Mass Effect Legendary Edition Mako Changes, What's Different

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Mass Effect Legendary Edition Mako Changes, What's Different

Ah, the Mako. Many Mass Effect fans love it and just as many loathe it. I myself have a love/hate relationship with the rugged terrain vehicle, which is why when we spoke with BioWare as part of our cover story one of the first questions we asked was "What did you do to the Mako?" For those curious about testing those awful driving skills once more, here is the Mass Effect Legendary Edition Mako changes you can expect when the remaster drops later this May. 

While the bulk of mechanics remain unaffected in the trilogy in an effort to keep the experience "organic," a few quality of life improvements were a priority. With HUD adjustments and smoother shooting mechanics in the first game, the Mako changes are among a few adjustments made to make the first game even better. 

When driving the Mako in the first game, a feeling of chaos is definitely felt. Crash-landing on various worlds only to spin out of control into a pool of lava isn't the standard definition of fun, but that doesn't take away from the other in-air moments that felt nothing short of exhilarating. So what's changed? 

Destiny 2: Season of the Chosen Week 9 Seasonal Challenges Guide

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Destiny 2: Season of the Chosen Week 9 Seasonal Challenges Guide

Destiny 2: Season of the Chosen week 9 seasonal challenges are here. For those Guardians already in orbit preparing to complete the latest set of challenges, here is what you need to know about the week ahead with Beyond Light

Season 13, Season of the Chosen, has done so many wonderful things for the Destiny community. I broke down (with a lot of words, because wow - it was that amazing) in our previous coverage here just how incredible this season was in terms of the narrative, finally finding the right pacing, and making the grind something to look forward to rather than dread. That pacing continues with week 9, including focusing even more Umbral Engrams, racking up kills, and putting Guardians through their own tests with challenging endeavors. 

Here's what you need to know: 

Curse Of The Dead Gods Collides With Dead Cells In Big Update

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Curse Of The Dead Gods Collides With Dead Cells In Big Update

Curse of the Deads Gods is getting some Dead Cells spilled on it in an upcoming update. The surprise crossover adds a new curse, weapons, and challenge room inspired by Dead Cells and, best of all, will be free of charge to players. 

The update is appropriately titled Curse of the Dead Cells and arrives on April 14. Players will have to contend with Curse of the Headless, a new curse that tips the hat toward Dead Cells’ noggin-less protagonist that grants faster movement at the expense of taking more damage. Another new curse is coming as well, but developer Passtech Games is keeping tight-lipped on what that one entails. 

You can also get their hands on three Dead Cells flavored weapons: Sword of Conjunctivitis, Broadsword of the Knight, and the Crossbow of the Condemned. Additionally, a new two-handed weapon style is coming as well.

Minecraft Player Perfectly Recreates Super Mario Bros. In-Game

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Minecraft Player Perfectly Recreates Super Mario Bros. In-Game

The Minecraft community is one of the most creatively-driven games out there and has been a source of amazing fanmade tributes since its launch in 2011. From Destiny 2 to Skyrim, there is pretty much nothing off-limits for Minecraft players to recreate, with the latest recreation being that of an incredibly accurate 1:1 Super Mario Bros. tribute. 

Reddit user u/TheBestTomatoKing (legendary name, by the way) took to the forums to share their creation with a video highlighting exactly how this faithful recreation functions in the world of Minecraft: 

One Redditor responded asking for a command block to make this entire recreation playable, which is something the OP responded to, saying, "Challenge accepted, I'm not a command master, but I could probably figure it out...in a few years." 

New Resident Evil Village Concept Art Reveals More About Lady Dimitrescu

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New Resident Evil Village Concept Art Reveals More About Lady Dimitrescu

It's been about a week since we've written about Lady Dimitrescu, so the new Resident Evil Village concept art comes at the perfect time. Not only do horror fans get a closer look at the next Resident Evil, but they also get more clues as to who Lady Dimitrescu really is and what her origins are. 

Coming it at a whopping 9'6" tall, Alcina Dimitrescu has been a source of many since Capcom first revealed her inclusion in the latest Resident Evil adventure. As a villain, we're more than likely going to kill her, which makes falling in love with the big tall vampire lady a little awkward, but the mystique surrounding this character is too good not to dive all-in for. Thanks to our friends over at IGNwe've got an awesome new glimpse at her as a character and her past. Several new pieces of concept art have been revealed, showcasing more of her and her surrounding family, all of which are trying to kill our dear old Ethan Winters. 

Art director Tomonori Takano sat down with the site to share more concept art surrounding the character he designed, including confirming a weirdly specific fact about her: her shoe size. According to Takano, her show size is 17.3 inches, which is over double the average size for women. All the better for stepping on people, I guess, since the internet wants what the internet wants. 

The Creator Of Threes Is Back With Beast Breaker

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The Creator Of Threes Is Back With Beast Breaker

Bouncing turn-based mouse-slashing action is the name of the game with Beast Breaker, the first title from Vodeo Games. The creator of the popular mind-teasing Threes is behind the project. Beast Breaker is slated to land this summer on both Nintendo Switch and PC. So how does it work? 

