EA Pitches Cloud-Based Developer Integration Platform Called Project Atlas

about X hours ago from
EA Pitches Cloud-Based Developer Integration Platform Called Project Atlas

In a lengthy and somewhat out-of-nowhere post on blog site Medium today, Electronic Arts chief technology officer Ken Moss quietly revealed Project Atlas, an integrated workflow into a unified hub that lives in the cloud. Basically, EA wants to put all the tools in a toolbox rather than people just walking around with them bunched up in their hands.

The blog post is long – by Medium's estimation, a 15-minute read – and goes into a lot of details, but a good summary might sound like this: there are numerous technologies that go into the creation of games, from AI to online services to engines like Frostbite, but they're not always designed to work together from the jump. Moss explains that EA is hoping to make these one platform where developers don't have to spend time trying to figure out how different pieces from different jigsaw puzzles fit.

This idea isn't unique to EA and has been tried before. Where EA hopes to iterate, though, is by doubling down on the cloud aspect of the project, lending extra heft wherever it's needed by leveraging online servers. This should sound similar to gaming fans who observed Microsoft making similar declarations with internal software, though EA seems to be pursuing it quite a bit more doggedly.

EA Pitches Cloud-Based Developer Integration Platform Called Project Atlas

about X hours ago from
EA Pitches Cloud-Based Developer Integration Platform Called Project Atlas

In a lengthy and somewhat out-of-nowhere post on blog site Medium today, Electronic Arts chief technology officer Ken Moss quietly revealed Project Atlas, an integrated workflow into a unified hub that lives in the cloud. Basically, EA wants to put all the tools in a toolbox rather than people just walking around with them bunched up in their hands.

The blog post is long – by Medium's estimation, a 15-minute read – and goes into a lot of details, but a good summary might sound like this: there are numerous technologies that go into the creation of games, from AI to online services to engines like Frostbite, but they're not always designed to work together from the jump. Moss explains that EA is hoping to make these one platform where developers don't have to spend time trying to figure out how different pieces from different jigsaw puzzles fit.

This idea isn't unique to EA and has been tried before. Where EA hopes to iterate, though, is by doubling down on the cloud aspect of the project, lending extra heft wherever it's needed by leveraging online servers. This should sound similar to gaming fans who observed Microsoft making similar declarations with internal software, though EA seems to be pursuing it quite a bit more doggedly.

Tetris Effect Gets Bizarre But Fascinating Time-Limited Demo

about X hours ago from
Tetris Effect Gets Bizarre But Fascinating Time-Limited Demo

Tetris Effect, Mizuguchi and Enhance Games' newest entry in the long-running takes on Tetris, is coming to a PlayStation 4 to you relatively soon, in both VR and non-VR forms. While almost everyone in the world has played Tetris, Mizuguchi's brand of aesthetic color explosions certainly have a lot to offer, and people might want to see if that's up their alley. To that end, Enhance Games is offering a demo for download and play, but only for a few days.

From November 1 to November 5 on the PlayStation Store, players can download the demo of the game and give it a whirl, but only until that November 5 cutoff date. That means, even if you have the demo downloaded to your system, it simply will not work after the date, so you better get time in before that.

Why would that be? Well, one theory is that it's Tetris, and giving people an unlimited demo to play lets them have their fill of the puzzle game, even if they capped the number of lines or modes. Another is that it focuses the zeitgeist of the game on a few days just ahead of its launch. There's also the assumption that Sony doesn't just let demos sit on the store for free forever, so a timed demo being a part of a marketing budget makes sense.

Tetris Effect Gets Bizarre But Fascinating Time-Limited Demo

about X hours ago from
Tetris Effect Gets Bizarre But Fascinating Time-Limited Demo

Tetris Effect, Mizuguchi and Enhance Games' newest entry in the long-running takes on Tetris, is coming to a PlayStation 4 to you relatively soon, in both VR and non-VR forms. While almost everyone in the world has played Tetris, Mizuguchi's brand of aesthetic color explosions certainly have a lot to offer, and people might want to see if that's up their alley. To that end, Enhance Games is offering a demo for download and play, but only for a few days.

From November 1 to November 5 on the PlayStation Store, players can download the demo of the game and give it a whirl, but only until that November 5 cutoff date. That means, even if you have the demo downloaded to your system, it simply will not work after the date, so you better get time in before that.

Why would that be? Well, one theory is that it's Tetris, and giving people an unlimited demo to play lets them have their fill of the puzzle game, even if they capped the number of lines or modes. Another is that it focuses the zeitgeist of the game on a few days just ahead of its launch. There's also the assumption that Sony doesn't just let demos sit on the store for free forever, so a timed demo being a part of a marketing budget makes sense.

Nier Director Yoko Taro's Mobile Game Coming West

about X hours ago from
Nier Director Yoko Taro's Mobile Game Coming West

Until Nier Automata, Yoko Taro's games were not terribly successful. While working on Automata, Square Enix also had Taro making a mobile title called Sinoalice released in 2017 to generate revenue. The game takes characters from multiple fairy tales and assigns them core traits that define their personalities. Alice from Alice in Wonderland represents Restriction, while Pinocchio represents Dependence. Basically, it's a Yoko Taro game, and also features guest characters from his other games.

