CD Projekt Red Says Cyberpunk 2077 Is Pre-Alpha, Could Be Years Away

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CD Projekt Red Says Cyberpunk 2077 Is Pre-Alpha, Could Be Years Away

Coming out of E3, you probably heard a lot about the closed-doors Cyberpunk 2077 demo, with our impressions of the game and choosing it as our game of the show from E3. That demo, however, could still be a lot earlier than people think, with CD Projekt Red Adam Kiciński describing it as "not even alpha yet."

The quote comes from an interview with Polish website Bankier.pl, run through Google Translate, where Kiciński described the early state of the demo as "early stages" to explain why the game isn't being shown to everyone quite yet. "It's not close to final yet," Kiciński says.

CD Projekt chief financial officer Piotr Nielubowicz added "This is the most polished part of the game we have now, prepared in some sense to show it to people outside the company." Nielubowicz also mentioned that, when they do reveal the game to the public at large, they're doing it in style. The Cyberpunk 2077 marketing budget is much larger than The Witcher 3's and the studio has been holding on to cash reserves to help market the game.

Ant-Man, Wasp, And A Couple Guardians Of The Galaxy Join Marvel Strike Force

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Ant-Man, Wasp, And A Couple Guardians Of The Galaxy Join Marvel Strike Force

After the smashing success and universe-altering events of Avengers: Infinity War, the next film in the Marvel Cinematic Universe zooms in on a smaller scale conflict – literally. Ant-Man and The Wasp hits theaters on July 6, and developer FoxNext is celebrating by introducing the two titular characters, as well as two beloved Guardians of the Galaxy (Star-Lord and Groot), to the playable roster.

Last night, the Ant-Man limited event launched in Marvel Strike Force. Rather than using the template from the Thanos and Deadpool events where you must complete raids with your Alliance to earn orbs, you earn Ant-Man orbs by playing through a mini campaign called "I am the Ant-Man." Just like the standard campaigns, if you beat the mission without losing a character, you can auto win to farm orb fragments to unlock Ant-Man.

In addition to a standard attack that steals a positive effect from the target, Ant-Man has powerful special and ultimate abilities. Using his special ability, Ant-Man shrinks to launch an unblockable attack that deals damage and disables the target's abilities for two turns. Ant-Man's ultimate ability allows him to turn into Giant-Man to deal damage to all enemies and cast Slow on them. If Wasp is on the team, she gains bonuses from Ant-Man's attacks as well.

Pokémon Go Developer Shows Off New Augmented Reality Tech With Pikachu

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Pokémon Go Developer Shows Off New Augmented Reality Tech With Pikachu

Niantic first launched Pokémon Go two years ago and a lot of people marveled at the novelty of capturing Pokémon in the augmented reality of your phone. That novelty quickly wore off for a lot of people, though, as Pokémon just kind of floated in place in front of the camera, causing a lot of Pokémon Go players to simply switch to the virtual capture environment. If this new Occlusion demo from Niantic is any indication, however, AR might become an extremely cool thing for Pokémon Go players to use.

The demo, dubbed Codename: Niantic Occlusion, shows off new tech that allows their AR images to disappear behind objects. Currently, using Pokémon Go as an example, if you are catching a Pikachu on a bus, it just stands there regardless of what you're looking at. If someone is standing behind Pikachu, but then walks toward the camera, Pikachu stays floating in front. Niantic Occlusion seems to remedy that by showing Pikachu ducking behind things and people in the camera's view.

Check out the demo video below, which shows the way it currently works, then the way it might one day work with Pikachu, and then with Pikachu and Eevee.

Pokémon Go Developer Shows Off New Augmented Reality Tech With Pikachu

about X hours ago from
Pokémon Go Developer Shows Off New Augmented Reality Tech With Pikachu

Niantic first launched Pokémon Go two years ago and a lot of people marveled at the novelty of capturing Pokémon in the augmented reality of your phone. That novelty quickly wore off for a lot of people, though, as Pokémon just kind of floated in place in front of the camera, causing a lot of Pokémon Go players to simply switch to the virtual capture environment. If this new Occlusion demo from Niantic is any indication, however, AR might become an extremely cool thing for Pokémon Go players to use.

The demo, dubbed Codename: Niantic Occlusion, shows off new tech that allows their AR images to disappear behind objects. Currently, using Pokémon Go as an example, if you are catching a Pikachu on a bus, it just stands there regardless of what you're looking at. If someone is standing behind Pikachu, but then walks toward the camera, Pikachu stays floating in front. Niantic Occlusion seems to remedy that by showing Pikachu ducking behind things and people in the camera's view.

Check out the demo video below, which shows the way it currently works, then the way it might one day work with Pikachu, and then with Pikachu and Eevee.

