Report: Microsoft Is Prototyping Controllers For Phones And Tablets

about X hours ago from
Report: Microsoft Is Prototyping Controllers For Phones And Tablets

According to a report from Windows Central, Microsoft is currently prototyping mobile-friendly controllers to make gaming on phones and tablets easier. Third party options and phone mounts already exist to bring ease to mobile gaming with better controls than built-in touch pads, but versatile controllers straight from Microsoft could bridge the gap between mobile and console on a wider scale.

A report from Windows Central shows images of a research paper from Microsoft that features concepts and 3D printed designs. The controllers look like modified Xbox One controllers that can be mounted on both sides of a phone or tablet.

With the upcoming game streaming service Project xCloud, Microsoft plans to bring more of its console and PC-quality games to mobile. Since touch screens often feature notoriously bad controls for games, having physical controllers made specifically for mobile devices could go a long way.

Report: Microsoft Is Prototyping Controllers For Phones And Tablets

about X hours ago from
Report: Microsoft Is Prototyping Controllers For Phones And Tablets

According to a report from Windows Central, Microsoft is currently prototyping mobile-friendly controllers to make gaming on phones and tablets easier. Third party options and phone mounts already exist to bring ease to mobile gaming with better controls than built-in touch pads, but versatile controllers straight from Microsoft could bridge the gap between mobile and console on a wider scale.

A report from Windows Central shows images of a research paper from Microsoft that features concepts and 3D printed designs. The controllers look like modified Xbox One controllers that can be mounted on both sides of a phone or tablet.

With the upcoming game streaming service Project xCloud, Microsoft plans to bring more of its console and PC-quality games to mobile. Since touch screens often feature notoriously bad controls for games, having physical controllers made specifically for mobile devices could go a long way.

Report: Fallout 76 Isn't Coming To Nintendo Switch Because It "Wasn't Doable," Bethesda Says

about X hours ago from
Report: Fallout 76 Isn't Coming To Nintendo Switch Because It

At a PAX Australia panel yesterday, Bethesda marketing executive Pete Hines confirmed that Fallout 76 won't be coming to the Nintendo Switch because it simply "wasn't doable." Although we've seen a handful of Bethesda products come to Switch, including Wolfenstein: The New Colossus, Skyrim, and Doom, Bethesda says that despite its efforts, the company is unable to bring its latest title to the console.

Hines said that Bethesda always considers the Switch for its products, but these deliberations don't always pan out. Bethesda's individual teams are allowed to choose what's best for their games, including which consoles to support.

"The Switch is something I can say with certainty that it's a part of every conversation with every dev we have now about what we're doing going forward because we consider it to be a viable platform," he said. "If the game will work on it, we want it to be on every platform possible. Fallout 76 is not because it just wasn't doable. But honestly, there is no game in development that we haven't had a conversation about [bringing it to Switch]. 'Does this work on the Switch, do you have a plan for the Switch?' It's not a mandate. Everything we do has to be developer-led, but it's something we want to make sure is on folks' radar."

Report: Fallout 76 Isn't Coming To Nintendo Switch Because It "Wasn't Doable," Bethesda Says

about X hours ago from
Report: Fallout 76 Isn't Coming To Nintendo Switch Because It

At a PAX Australia panel yesterday, Bethesda marketing executive Pete Hines confirmed that Fallout 76 won't be coming to the Nintendo Switch because it simply "wasn't doable." Although we've seen a handful of Bethesda products come to Switch, including Wolfenstein: The New Colossus, Skyrim, and Doom, Bethesda says that despite its efforts, its unable to bring its latest title to the console.

Hines said that Bethesda always considers the Switch for its products, but these deliberations don't always pan out. Bethesda's individual teams are allowed to choose what's best for their games, including which consoles to support.

"The Switch is something I can say with certainty that it's a part of every conversation with every dev we have now about what we're doing going forward because we consider it to be a viable platform," he said. "If the game will work on it, we want it to be on every platform possible. Fallout 76 is not because it just wasn't doable. But honestly, there is no game in development that we haven't had a conversation about [bringing it to Switch]. 'Does this work on the Switch, do you have a plan for the Switch?' It's not a mandate. Everything we do has to be developer-led, but it's something we want to make sure is on folks' radar."