After a year and some change in Japan, the title is moving to Asia and also getting a western release, according to a financial report from mobile phone company GREE, which is bringing the games over. There has been no date given for their release, but it is expected to happen by the end of next quarter.

Taro himself has frequently been brought out to help market the title. When Square Enix did a blowout for all the characters and asked staff to comment on each one, Yoko Taro copy-pasted the same response of "What a cute design! I bet she'll sell well" on each character. In other Yoko Taro news, the character 2B was announced to be joining Soulcalibur VI over the weekend.

Sniper Elite 4, OlliOlli 2: XL Edition And More Coming to Xbox Games Pass

about X hours ago from
Sniper Elite 4, OlliOlli 2: XL Edition And More Coming to Xbox Games Pass

Today, Microsoft revealed the next round of games coming to the Xbox Games Pass for the month of November, expanding the 100-plus catalog by five new titles. Among the games announced, fans of third-person tactical shooters will be happy to see Sniper Elite 4 joining the collection, and the side-scrolling skater OlliOlli 2: XL Edition will also be gracing the ranks with its colorful arcade-style gameplay.

Other titles coming November 1 include Sheltered, the survival simulator that tasks you with keeping your family alive in a bunker after the apocalypse, and the side-scrolling run-and-gun shooter packed to the gills with popular video game references, Rise and Shine. On November 6, players will also be able to jump into the high-octane, action-packed indy combat racer, Grip: Combat Racing.

In addition to these five titles, the announcement also told players to stay tuned to Inside Xbox on November 10, where they’ll be announcing more games on the Xbox Games Pass at XO18, which will be livestreamed from Mexico City during the fourth annual Xbox FanFest.

Sniper Elite 4, OlliOlli 2: XL Edition And More Coming to Xbox Games Pass

about X hours ago from
Sniper Elite 4, OlliOlli 2: XL Edition And More Coming to Xbox Games Pass

Today, Microsoft revealed the next round of games coming to the Xbox Games Pass for the month of November, expanding the 100-plus catalog by five new titles. Among the games announced, fans of third-person tactical shooters will be happy to see Sniper Elite 4 joining the collection, and the side-scrolling skater OlliOlli 2: XL Edition will also be gracing the ranks with its colorful arcade-style gameplay.

Other titles coming November 1 include Sheltered, the survival simulator that tasks you with keeping your family alive in a bunker after the apocalypse, and the side-scrolling run-and-gun shooter packed to the gills with popular video game references, Rise and Shine. On November 6, players will also be able to jump into the high-octane, action-packed indy combat racer, Grip: Combat Racing.

In addition to these five titles, the announcement also told players to stay tuned to Inside Xbox on November 10, where they’ll be announcing more games on the Xbox Games Pass at XO18, which will be livestreamed from Mexico City during the fourth annual Xbox FanFest.

Fortnite Fans Achieve Guinness World Record For Most Participants Performing Video Game Emotes

about X hours ago from
Fortnite Fans Achieve Guinness World Record For Most Participants Performing Video Game Emotes

At Paris Games Week, a gathering of Fortnite fans has set a world record, verified by and added to Guinness World Records' listings. The fans all got together to perform Fortnite emotes, which sets the world record for the largest gathering of people performing video game emotes at once.

It took 393 people to perform the emote routine, all wearing various Fortnite outfits and Cuddle Team hoodies, running through Fortnite's dance routines. You can check out a small snippet of it below.

What do you get when you bring together Fortnite fans at Paris Games Week? A Guinness World Record for the Most Participants in a Video Game Emote Routine!
Thanks to all the 383 Cuddle Team Leaders who showed up to help out! #FortnitePGW pic.twitter.com/LpZyvrDQER

Fortnite Fans Achieve Guinness World Record For Most Participants Performing Video Game Emotes

about X hours ago from
Fortnite Fans Achieve Guinness World Record For Most Participants Performing Video Game Emotes

At Paris Games Week, a gathering of Fortnite fans has set a world record, verified by and added to Guinness World Records' listings. The fans all got together to perform Fortnite emotes, which sets the world record for the largest gathering of people performing video game emotes at once.

It took 393 people to perform the emote routine, all wearing various Fortnite outfits and Cuddle Team hoodies, running through Fortnite's dance routines. You can check out a small snippet of it below.

What do you get when you bring together Fortnite fans at Paris Games Week? A Guinness World Record for the Most Participants in a Video Game Emote Routine!
Thanks to all the 383 Cuddle Team Leaders who showed up to help out! #FortnitePGW pic.twitter.com/LpZyvrDQER

Last Call For Winter 2019 Game Informer Intern Applications

about X hours ago from
Last Call For Winter 2019 Game Informer Intern Applications

From God of War to Red Dead, it's been another amazing year for video games, but with the changing seasons comes a new opportunity for aspiring video games journalists. We're now accepting applications for Game Informer's Winter 2019 internship term.

For details on Game Informer's three-month-long editorial internship click here. If that sounds exciting, you can send a cover letter, resume, and three writing samples (as a single pdf) to ben@gameinformer.com – be sure to include the text of your writing samples in the application. The Fall internship will run from January 16 through April 19. We'll continue to accept applications until November 12, so please send your packet along before then!