Codemasters Announces New Entry In The Grid Racing Franchise

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Codemasters Announces New Entry In The Grid Racing Franchise

Codemasters has announced it is rebooting the Grid racing franchise, with a new title expected on September 13 for PS4, Xbox One, and PC. This is the series' debut on this generation of consoles after starting out as story-based racer TOCA Race Driver in 2002.

The game's reveal trailer (which you can see over at IGN) highlights extensive car damage as well as a nighttime street circuit involving different types of cars/racing disciplines. The Grid franchise has always been about multi-discipline racing involving sponsorships and teammates (check out the review for the last one, Grid Autosport), and the reveal trailer suggests it is continuing on this course.

The race is on. GRID - coming September 2019.
Head over to IGN to watch the announcement trailer now ➡️ https://t.co/KfVAqUs1jj pic.twitter.com/2dGlb9Mstw

Investor Relations Sony Video Shows Difference Between PS4 And Next Generation Loading And Content Streaming

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Investor Relations Sony Video Shows Difference Between PS4 And Next Generation Loading And Content Streaming

While Sony has already confirmed the existence of their next-generation console through a Wired interview with Mark Cerny, but the article was obviously quite reliant on Cerny explaining features for the system rather than a formal presentation of what Sony wants their PlayStation 4 successor, presumably called the PlayStation 5, to do. Seemingly, we might have gotten our first look at what Sony expects from it, at least in terms of power compared to this generation, through a video of a presentation to investors.

The video was posted by Takashi Mochizuki of the Wall Street Journal, who has a long history of insider information.

Sony's official video comparing performance of PS4 Pro vs next-gen PlayStation pic.twitter.com/2eUROxKFLq

John Wick 4 Gets A Release Date Just After Third Movie's Theatrical Release

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John Wick 4 Gets A Release Date Just After Third Movie's Theatrical Release

Even though John Wick 3: Parabellum only recently came out in theaters, it doesn't seem that anyone is willing to rest on their laurels with the series quite yet. As fans of the movies are still filtering in and out of theaters to see their favorite action movie star do action movie things, it seems like the team is ready to announce a new sequel already. John Wick 4 will be released almost exactly two years from now on May 21, 2021.

The news came from a text message to fans and media who have seen the third movie, saying "You have served. You will be of service. John Wick: Chapter 4 is coming - May 21, 2021."

That's pretty straight and to the point. It also makes the recent announcements of a John Wick video game, titled John Wick Hex and developed by Thomas Was Alone developer Mike Bithell, as well as John Wick's Fortnite appearance make a lot more sense. The game isn't scheduled to come out anytime in the next few weeks while the current movie remains in theaters, which means they hope to have the license's momentum to aid it down the line as well.

Marvel And NetEase Sign Deal For Future Collaboration

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Marvel And NetEase Sign Deal For Future Collaboration

Today, Marvel announced a deal for an extended collaboration with NetEase, the Chinese internet technology company. This deal allows Marvel and NetEase to pursue a number of new media opportunities for TV shows, comic books, and video games, which holds a lot more possibilities within that last option than the other two.

While it has long been known that NetEase has been looking for footholds into western media markets and Marvel similarly wants to get a deeper cultural foothold in China, NetEase's western investments make this deal somewhat curious. It is important to note that neither NetEase nor Marvel have detailed what their plans are for this collaboration with any specifics, but if NetEase were looking to expand this new license deal beyond the requisite mobile phone games, their eye might look toward their recent investments in Bungie and Quantic Dream.

NetEase dumped $100 million into Bungie at a crucial time for the company's future as their split from Activision on Destiny was already being considered, allowing them to pursue self-publishing for the title. To date, the two companies have not explained what the other plans to get out of it, but the former Halo developer would be a prime pick to develop a Marvel title.

Report: Sony Employees Were In The Dark About Microsoft Partnership

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Report: Sony Employees Were In The Dark About Microsoft Partnership

A few days ago, Sony and Microsoft broke bread over an announced partnership to pioneer new streaming technologies in the future using Microsoft's vast server bank and engineering initiatives. This collaboration is intended to be used to bolster both companies' game streaming technology in the future, which obviously is a major dream for two long-time rivals. It was apparently so secretive that many within Sony had said they had no idea about it until the press release went out.

According to Bloomberg, Sony employees who were working on the upcoming successor to the PlayStation 4 (presumably but not necessarily called the PlayStation 5) had to be assured that this out-of-left-field announcement was not changing their plans and work on the console. While Bloomberg confirmed with Sony that the talks for this partnership had been ongoing for a year, it seems not everyone knew that.

Cloud technology is being an increasingly important part of every platform holder's future plans, with Microsoft having made their intentions clear at last year's E3, Nintendo experimenting with streaming in Japan, and Sony having been at least partly on board since they acquired Gaikai ahead of this generation. Now it looks like everyone is eager to take it seriously, but it might be years if the people working on the new consoles aren't aware of its inevitability.

