Rocksteady Not Announcing Anything At The Game Awards, Especially Not Superman

about X hours ago from
Rocksteady Not Announcing Anything At The Game Awards, Especially Not Superman

It's been over three years since Arkham Knight released, supposedly finishing the Arkham series for good. Since then, all eyes have been on developer Rocksteady, eagerly hoping for an announcement or hint for what the developer might have in store to succeed the critically-acclaimed Arkham trilogy. For whatever reason, rumors have been stirring that Rocksteady is developing a Superman game, rumors which for some reason include Game Informer. While we don't know for sure what Rocksteady is working on, we know it won't be revealed at The Game Awards, and that it's definitely not Superman.

The news comes according to a tweet from Sefton Hill, director and co-founder of Rocksteady.

Looking forward to #TheGameAwards this year! We’re still hard at work in our development bunker so don’t expect an announcement from @Rocksteadygames. When it’s ready to show, you’ll be the first to know. Spoiler: it’s not Superman 

Stardew Valley Transitioning To Self-Publishing, Developer Takes Over Most Versions

about X hours ago from
Stardew Valley Transitioning To Self-Publishing, Developer Takes Over Most Versions

Stardew Valley developer Eric Barone, who makes up the one-man studio ConcernedApe, has announced that he has ended his publishing agreement with publisher Chucklefish for most versions of Stardew Valley. Chucklefish will remain the publisher for the Nintendo Switch and mobile versions of the game, but all other rights are reverting back to Barone.

"When I first released Stardew Valley, I was a complete novice to the video game industry," Barone wrote in a blog post today. "Chucklefish, as my publisher, oversaw the distribution, console ports and translations of the game. They set up the official wiki and helped me redesign the website, to great effect. And of course, Tom Coxon did amazing work adding network code to the game, making multiplayer a reality. But I’m at a point now where I’m ready to move forward on my own. I think self-publishing is the end-goal of most indie developers, and I’m happy to be in a place where that’s possible!"

What this means is a practical sense is still to be determined. Barone likely ends up taking a much bigger cut of the game rather than sharing the revenue with Chucklefish. It will be interesting to see if the other versions of Stardew Valley end up differing in the future or if the publisher difference doesn't matter for updates.

Next Battlefield V Patch Will Adjust How Fast You Die

about X hours ago from
Next Battlefield V Patch Will Adjust How Fast You Die

Battlefield V is setting up its first major update next week with the Tides of War event, but DICE is also using the time to do some fine-tuning to the game's multiplayer portions based on feedback. It turns out one of the major pieces of feedback DICE has been getting is that people are dying too quickly and that isn't fun.

In a post on Reddit, DICE surprisingly candidly discusses the difficulty in balancing issues with how frustrated players are with the speed of death and also keeping players happy who like how fast it is to kill an opponent. Basically, DICE is weighing complaints about time-to-death (TTD) with positive feedback about time-to-kill (TTK) and trying to strike a balance between the two.

"The first experiment we want to run is a TTK change that we will be closely measuring soon," the post reads. "This TTK experiment may take the following shape but may change as we’re still investigating how to approach. It may be proposed to players in-game by rolling out the new TTK changes globally to all players connecting to any server, while adding a new playlist accessible through the server browser where players can play the old (or as it is, current) TTK to compare the two experiences."

Fortnite Account Merger Delayed To 2019

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Fortnite Account Merger Delayed To 2019

The saga of Fortnite accounts in 2018 has been a roller coaster ride so far. When accounts that were ever used on the PlayStation 4 were unable to be used on Xbox One, people thought it was just a glitch. The ban on PS4 accounts on other systems became much more explicit when the Switch version came out this past June, confirming that Fortnite PS4 accounts were locked to that system by Sony fiat. The furor over this became so great that Sony ended up relenting on crossplay, freeing up those accounts to work on whatever system they need to.

In the meantime, however, players had created secondary accounts to get around Sony's locks and made purchases on those accounts. Epic had promised the ability to merge accounts to put all those purchases on a single account, but is delaying that feature into 2019.

