Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

about X hours ago from
Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer's output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it's not in the cards.

"Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it," Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied "Money. It's a massive game. Re-creating it would be really difficult."

The second Xenoblade Chronicles title was the centerpiece of Nintendo's infamous and panicked January 2013 Direct, which announced a number of software titles for the console that had only just begun development and would not be seen again for years. Xenoblade Chronicles X came as Wii U software was winding down and Nintendo themselves had fully moved on to the Switch, having already announced its successor NX that year. This means a lot of players missed the game, though fans of the more narrative-driven Xenoblade Chronicles expressed concerns and criticisms about the new title's more MMO-style focus.

Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

about X hours ago from
Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer's output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it's not in the cards.

"Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it," Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied "Money. It's a massive game. Re-creating it would be really difficult."

The second Xenoblade Chronicles title was the centerpiece of Nintendo's infamous and panicked January 2013 Direct, which announced a number of software titles for the console that had only just begun development and would not be seen again for years. Xenoblade Chronicles X came as Wii U software was winding down and Nintendo themselves had fully moved on to the Switch, having already announced its successor NX that year. This means a lot of players missed the game, though fans of the more narrative-driven Xenoblade Chronicles expressed concerns and criticisms about the new title's more MMO-style focus.

Rockstar Confirms Red Dead Redemption II Install Sizes, PS4 Digital Will Require 150GB Free Space To Unpack

about X hours ago from
Rockstar Confirms Red Dead Redemption II Install Sizes, PS4 Digital Will Require 150GB Free Space To Unpack

After weeks of store listings and speculation, Rockstar has finally decided to give exact numbers on how much space you need to clear out to play Red Dead Redemption II. The numbers differ a little on PlayStation 4 and Xbox One and, at least in the PS4 case, will differ depending on whether you go physical or digital.

From Rockstar's support page:

Disc Installation:

Rockstar Confirms Red Dead Redemption II Install Sizes, PS4 Digital Will Require 150GB Free Space To Unpack

about X hours ago from
Rockstar Confirms Red Dead Redemption II Install Sizes, PS4 Digital Will Require 150GB Free Space To Unpack

After weeks of store listings and speculation, Rockstar has finally decided to give exact numbers on how much space you need to clear out to play Red Dead Redemption II. The numbers differ a little on PlayStation 4 and Xbox One and, at least in the PS4 case, will differ depending on whether you go physical or digital.

From Rockstar's support page:

Disc Installation:

Layoffs At Dreadnought Developer Six Foot (Update: Studio Confirms)

about X hours ago from
Layoffs At Dreadnought Developer Six Foot (Update: Studio Confirms)

Update: Six Foot has sent us a statement from COO Christian Svensson confirming the layoffs, which we are posting in its entirety.

"In August, Six Foot informed its staff of the upcoming potential for major changes to our company structure, including continued development of Dreadnought as a live product. Everyone on the games team was given the option to stay on and continue working or begin searching for other opportunities with the full support of the company and the aid of our staffing team, while still receiving pay in the interim. New updates on the company’s status were delivered to the full team every two weeks from there.

Today we regrettably confirm a reduction of about a third of our game dev workforce. We’re continuing to make available the full resources of our company to try to help those affected and their families land on their feet as quickly as possible.  

Layoffs At Dreadnought Developer Six Foot (Update: Studio Confirms)

about X hours ago from
Layoffs At Dreadnought Developer Six Foot (Update: Studio Confirms)

Update: Six Foot has sent us a statement from COO Christian Svensson confirming the layoffs, which we are posting in its entirety.

"In August, Six Foot informed its staff of the upcoming potential for major changes to our company structure, including continued development of Dreadnought as a live product. Everyone on the games team was given the option to stay on and continue working or begin searching for other opportunities with the full support of the company and the aid of our staffing team, while still receiving pay in the interim. New updates on the company’s status were delivered to the full team every two weeks from there.

Today we regrettably confirm a reduction of about a third of our game dev workforce. We’re continuing to make available the full resources of our company to try to help those affected and their families land on their feet as quickly as possible.  

Half-Life 2, Portal, Left 4 Dead 1 & 2 Enhanced On Xbox One X

about X hours ago from
Half-Life 2, Portal, Left 4 Dead 1 & 2 Enhanced On Xbox One X

This morning @majornelson tweeted out four new backward compatible Xbox 360 games now available with enhanced graphics for the Xbox One X. Joining the enhanced library, players can now experience classic titles Half-Life 2: The Orange Box, Portal: Still Alive, Left 4 Dead and Left 4 Dead 2 now with upgraded visuals and higher resolutions on the Xbox One X. 

The four games announced today join 17 other enhanced titles including Crackdown, Assassin’s Creed, Red Dead Redemption, Halo 3, The Witcher 2: Assassins of Kings, The Elder Scrolls IV: Oblivion, and more, making for a grand total of 21 enhanced Xbox 360 games available on the Xbox One X.

Enhanced graphics for these games are turned on by default lending higher resolution to the games, nine times the pixel count and greater detail, allowing for crisper visuals and better clarity without touching the existing game code. Players can optionally turn off the enhanced graphics setting, returning the games to their original graphical status, comparable to anything played on the standard Xbox One.

Half-Life 2, Portal, Left 4 Dead 1 & 2 Enhanced On Xbox One X

about X hours ago from
Half-Life 2, Portal, Left 4 Dead 1 & 2 Enhanced On Xbox One X

This morning @majornelson tweeted out four new backward compatible Xbox 360 games now available with enhanced graphics for the Xbox One X. Joining the enhanced library, players can now experience classic titles Half-Life 2: The Orange Box, Portal: Still Alive, Left 4 Dead and Left 4 Dead 2 now with upgraded visuals and higher resolutions on the Xbox One X. 

The four games announced today join 17 other enhanced titles including Crackdown, Assassin’s Creed, Red Dead Redemption, Halo 3, The Witcher 2: Assassins of Kings, The Elder Scrolls IV: Oblivion, and more, making for a grand total of 21 enhanced Xbox 360 games available on the Xbox One X.

Enhanced graphics for these games are turned on by default lending higher resolution to the games, nine times the pixel count and greater detail, allowing for crisper visuals and better clarity without touching the existing game code. Players can optionally turn off the enhanced graphics setting, returning the games to their original graphical status, comparable to anything played on the standard Xbox One.

Black Ops 4 Sales Reportedly Exceed $500 Million In Its First Three Days

about X hours ago from
Black Ops 4 Sales Reportedly Exceed $500 Million In Its First Three Days

Call of Duty: Black Ops 4 is having an amazing launch. In its first three days, the game reportedly made over $500 million in worldwide sales, increased the number of players over the last Call of Duty title, and broke the franchise's record for Twitch views based on Activision's data. 

Rob Kostich, Executive Vice President and General Manager for Call of Duty at Activision, stated:

This success was heralded by record-breaking PlayStation Store first-day digital sales.

Black Ops 4 Sales Reportedly Exceed $500 Million In Its First Three Days

about X hours ago from
Black Ops 4 Sales Reportedly Exceed $500 Million In Its First Three Days

Call of Duty: Black Ops 4 is having an amazing launch. In its first three days, the game reportedly made over $500 million in worldwide sales, increased the number of players over the last Call of Duty title, and broke the franchise's record for Twitch views based on Activision's data. 

Rob Kostich, Executive Vice President and General Manager for Call of Duty at Activision, stated:

This success was heralded by record-breaking PlayStation Store first-day digital sales.