Pokémon Detective Pikachu Writers Explain Why It's Not The Red/Blue Storyline

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Pokémon Detective Pikachu Writers Explain Why It's Not The Red/Blue Storyline

Pokémon Detective Pikachu released on Friday and it's a solid film. It's selling tickets, reviewing well, and even diehard Pokémon fans have nice things to say about it. And now that the film is out, its creators are being more open about its development process and how it came to be. Case in point, the main writers, Dan Hernandez and Benji Samit, recently appeared on the Blank Check podcast and offered all kinds of interesting insight into writing the film and successfully argued against any notion that they might not care about Pokémon.

In discussing collaborating with the Pokémon Company, Hernandez and Samit said they were told, "Squirtles don't strategize." They also explain why it's not the Red/Blue storyline and why Detective Pikachu was the starting line for the story. They say that starting with Detective Pikachu as the first live-action Pokémon movie would have been a bit like the first live-action Mario being about Dr. Mario said it was a like, "writing a Star Wars movie without a light saber or the force." Since they couldn't use trainers or battles in this world, they decided to focus just on the concept of evolution.

Reader Discussion – What Makes A Good Remake?

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Reader Discussion – What Makes A Good Remake?

In 2019 so far, we have already gotten the Resident Evil 2 remake and we just got a new trailer for the years-missing Final Fantasy VII remake, plus a MediEvil remake coming this October. Within the last few years, we've gotten remakes for Japan-only Fire Emblem games, Spyro, Crash Bandicoot, Majora's Mask, Pokemon Yellow, and more. Some of these games changed more than others, some of these were total overhauls.

Final Fantasy VII Remake itself has courted some degree of criticism with the changes to the battle system, seemingly becoming more skin to Kingdom Hearts or Final Fantasy XV than the original game, and splitting itself into episodic release. Meanwhile its contemporary on The Legend of Zelda: Ocarina of Time saw a remake on 3DS that didn't change all that much aside from the graphics and some quality of life improvements. Which begs the question: what makes a good remake?

What's a good example of a game that did it right? The recent Shadow of the Colossus remake from Bluepoint? Fire Emblem Echoes that totally recreated the game from the ground up? Final Fantasy VII despite the criticism? Should it be exactly the same with prettier graphics or totally reinvented as a new product?

Fan Remaking Metal Gear Solid In Dreams

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Fan Remaking Metal Gear Solid In Dreams

I remember the first time I played Metal Gear Solid. It was on a demo disc — remember those things? — and it didn't even have English voice acting yet. That it had such extensive voice acting at all as Snake's elevator rose up into Shadow Moses and you could see the snowy fortress in front of you was mind boggling to me at the time. While the game got a remake on the Gamecube, and there was that one section in Metal Gear Solid 4, it has never really had a HD remake. Well, one dedicated fan is trying to take care of that themselves with the power of Dreams.

In what is just a small taste of what he wants to make a much larger project, creator Bear Parker has released a video of the opening gameplay section of Metal Gear Solid. Parker himself is fairly familiar with video game development as the global community manager of Traveler's Tales games, the developer behind the licensed Lego titles.

The video also includes Parker's explanations for how early the project is and what he did to get it this far. It is extremely interesting what can be done with Dreams, even going so far as to recreate and build upon existing professional games. It actually fits our argument pretty well that Dreams is an important game.

Devil May Cry 5 Has Reinvigorated The Brand According To Capcom

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Devil May Cry 5 Has Reinvigorated The Brand According To Capcom

Devil May Cry 5 is nearly 20 years old as a series and has definitely had some ups and downs. After a disappointing first sequel, Capcom went back to the drawing board and asked director Hideaki Itsuno to re-tune the series to something that still channeled what people liked about the first but evolved it. The resulting game set the tone for character action titles for the next 15 years, though DMC itself found itself disappearing in that ether in that time. Now, with the release of Devil May Cry 5 and its strong sales, Capcom feels like the brand is back to the same level of popularity it was at its height.

As part of Capcom's new financial report, the developer reported that DMC5 has shipped two million copies of Devil May Cry 5 as of the end of March. While shipped and sold aren't entirely the same thing, Capcom says the game's sales are well above expectations. As a comparison, DmC, the western reboot of the series developed by the now Microsoft-owned Ninja Theory, sold 1.6 million copies over the course of its first year.

Respawn Will Start Temp-Banning Apex Legends Players Who Piggyback In Matches

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Respawn Will Start Temp-Banning Apex Legends Players Who Piggyback In Matches

Have you ever worked on a group project in school with someone that just coasts the entire project but gets their equal share of the grade? Or maybe you were that person? Well, Respawn isn't a fan of that mentality of teamwork, something they emphasize quite heavily in Apex Legends, and are looking to start temp-banning for people who piggyback off their teammates' hard work.

