Control Physical Tanks Online With Project Tankball

about X hours ago from
Control Physical Tanks Online With Project Tankball

Mike Mika wants you to help him make a game. As the designer behind #IDARB, Mika is no stranger to letting fans help him make games. This time around, however, Mika has teamed up with Mixer and Tested to allow users to control miniature tanks remotely within the real world.

“We started talking to Microsoft and the Mixer team years ago about how we could use their Mixplay functionality to create online games, which we thought was cool because the latency was some of the fastest we’d seen,” Mika says. “We thought we could do some amazing games with that. We started doing several experiments, but the one that intrigued us the most was the idea of controlling real-world things with an audience.”

After much trial and error, Mika and his team have created several 3D printed, remote-controlled tanks that can be used to play two-on-two soccer matches over Microsoft’s streaming platform, Mixer. However, a lifelike version of Rocket League isn’t really the goal. Mika’s team wants to continue to expand on the project with new, user-generated ideas. Mika even dreams that they might create escape room-like scenarios where players use tanks to navigate physical mirror mazes, solve laser puzzles, and interact with other uniquely crafted sequences.

New Elder Scrolls Tabletop Game In Development

about X hours ago from
New Elder Scrolls Tabletop Game In Development

Fans of Bethesda and tabletop games can rejoice as an Elder Scrolls miniature game is currently in development. Modiphius Entertainment, the creators of Fallout: Wasteland Warfare, are bringing the world of Tamriel to the table, starting with the province of Skyrim. Fans can expect to see iconic characters such as Ulfric Stormcloak and General Tullius in high quality 32mm resin.

Called The Elder Scrolls: Call to Arms, the figures will begin production with Stormcloak and Imperial Legion miniatures with additional races and factions planned for release later down the line. While the first wave of figures are Skyrim-exclusive characters, expansions based on The Elder Scrolls IV: Oblivion and The Elder Scrolls Online are also scheduled for production. 

Take charge of up to six hero characters with troops in tow and tackle in-game scenerios like 'dungeon delves, where you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game' according to a Modiphius statement. 

Outer Wilds Releases At The End Of This Month

about X hours ago from
Outer Wilds Releases At The End Of This Month

Ever since Annapurna Interactive announced Outer Wilds, an adventure title that charts a middle path between Majora's Mask and No Man's Sky, we have been eagerly awaiting the chance to take the full game for a spin. It seems we'll get out chance sooner than we thought, as Outer Wilds releases in just ten days, May 30, on Xbox One and PC via the Epic Games Store.

The game is about all about exploring a pre-designed galaxy with planets that take different shapes, forms, and environments. As an alien explorer, the protagonist is eager to get off his small backwater rock and explore the galaxy in a spacecraft, but space is as dangerous as it is vast. We have played the game at a number of events over the last year and it always manages to surprise us and pique our curiosity.

You can check out the launch trailer below.

The Division 2's Raid Took Console Players Three Days To Beat

about X hours ago from
The Division 2's Raid Took Console Players Three Days To Beat

Raids in The Division 2 were always meant to be tough. But seeing how even the most accomplished of players have handled the challenge, Ubisoft may be reconsidering the difficulty, especially when it comes to console. PC players were the first to complete a raid -- five hours after Operation Dark Hours' launch. As for console players, it took three days.  Players were split between wanting the raids to cater more towards those that don't have hours on end to play, while the other side embraced the challenge wholeheartedly.

A huge factor is PC players using a keyboard and mouse, which has quicker aiming and sleeker movement compared to console controllers. Ubisoft is taking this into consideration and has come forward on Reddit addressing the concerns of the challenge. The company has claimed the raids are supposed to be the game's toughest challenge yet, but "That said, raid difficulty is certainly feedback that we have been looking at since the release of Dark Hours, and it is not outside the realm of possible that tweaks will be made moving forward".

This is not a confirmation changes will be made but it does point to the possibility that the company is considering tweaking the difficulty.

Xbox Head Phil Spencer Addresses Toxicity In Gaming And Outlines A Plan To Combat It

about X hours ago from
Xbox Head Phil Spencer Addresses Toxicity In Gaming And Outlines A Plan To Combat It

In a newly published op-ed by Phil Spencer, the Xbox executive outlines the Xbox team's plans to fight toxicity in gaming. Leading with a short anecdote about how gaming served as a portal for him and his father to begin programming, Spencer then transitions into the two "fundamental truths" he holds about gaming: Gaming is for everyone, and it should protect everyone who partakes in it.

