey Kong Games

With the release of Donkey Kong Country: Tropical Freeze, it's only fitting youtube trivia channel Did You Know Gaming would dive into its history. Of course, the history of Tropical Freeze is deeply intertwined with Nintendo and Retro's initial decision to revisit the DKC games with Returns, so that game is along for the ride.

The video includes a short history of how both games came to be, quotes from some some of the head developers on the game (including a brief look at Shigeru Miyamoto's involvement with some of the series' mechanics), and some fun Easter Eggs you may not have spotted on your first playthrough.

In other news, you can read our review of the Switch version of Tropical Freeze to see why it's worth checking out.

Did You Know Gaming Revisits The History Of Retro's Donkey Kong Games

about X hours ago from
Did You Know Gaming Revisits The History Of Retro's Donkey Kong Games

With the release of Donkey Kong Country: Tropical Freeze, it's only fitting youtube trivia channel Did You Know Gaming would dive into its history. Of course, the history of Tropical Freeze is deeply intertwined with Nintendo and Retro's initial decision to revisit the DKC games with Returns, so that game is along for the ride.

The video includes a short history of how both games came to be, quotes from some some of the head developers on the game (including a brief look at Shigeru Miyamoto's involvement with some of the series' mechanics), and some fun Easter Eggs you may not have spotted on your first playthrough.

In other news, you can read our review of the Switch version of Tropical Freeze to see why it's worth checking out.

Watch Twitch Take On Breath Of The Wild In This Livestream

about X hours ago from
Watch Twitch Take On Breath Of The Wild In This Livestream

Breath of the Wild is a massive game, full of nearly endless avenues for exploration and adventure. But now, if you're into that sort of thing, you can watch random people on Twitch explore some of those avenues live.

In the vein of the "Twitch Plays" phenomenon, Twitch channel Communitycontroller has set up a stream where the livestream chat controls Link's actions. While they haven't made much progress, they have managed to exit the area in which link awakens, so maybe there's hope. You can watch the stream here.

If you'd like to know what it's like to play this game by yourself instead, you can read our review.

Watch Twitch Take On Breath Of The Wild In This Livestream

about X hours ago from
Watch Twitch Take On Breath Of The Wild In This Livestream

Breath of the Wild is a massive game, full of nearly endless avenues for exploration and adventure. But now, if you're into that sort of thing, you can watch random people on Twitch explore some of those avenues live.

In the vein of the "Twitch Plays" phenomenon, Twitch channel Communitycontroller has set up a stream where the livestream chat controls Link's actions. While they haven't made much progress, they have managed to exit the area in which link awakens, so maybe there's hope. You can watch the stream here.

If you'd like to know what it's like to play this game by yourself instead, you can read our review.

See How Uncharted 2's Best Sequences Look From Another Angle In This Video

about X hours ago from
See How Uncharted 2's Best Sequences Look From Another Angle In This Video

Naughty Dog is one of the premiere developers of richly detailed, narrative-focused single-player games. But as with most games designed around setpieces and specific timings (read: most of them), there's a lot of sleight of hand involved in creating the look and feel of a blockbuster movie.

In the latest episode of Boundary Break, you'll find surprises as early as the game's main title screen, which is at once smaller and more intricate than you might think at first glance. It's not a part of the game's actual world, but Nathan can still climb along its walls. You can also see the entire train and building collapse sequences from a new perspective. You can also take relief in knowing that some of the guards Nathan throws from tall heights end up surviving. On one occasion, Naughty Dog even literally shrinks down a city to make it seem further away. Finally, you can see just how detailed the distant vistas you often get to see are, as well as how many "Roadrunner Walls" are out of reach.

If you're a fan of how games like this are put together, the entire episode is worth a watch.

See How Uncharted 2's Best Sequences Look From Another Angle In This Video

about X hours ago from
See How Uncharted 2's Best Sequences Look From Another Angle In This Video

Naughty Dog is one of the premiere developers of richly detailed, narrative-focused single-player games. But as with most games designed around setpieces and specific timings (read: most of them), there's a lot of sleight of hand involved in creating the look and feel of a blockbuster movie.

In the latest episode of Boundary Break, you'll find surprises as early as the game's main title screen, which is at once smaller and more intricate than you might think at first glance. It's not a part of the game's actual world, but Nathan can still climb along its walls. You can also see the entire train and building collapse sequences from a new perspective. You can also take relief in knowing that some of the guards Nathan throws from tall heights end up surviving. On one occasion, Naughty Dog even literally shrinks down a city to make it seem further away. Finally, you can see just how detailed the distant vistas you often get to see are, as well as how many "Roadrunner Walls" are out of reach.

If you're a fan of how games like this are put together, the entire episode is worth a watch.

Peripheral Maker Files Claim Saying Switch Infringes On Its Patents

about X hours ago from
Peripheral Maker Files Claim Saying Switch Infringes On Its Patents

While Nintendo's console/portable hybrid, Switch, selling over 17 million units and creating several hit games for Nintendo, it might be infringing on some patents.

Gamevice, which makes attachable controllers for iOS and Android phones and tablets, has filed a complaint claiming the importation of Switch consoles into American shores infringes on its patents. The U.S. International Trade Commission, which is investigating the claim, specifically says it is looking into "certain portable gaming console systems with attachable handheld controllers and components," which heavily implies this is the Swtich we're talking about and not, say, the Wii or the Virtual Boy. The complaint hopes the ITC will issue a "limited exclusion" and cease and desist orders, effectively blocking imports of Switches into the States.

The ITC has not made a decision regarding the matter, and will make "a final determination at the earliest practicable time."

Peripheral Maker Files Claim Saying Switch Infringes On Its Patents

about X hours ago from
Peripheral Maker Files Claim Saying Switch Infringes On Its Patents

While Nintendo's console/portable hybrid, Switch, selling over 17 million units and creating several hit games for Nintendo, it might be infringing on some patents.

Gamevice, which makes attachable controllers for iOS and Android phones and tablets, has filed a complaint claiming the importation of Switch consoles into American shores infringes on its patents. The U.S. International Trade Commission, which is investigating the claim, specifically says it is looking into "certain portable gaming console systems with attachable handheld controllers and components," which heavily implies this is the Swtich we're talking about and not, say, the Wii or the Virtual Boy. The complaint hopes the ITC will issue a "limited exclusion" and cease and desist orders, effectively blocking imports of Switches into the States.

The ITC has not made a decision regarding the matter, and will make "a final determination at the earliest practicable time."

Watch Bungie Break Down Destiny 2's New Escalation Protocol Mode

about X hours ago from
Watch Bungie Break Down Destiny 2's New Escalation Protocol Mode

Bungie dove into the specifics of the new mode coming in Destiny 2's Warmind expansion, Warmind, in video mode, revealing a few new details.

Escalation Protocol, as previously detailed, is a wave-based mode that takes place on Mars, the expansion's locale. As an answer to player complaints didn't have difficult, repeatable activities, Escalation Protocol was built to be tough. "Every playtest we got into, we went into it thinking 'if we can beat this, it's probably still too easy," says Jacob Benton, the mode's design lead. To encourage players to tackle something this hard, Escalation Protocol has exclusive rewards and weapons to chase, some of which you can see in the video itself.

Players must take on seven waves of increasingly difficult Hive enemies, including a few new enemy types. There are now Knights which carry shields, making it harder for groups to immediately pin them down and remove them as a threat. New sniper enemies round out the Hive's armies by forcing players to take on threats from afar. There are also boss waves to tackle, as well as a wave that includes a rift with a Knight which drops its sword for players to use, giving players a sense of catharsis after all the shooting (while still providing a challenge).