A Fan's Custom T-Shirt Design Will Appear In Pokémon Sword And Shield

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A Fan's Custom T-Shirt Design Will Appear In Pokémon Sword And Shield

The UT Grand Prix (UTGP) is an annual design competition where each year, a different theme is chosen, such as Pixar, Marvel, or Star Wars. The theme this year was Pokémon, and 18,000 contestants from all around the world submitted their T-shirt designs, a new record for the UTGP. The winner, Li Wen Pei with his totem design of Gyrados and Magikarp, will see his design in-game with the upcoming titles Pokémon Sword and Shield.

This also seems to suggest that clothing customization options will return for Sword and Shield, although it was a safe assumption that they would. The T-shirt seems to be edited onto the Pokémon trainers as they appeared in the initial reveal trailer, so unfortunately no new screenshots or details of the games appeared.

Among the judges for the contest were Tsunekazu Ishihara, the president and CEO of The Pokémon Company, and Ken Sugimori, the managing director of Game Freak.

Control Physical Tanks Online With Project Tankball

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Control Physical Tanks Online With Project Tankball

Mike Mika wants you to help him make a game. As the designer behind #IDARB, Mika is no stranger to letting fans help him make games. This time around, however, Mika has teamed up with Mixer and Tested to allow users to control miniature tanks remotely within the real world.

“We started talking to Microsoft and the Mixer team years ago about how we could use their Mixplay functionality to create online games, which we thought was cool because the latency was some of the fastest we’d seen,” Mika says. “We thought we could do some amazing games with that. We started doing several experiments, but the one that intrigued us the most was the idea of controlling real-world things with an audience.”

After much trial and error, Mika and his team have created several 3D printed, remote-controlled tanks that can be used to play two-on-two soccer matches over Microsoft’s streaming platform, Mixer. However, a lifelike version of Rocket League isn’t really the goal. Mika’s team wants to continue to expand on the project with new, user-generated ideas. Mika even dreams that they might create escape room-like scenarios where players use tanks to navigate physical mirror mazes, solve laser puzzles, and interact with other uniquely crafted sequences.

New Elder Scrolls Tabletop Game In Development

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New Elder Scrolls Tabletop Game In Development

Fans of Bethesda and tabletop games can rejoice as an Elder Scrolls miniature game is currently in development. Modiphius Entertainment, the creators of Fallout: Wasteland Warfare, are bringing the world of Tamriel to the table, starting with the province of Skyrim. Fans can expect to see iconic characters such as Ulfric Stormcloak and General Tullius in high quality 32mm resin.

Called The Elder Scrolls: Call to Arms, the figures will begin production with Stormcloak and Imperial Legion miniatures with additional races and factions planned for release later down the line. While the first wave of figures are Skyrim-exclusive characters, expansions based on The Elder Scrolls IV: Oblivion and The Elder Scrolls Online are also scheduled for production. 

Take charge of up to six hero characters with troops in tow and tackle in-game scenerios like 'dungeon delves, where you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game' according to a Modiphius statement. 

Outer Wilds Releases At The End Of This Month

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Outer Wilds Releases At The End Of This Month

Ever since Annapurna Interactive announced Outer Wilds, an adventure title that charts a middle path between Majora's Mask and No Man's Sky, we have been eagerly awaiting the chance to take the full game for a spin. It seems we'll get out chance sooner than we thought, as Outer Wilds releases in just ten days, May 30, on Xbox One and PC via the Epic Games Store.

The game is about all about exploring a pre-designed galaxy with planets that take different shapes, forms, and environments. As an alien explorer, the protagonist is eager to get off his small backwater rock and explore the galaxy in a spacecraft, but space is as dangerous as it is vast. We have played the game at a number of events over the last year and it always manages to surprise us and pique our curiosity.

You can check out the launch trailer below.

The Division 2's Raid Took Console Players Three Days To Beat

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The Division 2's Raid Took Console Players Three Days To Beat

Raids in The Division 2 were always meant to be tough. But seeing how even the most accomplished of players have handled the challenge, Ubisoft may be reconsidering the difficulty, especially when it comes to console. PC players were the first to complete a raid -- five hours after Operation Dark Hours' launch. As for console players, it took three days.  Players were split between wanting the raids to cater more towards those that don't have hours on end to play, while the other side embraced the challenge wholeheartedly.

A huge factor is PC players using a keyboard and mouse, which has quicker aiming and sleeker movement compared to console controllers. Ubisoft is taking this into consideration and has come forward on Reddit addressing the concerns of the challenge. The company has claimed the raids are supposed to be the game's toughest challenge yet, but "That said, raid difficulty is certainly feedback that we have been looking at since the release of Dark Hours, and it is not outside the realm of possible that tweaks will be made moving forward".

This is not a confirmation changes will be made but it does point to the possibility that the company is considering tweaking the difficulty.