THQ Nordic Acquires The Timesplitters And Second Sight Properties

about X hours ago from
THQ Nordic Acquires The Timesplitters And Second Sight Properties

THQ Nordic has announced that they have picked up the Timesplitters property and released trilogy, as well as the rights to Free Radical's Second Sight. This puts THQ Nordic in a position to not only re-release the old Timesplitters games, but to make new ones, as well.

"Timesplitters was largely considered as one of the most influential console games of the early 2000’s," THQ Nordic wrote in a press release just issued. "The three game series earned a large and passionate fan base thanks to its unique humor, art style and pop culture references while encouraging customization and modification to give each person their own individual experience."

Additionally, THQ Nordic noted that they have purchased the IP for Second Sight, as well as the rights for the 2004 stealth paraspychological horror game itself if they ever want to re-release it.

THQ Nordic Acquires The Timesplitters And Second Sight Properties

about X hours ago from
THQ Nordic Acquires The Timesplitters And Second Sight Properties

THQ Nordic has announced that they have picked up the Timesplitters property and released trilogy, as well as the rights to Free Radical's Second Sight. This puts THQ Nordic in a position to not only re-release the old Timesplitters games, but to make new ones, as well.

"Timesplitters was largely considered as one of the most influential console games of the early 2000’s," THQ Nordic wrote in a press release just issued. "The three game series earned a large and passionate fan base thanks to its unique humor, art style and pop culture references while encouraging customization and modification to give each person their own individual experience."

Additionally, THQ Nordic noted that they have purchased the IP for Second Sight, as well as the rights for the 2004 stealth paraspychological horror game itself if they ever want to re-release it.

Arkane Says Dishonored Series Is Taking A Break For Now

about X hours ago from
Arkane Says Dishonored Series Is Taking A Break For Now

Arkane's Dishonored series is considered one of the stronger immersive sims released this generation by a lot of people, but it seems like last year's Death of the Outsider standalone expansion might be the last Dishonored content we get for a long time, if ever again.

Speaking to VG247 during Quakecon, Arkane lead designer Ricardo Bare discussed the studio's slate and what we might expect from them in the future. When the outlet asked Bare about Dishonored, he didn't have good news about new installments.

“I can’t say definitively what might happen down the road, anything could happen, but [Dishonored] is resting for now,” Bare told VG247. “As far as pure immersive sims go, I don’t know if we’re going to continue to make like carbon copy – this qualifies as an immersive sim and it’s the only thing we’re ever going to make."

Rumor: New Xbox Elite Controller Launches In October

about X hours ago from
Rumor: New Xbox Elite Controller Launches In October

Rumors have been circulating for a few months about Microsoft introducing a new version of the Xbox Elite Controller, their premium controller with swappable parts. Now, a tweet from The Verge senior editor Tom Warren indicates an announcement may come sooner rather than later.

The tweet today refers to the codename, Washburn, which was been associated with the rumors about the Elite V2 for a month or two. Warren dropped a price point of $149 and says that it will release in October.

Xbox codename Washburn. It's a $149 Xbox controller that will ship in October...

Insurgency Is Free To Own On Steam

about X hours ago from
Insurgency Is Free To Own On Steam

Insurgency, a shooter with roots as far back as the days of Half-Life 2 mods, is free for a limited time on Steam. If you download and play the game now, which costs you nothing, you own it forever.

The game was released in 2014 by New World Interactive, acting as a sequel to standalone HL2 mod Insurgency: Modern Infantry Combat. The game is likely going free to help advertise Insurgency: Sandstorm, which is coming out next month.

You can only download Insurgency for free for 48 hours, so get to it quick. You have to make sure to launch the game at least once to keep it, which means downloading it first.

Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

about X hours ago from
Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

When Yakuza was first released in Japan under the title of Ryu ga Gotoku in 2005, the gaming industry was a very different place. The PlayStation 2 was so far ahead in terms of install base that nothing else could really compete, but technology allowed publishers to put their game basically anywhere if there was a will and support. While its identity is now primarily tied to the PlayStation, having been long exclusive to Sony systems until a recent PC release and a disastrous Wii U HD remaster, Yakuza was almost a multi-platform series.

In an interview with U.K.-based gaming magazine EDGE, Sega chief creative office Toshihiro Nagoshi talked about the genesis of the title. When Nagoshi first pitched the game to Sega executives, who were ailing after the Dreamcast and were cornered into a merger with arcade company Sammy, Sega said no to the idea. Nagoshi put aside proper channels and tried to talk to his bosses' bosses at Sammy, who told him to go ahead with it. 

Nagoshi now says that doing this was both irregular and wrong and he kind of understands why Sega refused the idea in the fist place.

Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

about X hours ago from
Yakuza Was Brought To Microsoft And Nintendo Originally, Both Refused

When Yakuza was first released in Japan under the title of Ryu ga Gotoku in 2005, the gaming industry was a very different place. The PlayStation 2 was so far ahead in terms of install base that nothing else could really compete, but technology allowed publishers to put their game basically anywhere if there was a will and support. While its identity is now primarily tied to the PlayStation, having been long exclusive to Sony systems until a recent PC release and a disastrous Wii U HD remaster, Yakuza was almost a multi-platform series.

In an interview with U.K.-based gaming magazine EDGE, Sega chief creative office Toshihiro Nagoshi talked about the genesis of the title. When Nagoshi first pitched the game to Sega executives, who were ailing after the Dreamcast and were cornered into a merger with arcade company Sammy, Sega said no to the idea. Nagoshi put aside proper channels and tried to talk to his bosses' bosses at Sammy, who told him to go ahead with it. 

Nagoshi now says that doing this was both irregular and wrong and he kind of understands why Sega refused the idea in the fist place.

Grab Both Your Pistols, Tomb Raider Legend And Anniversary Are Now Backwards Compatible On Xbox One

about X hours ago from
Grab Both Your Pistols, Tomb Raider Legend And Anniversary Are Now Backwards Compatible On Xbox One

In their unceasing march towards total backwards compatibility, Microsoft announced today that both Tomb Raider Legend and Tomb Raider Anniversary are now playable on Xbox One. 

Tomb Raider: Legend and Lara Croft Tomb Raider Anniversary are coming to Xbox One Backward Compatibility today (and both are currently on sale) https://t.co/qPMRNs2ZLo pic.twitter.com/d3RTJMgOiM

Tomb Raider Legend was a reboot of sorts for the series, giving Lara a different origin story and modernized controls. Anniversary used those same controls and engine to remake the original title, giving the 1996 game new life. 

Smash Bros. Fans Think They Have Figured Out Where The Trail Of Dead Characters Is Leading

about X hours ago from
Smash Bros. Fans Think They Have Figured Out Where The Trail Of Dead Characters Is Leading

Like any good murder mystery, people watch as investigators make connections they hadn't considered, but seem to make total sense as soon as our minds make the connection. Since Super Smash Bros. Ultimate was shown off at E3, the newcomers have left a pile of bodies in their wake in each new CG trailer. Metroid villain Ridley killed both Mario and Mega Man, Castlevania's Death shuffled Luigi from this mortal coil, and King K. Rool made King DeDeDe pay for impersonating him.

During last week's Smash Bros. Direct, director Masahiro Sakurai placed a mosaic censor over a mode in the game's main menu, saying he would explain the mode in due time. Shortly after the stream, however, twitter user @noctulescent noticed that the mosaic blur was overlayed over the video footage and not hardcoded onto the image. That means that, when the menu is zooming in or out, the blur is not keeping up with it pixel-to-pixel. According to noctulescent, this means you can make out the word "Spirits" from the menu button.

frame by frame, the pixelated green thing in #SmashBrosDirect says "Spirits". @GameXplain pic.twitter.com/fZKN0nYmIC

First Uncut Devil May Cry 5 Gameplay Will Be At Gamescom

about X hours ago from
First Uncut Devil May Cry 5 Gameplay Will Be At Gamescom

Capcom hasn't said much about Devil May Cry 5 since its announcement at E3, preferring instead to focus on the sooner-releasing Resident Evil 2, but it seems like we won't have to wait too much longer for hands-on impressions.

Devil May Cry series producer Hideaki Itsuno revealed on Twitter that they've finished the demo for Gamescom, showing that the title will be playable for the first time next week in Germany. The tweet comes with an off-screen shot of DMC5's vibrant demo splash screen.

Demo version for gamescom2018 is completed! 10 days to the world's first playable! pic.twitter.com/dlctQwIIPr