Blizzard Tempers Expectations For Diablo News

about X hours ago from
Blizzard Tempers Expectations For Diablo News

There's probably a tough side to managing some of the biggest and most well-loved IPs in gaming, something Blizzard is learning as speculation grows rampant ahead of their annual Blizzcon. There's a lot of speculation for what Blizzard might announce this year, especially rumors centering around the possibility of a Diablo IV, and Blizzard is eager to tamp down on those expectations.

In a blog post today, Blizzard danced around mentioning Diablo IV, but made certain that people expecting it to be announced at Blizzcon in early November should not be so certain of it.

"We know what many of you are hoping for and we can only say that 'good things come to those who wait,' but evil things often take longer," the studio wrote on its website. "We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror."

Dota 2 Publishing Percentage Numbers For Rare Drops

about X hours ago from
Dota 2 Publishing Percentage Numbers For Rare Drops

Loot boxes have always been a controversial topic, but one proposed step forward with them is to surface the odds for what you get. The thinking goes that, if people saw how little a chance they had to get an extra rare item, they might decide not to bother with it. Now, Dota 2 is doing exactly that with a new change to its treasure drops.

"We’ve also taken this opportunity to simplify and rework the way we calculate escalating odds for this treasure and going forward," Valve wrote in a blog post. "You can now click on the escalating odds arrow next to each of the rare, very rare, or extremely rare drops to see the exact odds of receiving them based on how many you’ve already opened."

In the larger scheme of loot box discussion, this move by Valve seems to be trying to cut off other solutions of how drops are handled. By voluntarily surfacing them, as is required in some other regions, it might keep the revenue source while stopping loot boxes from being reclassified as gambling in a majority of regions.

Dota 2 Publishing Percentage Numbers For Rare Drops

about X hours ago from
Dota 2 Publishing Percentage Numbers For Rare Drops

Loot boxes have always been a controversial topic, but one proposed step forward with them is to surface the odds for what you get. The thinking goes that, if people saw how little a chance they had to get an extra rare item, they might decide not to bother with it. Now, Dota 2 is doing exactly that with a new change to its treasure drops.

"We’ve also taken this opportunity to simplify and rework the way we calculate escalating odds for this treasure and going forward," Valve wrote in a blog post. "You can now click on the escalating odds arrow next to each of the rare, very rare, or extremely rare drops to see the exact odds of receiving them based on how many you’ve already opened."

In the larger scheme of loot box discussion, this move by Valve seems to be trying to cut off other solutions of how drops are handled. By voluntarily surfacing them, as is required in some other regions, it might keep the revenue source while stopping loot boxes from being reclassified as gambling in a majority of regions.

about X hours ago from

Aloft Studio has announced that its 16-bit action title, Hazelnut Bastille, will launch its Kickstarter campaign in less than a week. The developer had previously announced that Secret of Mana composer Hiroki Kikuta is contributing to the soundtrack.

Hazelnut Bastille takes direct inspiration from The Legend of Zelda: A Link to the Past. Aloft hopes to stay true to the style through visuals, soundtrack, and overall level design. The story focuses on a young girl on a quest to a far-off land to retrieve something that was lost to her. Looking at the trailer below, it's easy to see and hear the Zelda inspiration.

The Kickstarter campaign is set to launch on October 23 at 8 a.m. Eastern and will run through November 29. You can watch the first full trailer for Hazelnut Bastille below.

Zelda-Inspired Hazelnut Bastille Begins Kickstarter Campaign Next Week

about X hours ago from
Zelda-Inspired Hazelnut Bastille Begins Kickstarter Campaign Next Week

Aloft Studio has announced that its 16-bit action title, Hazelnut Bastille, will launch its Kickstarter campaign in less than a week. The developer had previously announced that Secret of Mana composer Hiroki Kikuta is contributing to the soundtrack.

Hazelnut Bastille takes direct inspiration from The Legend of Zelda: A Link to the Past. Aloft hopes to stay true to the style through visuals, soundtrack, and overall level design. The story focuses on a young girl on a quest to a far-off land to retrieve something that was lost to her. Looking at the trailer below, it's easy to see and hear the Zelda inspiration.

The Kickstarter campaign is set to launch on October 23 at 8 a.m. Eastern and will run through November 29. You can watch the first full trailer for Hazelnut Bastille below.

Imogen Heap Creating Music For The Quiet Man, New Details About Story

about X hours ago from
Imogen Heap Creating Music For The Quiet Man, New Details About Story

Square Enix's The Quiet Man, an extremely odd single-sitting narrative adventure beat 'em up, will be getting its main title theme from Grammy-nominated artist and songwriter Imogen Heap. Nothing more is known about the track, but Square Enix insists they will give more details at a later date.

It was also found by Gematsu this week that The Quiet Man will be playable with sounds and speech in subsequent playthroughs. The first playthrough of the game has no sound or dialogue that lets the players interpret the story in their own way. If you want to know how it was actually written, you can play the game a second time. From a Square Enix stream, the publisher said they want the player to understand what it is like to be deaf, like the protagonist Dane.

The Quiet Man releases on PlayStation 4 and PC on November 1.

Imogen Heap Creating Music For The Quiet Man, New Details About Story

about X hours ago from
Imogen Heap Creating Music For The Quiet Man, New Details About Story

Square Enix's The Quiet Man, an extremely odd single-sitting narrative adventure beat 'em up, will be getting its main title theme from Grammy-nominated artist and songwriter Imogen Heap. Nothing more is known about the track, but Square Enix insists they will give more details at a later date.

It was also found by Gematsu this week that The Quiet Man will be playable with sounds and speech in subsequent playthroughs. The first playthrough of the game has no sound or dialogue that lets the players interpret the story in their own way. If you want to know how it was actually written, you can play the game a second time. From a Square Enix stream, the publisher said they want the player to understand what it is like to be deaf, like the protagonist Dane.

The Quiet Man releases on PlayStation 4 and PC on November 1.

Phone Manufacturer Huawei Takes Specific Aim At Nintendo Switch

about X hours ago from
Phone Manufacturer Huawei Takes Specific Aim At Nintendo Switch

At a launch event yesterday, purveyor of Android phones Huawei announced several new products for different phone preferences in their flagship line, the Mate series. The Mate 20 and Mate 20 Pro are fairly standard phones in terms of feature set, but Huawei's Mate 20 X is a gaming-focused phone that intends to muddy the line between phones and dedicated handhelds. While the mind immediately leaps to the Switch as competition, the company made it clear: the Switch is their competition and they want you to know the 20 X is better.

The presentation was given by Huawei's technology and mobile experience executive, Richard Yu. When revealing the 20 X, Yu outright showed slides of the Switch, with a large captions that compared details like battery life and resolution, outright using the words "Better Portable Game Machine."

Yu emphasized that mobile controls were now a solved problem by the Mate 20 X's gamepad add-on, a shell/dock for the phone that resembles a large, square joycon or, perhaps more accurately, the 3DS's much-maligned Circle Pad Pro attachment

Phone Manufacturer Huawei Takes Specific Aim At Nintendo Switch

about X hours ago from
Phone Manufacturer Huawei Takes Specific Aim At Nintendo Switch

At a launch event yesterday, purveyor of Android phones Huawei announced several new products for different phone preferences in their flagship line, the Mate series. The Mate 20 and Mate 20 Pro are fairly standard phones in terms of feature set, but Huawei's Mate 20 X is a gaming-focused phone that intends to muddy the line between phones and dedicated handhelds. While the mind immediately leaps to the Switch as competition, the company made it clear: the Switch is their competition and they want you to know the 20 X is better.

The presentation was given by Huawei's technology and mobile experience executive, Richard Yu. When revealing the 20 X, Yu outright showed slides of the Switch, with a large captions that compared details like battery life and resolution, outright using the words "Better Portable Game Machine."

Yu emphasized that mobile controls were now a solved problem by the Mate 20 X's gamepad add-on, a shell/dock for the phone that resembles a large, square joycon or, perhaps more accurately, the 3DS's much-maligned Circle Pad Pro attachment

Today Is The First Opportunity To Get The Stanley Parable's Toughest Achievement

about X hours ago from
Today Is The First Opportunity To Get The Stanley Parable's Toughest Achievement

When The Stanley Parable launched in 2013 on PC, it had a number of very odd achievements. One achievement, titled Unachievable, literally could not be gotten. There was no way in the game to trigger that achievement. In a testament to how easy it is to cheat for Steam achievements, 4.4% of players have unlocked it. Another achievement, Go Outside, requires not playing The Stanley Parable for five years. This means that if you bought the game at launch, enjoyed the narrative title in the single sitting it is best suited for, and never played it again, you can legitimately unlock the achievement today.

The Stanley Parable creator Davey Wreden confirmed the timing today.

I have the news you've all been waiting for.
Today is the first day that it is possible to legitimately get the Go Outside achievement in The Stanley Parable. pic.twitter.com/3ZxYbJdGhK