Katana Zero Is Getting Free DLC And A Speedrun Mode

about X hours ago from
Katana Zero Is Getting Free DLC And A Speedrun Mode

Katana Zero's puzzle/action mixup is getting free DLC and a speedrun mode, developer Askiisoft announced today.

Thank you so much for playing and sharing Katana ZERO - we're excited that we've sold over 100,000 copies in the first week! Work on the first free DLC plus a speedrun mode is underway. pic.twitter.com/DdD3Xws2bE

While we don't know specifics, free additions are always welcome. You can check out our review of the game here and watch us play in New Gameplay Today here!

BlizzCon 2019 Details Released

about X hours ago from
BlizzCon 2019 Details Released

Blizzard has announced details for BlizzCon 2019, which takes place at the Anaheim Convention Center on November 1 and 2, with tickets going on sale in two waves – Saturday, May 4 and Wednesday, May 8.

New this year is "more active hall space" at the convention center and pregame festivities outside the hall the day before the show. BlizzCon 2019 also features the Hearthstone Global Finals, the StarCraft II World Championship Series, World of Warcraft Arena World Championship Finals, and the World of Warcraft Mythic Dungeon International.

If you want to get tickets for the convention, there's a new Portal Pass, which gives you special access to the Darkmoon Faire area before the con for the "Night at the Faire," preferred parking, lounge access, preferred entrance on Friday and Saturday, and more.

Persona 5S Is Dynasty Warriors Meets Persona

about X hours ago from
Persona 5S Is Dynasty Warriors Meets Persona

Yesterday Atlus revealed Persona 5: The Royal, an upgraded edition of Persona 5 will be released next year. Today Atlus showcased another title. It turns out Persona 5S, long-rumored to be a Switch port of Persona 5, is actually a Musou game like Hyrule Warriors or Dynasty Warriors called Persona 5 Scramble: The Phantom Strikers.

You can watch the trailer reveal here:

For more on Persona, check out our review of Persona 5 here.

Mortal Kombat 11 Makes Difficulty Adjustments To Towers Of Time

about X hours ago from
Mortal Kombat 11 Makes Difficulty Adjustments To Towers Of Time

After hearing complaints about the progression system in Mortal Kombat 11, especially how difficult it is to complete the time-limited Towers of Time, NetherRealm promised the other day to make behind-the-scenes adjustments to fix these issues. Today, in a release day Kombat Kast, they detailed exactly what that means.

To begin with, enemy health, which can often be 10x what your character has, will be lowered to be a lot more achievable. Modifiers that shoot in from the background, like missiles, will be blockable and fire off less often. They are still looking into the frequency and value of rewards and will make various adjustments to that over time. Overall, the difficulty is lower for this mode, but they still want it to feel hard, just not as if the game is cheating you out of a victory.

NetherRealm does stay firm on the idea that they do not ever want to sell anything that can affect gameplay and they are not going to sell anything to unlock chests in the krypt. In addition, all players will be getting a stimulus package containing 500,000 coins, 1000 souls, and 1000 time krystals, the latter of which is used to buy premium outfits. That update will be out later this week.

Do Not Expect More Content For Devil May Cry 5 Anytime Soon

about X hours ago from
Do Not Expect More Content For Devil May Cry 5 Anytime Soon

Capcom has always had a reputation of putting out new expansions for games in new forms, whether it be fighting game revisions or content updates like Dragon's Dogma: Dark Arisen. The Devil May Cry series has seen its share of this, as well. Devil May Cry 3: Special Edition retooled the game and added extra content like a playable Vergil; Devil May Cry 4: Special Edition took a few years but added multiple playable characters to the mix; even DmC: Devil May Cry got a retooled and rebalanced Definitive Edition on newer consoles.

It would make sense that Devil May Cry 5, Capcom's extremely successful fifth game in the series would very quickly get some new content, perhaps in the form of more playable characters from the game's story as maybe DLC. It turns out that's not so, as it looks like development for the game has more or less wrapped, according to producer Matt Walker, who appeared on Twitter last night to answer fan questions.

