about X hours ago from
GameInformer News
Red Dead Redemption II is finally here, and it doesn't disappoint. With many critics saying it has some of the best open-world design of this generation, this Rockstar title manages to breathe life into a very believable world. However, is the realism too much?
Rockstar meticulously labored over its attention to detail, with over 500,000 lines of unique dialogue, dynamic and beautiful weather systems, and an impressive amount of realism. Walking in deep snow is cumbersome, taking a bad turn at a rocky hill can kill you more easily than you'd expect, and your horse gets hurt when it bumps into trees and stumps.
This realism is a double-edged sword for me: knowing my horse can die, I take extra care when riding fast through a forest or in a gunfight. This increases my immersion and fondness for my horse Taco, but accidents can be frustrating.
about X hours ago from
GameInformer News
Red Dead Redemption II is finally here, and it doesn't disappoint. With many critics saying it has some of the best open-world design of this generation, this Rockstar title manages to breathe life into a very believable world. However, is the realism too much?
Rockstar meticulously labored over its attention to detail, with over 500,000 lines of unique dialogue, dynamic and beautiful weather systems, and an impressive amount of realism. Walking in deep snow is cumbersome, taking a bad turn at a rocky hill can kill you more easily than you'd expect, and your horse gets hurt when it bumps into trees and stumps.
This realism is a double-edged sword for me: knowing my horse can die, I take extra care when riding fast through a forest or in a gunfight. This increases my immersion and fondness for my horse Taco, but accidents can be frustrating.
about X hours ago from
GameInformer News
A livestream out of Paris Games Week shows off some new gameplay for BioWare's upcoming action game Anthem. The video features ultimate abilities for both Storm and Interceptor Javelins, the search mechanic, loot, and the Javelin progression system.
The video also takes us through the first mission which is called The Lost Archanist. You can watch the 13-minute video below.
An additional livestream is scheduled for next week on November 1, touching upon the game's graphics.
about X hours ago from
GameInformer News
According to a report from Windows Central, Microsoft is currently prototyping mobile-friendly controllers to make gaming on phones and tablets easier. Third party options and phone mounts already exist to bring ease to mobile gaming with better controls than built-in touch pads, but versatile controllers straight from Microsoft could bridge the gap between mobile and console on a wider scale.
A report from Windows Central shows images of a research paper from Microsoft that features concepts and 3D printed designs. The controllers look like modified Xbox One controllers that can be mounted on both sides of a phone or tablet.
With the upcoming game streaming service Project xCloud, Microsoft plans to bring more of its console and PC-quality games to mobile. Since touch screens often feature notoriously bad controls for games, having physical controllers made specifically for mobile devices could go a long way.
about X hours ago from
GameInformer News
According to a report from Windows Central, Microsoft is currently prototyping mobile-friendly controllers to make gaming on phones and tablets easier. Third party options and phone mounts already exist to bring ease to mobile gaming with better controls than built-in touch pads, but versatile controllers straight from Microsoft could bridge the gap between mobile and console on a wider scale.
A report from Windows Central shows images of a research paper from Microsoft that features concepts and 3D printed designs. The controllers look like modified Xbox One controllers that can be mounted on both sides of a phone or tablet.
With the upcoming game streaming service Project xCloud, Microsoft plans to bring more of its console and PC-quality games to mobile. Since touch screens often feature notoriously bad controls for games, having physical controllers made specifically for mobile devices could go a long way.
about X hours ago from
GameInformer News
According to a report from Windows Central, Microsoft is currently prototyping mobile-friendly controllers to make gaming on phones and tablets easier. Third party options and phone mounts already exist to bring ease to mobile gaming with better controls than built-in touch pads, but versatile controllers straight from Microsoft could bridge the gap between mobile and console on a wider scale.
A report from Windows Central shows images of a research paper from Microsoft that features concepts and 3D printed designs. The controllers look like modified Xbox One controllers that can be mounted on both sides of a phone or tablet.
With the upcoming game streaming service Project xCloud, Microsoft plans to bring more of its console and PC-quality games to mobile. Since touch screens often feature notoriously bad controls for games, having physical controllers made specifically for mobile devices could go a long way.
about X hours ago from
GameInformer News
According to a report by RockstarIntel, certain files hidden inside Red Dead Redemption II's mobile companion app suggest the title could be heading to PC in the future.
RockstarIntel's article lists tons of parameters that suggest this rumor, such as these:
PARAM_Oculus PARAM_companionAutoConnectIpDurango
PARAM_companionAutoConnectIpOrbis
PARAM_companionAutoConnectIpPC
about X hours ago from
GameInformer News
At a PAX Australia panel yesterday, Bethesda marketing executive Pete Hines confirmed that Fallout 76 won't be coming to the Nintendo Switch because it simply "wasn't doable." Although we've seen a handful of Bethesda products come to Switch, including Wolfenstein: The New Colossus, Skyrim, and Doom, Bethesda says that despite its efforts, the company is unable to bring its latest title to the console.
Hines said that Bethesda always considers the Switch for its products, but these deliberations don't always pan out. Bethesda's individual teams are allowed to choose what's best for their games, including which consoles to support.
"The Switch is something I can say with certainty that it's a part of every conversation with every dev we have now about what we're doing going forward because we consider it to be a viable platform," he said. "If the game will work on it, we want it to be on every platform possible. Fallout 76 is not because it just wasn't doable. But honestly, there is no game in development that we haven't had a conversation about [bringing it to Switch]. 'Does this work on the Switch, do you have a plan for the Switch?' It's not a mandate. Everything we do has to be developer-led, but it's something we want to make sure is on folks' radar."
about X hours ago from
GameInformer News
At a PAX Australia panel yesterday, Bethesda marketing executive Pete Hines confirmed that Fallout 76 won't be coming to the Nintendo Switch because it simply "wasn't doable." Although we've seen a handful of Bethesda products come to Switch, including Wolfenstein: The New Colossus, Skyrim, and Doom, Bethesda says that despite its efforts, its unable to bring its latest title to the console.
Hines said that Bethesda always considers the Switch for its products, but these deliberations don't always pan out. Bethesda's individual teams are allowed to choose what's best for their games, including which consoles to support.
"The Switch is something I can say with certainty that it's a part of every conversation with every dev we have now about what we're doing going forward because we consider it to be a viable platform," he said. "If the game will work on it, we want it to be on every platform possible. Fallout 76 is not because it just wasn't doable. But honestly, there is no game in development that we haven't had a conversation about [bringing it to Switch]. 'Does this work on the Switch, do you have a plan for the Switch?' It's not a mandate. Everything we do has to be developer-led, but it's something we want to make sure is on folks' radar."
about X hours ago from
GameInformer News
Pokémon Go may currently be undergoing a spooky, but it's already looking ahead to November, when you can expect a number of bugs to start flooding in.
Throughout the month of November, players will encounter to special bug-types: Shedinja (the Bug and Ghost-type Pokémon that is literally the deceased, shed exoskeleton of a Nincada when it evolves in Ninjask) and shiny Caterpies. Shedinja will replace Suicune as the Pokémon encountered when completing research breakthroughs, and shiny Caterpies may appear as the reward for completing research tasks that lead up to those breakthroughs.
The event starts on November 1 at 3pm Central. For more on Pokémon Go, check out or comprehensive guide.