Trion Worlds Acquires Gazillion Entertainment Assets

about X hours ago from
Trion Worlds Acquires Gazillion Entertainment Assets

According to a report from VentureBeat, Trion Worlds has acquired all the assets of Gazillion Entertainment, a game development company that closed in November 2017 after losing its Disney license and shutting down Marvel Heroes Omega. 

Trion Worlds CEO Scot Hartsman told VentureBeat reporter Dean Takahashi that the purchase includes all of Gazillion Entertainment's licenses, trademarks, patents, domains, and games. This includes a Gazillion Entertainment engine that makes it easier to develop isometric games.

Hartman also said the acquisition should allow Trion Worlds to provide better support to developers through Trion Worlds' publishing and partnership endeavors. 

GTA Online Teases A Return To The Nightclub Lifestyle

about X hours ago from
GTA Online Teases A Return To The Nightclub Lifestyle

It's been almost 10 years since the release of The Ballad of Gay Tony, GTA IV's love letter to city nightlife. Now, GTA Online looks to be bringing that back in style. 

Players will be able to manage and run their own clubs from the ground up, including design, promotion, and staffing. Rockstar describes them as the "perfect cover for any other operation you might have going;" money laundering is an important skill for any aspiring crime lord, after all.

Rockstar released a short trailer showcasing nightclubs hosted by real DJs– Solomun, Tale of Us, Dixon, and Black Madonna– in its online dystopia.

GTA Online Teases A Return To The Nightclub Lifestyle

about X hours ago from
GTA Online Teases A Return To The Nightclub Lifestyle

It's been almost 10 years since the release of The Ballad of Gay Tony, GTA IV's love letter to city nightlife. Now, GTA Online looks to be bringing that back in style. 

Players will be able to manage and run their own clubs from the ground up, including design, promotion, and staffing. Rockstar describes them as the "perfect cover for any other operation you might have going;" money laundering is an important skill for any aspiring crime lord, after all.

There will be an exclusive "guest list" that players can get on if they log in anytime between now and Monday, July 2. By doing so, they'll receive bonus cash, vehicles, clothes and more throughout July. The first of these handouts will be 500,000 GTA bucks and an orange wireframe outfit, available the week after July 2. 

[UPDATE] Stardock Responds To Star Control Developers' Claims Over Ownership Of Series

about X hours ago from
[UPDATE] Stardock Responds To Star Control Developers' Claims Over Ownership Of Series

Update 10:14pm: Stardock has sent statements to Game Informer responding to some of Ford and Reiche's claims. A Stardock representative states that, while Ford and Reiche claimed back in December that the company was attempting to prevent them from making the game, "Stardock not acquiescing to Fred and Paul being able to call their game 'a sequel to Star Control' is not tantamount to Stardock prevent them from making their game."

Regarding the pair's ownership of the series itself, Stardock claims that "since Ford and Reiche were contracted developers for the original Star Control, they ultimately never owned any rights to the Star Control trademark."

Additionally, regarding the two's claim that Wardell did not question their ownership of the series, the company states that "Stardock has consistently been clear that they own the Star Control trademark."

[UPDATE] Stardock Responds To Star Control Developers' Claims Over Ownership Of Series

about X hours ago from
[UPDATE] Stardock Responds To Star Control Developers' Claims Over Ownership Of Series

Update 10:14pm: Stardock has sent statements to Game Informer responding to some of Ford and Reiche's claims. A Stardock representative states that, while Ford and Reiche claimed back in December that the company was attempting to prevent them from making the game, "Stardock not acquiescing to Fred and Paul being able to call their game 'a sequel to Star Control' is not tantamount to Stardock prevent them from making their game."

Regarding the pair's ownership of the series itself, Stardock claims that "since Ford and Reiche were contracted developers for the original Star Control, they ultimately never owned any rights to the Star Control trademark."

Additionally, regarding the two's claim that Wardell did not question their ownership of the series, the company states that "Stardock has consistently been clear that they own the Star Control trademark."

Figure Out What Waluigi's Whole Deal Is In This Did You Know Gaming Video

about X hours ago from
Figure Out What Waluigi's Whole Deal Is In This Did You Know Gaming Video

Hot on the heels of the character being featured in Mario Tennis Aces, Did You Know Gaming is spotlighting longtime Mario mischief maker and notable Super Smash Bros. Ultimate playable roster absentee Waluigi, giving is a quick look at his history.

