Gone Home Comes To The Nintendo Switch

about X hours ago from
Gone Home Comes To The Nintendo Switch

It has been half a decade since Gone Home came out, but that hasn't stopped Fullbright from releasing it one more time now that the Nintendo Switch is a port machine.

Gone Home originally released to critical acclaim in 2013. It follows a young girl who returns home to an empty house. The title was short but focused on exploration and finding the story of what happened with your family while you were away. 

Gone Home was an incredibly influential indie title, and help popularize the "Walking Simulator." In our original review, we said, "Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch."

New Study Determines Real-Life Value For Video Game Housing

about X hours ago from
New Study Determines Real-Life Value For Video Game Housing

Have you ever wondered how much a rupee is really worth, or whether your job in retail would ever allow you buy a house in Whiterun? Well wonder no longer, because a London mortgage broker crunched some serious real-estate numbers (for some reason). 

London & Country took a look at eight different game worlds and developed conversion rates to real-life currency then broke down how much each games' properties would cost. Skyrim is pretty reasonably priced: Breezehome, the first house available to a player, would only cost about $12,000. Even the game's most expensive property in Solitude is only about $62,000.

On the far other end of the scale is Final Fantasy XIV. With a severely limited number of plots for sale (only 2,000 per server), prices for even the most modest apartments are nearly a million bucks. FFXIV inadvertently created a housing crisis in its MMO; that crisis is probably something that the London-based mortgage company promises to help you avoid.

THQ Nordic Acquires The Timesplitters And Second Sight Properties

about X hours ago from
THQ Nordic Acquires The Timesplitters And Second Sight Properties

THQ Nordic has announced that they have picked up the Timesplitters property and released trilogy, as well as the rights to Free Radical's Second Sight. This puts THQ Nordic in a position to not only re-release the old Timesplitters games, but to make new ones, as well.

"Timesplitters was largely considered as one of the most influential console games of the early 2000’s," THQ Nordic wrote in a press release just issued. "The three game series earned a large and passionate fan base thanks to its unique humor, art style and pop culture references while encouraging customization and modification to give each person their own individual experience."

Additionally, THQ Nordic noted that they have purchased the IP for Second Sight, as well as the rights for the 2004 stealth paraspychological horror game itself if they ever want to re-release it.

THQ Nordic Acquires The Timesplitters And Second Sight Properties

about X hours ago from
THQ Nordic Acquires The Timesplitters And Second Sight Properties

THQ Nordic has announced that they have picked up the Timesplitters property and released trilogy, as well as the rights to Free Radical's Second Sight. This puts THQ Nordic in a position to not only re-release the old Timesplitters games, but to make new ones, as well.

"Timesplitters was largely considered as one of the most influential console games of the early 2000’s," THQ Nordic wrote in a press release just issued. "The three game series earned a large and passionate fan base thanks to its unique humor, art style and pop culture references while encouraging customization and modification to give each person their own individual experience."

Additionally, THQ Nordic noted that they have purchased the IP for Second Sight, as well as the rights for the 2004 stealth paraspychological horror game itself if they ever want to re-release it.

Arkane Says Dishonored Series Is Taking A Break For Now

about X hours ago from
Arkane Says Dishonored Series Is Taking A Break For Now

Arkane's Dishonored series is considered one of the stronger immersive sims released this generation by a lot of people, but it seems like last year's Death of the Outsider standalone expansion might be the last Dishonored content we get for a long time, if ever again.

Speaking to VG247 during Quakecon, Arkane lead designer Ricardo Bare discussed the studio's slate and what we might expect from them in the future. When the outlet asked Bare about Dishonored, he didn't have good news about new installments.

“I can’t say definitively what might happen down the road, anything could happen, but [Dishonored] is resting for now,” Bare told VG247. “As far as pure immersive sims go, I don’t know if we’re going to continue to make like carbon copy – this qualifies as an immersive sim and it’s the only thing we’re ever going to make."

