Skater XL Announced For Xbox One

about X hours ago from
Skater XL Announced For Xbox One

Easy Day Studios has announced that Skater XL will release on the Xbox One home console in 2020. Until now the game has been in Steam Early Access since December, where fans have been playing its L.A. Civic Center spot, sharing videos, and even creating mods for the game involving new maps and deck designs.

To go along with that well-worn level, the studio has also announced a second location based on a real southern California skatepark, as well as the customizable character model. You can check out both below in a new batch of screens for the game.

Last week Easy Day showcased its mo-cap technology and how it's being integrated into the game's fluid trick system, and you can take a look at early gameplay of the title from this New Gameplay Today episode using a much-earlier version of the title.

Role Queue And Sigma Out Now In Overwatch

about X hours ago from
Role Queue And Sigma Out Now In Overwatch

A few weeks ago, Blizzard revealed not only their newest character Sigma, but also a new method of matchmaking for Overwatch. While they went up on the playable test servers the day they were announced, both the character and the role queue structural change are live for everyone now.

Role queue, which mandates players choose a role like support, attack, or defense before searching for a match and then only choose characters, is designed to keep Overwatch more balanced and competitive. It's a fairly big change to how Overwatch is played, but there are Arcade mode options for players who want to play the old way where character choices were open for everyone.

Sigma is also available after being announced in July. The new gravity-controlling character has had a strong response in the test servers, so new players and old hands alike might find something to like in the new character.

Destiny Director Outlines Changes To Quest Log, Gambit, And More

about X hours ago from
Destiny Director Outlines Changes To Quest Log, Gambit, And More

Destiny franchise director Luke Smith has posted the first of three sprawling "director's cut" write-ups commenting on the state of the game. In this first post, Smith reflects mostly on two of the three seasons from Destiny 2's first year of annual past content, focusing on the latter two season, Season of the Drifter and Season of Opulence. It's a long, fascinating read that's less about new info and more context for why Bungie made many of the decisions it made throughout the last year. It's worth reading if you're a Destiny fan, but there is some new info scattered through this first entry.

Perhaps the most immediately exciting change is a change to one aspect of Destiny 2's interface, though the process that lead to this change was a difficulty one. When the "pursuits" tab (read: quests and bounties) was moved from the character screen to the director screen, fans mostly reacted negatively to the change, saying it messed with their muscle memory and didn't actually make selecting and tracking questlines any easier.

New Greedfall Companion, Aphra, Revealed

about X hours ago from
New Greedfall Companion, Aphra, Revealed

It's finally time for audiences to meet Aphra, one of the many companions players can interact with on their journey though Greedfall. In a tweet from the official Greedfall page, it's revealed that Aphra is a naturalist looking to cure the Malichor, a sickness among Teer Fradee.

Meet the brilliant Aphra, a scientist fascinated by Teer Fradee. pic.twitter.com/Td5WGcNxZy

In Greedfall, there are multiple factions to choose from. Aphra's allegiance goes to the Bridge Alliance, a faction filled with scholars seeking to learn more about the world around them.

Sega Compares Original Super Monkey Ball: Banana Blitz Character Model With Upcoming HD Version

about X hours ago from
Sega Compares Original Super Monkey Ball: Banana Blitz Character Model With Upcoming HD Version

Monkey Ball's Japanese Twitter released a comparison shot of Monkey Ball's lead primate, AiAi, from the original Super Monkey Ball: Banana Blitz on Wii on the left and the upcoming HD version on the right. Cel-shading has helped the Wii version age gracefully, but the model on the right is undeniably sharper.

Sega also released a short developer interview with the remake's producer and director, Masao Shirosaki, on Monkey Ball's inception. You can watch the interview here:

Super Monkey Ball: Banana Blitz HD launches October 29 on PlayStation 4, Xbox One, and Nintendo Switch. A PC version is coming at a later date. For more on the game, check out its annoucement trailer, as well as its most recent gameplay trailer

New FCC Filing Suggests That SNES Games Are Coming To Switch Soon

about X hours ago from
New FCC Filing Suggests That SNES Games Are Coming To Switch Soon

Ever since Nintendo first announced that the Switch's online service would involve NES games, fans have requested and pleaded with Nintendo for further consoles from Nintendo's history to be added to the service. For a lot of players, this specifically means the Super Nintendo Entertainment System, where a lot of the world's most well-loved games, but Nintendo hasn't really shown any official indication that they're willing to add SNES games despite some metadata left in Switch update. That could soon be changing.