The video details how Waluigi came to be created a doubles partner for Wario in the original Mario Tennis, the meaning of his name, some of his potential inspirations and references to the classic Nintendo game Wrecking Crew, and the various times Nintendo has (appropriately) dunked on this character.

Figure Out What Waluigi's Whole Deal Is In This Did You Know Gaming Video

about X hours ago from
Figure Out What Waluigi's Whole Deal Is In This Did You Know Gaming Video

Hot on the heels of the character being featured in Mario Tennis Aces, Did You Know Gaming is spotlighting longtime Mario mischief maker and notable Super Smash Bros. Ultimate playable roster absentee Waluigi, giving is a quick look at his history.

The video details how Waluigi came to be created a doubles partner for Wario in the original Mario Tennis, the meaning of his name, some of his potential inspirations and references to the classic Nintendo game Wrecking Crew, and the various times Nintendo has (appropriately) dunked on this character.

Report: Microsoft May Be Collaborating With Razor On Bringing Mice And Keyboards To Xbox One

about X hours ago from
Report: Microsoft May Be Collaborating With Razor On Bringing Mice And Keyboards To Xbox One

Microsoft may have been working with peripheral manufacturer Razer on bringing full mouse and keyboard support to Xbox One according to a recent report, though whether that is still the case is unclear.

The report comes from Windows Central, which claims to have received leaked documents regarding a presentation to developers earlier this year regarding its plans to add support for mouse and keyboards. The company seems to have been working with Razer on the endeavor, citing its Turret and BlackWidow devices as that could be directly compatible with Xbox One, through their Chroma light-up keys, which allows the keyboard to respond to cues from games. This would also include support for just about any USB mouse, including wireless mice with dongles.

The presentation also offered guidelines planning to implement mouse and keyboard in their games, including support for at least five buttons on a mouse, being able to properly pinpoint the cursor, and implementing new APIs for mouse data. Microsoft reportedly notes it would be up to developers how they want to implement mouse and keyboard, if that means separating controller and mouse-and-keyboard users into distinct multiplayer matchmaking queues.

Report: Microsoft May Be Collaborating With Razer On Bringing Mice And Keyboards To Xbox One

about X hours ago from
Report: Microsoft May Be Collaborating With Razer On Bringing Mice And Keyboards To Xbox One

Microsoft may have been working with peripheral manufacturer Razer on bringing full mouse and keyboard support to Xbox One according to a recent report, though whether that is still the case is unclear.

The report comes from Windows Central, which claims to have received leaked documents regarding a presentation to developers earlier this year regarding its plans to add support for mouse and keyboards. The company seems to have been working with Razer on the endeavor, citing its Turret and BlackWidow devices as that could be directly compatible with Xbox One, through their Chroma light-up keys, which allows the keyboard to respond to cues from games. This would also include support for just about any USB mouse, including wireless mice with dongles.

The presentation also offered guidelines planning to implement mouse and keyboard in their games, including support for at least five buttons on a mouse, being able to properly pinpoint the cursor, and implementing new APIs for mouse data. Microsoft reportedly notes it would be up to developers how they want to implement mouse and keyboard, if that means separating controller and mouse-and-keyboard users into distinct multiplayer matchmaking queues.

Report: Microsoft May Be Collaborating With Razer On Bringing Mice And Keyboards To Xbox One

about X hours ago from
Report: Microsoft May Be Collaborating With Razer On Bringing Mice And Keyboards To Xbox One

Microsoft may have been working with peripheral manufacturer Razer on bringing full mouse and keyboard support to Xbox One according to a recent report, though whether that is still the case is unclear.

The report comes from Windows Central, which claims to have received leaked documents regarding a presentation to developers earlier this year regarding its plans to add support for mouse and keyboards. The company seems to have been working with Razer on the endeavor, citing its Turret and BlackWidow devices as that could be directly compatible with Xbox One, through their Chroma light-up keys, which allows the keyboard to respond to cues from games. This would also include support for just about any USB mouse, including wireless mice with dongles.

The presentation also offered guidelines planning to implement mouse and keyboard in their games, including support for at least five buttons on a mouse, being able to properly pinpoint the cursor, and implementing new APIs for mouse data. Microsoft reportedly notes it would be up to developers how they want to implement mouse and keyboard, if that means separating controller and mouse-and-keyboard users into distinct multiplayer matchmaking queues.