Rapper 2 Milly Wants To Sue Epic Games Over Fortnite Emote

about X hours ago from
Rapper 2 Milly Wants To Sue Epic Games Over Fortnite Emote

Rapper 2 Milly wants to "pursue legal action" against Fortnite developer/publisher Epic Games over the inclusion of the "Swipe It" emote.

2 Milly, most famous for the song "Milly Rock," is the creator of the now-popular Milly Rock dance, a move wherein you swipe your hands back and forth - and which used to be available for purchase in Fortnite as an unlock for the season 5 battle pass (Fortnite is currently in its sixth season, and the previous season's battle pass is no longer available). After 2 Milly saw his dance was available for purchase without his consent, he decided to begin to pursue legal action against Epic. "That's when I really was like... 'oh nah, this can't go on too long,'" he told CBS News.

2 Milly did not disclose what, exactly, he wants to sue Epic for, only that the legal move is more defensive than anything else. "I don't even want to bash them for all the millions," he said. "It's not really like that. I just feel like I have to protect what's mine."

PUBG Ends 'Fix PUBG' Campaign, Shifting Focus For Next Year

about X hours ago from
PUBG Ends 'Fix PUBG' Campaign, Shifting Focus For Next Year

Back in August PUBG began its "Fix PUBG," campaign, focused on improving the overall quality of game's matchmaking, server performance, anti-cheat detection and player bans, and more. As of yesterday, the campaign is over.

In a post on PUBG's steam community page, executive producer Taeseok Jang outlined the results of the campaign. On the client performance front, the team saw fairly large improvements. "The average time to load 1 level has dropped significantly from 14.4 seconds to 5.6 seconds," Jang says. "Environmental effects, vehicle destruction effects, hit effects and smoke effects have been improved and we are planning to add improvements on weapon related logic and effects as well."

However, attempting to fix character movement spawned other issues, including the sound of footsteps being desynced from the actual movements of players, causing the team to revert the change. "We are preparing general optimization work and once it has gone through proper stability testing, we will apply it once again," Jang says. However, desync is still occurring, though less frequently after a November 7 patch, and the team will continue focusing on keeping the game at a synced 30-fps tick rate (the number of times per second the game updates to the server, not the framerate).

PUBG Ends 'Fix PUBG' Campaign, Shifting Focus For Next Year

about X hours ago from
PUBG Ends 'Fix PUBG' Campaign, Shifting Focus For Next Year

Back in August PUBG began its "Fix PUBG," campaign, focused on improving the overall quality of game's matchmaking, server performance, anti-cheat detection and player bans, and more. As of yesterday, the campaign is over.

In a post on PUBG's steam community page, executive producer Taeseok Jang outlined the results of the campaign. On the client performance front, the team saw fairly large improvements. "The average time to load 1 level has dropped significantly from 14.4 seconds to 5.6 seconds," Jang says. "Environmental effects, vehicle destruction effects, hit effects and smoke effects have been improved and we are planning to add improvements on weapon related logic and effects as well."

However, attempting to fix character movement spawned other issues, including the sound of footsteps being desynced from the actual movements of players, causing the team to revert the change. "We are preparing general optimization work and once it has gone through proper stability testing, we will apply it once again," Jang says. However, desync is still occurring, though less frequently after a November 7 patch, and the team will continue focusing on keeping the game at a synced 30-fps tick rate (the number of times per second the game updates to the server, not the framerate).

Crossplay, Unified Progression Coming To Paladins, Realm Royale, And Smite Next Year

about X hours ago from
Crossplay, Unified Progression Coming To Paladins, Realm Royale, And Smite Next Year

With the recent news that Smite is coming to Switch next year, developer/publisher Hi-Rez Studios is doubling down on letting players play their games anywhere by announcing cross-platform play and progression is coming to Paladins, Realm Royale, and Smite.

Realm Royale, which has yet to fully release, will have it from the outset. Meanwhile, Paladins and Smite will receive an update enabling the feature in "mid-to-late" January. When this happens, there will be a 24-hour downtime, but after that, voice chat, leaderboards, and gameplay will be supported on Xbox One, Switch, PC, and Mac. "We are technically ready to support cross-play on other platforms as the opportunity arises," the company states on its FAQ for the feature, hinting that while Sony announced crossplay for some titles, Hi-Rez has not yet able to implement it for the PS4 version.

As for how players will be matched: "By default, casual matchmaking will find the best matches for players regardless of platform or input method," the company says on its FAQ for the feature. "Smite and Paladins ranked matchmaking will be divided strictly by input method. Players will only ever play against other players using the same input method in ranked. Realm Royale players will always be placed in cross-platform matchmaking."

Crossplay, Unified Progression Coming To Paladins, Realm Royale, And Smite Next Year

about X hours ago from
Crossplay, Unified Progression Coming To Paladins, Realm Royale, And Smite Next Year

With the recent news that Smite is coming to Switch next year, developer/publisher Hi-Rez Studios is doubling down on letting players play their games anywhere by announcing cross-platform play and progression is coming to Paladins, Realm Royale, and Smite.

Realm Royale, which has yet to fully release, will have it from the outset. Meanwhile, Paladins and Smite will receive an update enabling the feature in "mid-to-late" January. When this happens, there will be a 24-hour downtime, but after that, voice chat, leaderboards, and gameplay will be supported on Xbox One, Switch, PC, and Mac. "We are technically ready to support cross-play on other platforms as the opportunity arises," the company states on its FAQ for the feature, hinting that while Sony announced crossplay for some titles, Hi-Rez has not yet able to implement it for the PS4 version.

As for how players will be matched: "By default, casual matchmaking will find the best matches for players regardless of platform or input method," the company says on its FAQ for the feature. "Smite and Paladins ranked matchmaking will be divided strictly by input method. Players will only ever play against other players using the same input method in ranked. Realm Royale players will always be placed in cross-platform matchmaking."

Cell And Piccolo Coming To Jump Force

about X hours ago from
Cell And Piccolo Coming To Jump Force

Jump force's representation of Dragon Ball and Green people looks to expand with the addition of Cell and Piccolo, two of the series' most popular characters.

The news comes from Japanese video game magazine V-Jump, which announced the characters in its latest issue. We'll likely have to wait a little while before seeing them in action, however, though the next trailer shouldn't be too far off.

Jump Force is scheduled to release on February 14. For more on the game, check out some of the latest additions, as well as our impressions from the beta along with every ultimate attack.

Cell And Piccolo Coming To Jump Force

about X hours ago from
Cell And Piccolo Coming To Jump Force

Jump force's representation of Dragon Ball and Green people looks to expand with the addition of Cell and Piccolo, two of the series' most popular characters.

The news comes from Japanese video game magazine V-Jump, which announced the characters in its latest issue. We'll likely have to wait a little while before seeing them in action, however, though the next trailer shouldn't be too far off.

Jump Force is scheduled to release on February 14. For more on the game, check out some of the latest additions, as well as our impressions from the beta along with every ultimate attack.

Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

about X hours ago from
Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

The last time we saw Dragon Marked For Death, a new Action-RPG for the Switch by frequent Mega Man developer Inti Creates, it was because it was delayed into 2018. Well guess what?

At this year's Anime NYC convention, Inti Creates revealed a few new details about Dragon Marked For Death, the most notable of which is its new release date. The game will now release on January 31. The reason for the delay was "to create a smaller gap between the release of the physical version and the digital version" of the game, which Inti Creates is partnering with Nighthawk Interactive to release. 

The game will also be split into two packages, giving players access to different classes for $14.99 apiece. The "Frontline Fighters" pack will let you play as the beginner-friendly empress and warrior characters, while the "Advanced Fighters" pack will have the more intricate shinobi and witch characters. After players buy one, they'll be able to purchase the other via DLC. The physical version of the game will have all four classes, however.

Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

about X hours ago from
Switch Action-RPG Dragon Marked For Death Release Moved To Early Next Year

The last time we saw Dragon Marked For Death, a new Action-RPG for the Switch by frequent Mega Man developer Inti Creates, it was because it was delayed into 2018. Well guess what?

At this year's Anime NYC convention, Inti Creates revealed a few new details about Dragon Marked For Death, the most notable of which is its new release date. The game will now release on January 31. The reason for the delay was "to create a smaller gap between the release of the physical version and the digital version" of the game, which Inti Creates is partnering with Nighthawk Interactive to release. 

The game will also be split into two packages, giving players access to different classes for $14.99 apiece. The "Frontline Fighters" pack will let you play as the beginner-friendly empress and warrior characters, while the "Advanced Fighters" pack will have the more intricate shinobi and witch characters. After players buy one, they'll be able to purchase the other via DLC. The physical version of the game will have all four classes, however.

Cliff Bleszinski Says He's Done Making Video Games

about X hours ago from
Cliff Bleszinski Says He's Done Making Video Games

After the shuttering of Lawbreakers developer Boss Key Productions earlier this year, studio head Cliff Bleszinski mentioned that, rather than jump into another project, he'd be spending time with his family and reflecting on whatever may come next. As it turns out, it likely won't be a video game.

Replying to a fan who was upset about the lack of refunds for the now-defunct Lawbreakers and that much of that money had been wasted, Bleszinski tweeted that that money went to paying employees' 401ks, health care, and severances after Boss Key shut down. "I didn't take a salary myself for two years," he said. (He mentions paying for these employee expenses for "months" after the closure, though an employee responded by saying their own severance was only for three weeks. "Maybe I used hyperbole," Bleszinski responded.)

He then pivoted to an informal announcement. "I get you're sad, but god, this kind s--- is another reason I am NEVER making another game."