Stardock Announces New Tower Defense Game Siege Of Centauri

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Stardock Announces New Tower Defense Game Siege Of Centauri

The developers behind Ashes of the Singularity announced a new tower defense game today set in the same universe, called Siege of Centauri.

You'll play as the commander of the defense of Earth's first space colony, making decisions to save your territory from tens of thousands of encroaching alien machines. According to the press release, victories in Siege of Centauri expand the colony to new parts of the planet, which is met by "increasing aggression by the enemy."

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Dark Souls Director Hidetaka Miyazaki Is Interested In Making A Battle Royale Game

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Dark Souls Director Hidetaka Miyazaki Is Interested In Making A Battle Royale Game

In an interview with The Telegraph, Hidetaka Miyazaki – the esteemed director of the Dark Souls franchise, Bloodborne, and the upcoming Sekiro: Shadows Die Twice – voiced a fascination with battle royale games. When asked about From Software's plans to possibly contribute to the genre, Miyazaki considered the possibility: "These games are definitely fun," Miyazaki said. "And we’re interested in the patterns they are taking. If we did it, it might be a bit different! But we’re definitely interested and there’s definitely that possibility in the future. We’d love to take a crack at them some day." Eventually, Miyazaki goes on to talk about the high production rate of single-player experiences (mentioning titles like Devil May Cry 5 and God of War) and how battle royale games provide a much-needed level of gameplay diversity. 

Hidetaka Miyazaki won a Lifetime Achievement Award last year; check out his thoughts on the prestigious commendation. Sekiro: Shadows Die Twice arrives to PlayStation 4, Xbox One, and PC on March 22.  

[Source: The Telegraph]

Respawn Details Major Character Tweaks to Apex Legends Roster

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Respawn Details Major Character Tweaks to Apex Legends Roster

Apex Legends developer Respawn was hesitant to tweak its characters and make significant gameplay changes around launch, as its 50 million players were still learning to play the game. Today, though, the team revealed the first major changes coming in the battle royale's inaugural competitive season.

The first weapons to see changes are the Wingman and the Peacekeeper. Respawn has reduced the rate of fire in order to move the Wingman into "the hand cannon space and away from full auto Deagle." They've also adjusted the rate of fire on the Peacekeeper with the Shotgun Bolt attachment too, making players more vulnerable if they miss their target. The scarcity of energy ammo and weapons makes mastering these weapons a challenge, so Respawn has increased the availability of both. These weapon changes are already live in the game.

Season 1 will introduce significant character changes, too. The hitboxes on some of its large-rig characters will be adjusted – Respawn says they're currently underpowered compared to the five small and medium rig characters. Since changing hitbox sizes has a significant impact on the game, the team is waiting a bit longer before rolling out a patch so it can debug the updates.

Paradox Shakes Things Up With New West Coast Studio

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Paradox Shakes Things Up With New West Coast Studio

Paradox Interactive, the Swedish publisher and developer of games like Prison Architect and Cities: Skylines, is opening a brand new studio in Berkeley, California run by Rod Humble called Paradox Tectonic. Humble comes from Electronic Arts and Second Life creators Linden Labs, where he served as executive vice president for the EA Play label and chief executive officer, respectively.

He brings his impressive resume to, as Humble explains, "create open, fun, beautiful games which respect the players’ intelligence and enables their creativity, freedom, emotion, and sharing."

With much experience building rich simulated worlds like Second Life and The Sims, Humble seems primed to expand Paradox's already deep catalog of simulation and building games with a focus on perhaps something akin to those previous games. That is speculation, but his expertise seems perfectly tailored to fill a gap in the specific niche market that Paradox games tend to fill.

Paradox Expands With New West Coast Studio

about X hours ago from
Paradox Expands With New West Coast Studio

Paradox Interactive, the Swedish publisher and developer of games like Prison Architect and Cities: Skylines, is opening a brand new studio in Berkeley, California run by Rod Humble called Paradox Tectonic. Humble comes from Electronic Arts and Second Life creators Linden Labs, where he served as executive vice president for the EA Play label and chief executive officer, respectively.

