Skyrim Mod Makes Fun Of Game Of Thrones' Starbucks Cup Mistake

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Skyrim Mod Makes Fun Of Game Of Thrones' Starbucks Cup Mistake

In a recent episode of Game of Thrones, fans spotted an out-of-place Starbucks coffee cup beside Daenerys which was accidentally left there during production. Since then, the internet pulled no punches when poking fun at HBO for the mistake, and even some video game modders have joined in on the joke.

The "Skyland Coffee" mod, for example, was created by JohnRose81 and is available for players who own Skyrim: Special Edition. The mod replaces in-game tankards with coffee cups that resemble the Starbucks brand.

If you don't own Skyrim: Special Edition, there is a mod available for the standard game as well. It's called "Mysterious Coffee Cup" and was created by Sphered. Instead of replacing tankards, this mod specifically adds a Starbucks-styled coffee cup to the Solitude Throne room and the main Dragonsreach area.

Mortal Kombat 11 Developer To Remove 30 FPS Cap For PC

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Mortal Kombat 11 Developer To Remove 30 FPS Cap For PC

In Mortal Kombat 11's latest patch notes for PC, NetherRealm noted that it's working to remove the 30 FPS cap for certain parts of the game (i.e. fatalities and the Krypt), so that players will have the option to run these sections at 60 FPS.

You can read the quote from the team down below, or head to the post about the recent patch by heading here.

Additionally, on the topic of having the certain parts of the game run with a framerate cap of 30 FPS, we hear you. We’re currently working on providing the option to increase the caps in those areas to 60 FPS. We’ll have more details soon, stay tuned!

Minecraft Has Sold 176 Million Copies Worldwide

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Minecraft Has Sold 176 Million Copies Worldwide

To celebrate Minecraft's tenth anniversary, Mojang has given a slew of announcements for the sandbox game recently, including an upcoming AR component and more information on Minecraft: Dungeons. However, the news hasn't stopped there: Mojang has also revealed new sales figures, stating that Minecraft has sold 176 million copies worldwide since its initial release back in 2009.

With Minecraft's intense popularity for many years now, it's not surprising that the sandbox game continues to be so profitable, but it's nonetheless impressive. In fact, these numbers could make Minecraft the bestselling game ever.

These sales figures surpass Tetris' success, at least when compared to numbers that were released back in 2010. At that time, The Tetris Company said that Tetris had reached 170 lifetime sales. Unfortunately, the developer hasn't released any updated figures so we can't know for sure if Minecraft has indeed dethroned Tetris or not.

Dead Cells Rise Of The Giant DLC Comes To Switch This Week

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Dead Cells Rise Of The Giant DLC Comes To Switch This Week

Rise of the Giant, a massive (and free!) DLC for the action-packed game Dead Cells, is finally heading to Switch next week.

Dead Cells fans have been eagerly awaiting the DLC release on consoles. It released in late March for PC, but now we finally have a date for the DLC on Switch: May 23.

Rise of the Giant brings a bevy of new content to the dungeon-crawling roguelike: two new areas, two new boss battles, 10 new foes, three new skills, 10 new weapons, and a new Skinning system. 

Here's What A John Wick NES Game Would Look Like

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Here's What A John Wick NES Game Would Look Like

What would the John Wick franchise look like if it were adapted as an NES game? Brazilian indie game developer JoyMasher and Swedish sound designer Dominic Ninmark teamed up to find out.

With John Wick 3's recent release to theaters, JoyMasher and Ninmark created a video that shows off a fake NES game. You can watch an 8-bit Keanu Reeves shoot foes, fight a giant enemy chopper, and finally be reunited with his dog in the video below.

While this NES game isn't real, there is an actual John Wick game in development right now. John Wick Hex is being created by Thomas Was Alone and Volume developer Mike Bithell. You can watch a trailer for the upcoming game here

Lords Of The Fallen Sequel Switching Developers Again

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Lords Of The Fallen Sequel Switching Developers Again

After a successful foray into the Dark Souls mould with Lords of the Fallen, developer Deck 13 moved on to work on The Surge, leaving fans to wonder if they'd get a proper sequel to the hardcore fantasy game. Those fans eventually learned they'd be getting a follow-up to the medieval fantasy game when, in June of last year, publisher CI Games said the game would be developed by Defiant Studios instead. That is no longer the case, as the team has decided to oust the studio and move to develop the game in-house instead with the help of outsourcing.