Rumor: New Xbox Elite Controller Launches In October

about X hours ago from
Rumor: New Xbox Elite Controller Launches In October

Rumors have been circulating for a few months about Microsoft introducing a new version of the Xbox Elite Controller, their premium controller with swappable parts. Now, a tweet from The Verge senior editor Tom Warren indicates an announcement may come sooner rather than later.

The tweet today refers to the codename, Washburn, which was been associated with the rumors about the Elite V2 for a month or two. Warren dropped a price point of $149 and says that it will release in October.

Xbox codename Washburn. It's a $149 Xbox controller that will ship in October...

Insurgency Is Free To Own On Steam

about X hours ago from
Insurgency Is Free To Own On Steam

Insurgency, a shooter with roots as far back as the days of Half-Life 2 mods, is free for a limited time on Steam. If you download and play the game now, which costs you nothing, you own it forever.

The game was released in 2014 by New World Interactive, acting as a sequel to standalone HL2 mod Insurgency: Modern Infantry Combat. The game is likely going free to help advertise Insurgency: Sandstorm, which is coming out next month.

You can only download Insurgency for free for 48 hours, so get to it quick. You have to make sure to launch the game at least once to keep it, which means downloading it first.

Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

about X hours ago from
Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

When Yakuza was first released in Japan under the title of Ryu ga Gotoku in 2005, the gaming industry was a very different place. The PlayStation 2 was so far ahead in terms of install base that nothing else could really compete, but technology allowed publishers to put their game basically anywhere if there was a will and support. While its identity is now primarily tied to the PlayStation, having been long exclusive to Sony systems until a recent PC release and a disastrous Wii U HD remaster, Yakuza was almost a multi-platform series.

In an interview with U.K.-based gaming magazine EDGE, Sega chief creative office Toshihiro Nagoshi talked about the genesis of the title. When Nagoshi first pitched the game to Sega executives, who were ailing after the Dreamcast and were cornered into a merger with arcade company Sammy, Sega said no to the idea. Nagoshi put aside proper channels and tried to talk to his bosses' bosses at Sammy, who told him to go ahead with it. 

Nagoshi now says that doing this was both irregular and wrong and he kind of understands why Sega refused the idea in the fist place.

Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

about X hours ago from
Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

When Yakuza was first released in Japan under the title of Ryu ga Gotoku in 2005, the gaming industry was a very different place. The PlayStation 2 was so far ahead in terms of install base that nothing else could really compete, but technology allowed publishers to put their game basically anywhere if there was a will and support. While its identity is now primarily tied to the PlayStation, having been long exclusive to Sony systems until a recent PC release and a disastrous Wii U HD remaster, Yakuza was almost a multi-platform series.

In an interview with U.K.-based gaming magazine EDGE, Sega chief creative office Toshihiro Nagoshi talked about the genesis of the title. When Nagoshi first pitched the game to Sega executives, who were ailing after the Dreamcast and were cornered into a merger with arcade company Sammy, Sega said no to the idea. Nagoshi put aside proper channels and tried to talk to his bosses' bosses at Sammy, who told him to go ahead with it. 

Nagoshi now says that doing this was both irregular and wrong and he kind of understands why Sega refused the idea in the fist place.

Grab Both Your Pistols, Tomb Raider Legend And Anniversary Are Now Backwards Compatible On Xbox One

about X hours ago from
Grab Both Your Pistols, Tomb Raider Legend And Anniversary Are Now Backwards Compatible On Xbox One

In their unceasing march towards total backwards compatibility, Microsoft announced today that both Tomb Raider Legend and Tomb Raider Anniversary are now playable on Xbox One. 

Tomb Raider: Legend and Lara Croft Tomb Raider Anniversary are coming to Xbox One Backward Compatibility today (and both are currently on sale) https://t.co/qPMRNs2ZLo pic.twitter.com/d3RTJMgOiM

Tomb Raider Legend was a reboot of sorts for the series, giving Lara a different origin story and modernized controls. Anniversary used those same controls and engine to remake the original title, giving the 1996 game new life.