Announced on their subreddit, the new policy is the result of feedback from the community about players who are joining matches and then just doing nothing to grind out experience. This isn't about people who are timid or bad, this is about people who just don't do anything.

"We had been seeing some feedback from players around this and have been doing some internal investigations looking at game data to understand how many of the matches being played are affected by this behavior," community manager Jay Frechette posted. "After looking at the data and internal discussions, we’ve decided that in the future we’ll start instituting temp bans for players that exhibit piggy-backing behavior and extreme cases could lead to a permanent ban. This change will not be immediate but wanted to give a heads up to players so you can adjust that behavior."

Wolfenstein: Youngblood Will Borrow From Dishonored's Open-Ended Structure

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Wolfenstein: Youngblood Will Borrow From Dishonored's Open-Ended Structure

Wolfenstein: Youngblood is the next game in the venerated Nazi-killing game from Bethesda and MachineGames, though this one is getting a little help from other Bethesda studio Arkane games. Arkane is likely best known for their Dishonored series, the stealth action semi-open world games, and they seem to be bringing some of that know-how to Wolfenstein.

In an interview with Official PlayStation Magazine, Youngblood's executive producer Jerk Gustafsson talked a little bit about the more non-linear structure they're aiming for with the new game.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general," Gustafsson said.

The Final Dragon Ball FighterZ Season 2 Character May Have Been Accidentally Spilled

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The Final Dragon Ball FighterZ Season 2 Character May Have Been Accidentally Spilled

We are already deep into season two of Dragon Ball FighterZ's DLC, with announced characters like Videl, Broly, and the already-released Dragon Ball GT Goku in the second season. Curiously, Bandai Namco has held back on announcing the final character for the season so far, but it might been accidentally leaked thanks to Microsoft.

During a recent episode of This Week on Xbox, Microsoft's Larry "Major Nelson" Hryb talks about new Dragon Ball FighterZ content. He refers to new skins, though it is not clear what that means, but he likely means characters for download as he mentions Dragon Ball GT Goku first. Then, curiously, he says Janemba, the villain from the 1995 Dragon Ball Z movie Fusion Reborn.

You can hear him say this in the video below at the 3:20.

Granblue Fantasy Versus Introduces New Character Ladiva

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Granblue Fantasy Versus Introduces New Character Ladiva

Granblue Fantasy Versus, the newest fighting game from Arc System Works, has been steadily adding new characters since the game's announcement. Now Cygames and ArcSys have announced the newest character, the out-of-left field wrestler Ladiva joins the roster.

The newest trailer for Granblue Fantasy Versus shows off all the introduced characters so far and ends with Ladiva showing off her wrestling moves. Check out the trailer below.

Granblue Fantasy Versus is scheduled to release in 2019 on PlayStation 4.

Horror Manga Creator Junji Ito Speaks About His Involvement With Cancelled Silent Hills Game

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Horror Manga Creator Junji Ito Speaks About His Involvement With Cancelled Silent Hills Game

When P.T. was announced as Silent Hills way back in 2014, it was revealed to be a dream team of Metal Gear Solid creator Hideo Kojima, Pan's Labyrinth director Guillermo del Toro, and horror manga writer and artist Junji Ito, who is best known for short works like Uzumaki and The Enigma of Amigara Fault. The game was cancelled when the relationship between Kojima and Konami deteriorated and the latter mostly got out of AAA game development, leaving this dream team scattered to the winds. While del Toro has been fairly outspoken about the project and its cancellation, and Kojima is obviously out working on Death Stranding, Ito has never really talked about the project and his role in it.

It turns out that's partly because his role in it never really began.

Speaking at the Toronto Comics Art Festival, Ito was asked about his role on the game and how he first got involved with it. Thanks to Twitter user @MinovskyArticle for transcribing the answers.

Free Trial Of Monster Hunter World Now On PS4

about X hours ago from
Free Trial Of Monster Hunter World Now On PS4

Capcom has had a pretty good week for Monster Hunter World news. Not only is it their best selling game ever, but they also detailed the upcoming Iceborne expansion. Excitement for Monster Hunter World is probably at the highest point since release, so it makes sense to scoop up those who might have some interest but have yet to take the plunge. Thus comes Monster Hunter World's free trial on PlayStation 4 for players to try out for the next ten days.

The free trial lasts until May 20 and lets players take on up to three star quests, completely customize their own character, and go on expeditions in both the Ancient Forest an the Wildspire Wastes. You can also play online with people who have the free trial or the full game, as well as take that save file into the game should you decide to keep playing.

Monster Hunter World's Iceborne expansion will be releasing on consoles on September 6. It will come in two variations: you can grab just the expansion if you already own the main game or get a bundle with both. Presumably save data from this demo will work with that version just as well.