Rockstar Buys Production Studio Dhruva Interactive From Starbreeze

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Rockstar Buys Production Studio Dhruva Interactive From Starbreeze

Rockstar has acquired one of the biggest game art production houses in India, Dhruva Interactive, from Starbreeze for a total of $7.9 million.

According to GamesIndustry.biz, the sale gives Rockstar Starbreeze's majority (91.82 percent) share of the company, which will now work in tandem with Rockstar's own studio in India. The 320-strong Dhruva has contributed art to over 150 games, including Dead by Daylight, Halo 5, Forza Motorsport 7, Prey: Mooncrash, Days Gone, and more. The company has also developed a pair of original titles, Bazzle and Find Your Own Way Home. Starbreeze originally acquired Dhruva in 2016 for $8.5 million.

New of the acquisition comes on the heels of Rockstar's announcement and launch of a major update to Red Dead Online, and in the wake of the news that, after a sales flop in Overkill's The Walking Dead, the stepping down of its CEO, and selling back their publishing rights to System Shock 3, the company may not be around much longer.

Beat Saber Leaving Early Access, Getting Level Editor On PC Next Week

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Beat Saber Leaving Early Access, Getting Level Editor On PC Next Week

Beat Saber is crossing the mostly-arbitrary threshold between early access game and full release next week, but that does include one major new feature: A level editor.

In a blog post on its official Steam page, developer Beat Games says the timing of the shift is due to a number of reasons. The addition of the new level editor, which lets users import their own audio tracks into the game, add gameplay to them, and play them like they would the included tracks, is the big one. Unfortunately, this feature will be PC-exclusive; the PS VR or the Oculus Quest version of the game, due to Sony's regulations on PlayStation and Oculus Quests' mobile nature, the developer later confirmed on Twitter.

The move out of early access is also because since the game first launched in early access games, Beat Games says they've released all the features they wanted to include, and the game is fairly stable across all platforms. Speaking of platforms: Beat games also announced they are unifying development of all versions of Beat Saber (PS VR, Steam, and the Oculus store) as of next week.

Until You Fall's First Trailer Highlights The Potential Of VR Swordfights

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Until You Fall's First Trailer Highlights The Potential Of VR Swordfights

I Expect You to Die gave players a chance to work through a series of spy-themed escape rooms, and was an early standout in contemporary VR. Developer Schell Games is back with a new virtual-reality experience, which puts more of an emphasis on action and heroism. Until You Fall lets players inhabit a mysterious warrior who has to take on equally mysterious enemies. Don't dwell on those mysteries for too long, though, or you'll likely end up with a face-full of sword.

 Players can choose from a variety of different melee weapons, including swords, daggers, and axes. Each one has special abilities tied to it, which are unleashed in unique super attacks. An axe might grant its wielder with the ability to crunch through enemies with the strength of multiple warriors, or a dagger can fire off a magic missile to attack enemies who underestimate the weapon's reach. Take a look at the new trailer below to the the game in action.

Until You Fall is coming out this year on Oculus Rift and HTC Vive devices.

New Vampire: The Masquerade RPG Being Developed By The Council Developers

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New Vampire: The Masquerade RPG Being Developed By The Council Developers

While we wait to see more of Vampire: The Masquerade - Bloodlines 2 from Hardsuit and Paradox Interactive, French publisher Bigben has revealed they are also working on a Vampire: The Masquerade game, this one developed by the team behind the episodic adventure game The Council, Big Bad Wolf.

Billed as a "narrative RPG," this new, still-untitled game set in the Masquerade universe is inspired by "the rules of the tabletop RPG," which used the "Storyteller System" that underpins several of the RPGs developed by Masquerade creator White Wolf. Beyond that, however, the publisher didn't announce too many details, just that we'll learn more about the project at Gamescom.

In the meantime, you can learn more about Hardsuit's upcoming take on the series, and read our review of The Council.

Samurai Shodown Has A PS4 And Xbox One Release Date

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Samurai Shodown Has A PS4 And Xbox One Release Date

SNK has announced the release date for the return of the long-dormant Samurai Shodown series: June 25 - on PS4 and Xbox One, anyway.

Along with the release date announcement, SNK released a new trailer breaking down the game, including the new Dojo mode. The mode learns from your actions as you play offline and creates a "ghost" of your actions, letting you play against yourself, or download other players' ghosts. You can see a quick breakdown of the mode below.

The game is also headed to Switch and PC, but that won't happen until an unannounced later date.

World Of WarCraft Classic Launches In August

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World Of WarCraft Classic Launches In August

Blizzard has revealed when World of WarCraft players will be able to return to the original version of Azeroth as part of WoW Classic: August 27.

Announced at Blizzcon last year alongside the Battle for Azeroth expansion, World of WarCraft Classic rewinds the clock on the titular World, resetting it to how it was in the base version of the game, giving longtime players a dose of nostalgia and new players the chance the appreciate all the changes that have come to their MMO of choice in the years since.

Classic will roll out at different times for different times depending on your time zone. To see when it'll hit your server, check here. Character creation for the server will roll out before then, however; you'll be able to make a new character starting August 13.

The Division 2's First Raid Begins This Thursday

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The Division 2's First Raid Begins This Thursday

Ever since the release of The Division 2, players have been clambering for true raid content. Ubisoft has responded, and the first fruits of that labor are rolling out later this week. “Operation Dark Hours” releases this Thursday, May 16, beginning at 9:00 am Pacific, on all available platforms.

The raid is built as an eight-person activity, and details provided by Ubisoft make it clear that only the most experienced characters are going to be ready to face the challenges within; you need to have reached World Tier 5 and defeated Tidal Basin.

The Dark Hours raid takes you through the Washington National Airport, in order to halt the incoming flow of Black Tusk soldiers and supplies. Finish off the raid, and you can expect new gear including an exclusive exotic weapon.

Massive Red Dead Online Update Includes New Story Missions, Poker, And More

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Massive Red Dead Online Update Includes New Story Missions, Poker, And More

Over the last several months, Rockstar Games has slowly and steadily improved Red Dead Online with performance patches, adversarial content, and content tweaks based on fan feedback. With the latest massive content update, the developers are ready to drop the "beta" tag and plot the course for an ambitious future. Before we dig into Rockstar's long-term plans, let's look at the new content available in the game right now.

Today's title update leads with five new cooperative missions that continue the "A Land of Opportunities" storyline, where Jessica LeClerk pursues her quest for revenge. The update includes new missions for both honorable gunslingers and nefarious outlaws, each with unique circumstances and outcomes.  

Players exploring the countryside today may notice dynamic events pop up that offer new opportunities to earn money and XP. Keep an eye out for new free roam missions as well, starring the creepy Aberdeen Pig Farm family and swamp sailor Thomas the Skiff Captain.

WWE 2K Dev Starting New Wrestling IP

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WWE 2K Dev Starting New Wrestling IP

WWE 2K series developer Yuke's is the undisputed champion of pro wrestling titles at the moment, but that's largely because it has no competition in the ring. The company is aware this isn't always a good spot to be in, so it's taking matters into its own hands by creating a new wrestling IP through a new internal development team.

"I think having no competitor isn’t healthy at all,” Hiromi Furuta, Yuke's senior vice president, told VGC. “When we had competitors in the wrestling space, we were determined not to lose and that was a great motivator for creating something great."

What shape this new wrestling title will take is up in the air at the moment, with Furuta saying the game is in its early stages, with several elements still to be decided.