"If you imagine gamers as predominantly men and specifically teen boys, think again," Spencer says. "We are a 2.6 billion-person strong community of parents playing with our kids, adventurers exploring worlds together, teachers making math wondrous, grandmothers learning about their grandchildren through play, and soldiers connecting with their folks back home. Most gamers today are adults; nearly half are women."

Spencer continues to overview the ways games and gamers have been "dismissed or maligned," offering counters to this viewpoint with multiple studies showing the mental, social, and academic benefits gaming offers both children and adults.

Garfield Goes Lovecraftian In Nightmarish New Game Boy-Inspired Animation

about X hours ago from
Garfield Goes Lovecraftian In Nightmarish New Game Boy-Inspired Animation

For anyone who thought Garfield was just too family-friendly, animator and YouTuber Lumpy Touch released a mock-up of a Game Boy game based on the internet sensation lovingly dubbed 'Gorefield' inspired by the art of William Burke. Burke, who posted his first Gorefield concept art to Instagram in September of 2018, has seen the work take a life of its own, spawning new additions to its canon with thousands of likes and upvotes across several platforms. 

The latest entry to the Gorefield canon is Garfield Gameboy'd, a 13 minute collection of lovecraftian horror mixed with a heavy dose of Jim Davis's lasagna-loving cat. The fictional game itself is well fleshed out, showing off an in-depth inventory system and branching narratives with multiple endings. While Lumpy Touch confirmed in the video's description that the ending shown in the video is canon and the other endings will not be animated, the video does set up a compelling sequel. Whether or not Gorefield can be stopped is another matter entirely.

Remember: Bullets won't work Jon.

Everything You Need To Know Ahead Of E3 2019

about X hours ago from
Everything You Need To Know Ahead Of E3 2019

Every good journey has a roadmap and E3 is no exception. For the gaming media, E3 can be a golden opportunity to get all the best coverage we can and even help us plan out how we handle the rest of the year. As we're preparing for E3 here at the Game Informer offices, we want to help you prepare for the show, as well. Whether you're attending the show in Los Angeles or watching it all from home, we're here to help out with the information you need, both about the show and what we're doing during it.

Game Informer's Coverage Plans While we'll be on the show floor trying out as many games as reasonably can until scientists invent a way to add more hours in the day, we'll be rushing back to the website every day of the week to report back what we see, heard, felt, and experienced there. That means you'll get tons of written content on the website not just this week, but for the entire month. If you're looking for content more geared toward both audio and visual inclinations, we will be livestreaming the press conferences with commentary as they air. You can watch those on our Twitch or YouTube channels or on both at the same time for a stereo experience.

Welcome The Summer 2019 Game Informer Interns

about X hours ago from
Welcome The Summer 2019 Game Informer Interns

It's not technically Summer, but give us a break – the weather is finally getting nice. And you’re not going to stop us from calling in our next crew of interns for the summer 2019 term! You'll be seeing their bylines a lot on the site over the coming months, so we want to introduce you to them. They'll be covering news, gamer culture, and more as they build up their portfolios. These three young writers come from a variety of places across the country, but they all have one thing in common: video games.

PlayStation Productions To Bring Sony Interactive Video Game Properties To Film & TV

about X hours ago from
PlayStation Productions To Bring Sony Interactive Video Game Properties To Film & TV

Hollywood Reporter is reporting that Sony Interactive Entertainment is starting up PlayStation Productions – an internal studio geared towards bringing the company's video game properties to film and TV.

The studio is headed by Asad Qizilbash, SIE vice president of marketing, and overseen by Shawn Layden, SIE chairman of worldwide studios, and it has already started working on multiple projects.

"Instead of licensing our IP out to studios," says Qizilbash, "we felt the better approach was for us to develop and produce for ourselves. One, because we’re more familiar, but also because we know what the PlayStation community loves."

Capcom Will Continue To Use The Same Engine That Powered Devil May Cry 5 And Resident Evil 2

about X hours ago from
Capcom Will Continue To Use The Same Engine That Powered Devil May Cry 5 And Resident Evil 2

At its recent financial earnings report, Capcom answered a number of questions about the company's plans for the future. Amidst technical questions about percentage profit increases and share buybacks, were two interesting questions about the RE Engine, which has powered the likes of Resident Evil 7, Resident Evil 2 Remake, and Devil May Cry 5.

When asked how many games were on the way that used that tech, Capcom opted for a informative yet vague answer, saying, "While we are unable to comment on the specific number of titles or release windows, there are numerous titles currently being developed internally with the RE ENGINE." 

However, the most interesting part of Capcom's report was when the company spoke a tad more in-depth about its plans for the future with the engine: