Chrono Trigger's Steam Release Gets Another Patch

about X hours ago from
Chrono Trigger's Steam Release Gets Another Patch

Chrono Trigger's surprise Steam release has been plagued with graphical and UI issues since launch, but Square is hoping to continue working on them for at least two more patches, one of which is available now.

The latest patch updates the in-battle UI to make it more navigable for users playing a on keyboard or controller (previously, it was more optimized for a mouse, since it was based on the iOS version). Users can swap between the old and new UI in the options menu.

The graphics for character sprites on the world map have been brought more in line with the original release, and the animated cutscenes have gotten a resolution bump as well. The patch also fixes several bugs, lets players pause during combat, and fixes some of the Korean text. The previous patch added the option to change the graphics from the iOS graphics to the original, but this one will hopefully address to the issues that arouse from that option.

You Need To Register To Play Super Smash Bros. At E3

about X hours ago from
You Need To Register To Play Super Smash Bros. At E3

With E3 open to the public again this year, Nintendo is applying the principles of other fan shows and requiring registration for its biggest announced game at the Los Angeles event.

In order for fans to play Super Smash Bros. for Switch on the E3 show floor, they have to register with an electronic ticket given a week before the show begins. This ticket allows people to show up at registered times and play the game for their allotted slot, much like ticketing at a packed convention like PAX would work.

In order to get a ticket, you will need to register for E3 by May 31. On June 5, an email will go out to registered attendees to register for their time to play the game, which will be made available in the form of a QR code for you to pull up on your phone or print out on a piece of paper. This is the only game at Nintendo's booth that requires registration.

Trevor Noah To Unveil The Next Battlefield Next Week

about X hours ago from
Trevor Noah To Unveil The Next Battlefield Next Week

The Daily Show host and noted gamer Trevor Noah is set to give the world its first look at the next Battlefield game on May 23.

Though we already knew publisher EA would release a new game in the military first-person shooter series this year, this will be our first glimpse of the game.

We also have a few hints as to what it is we'll see on May 23. For one, the game will reportedly be called "Battlefield V" and take place during World War II. The title is heavily hinted it at in Noah's tweet about the reveal and the video attached therein.

Okami HD Headed To Switch In August

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Okami HD Headed To Switch In August

Capcom has announced the HD remaster of Okami will launch on Nintendo's portable console August 9.

While the latest, facelifted version of Okami has already made the rounds on other consoles and PC, the Switch version will feature touch screen controls, which should make the game's paintbrush mechanic that much easier to use.

Our TakeIt'll be interesting to how touch screen controls affect Okami's pace, but the motion controls in the Wii version didn't change up the game too much, so they should work well enough.

Action-RPG Indivisible Delayed To 2019

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Action-RPG Indivisible Delayed To 2019

Those waiting for Lab Zero's action-RPG follow-up to Skullgirls will have to wait a while longer, as Indivisible has been delayed to 2019.

The developer went into detail about the reasons for the delay in a blog post. "While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015," the developer said. Specifically, the team underestimated the number of art assets they'd need to fully bring the game to life.

505 Games will continue funding most of the game's development during this extended period, with Lab Zero using some of their earnings from Skullgirls to help out. The game is not being scaled back, which would have been difficult to do anyway, as "the game’s structure and story made it virtually impossible to cut levels or make other kinds of 'easy' cuts to reduce the scope of the game," the developer. In fact, Lab Zero is hiring a new lead level designer and lead writer to help finish the project.

Bartending Sim Va-11 Hall-A Coming To PS4 And Switch Next Year

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Bartending Sim Va-11 Hall-A Coming To PS4 And Switch Next Year

Sukeban Games has announced that its cyberpunk bartending sim, VA-11 HALL-A, will arrive on PlayStation 4 and Switch early in 2019.

Developed by Ysbryd Games and originally released on PC in 2016, VA-11 HALL-A made its way to Vita last year, but hadn't hit major consoles as of yet. To see what our own Joe Juba thought of the PC version, check out our review.

Our TakeI haven't played VA-11 HALL-A but I've heard nothing but good things, so I guess I'm waiting until early next year to play it on Switch!

Sea Of Thieves Adds Private Crews Feature And Then Removes It Less Than 24 Hours Later

about X hours ago from
Sea Of Thieves Adds Private Crews Feature And Then Removes It Less Than 24 Hours Later

Sea of Thieves is a troubled but promising open-world multiplayer experience that just seems to keep sailing into stormy seas. After a host of glitches and player complaints, developer Rare recently tried to add in a feature that would let players have private parties for their ships.

The feature didn't last more than 24 hours before Rare yanked it, citing "emergency maintenance" for the removal of the feature. The developer notes that private crews, and other features, will return at a later date.

We have completed our emergency maintenance and the game is back online. The previously added features have been turned off temporarily and we will continue to monitor game performance and develop a plan to reinstate the features soon. Thank you for your patience. pic.twitter.com/t8feB9hAcu

Shenmue III Release Date Pushed Into 2019

about X hours ago from
Shenmue III Release Date Pushed Into 2019

Shenmue III publisher Deep Silver has announced that the game is being delayed until an unspecified date in 2019. The Yu Suzuki title was originally scheduled to come out in 2017, before its release was moved to later this year.

In a short statement creator said: "To all of our backers, we are very sorry for the delay. After much discussion with our partners, Deep Silver, we have concluded that extending the release will allow us to deliver Shenmue III at its best. We promise to use this time to improve the quality of Shenmue III."

Back when the game was delayed into 2018, Suzuki said the team was using new tech to improve the game. In the fall of last year, a trailer for the title received criticism for showing characters with static facial expressions, which prompted the developer to put out a Kickstarter update showing that the characters' faces in the game can indeed emote. Whether the new delay is related to the new tech or the faces or anything specific is unknown.

Metro Exodus Delayed To Early 2019

about X hours ago from
Metro Exodus Delayed To Early 2019

THQ Nordic, which recently acquired Metro Exodus publisher Deep Silver and its parent company Koch Media, announced in their earnings report today that Metro Exodus has been pushed to Q1 2019.

The title was originally expected to release in the third quarter of this year, putting it around games like Call of Duty: Black Ops 4 and Red Dead Redemption 2. Though THQ Nordic did not expound on the reasons for the delay, Q1 2019 is thus far a less crowded time for the game to release.

We took a deep dive on Metro Exodus just a little while ago, so you can see what one of the most exciting games coming out of last year's E3 has been shaping up since.

People Can Fly Opening New Studios For Square Enix Shooter

about X hours ago from
People Can Fly Opening New Studios For Square Enix Shooter

While People Can Fly announced their partnership with Square Enix last year, the Polish developer announced a studio expansion today for its AAA shooter.

The developer is expanding into the United Kingdom in hopes of picking up talent in the area that isn't keen on moving all the way to Poland to work on the new game. The new studio brings the developer count for the Painkiller developer up to 150, presumably most if not all working on the previously announced Square Enix title.

People Can Fly was purchased by Epic Games in 2015, having worked on titles like Gears of War: Judgment under the company while being rebranded as Epic Games Poland. In 2014, the studio announced that they had bought themselves back from Epic and were taking on their old name and logo.