“Due to some ongoing technical concerns, we will be delaying the Account Merge feature until early next year,” Epic wrote in a blog post. “We want to make sure that this process is thoroughly tested and working properly before releasing it to those of you currently looking to transfer purchases from other accounts to your primary account. We’ll be sure to update you as we get closer to the release of the feature, which will include a web page on launch to help guide you through the flow!”

Bethesda Outlines December Patches For Fallout 76

about X hours ago from
Bethesda Outlines December Patches For Fallout 76

Bethesda has unveiled the next round of patches for Fallout 76 – a game many have complained is overly buggy, even by Bethesda’s standards.

On December 4, the first patch will bring additional stability to the servers and fix some bugs like getting stuck in power armor, bosses not dispensing appropriate loot, and C.A.M.P. stand-alone items disappearing when players relocate. The patch also includes a few quality-of-life improvements like increasing the stash box storage limit from 400 to 600 pounds and increasing automatic weapon damage by 20 percent.

In an Inside the Vault letter, Bethesda also detailed its plans for the December 11 patch, which will allow players to respec their S.P.E.C.I.A.L. points, implement a push-to-talk setting for voice chat, and bring more improvements to its C.A.M.P. placement. Among other additions like new quests and vaults, Bethesda also mentioned plans to implement a faction-based PvP system in the letter. Thus far, many fans have found the game's PvP to be inadequate. 

Bethesda Reveals More On December Patches For Fallout 76

about X hours ago from
Bethesda Reveals More On December Patches For Fallout 76

Bethesda has unveiled the next round of patches for Fallout 76 – a game many have complained is overly buggy, even by Bethesda’s standards.

The new post by Bethesda contains more details on the specifics of each patch. On December 4, the first patch will bring additional stability to the servers and fix some bugs like getting stuck in power armor, bosses not dispensing appropriate loot, and C.A.M.P. stand-alone items disappearing when players relocate. The patch also includes a few quality-of-life improvements like increasing the stash box storage limit from 400 to 600 pounds and increasing automatic weapon damage by 20 percent.

As previously reported in an Inside the Vault letter, Bethesda also detailed its plans for the December 11 patch, which will allow players to respec their S.P.E.C.I.A.L. points, implement a push-to-talk setting for voice chat, and bring more improvements to its C.A.M.P. placement. Among other additions like new quests and vaults, Bethesda also mentioned plans to implement a faction-based PvP system in the letter. Thus far, many fans have found the game's PvP to be inadequate. 

Developers Celebrate Release Of Smash Bros. With Art Countdown

about X hours ago from
Developers Celebrate Release Of Smash Bros. With Art Countdown

As Super Smash Bros. Ultimate inches closer to its December 7 release date, Nintendo has started ramping up the marketing for the game. As one of the biggest crossover titles of all time, a lot of the companies and series involved have been helping Nintendo countdown to its launch with art and congratulations. While it's still ongoing, here's a few of the images that have been shared so far.

10 days to go until Mario rejoins the fight in Super #SmashBros. Ultimate! pic.twitter.com/FrwfwvEDhT

【あと9日】リオレウス狩猟解禁!?まであと9日!「モンスターハンター」からリオレウスが"ボス"や"アシストフィギュア"として登場するNintendo Switch『大乱闘スマッシュブラザーズ SPECIAL』が12月7日(金)発売!『スマブラSP』でも一狩りいこうぜ!#スマブラカウントダウン pic.twitter.com/RaEw5QXDvP

Red Dead Redemption 2 Online Open To Everyone Today

about X hours ago from
Red Dead Redemption 2 Online Open To Everyone Today

If you have a copy of Red Dead Redemption II and connection to internet, you can now ride out into the wild world wide web. Red Dead Redemption II Online is available for everyone today. You can experience many activities from the single-player game, like hunting, fishing, and treasure-hunting, but now you can do it with friends while staying on your guard for other hostile players. Not sure what to expect? Watch our latest New Gameplay Today segment where the Game Informer posse accepted some morally questionable missions then jumped into a gun fight.

To get you started on the right foot, Rockstar has a list of tips and tricks for navigating the online experience:

Character creation: Tap X/A to enter the customize section, click R3/Right-Stick to quickly see your character’s face without facial hair, and Tap L1/LB and R1/RB to quickly check your character’s profile.