You play as a mouse. Yep, a tiny little critter. And you have to beat back titanic beasts and monsters that are going to destroy the world. Well, that's pretty simple. The interesting part is that it's turn-based, and you fling your mouse like a physically-charged pinball warrior at the big monsters, zooming and banging around as you crush pieces off the creatures. Oh, and the mouse is named Skipper. So it's adorable as you line things up and let it rip! It's hard to tell from the short trailer, but it's kind of like Monster Hunter meets Peggle. While details about the game itself are pretty scant, we can extrapolate quite a bit from the errant screenshots that have been released with the trailer. First, check out the trailer and watch Skipper do some work!

Monster Hunter Rise Update Finally Fixes Major Save-Lock Bug

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Monster Hunter Rise Update Finally Fixes Major Save-Lock Bug

Monster Hunter Rise continues to find unprecedented success, but no game is without its selection of technical issues. A few days after launch, a major bug was discovered after players realized that they couldn’t access their save files. If you were to activate the Action or Hurt Pose from your action bar and quit the game right after, there’s a chance that you wouldn’t be able to get back into the game. Capcom offered a temporary remedy to the issue: access the poses from the start menu instead. And today, some good news has finally arrived: the latest Monster Hunter Rise update fixes the major save-lock bug. 

According to the patch notes released on the Monster Hunter website, the fix comes packaged alongside a bevy of other miscellaneous services including but not limited to multiple control-lock bugs (most notably the ones that happen in Kamura Village when calling your Cahoot as well as when you’re out in the field using updrafts at the Lava Caverns or riding your palamute up walls). Some display/UI issues that stem from searching for online lobbies and sitting on a bench with your gestures menu open. You can read up on the patch notes here.

MLB The Show 21 On Xbox Game Pass Was Reportedly MLB's Decision

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MLB The Show 21 On Xbox Game Pass Was Reportedly MLB's Decision

The 2019 announcement that MLB The Show would go multiplatform as part of Sony Interactive Entertainment's renewed licensing agreement was a big enough surprise, but the fact that the inaugural entry on Xbox Series X and Xbox One would arrive on Xbox Game Pass on launch day was nothing short of shocking.

According to Inverse, the decision to bring MLB The Show 21 to other platforms outside of the PlayStation family, as well as Xbox Game Pass, came from MLB. In a quote from a PlayStation representative (which was also provided with no additional context to Game Informer upon request), PlayStation implies that the decision came directly from Major League Baseball.

"As part of the goal for this year's game, MLB decided to bring the franchise to more players and baseball fans," a PlayStation representative said in the statement. "This decision provides a unique opportunity to further establish MLB The Show as the premier brand for baseball video games."

Fan-Made 2D Remake Of Metroid Prime Has A Playable Demo

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Fan-Made 2D Remake Of Metroid Prime Has A Playable Demo

Metroid Prime is widely considered to be among the best games in the series and of all time. It’s so good that it kicked off a debate about whether Samus was better suited for 2D side-scrolling or 3D first-person shooting. Debate no more: a team of talented Metroid fans have been tinkering away at a 2D remake of the GameCube classic, and you can play it right now. 

Team SCU are the minds responsible for the project, dubbed Prime 2D, which they’ve been working on since 2004. The team consists of programmers and volunteers who have quietly worked to reimagine Metroid Prime in the style of Super Metroid. According to Team SCU, Prime 2D isn't meant to be a copy and paste remake; rather, it's adapting the core concepts of Metroid Prime in what it describes as "a logical 2D solution." After years of work, the team has completed a playable demo and made it available to download. In short, it looks very cool. You can check out the 2017 trailer below to see the translation in action. 

Borderlands 3 Director’s Cut DLC Announced, Creative Director Reflects On Post-Launch Development

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Borderlands 3 Director’s Cut DLC Announced, Creative Director Reflects On Post-Launch Development

Gearbox Creative Director Graeme Timmins published a post on the Official PlayStation Blog today reminiscing about the intensive process of iterating on Borderlands 3’s content since its 2019 launch. Timmins also detailed future updates which includes the variety-packed Director’s Cut DLC that’ll drop towards the end of this week. 

Early on, Timmins states that the development team was guided by three significant goals since shipping Borderlands 3: “First, to continue to polish and improve the game by addressing reported performance issues. Second, to strive to maintain a balanced experience so that build diversity could flourish at the end-game. And finally, to deliver a variety of new content, whether free or as part of a paid campaign DLC, at a consistent cadence.” Timmons would also go on to say that despite achieving these goals, they still serve as the definitive metric for how Gearbox continues to improve the legacy and longevity of Borderlands 3.

These contemplative thoughts are meant to commemorate the release of the Director’s Cut DLC which will include a new raid boss, more murder mysteries, daily and weekly challenges through Vault Cards, a cache of exclusive, behind-the-scenes content, and more Legendary items for players to collect. The Director’s Cut DLC is set to release on April 8.