Don't Expect The Next Generation PlayStation Console For At Least Another Year

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Don't Expect The Next Generation PlayStation Console For At Least Another Year

A couple of weeks ago, Wired broke the story on the next PlayStation by talking with lead systems architect Mark Cerny. The news about the system's ray tracing and solid state drive sent the industry into a frenzy, with gamers talking excitedly about the possibilities of next-generation console gaming. Turns out those folks still have a bit of time to wait before the next generation arrives, at least as far as PlayStation is concerned. 

According to The Wall Street Journal tech reporter Takashi Mochizuki, Sony has revealed during its yearly financial report that the next PlayStation won't be available for at least another year. Sony also says that PS Now's average userbase has grown by 40% since its launch.

Sony: -No next-gen PlayStation launch over next 12 months
-PS Now has been ave. 40% annual growth since launch, now 700,000 users
-Much of Y31.1 billion (difference between past fy op vs this fy op outlook) to be invested to develop next PlayStation console

Hideo Kojima Says Death Stranding Emphasizes Connection, More Might Be Shown In A Month

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Hideo Kojima Says Death Stranding Emphasizes Connection, More Might Be Shown In A Month

Today at the Tribeca Film Festival, Hideo Kojima, Norman Reedus, and Geoff Keighley were on site to hold a panel talking about their merger of traditional film and video game design, Death Stranding. The upcoming PlayStation 4 exclusive (though maybe PlayStation 5 as well) is often a showpiece for Sony at trade shows, but not a lot of information has actually gotten out there about the game. At the panel today, Kojima spoke a little more about the game.

According to an attendee at the panel today on the video game forum ResetEra, Kojima emphasized the game's theme of connection. While you're playing in solitude, connecting to the environment and the world and the characters are all crucially important. He also wants players to connect the game to their world, citing personal experiences with dating that happen in your life or European politics.

When talking about why he uses so many actors for his games, Kojima explained that using CG would achieve the same level of realism, but it would be a performance of his making that came from his mind. Experienced actors can surprise him and do things with the characters even he didn't expect.

How Madden 20 Is Addressing Past Gameplay Issues

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How Madden 20 Is Addressing Past Gameplay Issues

EA Sports and developer EA Tiburon have just announced Madden NFL 20 (out August 2nd), and while there are some sweet-sounding new features like superstar players and Face of the Franchise mode, fans want to know that the underlying gameplay is fixed. Last year's title was not only buggy at launch and beyond, but there were also plenty of complaints about key aspects like the running game, blocking, and catching.

Although the developer hasn't started talking about specific gameplay changes for Madden 20, creative director Mike Young said, "There is probably going to be a laundry list of things the community would get excited about... I think we did a lot with animations. It's a cleaner and a more bug-free game."

One of the structural things the team did to improve the game this time around was to address bugs and tune gameplay as they went along instead of trying to do it all at the end of development. Young says the game was playable earlier than ever and this has helped them fixed more bugs than previous years.

Madden 20's New Ability System Spotlights The League's Superstars

about X hours ago from
Madden 20's New Ability System Spotlights The League's Superstars

The NFL loves its superstars, from team-lifting QBs like Tom Brady to game-changing wide receivers like Antonio Brown, and QB-crunching monsters like Aaron Donald. But Madden hasn't always been able to highlight these kinds of players in ways that not only make them powerful but like they perform in real life.

This year's new Superstar X-Factor feature hopes to address this fact and not only make these players feel like the stars they are, but also influence Madden across its many modes.

"The NFL last year felt like a star-driven league," says creative director Mike Young, "appointment viewing-based TV because you had to see the Rams-Chiefs. You had to see Donald play. You had to see Khalil Mack play."

Chiefs QB Patrick Mahomes Named Madden NFL 20 Cover Star

about X hours ago from
Chiefs QB Patrick Mahomes Named Madden NFL 20 Cover Star

In his first year as a starter, Kansas City Chiefs quarterback Patrick Mahomes tore up the league, taking the Chiefs to the AFC Conference Championships and earning MVP and Offensive Player of the Year honors in the process. Now he's the Madden NFL 20 cover star, with the game coming to PS4, Xbox One, and PC on August 2.

The new, main features this year are a "career campaign" mode called Face of the Franchise: QB1 and a player abilities system called Superstar X-Factor (click the links for more on these features). Face of the Franchise lets you create/customize your own QB, start in college in the National Championship playoffs, and continue to the NFL. Your draft spot is determined by how you do in the Combine drills and team interviews, and from here you transition into Connected Franchise mode. The difference from previous years is that the new Scenario Engine presents your player with realistic situations to respond to that affect your player and team, creating dynamic storylines.

How Madden NFL 20 Is Addressing Past Gameplay Issues

about X hours ago from
How Madden NFL 20 Is Addressing Past Gameplay Issues

EA Sports and developer EA Tiburon have just announced Madden NFL 20 (out August 2nd), and while there are some sweet-sounding new features like superstar players and Face of the Franchise mode, fans want to know that the underlying gameplay is fixed. Last year's title was not only buggy at launch and beyond, but there were also plenty of complaints about key aspects like the running game, blocking, and catching.

Although the developer hasn't started talking about specific gameplay changes for Madden 20, creative director Mike Young said, "There is probably going to be a laundry list of things the community would get excited about... I think we did a lot with animations. It's a cleaner and a more bug-free game."

One of the structural things the team did to improve the game this time around was to address bugs and tune gameplay as they went along instead of trying to do it all at the end of development. Young says the game was playable earlier than ever and this has helped them fixed more bugs than previous years.

Madden NFL 20's New Ability System Spotlights The League's Superstars

about X hours ago from
Madden NFL 20's New Ability System Spotlights The League's Superstars

The NFL loves its superstars, from team-lifting QBs like Tom Brady to game-changing wide receivers like Antonio Brown, and QB-crunching monsters like Aaron Donald. But Madden hasn't always been able to highlight these kinds of players in ways that not only make them powerful but like they perform in real life.

This year's new Superstar X-Factor feature hopes to address this fact and not only make these players feel like the stars they are, but also influence Madden across its many modes.

"The NFL last year felt like a star-driven league," says creative director Mike Young, "appointment viewing-based TV because you had to see the Rams-Chiefs. You had to see Donald play. You had to see Khalil Mack play."

Sekiro: Shadows Die Twice Beaten With Donkey Kong Bongos

about X hours ago from
Sekiro: Shadows Die Twice Beaten With Donkey Kong Bongos

Players are always coming up with interesting control schemes to take on From Software's famously challenging games, from Guitar Hero controllers to... Donkey Kong Bongo Drums!

A QA lead at Gearbox, AtwerkinYoshi, has taken on the tough Isshin, the Sword Saint encounter armed with this comical and curious controller choice. Check out the epic battle below, with an obvious spoiler warning! Check out our review for the game here.

UPDATE: U.S. Politician Absolved Of Alleged Infractions In EVE Online

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UPDATE: U.S. Politician Absolved Of Alleged Infractions In EVE Online

Update 4/25/2019: Brian Schoeneman has been absolved of wrongdoing according to an official post by CCP. An investigation uncovered that their initial findings were incorrect, and an apology has been issued. Schoeneman and the other two players involved are poised to have their accounts restored. You can read the full details on the situation here.

People in Eve Online take the game very seriously. There's shifts depending on time zone, corporate espionage, wars that are waged based on when a company's leaders are asleep, and now corruption and subsequent bans for them. While the idea of corruption is not new, the fact that it appears to be a U.S. politician at the other end of the ban this time around.

Brian Schoeneman once ran for a seat in the Virginia house of delegates in the 37th district in 2011. Schoeneman was uncontested in the primary and ran as a Republican, though ultimately lost in general election. But more relevantly, Schoeneman was living an online life as Brisc Rubal, intergalactic member of Council of Stellar Management (CSM), an elected position from which he has now been ousted.

Apex Legends Details Priorities Moving Forward

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Apex Legends Details Priorities Moving Forward

Hot out the gates as a live service battle royale game, Apex Legends has addressed some priorities moving forward and its approach to how it handles being a live game.

A post today has all the details, but one of the most significant is that season launches launch with a new character, new battlepass, and metagame shifts, followed up by meaningful balance updates.

EA Play in June features updates on what to expect from Season 2, including a new weapon and changes to King's Canyon.