Netflix Will Continue Making Marvel Shows

about X hours ago from
Netflix Will Continue Making Marvel Shows

With the recent cancellation of Marvel's Iron Fist, one of Netflix's original programs designed to lead into a Defenders crossover, fans have been wondering whether all the Marvel Netflix shows will eventually go away. Disney is launching its own streaming service, so the theory has been that the house of mouse pushed for cancellation to bring the series home and the same fate is inevitable for the rest. Not so, says Netflix, at least until they decide to lower the axe themselves.

When Netflix chief content officer Ted Sarandos was asked about the future of the superheroes currently tied to Netflix and whether they too will fade into dust, Sarandos was brief.

“Those shows are for us to cancel,” he said, “and we’re super happy with their performance so far.”

Netflix Will Continue Making Marvel Shows

about X hours ago from
Netflix Will Continue Making Marvel Shows

With the recent cancellation of Marvel's Iron Fist, one of Netflix's original programs designed to lead into a Defenders crossover, fans have been wondering whether all the Marvel Netflix shows will eventually go away. Disney is launching its own streaming service, so the theory has been that the house of mouse pushed for cancellation to bring the series home and the same fate is inevitable for the rest. Not so, says Netflix, at least until they decide to lower the axe themselves.

When Netflix chief content officer Ted Sarandos was asked about the future of the superheroes currently tied to Netflix and whether they too will fade into dust, Sarandos was brief.

“Those shows are for us to cancel,” he said, “and we’re super happy with their performance so far.”

Skybound CEO Wants The Walking Dead Finale To Be Entirely Developed By Former Telltale Staff

about X hours ago from
Skybound CEO Wants The Walking Dead Finale To Be Entirely Developed By Former Telltale Staff

With Telltale having closed and laid off its staff, The Walking Dead's incomplete final season hangs over a lot of the news for fans of the series. While Skybound confirmed they would be finishing the story out, the question of how exactly they would bring in the terminated Telltale staff to fix it was still important, and reminds people of the human cost behind their favorite games.

It did not take long for this subject to come up when Skybound CEO Ian Howe held an Ask Me Anything session on Reddit yesterday. While he did not go into specific detail about how he plans to bring in Telltale developers to finish the game, he was clear about how much of the team would be comprised of former Telltale employees.

"The plan is for it to be staffed 100% by former Telltale staff," he answered. "The only time we'd look elsewhere is if we can't fill a particular role from former TT people."

Skybound CEO Wants The Walking Dead Finale To Be Entirely Developed By Former Telltale Staff

about X hours ago from
Skybound CEO Wants The Walking Dead Finale To Be Entirely Developed By Former Telltale Staff

With Telltale having closed and laid off its staff, The Walking Dead's incomplete final season hangs over a lot of the news for fans of the series. While Skybound confirmed they would be finishing the story out, the question of how exactly they would bring in the terminated Telltale staff to fix it was still important, and reminds people of the human cost behind their favorite games.

It did not take long for this subject to come up when Skybound CEO Ian Howe held an Ask Me Anything session on Reddit yesterday. While he did not go into specific detail about how he plans to bring in Telltale developers to finish the game, he was clear about how much of the team would be comprised of former Telltale employees.

"The plan is for it to be staffed 100% by former Telltale staff," he answered. "The only time we'd look elsewhere is if we can't fill a particular role from former TT people."

about X hours ago from

When Accounting launched a few years ago, the employment-comedy virtual reality genre was still pretty nascent though large enough to have spawned a number of differently themed games already. The PlayStation VR got its hands on Accounting in 2016 and its DLC, Accounting+, the following year. 

Now Accounting+ is available on Oculus and Vive stores. Part of that means that the William Pugh- and Justin Roiland-written game gets its own launch trailer with precisely those two people, which you can watch below if you need a laugh today.

Accounting+ is now available on Oculus, Vive, and PlayStation VR.

Accounting+ Oculus Launch Trailer Reminds You Of The Wonder Of VR, Or Some Other Kind Of Wonder

about X hours ago from
Accounting+ Oculus Launch Trailer Reminds You Of The Wonder Of VR, Or Some Other Kind Of Wonder

When Accounting launched a few years ago, the employment-comedy virtual reality genre was still pretty nascent though large enough to have spawned a number of differently themed games already. The PlayStation VR got its hands on Accounting in 2016 and its DLC, Accounting+, the following year. 