He brings his impressive resume to, as Humble explains, "create open, fun, beautiful games which respect the players’ intelligence and enables their creativity, freedom, emotion, and sharing."

With much experience building rich simulated worlds like Second Life and The Sims, Humble seems primed to expand Paradox's already deep catalog of simulation and building games with a focus on perhaps something akin to those previous games. That is speculation, but his expertise seems perfectly tailored to fill a gap in the specific niche market that Paradox games tend to fill.

EA Play Event Preceding E3 Once Again This Year, Skipping Press Conference

about X hours ago from
EA Play Event Preceding E3 Once Again This Year, Skipping Press Conference

EA is having its big pre-E3 event, EA Play, this year, and it's got all the features you've come to expect from it, except for the company's annual press conference.

The event, which takes place June 7-9 and just a few days before E3 kicks off June 11, begins its first day with a few livestreams featuring gameplay and "insights from the teams" behind some of EA's biggest titles.

The last two days will feature players attending the event getting hands-on time with EA games, as well as streams from select content creators. According to the company, there will be "exclusive gameplay reveals, developer talks, and breaking news." Tickets will be on sale next month.

Rush Mode Now Available For Limited Time In Battlefield V

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Rush Mode Now Available For Limited Time In Battlefield V

Some of my best Battlefield memories happened in the intense rush mode, which was introduced and best supported by the duo of Bad Company games. The mode focused the battle on sectors with two fixed positions, which forced teams to adopt smart offensive and defensive tactics if they wanted to hold back the onrushers or push back the frontline. The mode was largely left behind in favor of Breakthrough in the past two Battlefield games, but it's returning for a limited time to Battlefield V.

Starting today, players can jump into the 32-player mode on four maps – Devastation, Narvik, and Twisted Steel. It will be interesting to see how the fortification system plays into the experience. The mode is only sticking around until March 20, presumably because EA and DICE want to drive demand now before moving to new featured Tides of War content later.  

Gris Gets Free Update To Celebrate Success

about X hours ago from
Gris Gets Free Update To Celebrate Success

The music and design of Gris were big pillars of the puzzle-platformer's overall experience, and fans who want more are getting it thanks to a free update from developer Nomada Studio.

To celebrate 300,000 sales, the Barcelona developer is letting users listen to unused music and look at designs for the game from the main menu. The game is also 15-percent off on Switch and PC for a limited time.

For more on Gris, read our review and see it in action in this episode of New Gameplay Today.

PS4 6.50 System Update Allows Game Streaming On IOS

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PS4 6.50 System Update Allows Game Streaming On IOS

PlayStation 4 firmware ticked up a notch to version 6.50 this morning, and it does something a little more interesting than offering undefined performance enhancements. After the update, players who also have an iOS device can stream PS4 gameplay to those mobile devices via a free app – similar to the Vita's remote-play functionality.

First, you have to do a couple of things. You have to update your system to 6.50 (it's about a 460 MB download) and grab the PS4 Remote Play app (found here). Then you log into the app with your PSN ID. You can either have the app automatically scan for your PlayStation 4, or manually register the iOS device if you're feeling impatient by selecting the remote-play options in settings.

Once it's done, you'll be able to access your PS4 library and play games using control overlays on your screen. A version of the app is available in the Google Store, but it doesn't appear to be working on all devices. So, at least for the time being, iOS is your best bet.

3D Realms Pulls Back The Veil On Dark Fantasy Shooter Wrath

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3D Realms Pulls Back The Veil On Dark Fantasy Shooter Wrath

Retro shooters are very en vogue at the moment. With Dusk garnering a hardcore base of fans and Ion Maiden looking to do the same, 3D Realms has announced that yet another shooter with throwback leanings is on the way. Wrath: Aeon of Ruin, developed in the same engine as the original Quake by Killpixel and published by 3D Realms, is a dark fantasy first-person shooter (think Hexen) set in a world that looks like it was ripped straight from a heavy metal album cover.

Take a look at the trailer right here:

For more on Wrath: Aeon of Ruin, check out our impressions of the game here.