Eurogamer reports the split between CI Games and Defiant Studios wasn't exactly friendly. According to a translation of Polish press release, "The termination of the agreement was submitted due to inadequate execution by Defiant [of] a key work stage (milestone no. 11), a so-called vertical slice." That vertical slice simply wasn't up to par, and after repeated calls for CI games to improve the game's quality, CI Games cut ties with the developer.

Overwatch Anniversary Event Returns Next Week

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Overwatch Anniversary Event Returns Next Week

Blizzard has announced its annual anniversary event celebrating Overwatch's initial May 2016 release is coming back for another year.

The event is right around the corner, starting on May 21. Blizzard has made no other official announcements regarding the event.

In past years, the event has offered the chance for players to earn skins from other events, new skins, and additional game modes. The teaser for the event shows logos from other Overwatch events, which likely means that at least one of those features will return this time around.

Epic Games Store Mega Sale Causes Developers To Raise Prices, Temporarily Delist Games

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Epic Games Store Mega Sale Causes Developers To Raise Prices, Temporarily Delist Games

Epic is having a major sale across its entire storefront, which includes deep discounts on popular games and $10 off any game over $15 until June 13. That's a pretty good deal if you're thinking about picking up some major upcoming games or getting recently-released ones. Good enough that it's also causing some confusion across regions, as well as some developers to either raise the price of their games, or remove them from the store altogether until the sale is over.

At the heart of the issue is that store-wide price reduction. For context, this discount is seemingly coming out of Epic's pocket, according to John Wick Hex developer Mike Bithell. "This is Epic paying towards your bar tab, not the drinks being cheaper," he said on Twitter.

2020's Call Of Duty Game May Be Developed By Treyarch Instead Of Sledgehammer

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2020's Call Of Duty Game May Be Developed By Treyarch Instead Of Sledgehammer

An earlier version of this article erroneously reported Glen Schofield had joined 2K Games. We regret the error.

Activision has released at least one Call of Duty game every year since 2005, and while we haven't heard much about the series' 2019 entry, it's safe to say it'll make it out before the end of the year. As for the entry after that, the one releasing in 2020, we can't be as sure.

A new report from Kotaku indicates that, in order to keep up its yearly release schedule, Activision has shifted duties around a bit. Currently, we get a new Call of Duty year every year from one of three major studios (with other studios pitching in to help): Treyarch, Infinity Ward, and Sledgehammer, with each releasing a new game every three years. 2020 was previously on track to see the next game from Sledgehammer and Raven (the ladder of which is reported to have been taking lead on this project), but will now instead see another Treyarch-helmed Black Ops game, which, considering Black Ops 4 released just last year, would mean that team would have to turn around another game in just two years, as opposed to the usual three.

CD Projekt Red Promises Development Crunch For Cyberpunk 2077 Won't Be As Bad As The Witcher 3's

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CD Projekt Red Promises Development Crunch For Cyberpunk 2077 Won't Be As Bad As The Witcher 3's

Cyberpunk 2077 developer CD Projekt Red says it's taking the issue of crunch more seriously than it has in the past, and hopes to treat its workers "more humanely" during the development of its futuristic RPG.

Speaking with Kotaku, CDPR co-founder Marcin Iwiński stated that, while the company is "known for treating gamers with respect,” they would also like to be known for doing the same with its employees and workers. 

The company plans to do that by more actively pushing its "non-obligatory crunch policy," which includes the understanding that requests for workers to work through nights and weekends are not binding or mandatory, a policy Iwiński says they've already been working toward. “We’ve been communicating clearly to people that of course there are certain moments where we need to work harder – like I think the E3 demo is a pretty good example – but we want to be more humane and treat people with respect," he told Kotaku. "If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested.”