Now Accounting+ is available on Oculus and Vive stores. Part of that means that the William Pugh- and Justin Roiland-written game gets its own launch trailer with precisely those two people, which you can watch below if you need a laugh today.

Accounting+ is now available on Oculus, Vive, and PlayStation VR.

A Fan Has Recreated Dishonored 2's Karnaca In Planet Coaster

about X hours ago from
A Fan Has Recreated Dishonored 2's Karnaca In Planet Coaster

As strange as it may be to see the coastal city of Karnaca populated by balloon toting tourists, YouTuber Brad Hamilton has recreated the entire city from Dishonored 2 complete with banners dedicated to “her majesty, Delilah Kaldwin.” Most impressive of all, however, is the roller coaster that guides you throughout major story beats and locations in the game.

Departing from Addermire Station, the ride begins in line with a short video featuring Meagan Foster who greets you and explains the game's story, encouraging you to embark on the ride, saying “Hurry! – You can sneak aboard the Duke’s private transport system!”

Twisting and turning, the coaster takes riders past towering clockwork soldiers and Grand Serkonan Guards who shoot at you along the way as you pass through memorable locations like the Addermire Institue, the Clockwork Mansion, and The Palace. Along the way, riders help "defeat" Delilah's retainers, before finally dispelling the evil witch herself and sending her spirit back to the void. Throughout the video, Dishonored 2’s haunting main theme plays, which is just the icing on the cake. For the full video of Brad Hamilton's expansive project, you check it out below. 

A Fan Has Recreated Dishonored 2's Karnaca In Planet Coaster

about X hours ago from
A Fan Has Recreated Dishonored 2's Karnaca In Planet Coaster

As strange as it may be to see the coastal city of Karnaca populated by balloon toting tourists, YouTuber Brad Hamilton has recreated the entire city from Dishonored 2 complete with banners dedicated to “her majesty, Delilah Kaldwin.” Most impressive of all, however, is the roller coaster that guides you throughout major story beats and locations in the game.

Departing from Addermire Station, the ride begins in line with a short video featuring Meagan Foster who greets you and explains the game's story, encouraging you to embark on the ride, saying “Hurry! – You can sneak aboard the Duke’s private transport system!”

Twisting and turning, the coaster takes riders past towering clockwork soldiers and Grand Serkonan Guards who shoot at you along the way as you pass through memorable locations like the Addermire Institue, the Clockwork Mansion, and The Palace. Along the way, riders help "defeat" Delilah's retainers, before finally dispelling the evil witch herself and sending her spirit back to the void. Throughout the video, Dishonored 2’s haunting main theme plays, which is just the icing on the cake. For the full video of Brad Hamilton's expansive project, you check it out below. 

Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

about X hours ago from
Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer's output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it's not in the cards.

"Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it," Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied "Money. It's a massive game. Re-creating it would be really difficult."

The second Xenoblade Chronicles title was the centerpiece of Nintendo's infamous and panicked January 2013 Direct, which announced a number of software titles for the console that had only just begun development and would not be seen again for years. Xenoblade Chronicles X came as Wii U software was winding down and Nintendo themselves had fully moved on to the Switch, having already announced its successor NX that year. This means a lot of players missed the game, though fans of the more narrative-driven Xenoblade Chronicles expressed concerns and criticisms about the new title's more MMO-style focus.

Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

about X hours ago from
Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer's output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it's not in the cards.

"Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it," Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied "Money. It's a massive game. Re-creating it would be really difficult."

The second Xenoblade Chronicles title was the centerpiece of Nintendo's infamous and panicked January 2013 Direct, which announced a number of software titles for the console that had only just begun development and would not be seen again for years. Xenoblade Chronicles X came as Wii U software was winding down and Nintendo themselves had fully moved on to the Switch, having already announced its successor NX that year. This means a lot of players missed the game, though fans of the more narrative-driven Xenoblade Chronicles expressed concerns and criticisms about the new title's more MMO-style focus.