On gaming forum ResetEra, user Link83 noticed a new FCC ID filing by Nintendo for a wireless controller. The silhouette is the unmistakable shape of the SNES controller, and the filing information indicates that this would specifically be for Switch. The controller seems to be similar in function to the NES virtual console controllers that Nintendo sells to Switch Online subscribers, but obviously modeled after the successor system.

At a recent investor Q&A, Nintendo indicated that the company is looking to expand their Switch online offerings, which might be an addition of SNES games. Maybe they will also eventually add N64 and Gamecube games, but considering how long it took to even get NES and then theoretically SNES games, that would probably be an extremely long wait.

Here's What New Switch Model's Box Art Looks Like

about X hours ago from
Here's What New Switch Model's Box Art Looks Like

If you're looking to buy a Switch now or in the future, make sure you keep an eye out for a new box art, since it means a major difference in the quality of the product you get.

Along with the Switch Lite, Nintendo announced last month the regular Switch would be getting a model update, the most important feature of which is a significant improvement on battery life (from 2.5-6.5 hours depending on the game to 4.5 to 9 hours). There's no price difference between the two models, by the way – this is console refresh, so there's no reason to buy the older model at this point.

So if you're shopping around for a Switch right now, make note of the new box art above. That's the one you want to get. It's much more red than the original box art, below. If you're being extra-careful, make sure the model number on the box says "HAC-001(-01)."

Id's Former Studio Head Tim Willits Now At Saber Interactive

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Id's Former Studio Head Tim Willits Now At Saber Interactive

Tim Willits, id's former studio director, left the company after 24 years last month. At the time of that announcement, he wasn't saying what his next move would be. Now we know where he's landed: Saber Interactive, the studio perhaps best known for its work on World War Z, NBA Playgrounds 2, and, perhaps closer to home, Quake Champions.

Saber Interactive has developed a wide array of titles since it was founded in 2001. In addition to some of the games previously mentioned, the studio has worked to remaster Ghostbusters: The Video Game onto contemporary hardware and is also bringing CD Projeckt Red's epic RPG The Witcher 3: Complete Edition to the Nintendo Switch in an upcoming port. Saber is based in New Jersey, and it has additional offices in Spain, Russia, Belarus, and Sweden.

Willits has been an entertaining and engaging industry figure for decades (and former Goldy Gopher!), as he proved in our Rage 2 rapid-fire interview. It'll be interesting to see what he cooks up next in this new position.

Frostpunk Descends Upon The PS4 & Xbox One This October

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Frostpunk Descends Upon The PS4 & Xbox One This October

Polish developer 11 Bit Studios has announced that its harsh survival strategy game Frostpunk is coming to consoles starting on October 11. The digital version goes on sale that day (suggested price of $29.99), with the physical copy available later on October 22 for the same price. The game charges you with the growth of your settlement in abject conditions, and there are no easy decisions, just survival.

Console ports often are abominations, but 11 Bit has worked hard in bringing the title to the PS4 and Xbox One, complete with reworked controls to suit the gamepad (click here for our full article on what you'll find on the consoles).

To get a further look at the PC edition, check out the game's episode of New Gameplay Today.

Bomb Threat Against Bandai Namco U.S. Office Being Investigated

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Bomb Threat Against Bandai Namco U.S. Office Being Investigated

A bomb threat against Japanese publisher Bandai Namco is currently being investigated, according to IGN. The threat has not been detailed, except that the company's U.S. offices in Santa Clara have acknowledged that they have received something categorized by IGN as a bomb threat.

Bandai Namco sent IGN a comment confirming an investigation, but could not say whether the threat was considered a valid danger or a poor hoax.

"We can’t provide any comment regarding the validity of the threat as there is an ongoing investigation in progress," Bandai Namco commented. "We can say that all our employees are safe and that we will be doing everything in our power to safeguard the well being of our employees."