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Blade Strangers, a 2D fighting game made by Studio Saizensen of Code of Princess fame, is releasing on August 28 on Switch, PS4, and PC.

The sprite-based fighter beings together the characters under Studio Saizensen's banner as well as characters from Cavestory, Binding of Isaac, Mighty Gunvolt, and Shovel Knight. You can check out the release date trailer below.

The game includes a story mode for each character, as well as online battles, tutorials, and a surprising number of features for an indie fighting game.

Indie Crossover Fighter Blade Strangers Releases August 28 On Switch, PS4, And PC

about X hours ago from
Indie Crossover Fighter Blade Strangers Releases August 28 On Switch, PS4, And PC

Blade Strangers, a 2D fighting game made by Studio Saizensen of Code of Princess fame, is releasing on August 28 on Switch, PS4, and PC.

The sprite-based fighter beings together the characters under Studio Saizensen's banner as well as characters from Cavestory, Binding of Isaac, Mighty Gunvolt, and Shovel Knight. You can check out the release date trailer below.

The game includes a story mode for each character, as well as online battles, tutorials, and a surprising number of features for an indie fighting game.

Overwatch's New Champion Is A Hamster (Update: Named Hammond And His Mech Wrecking Ball)

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Overwatch's New Champion Is A Hamster (Update: Named Hammond And His Mech Wrecking Ball)

Update: Blizzard has detailed Wrecking Ball a bit more, including a lore trailer.

The hamster manning the mech is indeed the long-speculated Hammond. According to Blizzard's introduction page, Hammond of course has the ability to roll, use automatic quad cannons, use a grappling hook to move around, throw out a host of mines to create a minefield, raise an adaptive shield, and slam the ground to pop everyone else up.

The original story is as follows:

Showtime Announces Halo TV Series Details

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Showtime Announces Halo TV Series Details

Showtime announced more details on its upcoming Halo TV series. The ten-episode series is executive produced by showrunner Kyle Killen (Lone Star) and directed and produced by Rupert Wyatt (Rise of the Planet of the Apes). Stephen Spielberg, Showtime, and Amblin Television assisted 343 Industries in putting together the creative team.

We've known about the show for a while, but we don't have many details – only that it will be "an epic new story experience set in the Halo Universe," according to 343 Industries' head of transmedia, Kiki Wolfkill. Wolfkill also said the team is working to balance "moments fans have already experienced and moments that have yet to be experienced" in order to create something respectful of the franchise, "but also new and surprising and enthralling."

The series still has no release date, but 343 Industries says it is currently in pre-production and is planned to go into full production in 2019.

Showtime Announces Halo TV Series Details

about X hours ago from
Showtime Announces Halo TV Series Details

Showtime announced more details on its upcoming Halo TV series. The ten-episode series is executive produced by showrunner Kyle Killen (Lone Star) and directed and produced by Rupert Wyatt (Rise of the Planet of the Apes). Stephen Spielberg, Showtime, and Amblin Television assisted 343 Industries in putting together the creative team.

We've known about the show for a while, but we don't have many details – only that it will be "an epic new story experience set in the Halo Universe," according to 343 Industries' head of transmedia, Kiki Wolfkill. Wolfkill also said the team is working to balance "moments fans have already experienced and moments that have yet to be experienced" in order to create something respectful of the franchise, "but also new and surprising and enthralling."

The series still has no release date, but 343 Industries says it is currently in pre-production and is planned to go into full production in 2019.

Warner Bros. Responds To Bethesda Westworld Mobile Lawsuit, Calls Claim Baseless

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Warner Bros. Responds To Bethesda Westworld Mobile Lawsuit, Calls Claim Baseless

Last week, Bethesda filed suit against Warner Bros. and Behaviour Interactive, developers of Fallout Shelter, over similarities to their new Westworld Mobile game published under Warner Bros. Bethesda alleged that Behaviour was reusing code for Westworld from Fallout Shelter, of which Bethesda owns the copyright. 

Bethesda aimed their lawsuit at both Behaviour and Warner Bros. We reached out to the publisher behind games like Shadow of War and the Batman Arkham series and received the following statement:

As one of the world’s leading creators of intellectual property, including the ground-breaking television series Westworld, Warner Bros. has a deep respect for intellectual property rights.  As such, the assertions by Bethesda Softworks that Warner’s Westworld mobile game improperly used source code from Bethesda’s Fallout Shelter are as surprising as they are unsubstantiated.  Warner Bros. has been assured by the game developer, Behaviour Interactive, that Bethesda’s allegations are untrue and that none of Bethesda’s code was used in the Westworld game.  Moreover, contrary to Bethesda’s baseless accusation, Warner Bros. at no time “induced” Behaviour to use the Fallout Shelter code in Westworld.