Unfortunately dev on DMC5 is finished. I'd personally like to see the ladies playable too. We can only hope that at some point we can convince the people up top that it's worth doing.

Super Mario Maker 2 Launches On June 28

about X hours ago from
Super Mario Maker 2 Launches On June 28

Nintendo took to Twitter today to announce that Super Mario Maker 2, the sequel to the Wii U's Mario creation suite, will be arriving in late June. This means you can go through E3 without worrying that Super Mario Maker 2 will be distracting the entire industry.

Let’s-a go! Let your imagination run wild as you make and play the Super Mario courses of your dreams when #SuperMarioMaker2 launches for #NintendoSwitch on 6/28! https://t.co/TnK9rQwRJi pic.twitter.com/eSJfb7JSPj

It is a little odd to suddenly drop the date for the game out of nowhere without actually saying much about the game yet. We know that Super Mario Maker 2 contains slopes, very likely has multiplayer, probably has Toadette, has a 3D World skin, and it's hard to really know for sure what else. Hopefully Nintendo will find the time to detail the rest at some point before release.

Mortal Kombat 11’s Custom Variations Should Run Wild In Ranked

about X hours ago from
Mortal Kombat 11’s Custom Variations Should Run Wild In Ranked

One of Mortal Kombat 11’s greatest strengths is how it lets you view the same characters through different lenses. In the story mode, you see past and future versions of the same character collide, letting them (and us) see how things could have turned out differently, and learn from whatever differences two versions of the same person might carry. 

When it comes to the actual fighting, this manifests through a deep and rewarding customization system that not only lets you outfit your character in different ways (when the koin, souls, and hearts economy isn't a grind), but lets you tweak their playstyle by adding new moves that can give a character new options, or give a character’s standard moves new properties. Jade, for example, can have a high-flying projectile, a low-hitting one, or even a extra set of pole-wielding moves that makes her deadly up close. This can totally change how you play a character (see my deep dive on how Cassie Cage benefits from a pre-release version of this system here). It’s all the more disappointing, then, that this system is hamstrung when it comes to ranked and competitive play, since right now, players only have access to two preset variations if they want to take the game seriously.

Starlink Coming To PC, More Star Fox Content Coming To Switch Soon

about X hours ago from
Starlink Coming To PC, More Star Fox Content Coming To Switch Soon

It has only been a few weeks since Ubisoft's Starlink team announced that, in light of the game's low sales, they wouldn't be producing any more new toys for the game's toys-to-life lite title. But it's not like Ubisoft to give up on a game when they could keep it alive, so Starlink will still get supported in the future, and we have more of an idea of what that support will look like now.

As was announced at a previous Nintendo Direct, the next Switch-exclusive piece of Starlink content is more Star Fox-related missions, this time centering around a story of Star Fox's teammates pursuing the rest of Star Wolf's team. You can check out a trailer for that paid expansion below.

Crimson Moon as a whole is a free update, including new pilots, ships, racing tracks, and weapons. The Star Fox part, which is obviously exclusive to Switch, will cost $11.99 as DLC. Both updates arriving on the same day next week on April 30.

Tamarin, A Spiritual Sequel To Jet Force Gemini, Announced From Former Rare Developers

about X hours ago from
Tamarin, A Spiritual Sequel To Jet Force Gemini, Announced From Former Rare Developers

Remember Jet Force Gemini, Rare's 1999 N64 shooter that commands a small but dedicated base of fans? It turns out some other people remember the game, too! Chameleon Games, which self-describes as being made up of "golden era" ex-Rare employees, is looking to recapture that spirit with the announcement of a new and surprisingly similar game called Tamarin.

You can check out the reveal trailer for the game below.

You can see a lot of Jet Force Gemini's influences in the game, like the exact same design for the bug monsters and the fundamental shooting and exploration segments. I have my doubts that the Jet Force Gemini market is actually all that huge, but I'm pretty impressed by how directly they seem to just be going for it. That artstyle, though. It is very 1990s Rare, at least.