Pokémon Go's November Event Brings Shedinja, Shiny Caterpies

about X hours ago from
Pokémon Go's November Event Brings Shedinja, Shiny Caterpies

 Pokémon Go may currently be undergoing a spooky, but it's already looking ahead to November, when you can expect a number of bugs to start flooding in.

Throughout the month of November, players will encounter to special bug-types: Shedinja (the Bug and Ghost-type Pokémon that is literally the deceased, shed exoskeleton of a Nincada when it evolves in Ninjask) and shiny Caterpies. Shedinja will replace Suicune as the Pokémon encountered when completing research breakthroughs, and shiny Caterpies may appear as the reward for completing research tasks that lead up to those breakthroughs.

The event starts on November 1 at 3pm Central. For more on Pokémon Go, check out or comprehensive guide.

Pokémon Go's November Event Brings Shedinja, Shiny Caterpies

about X hours ago from
Pokémon Go's November Event Brings Shedinja, Shiny Caterpies

 Pokémon Go may currently be undergoing a spooky, but it's already looking ahead to November, when you can expect a number of bugs to start flooding in.

Throughout the month of November, players will encounter to special bug-types: Shedinja (the Bug and Ghost-type Pokémon that is literally the deceased, shed exoskeleton of a Nincada when it evolves in Ninjask) and shiny Caterpies. Shedinja will replace Suicune as the Pokémon encountered when completing research breakthroughs, and shiny Caterpies may appear as the reward for completing research tasks that lead up to those breakthroughs.

The event starts on November 1 at 3pm Central. For more on Pokémon Go, check out or comprehensive guide.

The Evil Within II Halloween Update Adds New Difficulty, Cheats

about X hours ago from
The Evil Within II Halloween Update Adds New Difficulty, Cheats

 Last year's The Evil Within II got a new update just in time for Halloween, letting you make the game as easy or difficult as you want.

Version 1.05 of The Evil Within II adds "New features for Bethesda.Net members," and some bug fixes. That sounds vague at first, but Gearnuke reports the features include a new Akumu (English: "Nightmare") difficulty, as well as the option to turn on infinite stamina, super strength, and invincibility. The Evil Within II can be severely punishing at first, so the cheats may help you get over the initial hump while you get your bearings, and veteran players who love the game's weighty combat can get a new kick out of a higher difficulty.

For more on The Evil Within II, check out our review.

The Evil Within II Halloween Update Adds New Difficulty, Cheats

about X hours ago from
The Evil Within II Halloween Update Adds New Difficulty, Cheats

 Last year's The Evil Within II got a new update just in time for Halloween, letting you make the game as easy or difficult as you want.

Version 1.05 of The Evil Within II adds "New features for Bethesda.Net members," and some bug fixes. That sounds vague at first, but Gearnuke reports the features include a new Akumu (English: "Nightmare") difficulty, as well as the option to turn on infinite stamina, super strength, and invincibility. The Evil Within II can be severely punishing at first, so the cheats may help you get over the initial hump while you get your bearings, and veteran players who love the game's weighty combat can get a new kick out of a higher difficulty.

For more on The Evil Within II, check out our review.

Former Runic, Gearbox Developers Form Monster Squad Games, Working On Co-op Action Game

about X hours ago from
Former Runic, Gearbox Developers Form Monster Squad Games, Working On Co-op Action Game

 Eight former developers from the likes of Runic Games (Torchlight, Hob) and Gearbox Software have spun off to form Monster Squad games, and are working on a gameplay-focused co-op game.

PC Gamer has the lowdown on the studio's announcement. According to them, the studio's Monster Squad's first project will be "a co-op game with a mixture of shooting and melee combat against AI opponents," with loot, and likely will not have a competitive aspect. Although the background of the studio's member suggests the game may be an isometric or first-person game, the studio stated the perspective would be "something new" for them, which could mean a third-person action game.

The team is also focusing heavily on gameplay, and wants to development to be a dialogue with the community, which is why the studio plans to throw the game into an early access period. "It's really motivating to make something and then put it in front of players right away,"  Monster Squad co-founder John Dunbar told PC Gamer. "You find out what works, what doesn't work, and what's missing really fast, and if you put things out right after making them then the community can be a real part of the conversation about what the game is going to be.”